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Four_Down

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Everything posted by Four_Down

  1. I like them as they are, no need for change.
  2. Thanks to everyone who attended and helped out with the survival meeting yesterday. It went on for longer than expected, but we covered a lot of ground! The Mumble recording is available here On some topics there was broad agreement: Spawn rates: Most people felt that ghast and slime spawn rates are fine as they are. A suggestion that villagers could trade ghast tears didn't find much support - most felt it was too much like having trade signs, and that the balance was already OK Food saturation: Many people spoke of not enjoying 1.7's faster food depletion rate, something that affects pvp particularly. Video demonstration of the bug is here. Mojang say they won't fix it. All agreed that fixing it via a bukkit plugin would be an avenue worth exploring. Leaderboards: Many people missed the old survival leaderboards. A little while later in the meeting, tech admin slide23 announced he had fixed em! Yay! The leaderboards are available at nerd.nu/survival. Roads: Most players felt that the packed ice on roads should be replaced with ice, which allows for faster sprint-jumping. A majority of players, with a few dissenters, felt that the current roads are too wide, and that in future revs their width should be decreased. Most players felt 5 to be more reasonable. Moderator Willravel's suggestion that roads be limited to primary colours, and barneygale's that they could also be easily-identifyable blocks (obsidian, iron, etc), were met with broad agreement Public buildings: The vast majority of participants supported limited, pvp-enable regions on public buildings to prevent griefing. This would include things like KotH and Punt arenas. Everyone agreed that the rules for being granted a region would need to be quite specific, and that the region couldn't benefit any player over any other, perhaps including a provision that even the builder(s) don't get region access. Head admin Denevien mentioned that WorldGuard can be configured to alter one's spawnpoint if you die within a region, and that this would be a useful feature for many kinds of arena. Public arena: AC130 and xTheHundreds said they'd like to see a public arena in an accessible location, which everyone agreed with. Staffing: Many people felt the survival admins should interact with survival players more - join mumble channels, talk in-game, be visible. Many players expressed a desire for more survival admins, especially admins who play survival much more than any other servers, as much of the playerbase does. Willravel was mentioned as a good candidate. Players also felt that survival often had too few moderators nominated in each round. Announcements: Many players wished to be informed of important changes to gameplay. Creative admin buzzinbee suggested the staff keep a blog or twitter account for changes. Events: As always, the players would love to see more frequent arena nights and other events. More meetings: Despite the meeting's long running time, many people said they would like to see more on a once-a-month or twice-a-month basis. The following topics were discussed and have been posted as forum threads and existing threads linked: Clan allies and friendly fire: Everyone agrees friendly fire should be togglable, but no consensus was reached on dealing with friendly fire with allies. Clan tags: Most people felt they made chat hard to read, and suggested various formatting/colour changes. Beds: Dying within 10 blocks of your bed sends you to spawn. Many people supported being teleported to a room where you decide which you want to spawn at. They supported a delay in the room, such that zerging from your bed is harder. Killstreaks: TornadoHorse and others pointed out that the killstreak buff will debuff you if you're already using a higher-power speed potion. Conmangryphon said it promotes unarmoured killing, which met some agreement. Gizzle suggested debuffing armoured players for killing unarmoured opponents, with Willravel suggesting a message in chat. roastnewt noted that it could be abused by zergers to force a player into debuffing him/herself. Some other topics were brought up but met a more muted or mixed response: Not many players felt strongly about item frame protection. There was a range of views on "what makes a good arena". Some people were sceptical of the current rev's arena design, but most felt we should wait to pass judgment. A few players mentioned wanting to see the clan hall return Four_Down and others wanted more specific spawn camping rules, whereas others felt it should be just an internal guideline. A couple of people mentioned promoting non-pvp activity, and said their attraction to survival was the threat of pvp and the occasional battle with an intruder, not raiding. Some people requested a list of grief bait blocks. Draykhar mentioned that this would be resolved shortly. A few players supported having a dedicated "Events" forum. Others supported splitting "Server Discussion" into a forum for each server. Still more suggested using the forum's calendar feature. shanty_sniper and SlappinDaBass88 suggested debuffing or banning god apples. Most people disagreed. We have the following requests to the admin staff: Run a bukkit plugin to fix the fast hunger depletion Replace the packed ice and clay on roads with ice Draw up rules under which public-service buildings can be grief-protected Build or paste in a player-built public arena Engage with the community more, and bring in more survival admins, especially PVP-oriented admins Make sure survival is well-represented in future moderator nominations Inform the players of important changes via a blog, twitter, subreddit, or forum thread. Run more events! Thanks for reading! Look out for a post about our next meeting. Orginal subreddit post: http://redd.it/1ubnwt
  3. Would like to take this opportunity to thank you all for coming to the meeting! We'll be making a follow-up post with notes and a recording shortly :)
  4. Reserving this spot to later add some notes following the Survival meeting.
  5. Reserving this spot to later add some notes following the Survival meeting.
  6. CombatTag has been excellent for me so far, no complaints at all.
  7. Hi all. There are plenty of topics that we feel need to be discussed so TornadoHorse and I will be hosting a mumble meeting for Survival. Hopefully this should take place on January 2nd at around 9pm GMT however this time may change, so please keep an eye out for updates on the subreddit. We'll be discussing numerous topics such as: This Revision Staffing Openness and Announcements and anything else that you feel needs discussing. If you have anything you wish to discuss, whether positive or negative, you can leave a comment here or message either me or TornadoHorse over the Forums or IRC. Recordings will be available after the event along with a google doc of notes. We hope to see many of you there! Original subreddit post: http://redd.it/1u74w5
  8. With respect, I've not seen you on S for a long time. Please leave discussions like these to people who actually play, and will continue to play S.
  9. Those are all currently banned players, none of those have been unbanned.
  10. They have to be careful in regards to Christmas events and plugins because not everyone celebrates Christmas, so some people may be offended.
  11. The servers are 1.7.4. Have you tried rebooting your router?
  12. What's the message you get when you try to join?
  13. We (My Server) have been running the latest Spigot build for about 30 hours now, and have yet to have any crashes or any major bugs. What bugs/crash issues would you be referring to? Please PM if you're uncomfortable saying in these comments.
  14. As Bukkit is already updated, I feel we should do a 1.7 revision.
  15. O_O Who was angry? Who was arguing? How has this gone "too far"? I personally don't see an apology and discussion as things going "too far", I see it as a step in the right direction to getting peoples concerns sorted out. In fact, your post is the only post I've felt is overly aggressive and rude so far.
  16. Thanks for the reply! I understand Also, sorry if I came off slightly aggressive.
  17. @MasterCommaThe Please explain what part of my post you disagree with.
  18. Please explain to me what part of my post you disagree with.
  19. The comment on downvoting wasn't aimed at John, it was aimed at some others. Sorry for the confusion.
  20. No. If you read my original reply, you can see that I have read what Taco said and have since edited my post. I'd also like to point out that just because I don't believe you, doesn't mean I won't believe anyone else. You are implying that I should be able to take your word, however this is certainly not the case, you have shown that your word is no longer one that can be trusted. Please respond instead of just downvoting.
  21. You want us to be honest with you, so I will be. I don't think this is an apology at all, it just seems like you're trying to share the blame with Tharine, especially with that opening line. I also don't believe what you said about the 'rage post' at all, and I think it's ridiculous that you'd try and cover it like that. EDIT: Thanks Taco for clearing up my concern about the post.
  22. I don't think "it's just a game" really applies to Nerd. We've created such a strong community, where some people have made life-long friends. The large, inviting community was always one of the strong parts of Nerd, and that's where most of the current problems people have are. Just because the community is now falling apart (for some?), doesn't mean it can just be abandoned. If it was "Just a game" here at Nerd, I don't think people would be creating such great friends etc. Just my opinion, apologies if it doesn't make sense, it's quite late here.
  23. You can find out how to update your mumble client: here
  24. This comment really shows you've never PVP'd and know nothing about it. Most PvPers on S want the PvP easily accessible around the roads, we do not want to have to circle the map every hour to find it.
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