Jump to content

Shorter S revs


barneygale

Recommended Posts

Here's a chart of the length of survival revs historically:

 

tY6fMo0.png

 

Current rev is 71 days old, older than all but the most recent 4 revs.

 

Can be bring rev lengths back down to 40-60 days so that activity doesn't drop off so drastically? Every time we have a dead rev more people leave and don't return.

  • Upvote 11
Link to comment
Share on other sites

This is something we have looked at before, and I do agree that this rev is really old. However, one of the ideas brought up during the meeting that I really liked was to make S more of a long term game. I think that just making the revs shorter is only putting a band-aid on the real issue, which, I feel, is that it there are no long term goals, only short term goals. Within a few hours a new players can already have quite a few sets of protection IV diamond armor and have a decent base. In the past, admins have tried to make getting these items easy in hopes that it would encourage more pvp, but I feel that it has done the opposite. I would really like to make S into something where the revs are active and fun enough that a new rev is not required only after a few weeks.

 

I'm still working out how to go about doing this, and anyone has any suggestions please feel free to let me know.

  • Upvote 7
Link to comment
Share on other sites

Longer revs would work if there was content constantly added. I've heard from a couple of people who are quite keen for quests/challenges being the main focus of survival, with the normal gameplay playing a supporting role. People always seem to be up for building 5k-style challenges - we could add small ones every 5 days and record completion count/times per player.

 

If we're keen on doing a major overhaul of survival, I think we could still end this rev early and have the next rev as "the last ever revision of survival as you know it!". It's going to take a few weeks to get a "new survival" that will stay interesting for at least a few months. We might as well start a new rev while you're working on it.

Edited by barneygale
  • Upvote 4
Link to comment
Share on other sites

  • 1 month later...

Smaller maps + shorter revs = far more action packed and less stale revisions which will help us to avoid the month-long dead periods on survival, in which we have a maximum of about 8 players and an average of 0. Simple. 

Edited by EeHee2000
  • Upvote 2
Link to comment
Share on other sites

Smaller maps + shorter revs = far more action packed and less stale revisions which will help us to avoid the month-long dead periods on survival, in which we have a maximum of about 8 players and an average of 0. Simple. 

 

To a point, obviously.  Too short revs, and people won't bother with large builds, and the server isn't very attractive to new players if everyone just lives huts filled with chests.

  • Upvote 5
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...