Forever_A_Steve Posted September 28, 2015 Report Share Posted September 28, 2015 Lag has been cray cray. But reading C45y's topic, one thing that stood out to me was the amount of ram available. 16gb of ram for a map that is considered 2-8gb (all deminsions) and all of those plugins seems like a memory issue. So My first suggestion would to be to bump up memory from 16gb to 24 or 32gb and monitor smoothness. Second, I saw that plugins have been turned off and on. My suggestion is to monitor memory bandwith and processing percentage of the plugins. Monitor memory usage, processing percentages, and connectivity. Also check for DDoS and bitcoin miners on the server. Quote Link to comment Share on other sites More sharing options...
SwitchViewz Posted September 28, 2015 Report Share Posted September 28, 2015 In regards to RAM, 16GB is already more then we usually have. When running the big fundraisers we only use 4GB of RAM, and in the recent past PvE has used 8GB of RAM. The majority of the time PvE RAM usage is rather quite low (below 4GB) and hardly ever touches 8GB let alone 16GB. Bumping it up even more would do nothing besides make the Java Garbage Collector more of a nuisance. Quote Link to comment Share on other sites More sharing options...
Forever_A_Steve Posted September 28, 2015 Author Report Share Posted September 28, 2015 What about using it to keep all chunks loaded? Quote Link to comment Share on other sites More sharing options...
DjentleGiant Posted September 28, 2015 Report Share Posted September 28, 2015 What about using it to keep all chunks loaded? You think you know lag now... Quote Link to comment Share on other sites More sharing options...
c45y Posted September 28, 2015 Report Share Posted September 28, 2015 We are only using half of the 16GB heap allocated according to jvisualvm, giving it more ram is not something we plan to do. Quote Link to comment Share on other sites More sharing options...
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