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Revision 21: Blog Post I


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Welcome to the first blog post of revision 21! In the past month and a bit, we’ve all been busy in the new revision so what follows will be a roundup within the News, Facts and Community sections!

News

There have been a number of minor and major changes across our community recently. Know that we aim to document them all within our changelog, which you can follow to receive the updates we submit!

Events

We’re going to cover all of the current and upcoming events here, in addition to other announcements related to events.

 

Admin Hunt: Choose the next location

We’ve been hosting admin hunts in a different world, travelling back to areas from past revisions to play in. We did promise that we’d invite you to choose the next hunt area that we use, so we’ve scouted out six locations that should be adaptable for the event and have displayed the six options as images in the open poll here.

 

Admin Hunts are events which take place in a contained area, where admins disguise as blocks, entities or other players. These admins in disguise are killed for tokens which are traded in for prizes.

 

The current poll closes in just under two weeks time, after which we’ll get to work on adapting the winning choice for the next hunt.

Advertising Player-Made Events

We would like to see your events live up to their potential so we felt we could do our part and help you advertise them! We strongly recommend to check out the topic here which lists all of criteria and help we’ll offer for your event (such as being featured on the livemap with a unique flag and added to the alert rotation!)

Coming Soon

We are working on an event which we aim to release soon. We would strongly recommend bringing friends for this one. Further details will follow once we get closer to the event releasing. For now, enjoy these pictures which are speculation fuel!

M9Ma5ng.png

jnIIm4o.png

P1qrHKT.png

 

The Knights’ Quests

12 castles hidden around the map, designed by (and with permission to use from) Noodlor, with a quest in each castle designed by buzzie71, bermudalocket, cujobear, Flumper, Kumquatmay, TheNightsKing, Zaliek and Zomise!

 

Each quest will offer cosmetic rewards in addition to a coin which will become currency in the near future, following your feedback from the survey!

 

Some of these quests may challenge your wits, others your brawns but always make sure to have a few empty inventory slots before clicking a sign!

 

While these quests have been available since the reset, we’ve noticed a lack of awareness of them, so cujobear has kindly put together a post here with further information! You can see the complete gallery of castles (images taken by Didy) to get some clues to the castle locations!

The Prophecy

It will return through plain sight. Nine verses scattered around to reveal an ancient prophecy. A strange area appearing under spawn for the third revision in a row. What does this all mean?

 

Buzzie and Zomise are inviting you to find the verses and solve the prophecy. Something is coming.

GbBEhVI.png

Feedback

While we aim to be fairly transparent, we also want to do better at listening to and inviting feedback, so we’re going to cover our ongoing efforts here.

Suggestionbox

We’ve been responding to suggestions far quicker this revision and to date have responded to all 42 suggestions. Our aim is to bring all suggestion-box suggestions to padmin discussion as soon as possible, so that we can decide how we wish to proceed. For this reason, we are checking the suggestion-box daily (sometimes multiple times a day).

 

In the past we’d only put out responses to suggestions roughly once a month or once a fortnight. These days it is as soon as we have a team decision, or have reached out with a tech admin (in cases where we need to make a request to proceed with our decision).

 

If ever you want to throw a suggestion to us, run /suggestion-box <your suggestion here> on p. If you’d like to open a discussion on the forums, subreddit or via pm with us, that is good too - especially as it opens up a discussion for others to participate in. Should you ever not be satisfied with our response to your suggestion then drop us a pm. We’re happy to share our reasoning (if it isn’t already clear in our initial response).

Survey

We wanted to reach out early in the revision this time around to invite your feedback! We have a survey running where the questions are designed around some of the tasks we’re looking to tackle soon, including map related feedback so that we can make a slow and early start on revision 22 content too.

 

Thank you to everyone who has taken the time to submit your feedback so far, even if you only filled out one or two sections! Today is the final day on the survey for you to submit your feedback!

Maps

We’ve had a couple of map related updates recently that we’ll highlight here!

Revision 20

Courtesy of Dumbo, the revision 20 cartograph is available to explore and thanks to Pez, the revision 20 overworld, nether and end are available to download here!

Revision 21

On the current revision, 21, you can access the cartograph here! We do want to highlight the nether livemap in addition to the overworld livemap that many of you are already familiar with now. You can switch between the overworld and nether livemaps from the right hand menu on the livemap.

 

Plugins

We’ve had some plugin functionality expanded as well as a plugin addition since the reset, we’re going to cover those changes here.

ItemLocker

With the addition of ItemLocker courtesy of totemo, we finally have grief protection on armour stands and item frames! Given that this is still a new plugin, we’re keen to hear feedback within the announcement topic here, where the specifics of how the item locking works is detailed.

Place

Due to Pez’s efforts, our /place functionality expanded to be much more flexible across multiverses, allow for us to pinpoint the Y axis of a settlement (handy in this nether) and to establish new categories / sets for places, such as grinders. Check out the announcement post here!

ShroomWithAView

Already in use on P to allow for log textures to be on all six faces as well as allowing for seamless double slab textures and more! Functionality was added to allow for placed shulkers to be rotated with bonemeal. Click here to view the original announcement.

 

Updates

We’re going to cover some of the general updates we’ve made over this revision here.

Information Guide

We’ve been taking the time to keep the information guide updated. This page contains as much information on useful commands, tips and generally how the various culture / plugins work on P.

 

The guide itself is divided into two halves. The top half under ‘New Features & Notable Changes’ covers all of the revision 21 changes, where everything from ‘PvE Information Guide’ mostly covers already established experiences on P.

 

Should you feel that anything is missing then please let us know! We’ve already been implementing some changes due to feedback from the survey. The history of our changes can be seen here.

Ore Distributions

Since revision 19, the way in which ores have been distributed has yo-yo'd, presenting unclear expectations of generally where to mine. For this reason, and by request, we released the revision 21 ore distributions to help set the expectations going forward of how we generate ores.

Version 1.12.2

While this is certainly older news, we wanted to highlight Dumbo’s efforts in updating us to the latest version and to say thank you!


 

Facts

We’ve put together an infographic on requested stats that you’ve been requesting to see in this blog. We chose the distance on a minecart but the rest are all your submissions. For this reason, you may notice a bit of an imbalance with those being featured. We’ll look to pull from a wider selection of people to spotlight in future blogs.

 

qaUnsL3.jpg

 

With regards to the luckiest golem soul collector, we chose from anyone who had obtained three or more golem souls.

Community

We start this reflection on the start of the revision by looking back towards revision 20 briefly! Dumbo has kindly put together gifs of the revision 20 cartograph here.

 

Preparation

It was great to see some of the revision 21 preparation coming together where people were offering advice for the new revision, sharing best practices and starting to plan for the infratructure. We’ve seen a number of roads created, such as the East Road, the West Road and even a DWEEB transportation network! The nether has seen some love too from transport networks starting up and expanding!

 

Mapping

When we were starting to get a sense for which portals were being discovered, exploring the overworld map was being undertaken as a collaborative project. The shape of the world started to form, from the North, to the West, a bit of everywhere until we started seeing a more complete map form. A little before we reached two weeks into the revision and the map was rendered, we were seeing very extensive maps of the South Sea. For the nether, we did end up with a completed map after the initial render, shown here, which resulted in the nether render being updated to follow suit! It was a great effort from all who contributed to mapping the overworld and we look forward to seeing you succeed next revision!

 

Further Exploration

Quite a number of the custom spawners or rather their bedrock markers were discovered. This has led to a creeper grinder being quickly set up! Despite some of our attempts to be sneaky, we were thwarted and this also led to Ghasty the ghast grinder developing! At the very least, we can revel in the knowledge that one of the remaining hidden bedrock markers is just under the nose of someone and that person or group of people have yet to discover it.

 

Settlement Development

This revision we saw the introduction of a new settlement near spawn, Tabula Rasa! Working with organic borders, they have been expanding at a rapid pace too! Just don’t disrespect Clucky while in town!

 

Solace have been a bright beacon on the map. No really, the light pollution there is incredible. Solace also seem to have acquired a new town member named Icarus.

 

We’ve also seen some reminiscing about former settlements and how their current-rev versions are taking shape.

 

Neither Dumbo rain nor regular rain will prevent these Raven Rock villagers from reaching their destinations! Hopefully we will see a similar determination with the Raven Rock museum which we can all contribute to!

 

Meanwhile, the HMS DAS BOTE docked in Haven. There’s a place that will take the wind out of your sails, it’s worth exploring!

 

The rumour that I just invented that Avalon are becoming hoarders has not been helped by the fact that they have worked to establish a horse breedery and have begun collecting town banners. We should all make the most of the facilities and hope that serves their collecting needs!

 

I can see it in your future, the stars are aligning… How about checking out some stars in Orion that you can touch?

 

EVILCHAOS would like to kill you in future! The development of their PvP arena is being dug out and designed.

 

If you’re looking for an enchanted escape, check out the Aebercruthey Estate! Alternatively there is a spot in Moonshine Bay’s fishing village to put your feet up and soak in the sights. If however, you are feeling a little more daring, take a fall at the Tristan portal!

 

Have You Seen?

Admittedly this was created following the introduction of the revision 20 aliens but we felt that such a great production deserved a mention here. Check out the A.L.I.E.N.S trailer made by buzzie71, with contributions from across the community!

 

Herr_Fawkes has already completed all of the Knights’ Quests and has the banners on display in his castle! It’s very thematic!

 

If your fishing experience is getting dull then you need to get in touch with a guardian angel. They are an excellent source of thrust on the waves too!

 

One individual who shall not be nam-cujobear had invited us to collect some resources from the ground in the nether. We then bore witness to a new addiction. Should anyone wish to stage an intervention, now would be a good time! There may be others who are forming similar addictions!

 

For those of you with a sweet tooth, ThatSlugNamedDev has set up a modest bakery with locally sourced ingredients! Try something out! If you’d like to try baking in the nether then Limbless has set up a little farm for use!

 

Stay vigilant! Naturally spawning ghasts are on the decrease, with some concerns of a new extinction phase! We submit this evidence to support the case. On a similar note, we encourage RydliSilverlake to be heavily monitored as there seems to be clear evidence of horse abuse. Your horse is trying to escape for good reason possibly(!)

 

This image does not hold any water to the statement that admins have a stick up their butt! We will be implementing several rules to censure this chatter(!)

 

It does seem that there are plenty of nerds on p.nerd.nu!

 

Other

There has been a number of useful pieces of advice shared over the past few weeks or so! Starting with getting your mods updated to the current version of 1.12.2, this guide is a simple way to stay updated! If you quickly want to see how to utilise the past revision map downloads, the answers are within.

 

We have also seen tips shared on how to design your redstone to minimise lag as well as a tutorial for setting up a deadmap page of your own settlement! Additionally there have been helpful tips shared on how to set up a guest book!

 

When it comes to developing grinders, it’s been great to see you responding to a request for help. Particularly when individuals have been trying to find blaze spawners, you responded with plenty of information to help steer dascarot and others in the right direction! There are some guardian grinders up and active too, including but not limited to those at Haven and at Ironstar!

 

We did take note of the lighting issue raised in this topic where we responded within. Thank you for keeping us abreast of issues by sharing them. Sometimes that’s how we end up discovering issues!

 

Please be considerate with your water level bridges! These can be made accessible for boats by opening up a modreq where an admin will handle, if you do happen to come across one.

 

Spleef planning is in motion! We are seeing interest for a spleef league to return as well as a directory for spleef arena locations here. We’ll look forward to some matches in future!

 

Recently on P, courtesy of cujobear and King_of_queso was the Halloween Night Event, held at the recurring town, Halloween Town! We’d love to see your screenshots from this event!

 

TheCoachAdair would like your name down for his death note! Sorry, we read that wrong, he’d like to receive submissions for all the current death messages.

 

Settlement Directory

We’ve put together a settlement directory of all settlements submitted in our open topic, as well as from the deadmap! Should any information be missing or incorrect, just drop a pm and we’ll make a quick change!

 

Settlement: Aetheria

Owner(s): Boondocksgamer

Coordinates: X: 2058, Z: 1219

8xFOmsC.png

 

Settlement: Alert

Owner(s): Spartan____

Coordinates: X: 472, Z: -76

Theme: Northern cozy, snowy winter!

w9dUfF2.png

 

Settlement: Alias

Owner(s): robr

Member(s): 007conor, possibly more

Coordinates: X: -1000, Z: -1000

Theme: Modern / mountain hideout and villager enhancement center.

7bbxcQH.png

 

Settlement: Ambrosia

Owner(s): TheNightsKing

Coordinates: X: 134, Z: -3816

Subreddit: https://www.reddit.com/r/MCAmbrosia/

lFloV3H.png

 

Settlement: Argoth

Owner(s): cineboxandrew, Socarch26 & Twitchy2249

Coordinates: X: -170, Z: -2250

Theme: Full communism and brutalism.

Subreddit: https://www.reddit.com/r/NewArgoth/

cyvO31l.png

 

Settlement: Avalon

Owner(s): Bookey42

Coordinates: X: -1700, Z: 1700

Avalon: https://www.reddit.com/r/avalonmc/

jnG10Na.png

 

Settlement: Castle Rogue

Owner(s): Asterix1806

Coordinates: X: 1832, Z: -1489

Theme: Castle / medieval.

4PB16sk.png

 

Settlement: Cheery Retreat

Owner(s): DjentleGiant / Pohtaytoes

Coordinates: X: 3395, Z: -1350

TebVIrO.png

 

Settlement: CMC Arctic Research Facility

Owner(s): saberfysh

Coordinates: X: -2920, Z: 1625

Theme: Science Lab/Space Base. 3rd CMC building in the Unity Storyline, the previous being CMC Arcology (Rev15) and CMC Airbase (Rev16).

aUOZW03.png

 

Settlement: Dacracot Island

Owner(s): dacracot & ThatSlugNamedDev

Coordinates: X: -1336, Z: 1979

Theme: Pirate's cove.

VQJyPBA.png

 

Settlement: Doctopia

Owner(s): Doco

Coordinates: X: -1387, Z: -3522

aqoNsla.png

 

Settlement: EVILCHAOS

Owner(s): EvilStepDad & Just_Chaos98

Coordinates: X: 1825, Z: -2550

Theme: Mega PvP Arena

UJydpAz.png

 

Settlement: Haven

Owner(s): bermudalocket & Silversunset

Coordinates: X: 1600, Z: 3250

Theme: Medieval Port Trading Town.

Subreddit: https://www.reddit.com/r/MCHaven/

nZNKuB6.png

 

Settlement: Hyrule

Owner(s): gk_ryo

Coordinates: X: -4275, Z: 2600

Theme: Aquatic fun.

Subreddit: https://www.reddit.com/r/mchyrule/

HhiaGfQ.png

 

Settlement: Ironstar

Owner(s): Wozdaka

Coordinates: X: 3050, Z: 56

ckEWHb6.png

 

Settlement: Kedland

Owner(s): KedNys

Coordinates: X: -485, Z: 300

x5rTTxN.png

 

Settlement: Lavender Isle

Owner(s): MessedUpDuck

Coordinates: X: 1542, Z: -163

Theme: Island of lavender flowers.

oN3y1Hm.png

 

Settlement: Little Island

Owner(s): shalviy

Coordinates: X: 3600, Z: 0

Theme: Island in the sky.

GjszBBh.png

 

Settlement: Moonshine Bay

Owner(s): cujobear & King_of_queso

Coordinates: X: -3700, Z: -100

Theme: Fishing village.

losj7WN.png

 

Settlement: Orion

Owner(s): CARnivore_NDS, OleToothless & Riveri

Coordinates: X: 1717, Z: -2770

Theme: Frank Lloyd Wright buildings

5MHs8Qu.png

 

Settlement: Pico

Owner(s): 32ndFlava, kumquatmay, Norami, schererererer, TECP, totemo

Coordinates: X: -3513, Z: 2982

Theme: Dwarven Mountain City!

Subreddit: https://www.reddit.com/r/mcpico/

G3YTB1Z.png

 

Settlement: Pirate Cove

Owner(s): TheFlyingTuna

Coordinates: X: 1120, Z: 2550

Theme: Pirate stronghold (based on Port Royal / New Providence).

pGUwoi4.png

 

Settlement: Pumpkinopolis

Owner(s): Tythal

Coordinates: X: -941, Z: -698

rT8VeMG.png

 

Settlement: Rainbow Castle

Owner(s): loolglool & RainbowBrite

Coordinates: X: -1700, Z: 800

d5AoOWf.png

 

Settlement: Ravenrock

Owner(s): Lethal_Tree & Reon27

Coordinates: X: 1560, Z: -3465

x8WHiac.png

 

Settlement: Rose City

Owner(s): dnynumberone, Flumper, pez252, tict0c & Zomise

Coordinates: X: -1690, Z: -3615

Theme: Crammed modern city on a floating island.

Subreddit: https://www.reddit.com/r/MCRoseCity/

Dyhuzyr.png

 

Settlement: Salem

Owner(s): Cinctulus & Ruderalys

Coordinates: X: 2350, Z: -1250

2HQrkUV.png

 

Settlement: Solace

Owner(s): ghrey303

Coordinates: X: 0, Z: -1500

Subreddit: https://www.reddit.com/r/Solace/

ob4u7mQ.png

 

Settlement: Sordaire

Owner(s): CutterWill & eternaf

Coordinates: X: 3300, Z: -2900

UMtVRy0.png

 

Settlement: Stonemist

Owner(s): Jezzzzie & Ruthlesssss

Member(s): Alixla, BloomingLily, Delilah05, Keiluss, Komhaz, KurothePanda, Lord_Hammerton, OkazakiUshio, Oxcide, ric3able, Tellephone, Twiggy_Stick & xzzaldin

Coordinates: X: 705, Z: 795

Theme: Mostly modern woodsy suburb around a city hub.

4SoMW3b.png

 

Settlement: Tabula Rasa

Owner(s): Zead

Coordinates: X: -420, Z: -21

Theme: New beginnings.

Subreddit: https://www.reddit.com/r/TabulaPvE/

qdwks6d.png

 

Settlement: Venice

Owner(s): Kirstae, Im_A_Ninja13 & Spooker6

Coordinates: X: -239, Z: 2478

nW2Feze.png

 

Settlement: Windsong Valley

Owner(s): Herr_Fawkes

Coordinates: X: 2000, Z: -4000

P5K8nXd.png

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