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About bermudalocket

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  1. Revision 21: Blog Post I

    Fantastic work on this blog post, Barli and Didy! I had no idea I had mined up so many golem souls... I think the cabin caving fever set in sometime before soul #8!
  2. Events on Event

    I had made an "interest survey" post a few months ago on the subreddit asking for opinions on doing a UHC. It garnered quite a bit of player support but unfortunately never really went anywhere. I don't think it had enough support at the admin level (at the time) to move forward. That said, I would still be more than happy to spearhead it.
  3. Welcome to our two new Head Admins - cujobear and zomise!!

    I can't think of two people more deserving. Congrats!
  4. New Plugin Testing on pve-dev

    I agree with Silver re: signs. It's a neat feature but ultimately they replace redstone circuits that are easily created by players with a little effort. Regarding skyrail drop deaths, that's definitely a tricky situation. If players are on a skyrail, they should know better than to exit the cart. I think emphasizing the fact that you will die if you exit the cart while in the air could subvert issues, though. It puts the onus on the player, rather than the plugin itself (or by extension, padmins). You forgot? Oh well. Your cat jumped onto your keyboard and exited the cart for you? Oh well. The vertical rails by way of ladders are really, really neat. I'd like to see that feature make it through. I did a bit of investigating regarding the "w" bug. Unfortunately it seems it has been a persistent bug since mid-2015. Poking around in the source led me to tc/actions/MovementAction.java, where it seems like player-induced changes to position and velocity are escaped. I can do a bit of testing without said escaping either later tonight or tomorrow.
  5. Subreddit CSS Overhaul

    Current thoughts: I like the old icons for sticky/discussion better than the new ones. The current ones are simple and color-coded, which I enjoy. The new bar (for server info) seems a little out-of-place. I think something like this would look a bit better. I very much approve of having more visible space for the "build of the month" header.
  6. Stepping down

    I hope you enjoy what sounds like a much-needed step back. Burn-out sucks :(. Thanks for all you did! (Best. C training. Evar.)
  7. 2017 Fundraiser Feedback

    Yep, definitely wasn't implying that.
  8. 2017 Fundraiser Feedback

    I have more to say (and I'll edit this same post later), but for right now I just want to echo everyone else: I wish the event went longer. I would really, really like to see what I (and others) could do with even just an extra week.
  9. Rev 20 Mid-Rev Feedback!

  10. Your political compass

  11. The Face Behind the Name

  12. Interest Survey: nerd.nu UHC

    Hello everyone! Bermuda here. One of my favorite Minecraft pastimes is the unforgivable UHC. For those of you who are unfamiliar with the UHC gamemode, it stands for Ultra Hardcore, and is a survival/PvPE-based event in which you do not naturally regenerate health. All players are scattered around the map at the start of the game and must put their survival skills to the test in order to dig down, gear up, and, ultimately, survive. As the game goes on, players will fall to the environment, mobs, and other players, until only one person (or team) is left and reigns victorious! The game usually lasts for a few hours, depending on the number of players. The rules are very flexible and are certainly up for discussion in the future, but generally: The only way to heal is by eating a golden apple or by using a potion of healing. Potions of regeneration are banned. Strip mining is banned. Stair-stepping to find caves is allowed. If we play solo, teaming is banned. If we play with teams, cross-teaming is banned. Travel to the Nether is allowed, but travel to the End is banned. Portal trapping is banned. If you die, that's it! You're out! Generally players should leave the game (and usually get banned so they cannot return in spectator mode and aid other players), but allowing dead players to remain in spectator mode is up for discussion. This is going to take a lot of planning, and I'm currently in discussion with Silver (and by proxy the other heads and the techs) about the whether this type of event would even be possible. So, what do I need from you? Well, if you're interested, let me know! The most people who show interest, the more likely we can get this to happen. Please show your support (or disinclination) by voting above! To be clear, players from both P and C are welcome! If you have any questions, feel free to post them here or find me in game (bermudalocket on P)! - Bermuda Edit: Please note that this event has NOT been approved yet. This is very simply, as the title puts it, an interest survey. I apologize for any confusion.