PvE blog
Introduction
At 6 PM Eastern time on the 30th of October, Revision 25 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, and we plan to launch Revision 26 at 7:30 PM Eastern.
We will be launching on 1.16.3! We aim to run this revision for a minimum of 6 months.
In this document we hope to lay out the information you’ll need in preparation for the new revision. Please read the following thoroughly, as while some of the information is a refresher, new policies, plugins, etc are described below.
Expectations
We strive to design each revision in a way that every player can enjoy playing in their own style.
However -
Please read the rules at spawn, even if you have been around for many revs, a refresher doesn’t hurt!
We strongly recommend establishing a clear claim border before starting work on your builds in earnest. Please see below for the claim border policy.
Please make every effort to return death pile items to your fellow players.
For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items.
Please be aware of server performance before logging in any bots/alt accounts to idle in any area. See below for more details.
Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.
Theme
This revision’s theme will be the Ancient World! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision.
As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.
Bots
We understand that many players enjoy the benefits of having a bot/alt account sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. Starting Dec 1, If you decide to use a bot with automatic logging, please set the bot to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs at any time necessary to improve server performance.
Overworld
The overworld for this revision will be 6000 x 6000. Like last revision, the overworld will be vanilla generation with a few extra bits painted in. Issues encountered while painting last revision’s map (loss of trees, solid stone underground, etc) have been corrected for this map!
Special Biomes
Once again, we ask that no player or town make large claims in rare biomes like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.
Spawn
Revision 26’s spawn building was designed and built by cheezychicken, with lots of sprucing by the padmin team and staff members.
Points of Interest in Spawn:
- Rules Room - You will begin your journey here. Be sure to read all the rules before using the warp sign to move into Spawncropolis!
- Free food - Cato the Elder is giving away kneaded bread along each path exiting spawn. You are allowed to receive a stack of bread from each location once.
- Rail Station - Rails out of Spawncropolis are located under the building, entrances can be found on the East and West sides of spawn.
- Nether Portal - Spawn’s nether portal is located under Spawncropolis, entrances can be found on the four corners of the hill. Look for the netherrack caves.
- Trader Stalls - The stalls in Spawncropolis will start populating with merchants a few weeks into the revision, be sure to stop back often!
- Lighthouse - Located in the SE corner. The lighthouse holds 99 barrels that can be claimed as mail boxes. Type /cdonation and click a barrel, then add your name to the sign on the front using /signtext 3 . Limit 1 box per player.
- Stables - Located next to the lighthouse. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.
- House Plots - We’ve added a few more plots this revision. However, plots will not be available immediately. Watch for an upcoming post for more details.
Nether
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the the roof needs to be complete prior to making a mod req for the hole to be punched
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.
The End
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across islands of the 5000 x 5000 map.
Dragon Fight
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, the dragon fight will be returning with some new stages.
Elytra
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.
End Mobs
Shulkers will continue to be a respawning mob throughout the end for you to hunt down!
Land Claims
Land claims indicate areas within which you intend to build. To be considered valid during claim disputes, they must be clearly identifiable, with a continuous non-natural wall or fence around the claim area within 1 week of the claim date. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence. Reasonable entry points should be provided so the map remains accessible. Do NOT block waterways with your claim fence. Leaving a buffer in between claims is recommended, but not enforced. Please reach out to a neighboring claim owner if you would like to make a claim directly adjacent to an existing claim. Building inside someone else's VALID claim will result in the build being removed until you contact padmins. Unused claims will become invalid after 30 days.
You do NOT need to make a modreq to set up your claim. Simply follow the above instructions to make sure that you have a valid claim. If you have any questions bewteen claims and protections, please watch this helpful video! https://youtu.be/_D2HneontSQ Feel free to use the command "/list" to find any online moderators/admins while you are in game.
Admins reserve the right to invalidate a claim for any of the following reasons:
Being too large (larger than you will reasonably use)
Claiming an area solely for access to resource mining or hoarding
Encircling another claim in an effort to take over land
An incomplete or poorly identifiable claim fence
Placing a claim fence too close to a nether portal claimed by another player or town
Violating any other build rules currently in place.
Ores
In the overworld, ore generation has been plumped consistent to recent past revisions.
New and old nether resources will also be significantly plumped in the nether world. Regarding ancient debris - total after plumping of on average 5 blocks per chunk (triple the vanilla rate), with most of it between Y8 and Y22 in deposits of 1-2 blocks. Glowstone and quartz ore plumping will be similar to previous revisions.
The end will once again hold overworld ores for those daring enough to mine above the void!
Nether Portals
Revision 26 will include 12 claimable nether portals on the map, with an additional portal at spawn, as always.
Nether portal markers will appear as a 1x2 column of bedrock with a sign designating the portal location (i.e. North, SE, Far NW, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 12 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. When a player clicks the sign on the marker, a modreq will be made alerting the padmin team to the claim. Portal owners will have 14 days to place their portal and request its activation. If a portal appears to be abandoned, please contact a padmin. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be modified for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.
Again, portal owners will be allowed to request a 1x1 hole punched into the nether roof above their portal.
Here’s a link to the portal/custom spawner document that will be updated as each is found: https://docs.google.com/spreadsheets/d/1OLG1ZM68RneVadKTYmFttrc7azUMjSYG3z7nZU_Bk5c/edit?usp=sharing
Ruined Portals
New to 1.16 is the Ruined Portals. These will not be able to be lit as we will only be using portals that were pre-established for the optimum use of our server. These ruins will have resources and loot chests hidden in or around them that are free to take or use.
Custom Spawners
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and witch. More may be added at a later date.
If you should find a custom spawner, click on the sign to claim the custom spawner - this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker.
If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map.
The squid and slime spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build!
That link again: https://docs.google.com/spreadsheets/d/1OLG1ZM68RneVadKTYmFttrc7azUMjSYG3z7nZU_Bk5c/edit?usp=sharing
Iron Golem Spawners
Costs for the iron golem spawners will remain the same as the last revision. The cost of a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades will also remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable.
Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear
Here is a cost sheet and visual representation of an accepted chest and tier upgrade costs:https://imgur.com/9lO4n9T
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually. If an individual would want to build more than 1 public iron farm in various places on the map, that would be allowed as long as they are not near a town’s iron farm.
Please keep in mind that spawners will not be moved once placed.
The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.
Villagers
To help mitigate server strain caused by villagers, this revision we will be testing a new perfect villager program. The idea is to only need 1 farmer per villager market. If this program seems popular we hope to expand the program to other villager types used mainly for trading resources for emeralds.
To get a perfect farmer you will need to train 5 farmers to master level (1 carrot farmer, 1 beet farmer, 1 potato farmer, 1 wheat farmer, and 1 melon & pumpkin farmer. Place the farmers in an enclosure and include a chest with a stack of emerald blocks nearby. Make a modreq that includes the location of where you would like the villager placed. A padmin will collect the payment and place 1 perfect villager with unlimited trades. LIMIT 1 PERFECT FARMER PER TOWN. Additional vanilla farmers should NOT be added to markets once a perfect farmer is in place.
Grinders
We will be continuing with the established policy regarding grinders, you can set your vanilla mob or iron golem grinder to be private and you do not need to share any of the drops.
The exception to this rule will continue to be for guardian grinders, blaze grinders and any custom spawners which must remain 100% public only at all times. Again, we encourage nether gold farms and bartering markets to be kept public.
Weekly Events - The Olympics
This revision we will continue having weekly events. Events will be run twice each weekend. Friday Night @ 7:30pm Eastern and again on Saturday @ 1pm Eastern. Players will receive event tokens for coming to events and winners will receive trophies. Check out the event calendar here! https://nerd.nu/forums/calendar
Livemap
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks or once players post a full visual map.
Mapworld
Mapworld has once more been carried over from the prior revision!
You can teleport to mapworld from spawn. We will be continuing to do some maintenance early rev, but feel free to use map world at any time.
Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.
Plugins
We will continue to run our current plugins and have added a new plugin.
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins
Wandering Traders
Wandering traders will now have a variety of custom trades randomly available. Trades can include rare items like lily pads, jungle saplings, and alliums and rare blocks such as coral and blue ice. Traders will also sell the new nether items and blocks for emeralds. For now, all vanilla trades will be disabled. If you feel we disabled any helpful trades, please contact a padmin.
Microblocks!
The wandering traders will also have Microblocks for trade. Microblocks are skull sized collectors blocks of 200 different minecraft blocks. Blocks will be randomly available from Wandering Traders, the same way you would have a random chance of getting trading cards in a pack. Buy, sell, and trade with others to collect them all! CAUTION: Microblocks will lose their name and lore once placed. We will NOT replace Microblocks that have been placed.
Player Heads/Doppels
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads. Please review https://wiki.nerd.nu/wiki/PvE_Information_Guide#How_to_build_a_Doppel for more information on specific types of doppels and how to create each type.
Bug Bounties
We do our best to remove possible bugs, duping glitches, and game hacks on our server. It is clearly stated in our rules to not exploit these bugs and glitches. One sample of this is the world border. Yes there is a way to pass sightly beyond the visual border at the edges of our map. It is a known issue that exists, our expectations of the player base is to respect the visual border as the map border.
Sometimes, however, we miss something. If you stumble across something that looks unintended, PLEASE bring it to the attention of an Admin or Moderator. If there are no staff online you can enter a modreq for someone to contact you.
Once the issue has been reviewed, and admins determine that you have found something we did not previously know about AND you did not take advantage of the exploit before reporting it, you will be recognized at spawn and given a collectible to hang at your base.
This does NOT mean we want players to try feverishly to break the server looking for bugs, glitches, and exploits. This is meant as a way to say thank you.
Posted by Cujobear on Oct. 29, 2020 in PvE
What a wonderful adventure this Road trip has been. We have seen amazing things and have the postcards to prove it! Our Suitcases are bulging with souvenirs and tee-shirts so on October 30th it will be time to pack up and head toward home. The end of a trip can be sad BUT as one adventure comes to an end, another one seems to be dawning on the horizon . . .
Behold !! The " Ancient Wonders of the World! "
Your client will need to be on 1.16.3 to join in this exploration of these incredible sights. As per usual, the Revision info post will be posted 24 hours prior to rev launch.
Want to help spruce up the next map?
We will once again be co-hosting a build contest with the Cadmins.
Starting Oct 11th through the 17th. Hop over to the Creative server and do /warp Weekly Build, to claim a plot! The theme will be “Ancient Dungeons” with a nod toward ancient Greece- We are looking for temples, caves, monuments, mausoleums etc. Builds chosen will be hidden on the map and possibly used in events.
Map World will close and be saved on October 16th for us to do some tidying. It will be back for the new rev with the same maps in the same places, so don’t worry about losing your work.
The current revision will end with an event that is TBD! With Halloween right around the corner there may be a few tricks and even some treats. Who knows what may go bump in the night, and what evil may lurk in the heart of men or Padmin ! As is the custom the map will be saved for the final time to be put up for download, Then let the fun begin. Please check back for the announcement of how we spend our final Days !
Posted by I_c_e_ on Oct. 2, 2020 in PvE
As all good Road Trips do, the time is approaching where we must start packing up and planning our return home. We would like to hear your feedback on the revision to help shape things for Revision 26 and the Next adventure !
The Spawn:
Was spawn easy to navigate? Could you find the things you needed to find easily? Is there anything you would like to see done differently with Spawn in Rev 26? We tried make spawn very interactive, having plots players can claim inside spawn with some building restrictions, how do you feel this went?
The Over-world:
Do you think that this map size (6k x 6k) was good? Should it be bigger, smaller or similar next rev? This rev we used vanilla map with some painting. Do you feel it was a good mix of custom and vanilla? Were any biomes lacking or too abundant this revision? How did you find the distribution of ores this revision?
The Nether
This revision we had another custom Nether (3000x3000) created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and with structures from Community build contests and Padmins. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? The Nether contains new custom mobs designed by cujobear. How did you feel about the custom mobs this revision? Weren’t the twins adorable? How was the distribution of quartz and glowstone?
The End: This revision we had a custom generated End created by cheezychicken, (5000x5000) It featured separate islands of biomes to retain The End’s feel. We also redesigned the Dragon Fight- The Dragon Fight plugin was developed by totemo, and the bosses were designed by totemo and cujobear with input from all the Padmins.
Generation:
How did you feel about the custom End this rev? Did you like the separation into islands? How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? Dragon Fight:
How did you feel about The New Dragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Elytra:
How did you feel about the method of obtaining Elytra this revision?
Did you enjoy the Prize Boxes ?Did you feel the prizes awarded were worth the battle? Did you like the option of collecting different Prize Boxes? Do you have any other ideas you have for methods of obtaining Elytra? Shulkers and other mobs:
Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end?
Mapworld:
Are there any additions you’d like to see in Mapworld next revision?
Portals:
This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? Do you have any ideas for how portals should be implemented next rev?
Iron Golem Spawners:
The Iron Golem Spawner costs changed for this revision, based on the feedback we had received from the last revision. The cost of the upgrades remained the same
Do you feel that the cost of an iron golem spawner was fair?
Custom Spawners:
This revision we had a Creeper, Squid, Slime and Drowned spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Would you like to see more added as time progressed? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier?
Custom Drops:
This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?
Custom trades:
Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders?
Events:
We Continued the weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed?
Rev Theme:
This revision the theme was Road Trip ! This Rev we worked with C to host a Build Contest which resulted in player builds being hidden around the map . Was this something you felt added to the experience of this rev? Did you enjoy discovering them as you searched the map? Would you like this to be included again? Do you feel the theme of a revision adds to your experience? Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy?
End of Rev:
In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?
Any other comments? Is there anything else you want to tell us about your experience on the server? Things the Padmins can do improve?
As all good Road Trips do, the time is approaching where we must start packing up and planning our return home. We would like to hear your feedback on the revision to help shape things for Revision 26 and the Next adventure !
The Spawn:
Was spawn easy to navigate? Could you find the things you needed to find easily? Is there anything you would like to see done differently with Spawn in Rev 26? We tried make spawn very interactive, having plots players can claim inside spawn with some building restrictions, how do you feel this went?
The Over-world:
Do you think that this map size (6k x 6k) was good? Should it be bigger, smaller or similar next rev? This rev we used vanilla map with some painting. Do you feel it was a good mix of custom and vanilla? Were any biomes lacking or too abundant this revision? How did you find the distribution of ores this revision?
The Nether
This revision we had another custom Nether (3000x3000) created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and with structures from Community build contests and Padmins. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? The Nether contains new custom mobs designed by cujobear. How did you feel about the custom mobs this revision? Weren’t the twins adorable? How was the distribution of quartz and glowstone?
The End: This revision we had a custom generated End created by cheezychicken, (5000x5000) It featured separate islands of biomes to retain The End’s feel. We also redesigned the Dragon Fight- The Dragon Fight plugin was developed by totemo, and the bosses were designed by totemo and cujobear with input from all the Padmins.
Generation:
How did you feel about the custom End this rev? Did you like the separation into islands? How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? Dragon Fight:
How did you feel about The New Dragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Elytra:
How did you feel about the method of obtaining Elytra this revision?
Did you enjoy the Prize Boxes ?Did you feel the prizes awarded were worth the battle? Did you like the option of collecting different Prize Boxes? Do you have any other ideas you have for methods of obtaining Elytra? Shulkers and other mobs:
Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end?
Mapworld:
Are there any additions you’d like to see in Mapworld next revision?
Portals:
This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? Do you have any ideas for how portals should be implemented next rev?
Iron Golem Spawners:
The Iron Golem Spawner costs changed for this revision, based on the feedback we had received from the last revision. The cost of the upgrades remained the same
Do you feel that the cost of an iron golem spawner was fair?
Custom Spawners:
This revision we had a Creeper, Squid, Slime and Drowned spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Would you like to see more added as time progressed? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier?
Custom Drops:
This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?
Custom trades:
Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders?
Events:
We Continued the weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed?
Rev Theme:
This revision the theme was Road Trip ! This Rev we worked with C to host a Build Contest which resulted in player builds being hidden around the map . Was this something you felt added to the experience of this rev? Did you enjoy discovering them as you searched the map? Would you like this to be included again? Do you feel the theme of a revision adds to your experience? Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy?
End of Rev:
In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?
Any other comments? Is there anything else you want to tell us about your experience on the server? Things the Padmins can do improve?
nerd.nu/forums/topic/5732-revision-25-late-rev-feedback/
Posted by I_c_e_ on Sept. 18, 2020 in PvE
Welcome to the third and final scavenger hunt hosted on Revision 25.
Explore the map and take a selfie with as many of the 25 people, places, and things listed below that you can find to earn prizes.
Create an imgur file with your pictures and send the imgur link via in game mail (/mail send playername) to a padmin (i_c_e, tict0c, cujobear, cheezychicken)
Prizes will be awarded at 5,10, 15, 20, &25 pictures.
Rules:
- You must be in the picture you are submitting and the item you are taking a picture of must be recognizable.
- You cannot use Spawnville or Roadside Attractions for any of the items in the list. (for this level your own build can be used, since it may be the only one on the map)
- Builds can only be used once, even if it would work for multiple items on the list.
- Use no more than 2 builds per town. (i.e. only 2 selfies in Rose, 2 in Solace, etc.)
- You cannot build new structures outside of your town to use for one of your pictures. (padmins will be checking)
- You must include the item name from the list and the coordinates in the image description Sample
- Try not to use the same spots that you used for the last level. Most items listed are on the map more than once, visit new spots for this round!
Selfie Scavenger Hunt - Level 3
- Scarecrow in a Wheat Field
- Secret Garden
- Head Collection Wall or Room
- Baby Yoda
- Moai Head
- Gas Station (not in spawn or Roadside Attraction)
- Carhenge
- Banana
- Campsite
- Ship (not wrecked)
- Nether Trees in the Overworld
- Jeb Sheep
- Yard Gnome
- Bar or Brewery
- Dragon that is not in the End
- Fire & Ice (lava pool in snow)
- Black Rabbit
- Fox Holding an item in its Mouth
- Mama Ploar bear with her Cub
- Decorative use of Lapis Block(s)
- Existence of Aliens
- 3 Hostile Mobs all together
- Ski Plane
- Raid Captain
- A Selfie with each Padmin! (so really 25-28)
Posted by Cujobear on Aug. 2, 2020 in PvE
Welcome to the second of three scavenger hunts hosted on Revision 25.
Explore the map and take a selfie with as many of the 25 people, places, and things listed below that you can find to earn prizes.
Create an imgur file with your pictures and send the imgur link via in game mail (/mail send playername) to a padmin (i_c_e, tict0c, cujobear, cheezychicken)
Prizes will be awarded at 5,10, 15, 20, &25 pictures.
Rules:
- You must be in the picture you are submitting and the item you are taking a picture of must be recognizable.
- You cannot use Spawnville, Roadside Attractions, or your own town for any of the items in the list.
- Builds can only be used once, even if it would work for multiple items on the list.
- Use no more than 2 builds per town. (i.e. only 2 selfies in Rose, 2 in Solace, etc.)
- You cannot build new structures outside of your town to use for one of your pictures. (padmins will be checking)
- You must include the item name from the list and the coordinates in the image description Sample
- Try not to use the same spots that you used for the last level. Most items listed are on the map more than once, visit new spots for this round!
Selfie Scavenger Hunt - Level 2
- Giant Hostile Mob Head
- Fish Display in an Aquarium
- Small Dino Statue
- Mushroom House
- Giant Flower
- Flag on a Pole
- Church (inside picture please)
- Beach Umbrella
- Sky Island
- Chess Board
- Corner of the World
- Food Truck
- Cube that isn't part of TheCube
- Gravesite for a lost pet or horse
- Zoo, or Wild Animal enclosure (not farm animals)
- Top of a Skyscraper
- Villager Market - Stone Mason stall
- Natural Land Arch
- Ice Road
- Sheep Farm with all 16 colors
- Restaurant
- Sacred Molon
- Ice Spikes
- A Build that uses Prismarine (or brick or dark brick)
- Another player riding on a disguised horse
Posted by Cujobear on July 13, 2020 in PvE
Welcome to the first of three scavenger hunts hosted on Revision 25.
Explore the map and take a selfie with as many of the 25 people, places, and things listed below that you can find to earn prizes.
Create an imgur file with your pictures and send the imgur link via in game mail (/mail send playername) to a padmin (i_c_e, tict0c, cujobear, cheezychicken)
Prizes will be awarded at 5,10, 15, 20, &25 pictures.
Rules:
- You must be in the picture you are submitting and the item you are taking a picture of must be recognizable.
- You cannot use Spawnville, Roadside Attractions, or your own town for any of the items in the list.
- Builds can only be used once, even if it would work for multiple items on the list.
- Use no more than 2 builds per town. (i.e. only 2 selfies in Rose, 2 in Solace, etc.)
- You cannot build new structures outside of your town to use for one of your pictures. (padmins will be checking)
- You must include the item name from the list and the coordinates in the image description Sample
Selfie Scavenger Hunt - Level 1
- Clock Tower
- Staircase to Nowhere
- Pyramid
- Fountain
- Shipwreck
- Coral Reef
- Lighthouse
- Car (not in Carnivore's Car Lot)
- Giant Bee Building
- Two-toned Tree Leaves
- Monument / Statue
- Pillager Outpost
- Road Sign (map art)
- Ice Boat Race Track
- Tree House
- Bridge Stanchion
- Spleef Arena
- Animal Statue
- Sunflower Plains
- Barn
- Underwater Glass Tunnel
- Snow Tree
- Dome
- Snowy Mountain Peak
- Another Player Fishing
Posted by Cujobear on July 6, 2020 in PvE
Full Listing Now Available -
We are now about 3 months into the revision, and everyone's builds are looking great. We also noticed that the Roadside Attractions no longer stand out as much as they did early in the rev. So, for anyone that has not yet traveled the map, or for those that are only missing 1 or 2 attractions, the following is a list of the Attraction Names, their corresponding numbers, and the builders.
- Historic Greenhouse, Smirkules
- World's Largest Block of Kelp, ixhi
- World's Largest Rocking Chair, LetsBFehr
- Eiffel Tower, CephalonOrdis
- Blarney Castle, AndyJF
- Spire Pond, ixhi
- Vanasauras Wreks, iNerd71
- Historic Spider Station, King_of_queso (Mystery Sand, iNerd71)
- Giant Ball of Twine, fazaden
- UFO Crash Site, Tomzski
- Stepwell, Treppich (nether)
- Western Border Crossing, Block86
- Big Potato, NastyHabits
- The Ruins, tadrogers
- MOW (Museum O' Wonder), tadrogers
- Giant Lapis Block, pez252
- Amazing Giant Geode, buzzie71
- The Mystery Shack, Weird_Grim
- Water Park, Raffone_Bros
- Bonehenge, Smirkules
- Charlie the Chicken, assasymphoni
- Historic Noob Settlement, King_of_queso
- Ooer Monument, sansapants
- Nether Pyramid, Weird_Grim
- Dragon Tower, ixhi (nether)
Upcoming Events
Selfie Scavenger Hunt -
Starting July 6th we will be releasing a series of scavenger hunts! There will be 3 levels (easy, medium, and hard). Each level will have 25 things you must locate on the map and take a selfie with. Send the screenshots in an imgur post to earn prizes! More details and a full list of rules will be released soon.
Admin Hunts!
We will be hosting a number of Admin Hunts over the July 4th weekend! This hunt will be a Gary's Mod Prop Hunt style of admins in disguise and players hunting them down and killing them to earn prize boxes. We will be re-visiting Revision 7's Bromland for this event. Exact dates and times will be released by Tuesday Jun 30th.
Points of Interest -
Many revisions back padmins had developed guidelines to determine if a place request would be granted. Things like number of builders, types of services (farms or villagers) that were in the area, arenas or other reasons to visit, and finally how complete the area was.
Posted by Cujobear on June 27, 2020 in PvE
It’s Memorial Day Weekend!
The unofficial start to summer! Time for a ROAD TRIP!
Wait . . . we’ve been doing that, let’s switch things up a bit.
It’s time for a STA-CATION!
Ok, we understand that sounds like no fun at all, and honestly when we told the moderators that they wouldn’t be able to take their scheduled road trips this weekend they were not happy with us. Actually, they are still REALLY mad. So mad they grabbed their summer gear and took off anyway. They will even attack any player that tries to get in their way.
Starting in approximately 24 hours and going through Monday, May 25th at 10:15pm (CDT) Rev 25’s Summer Sta-cation Event will be running on PvE. Angry moderators will be running amok across the map trying to get away for the weekend. Stop them! There will be a number of summer themed items to collect and you may even make the moderators lose their heads!
Disclaimer: Please do not try to attack or kill any actual moderators during this event
Posted by Cujobear on May 20, 2020 in PvE
Did you know that Easter is the Creeper's absolute FAVORITE holiday?
This year the creepers wanted to go all out with a major celebration. They got all dressed up, gave candies and gifts to their friends, and dyed eggs to hide.
It turns out that mobs not only don't like to share, they are greedy and they ruin everything!
Now the creepers don't want to give up the beautiful eggs they colored and are keeping them to themselves.
And to make things worse, the Easter Bunny is not pleased to hear that a bunch of creeps are trying to take over his holiday.
Join us on PvE for a Very Creeper Easter!
The antics will start in just about 24 hours from now and run through approximately 10pm EDT April 16th.
To get the full experience use tict0c's Easter resource pack by typing /usepack to list your options.
There are 2 options /usepack easter
or /usepack easter-no-music
.
You can use /resetpack
to clear the resource pack you were using.
You can also pre-download the resource pack from here if switching packs with the command causes connection problems.
Here's a breakdown of what you can look for during the event-
Most regular mobs (zombie varieties, skeleton varieties, witches, and of course creepers) will be replaced with an Easter version.
All Easter mobs will appear in the overworld only.
Zombies, skeletons, witches, and drowned may spawn holding candies, an easter basket, or some Easter Lilies.
Creepers will spawn with a chance to drop goodies, an Easter Egg skull or BOTH!
Killing Easter Creepers can also earn you Easter Tokens which can be used for special trades at spawn.
Lastly, you may catch a glimpse of the Easter Bunny, be careful, he is cranky, but if you are able to catch him you may earn a unique skull.
Happy Easter from the padmins
Posted by Cujobear on April 8, 2020 in PvE
Introduction
At 6 PM Eastern time on the 13th of March, Chaos of Revision 24 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, where we’ll aim to launch Revision 25 at 7:30 PM Eastern.
We will be launching on 1.15.2! We aim to run this revision for a minimum of 6 months.
In this document we hope to lay out the information you’ll need in preparation for the new revision.
Expectations
We strive to design each revision in a way that every player can enjoy playing in their own style.
However -
We strongly recommend establishing a clear claim border before starting work on your builds in earnest.
Please see below for an update to the claim border policy.
Please make every effort to return death pile items to your fellow players.
For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items.
Please be aware of server performance before logging in any bots to idle in any area. See below for more details.
Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.
Theme
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision.
As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.
Bots
We understand that many players enjoy the benefits of having a bot sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. If you decide to use a bot with automatic logging, please set the bot to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs at any time necessary to improve server performance.
Overworld
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.
Special Biomes
Once again, we ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.
Spawn
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members.
Points of Interest in Spawn:
- Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!
- Free food - you will find some free samples at food carts just outside of the Welcome Center.
- Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center
- Bank - Found some odd items? Maybe the bankers will trade you for them?
- Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!
- Post Office - Claim yourself a PO box located on the second floor.
- House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.
Villagers
At this time we have decided to keep the vanilla villagers in place. We will be monitoring server performance closely and will make a decision in the near future. Please limit the number of villagers kept in one location.
Nether
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.
The End
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.
Dragon Fight
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.
Elytra
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.
Shulkers
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.
Land Claims
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible.
Admins reserve the right to invalidate a claim for any of the following reasons: Being too large (larger than you will reasonably use), claiming an area solely for access to resource mining, encircling another claim in an effort to take over, an incomplete or poorly identifiable claim fence, or violating any other build rules currently in place.
Don’t block waterways with your claim fence, place it one block above the waterline or place regular access points.
It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.
Ores
In the overworld, ore generation has not changed significantly. Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.
Nether Portals
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always.
Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.
Here’s a link to the portal/custom spawner document that will be updated as each is found: https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing
Custom Spawners
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date.
If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker.
If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map.
The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build!
That link again: https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing
Iron Golem Spawners
We have made a few changes to the golem spawner costs to reflect feedback from last revision.
Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable.
Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear
Here is a cost sheet and visual representation of an accepted chest: https://imgur.com/a/06SvWlj
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.
Please keep in mind that spawners will not be moved once placed.
The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.
Grinders
We will be continuing with the established policy regarding grinders, where you can set a grinder to be private and you do not need to share any of the drops.
The exception to this rule will continue to be for guardian grinders, blaze grinders and any custom spawners which must remain 100% public only at all times.
Livemap
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.
Mapworld
Mapworld has once more been carried over from the prior revision!
You can teleport to mapworld from spawn. The teleport into map world will now spawn you in the SE quadrant where there are more empty plots available. We will be continuing to do some maintenance early rev, but feel free to use map world at any time.
Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.
Plugins
We will continue to run our current plugins including hyper-carts and easy rider.
It’s a Trap will be updated to include the new mobs soon.
Gone Batty will be updated to include skulls of every mob soon.
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins
Custom Recipes
At this time we do not have custom recipes added back in. Recipes or traders will be added a few weeks after the start of the revision.
Posted by Cujobear on March 12, 2020 in PvE