PvE blog

Snow Beast Event Trades are HERE!

How to trade for items:

Turn in the custom drops for the Snow Beast Mob Event at Spawncropolis.

Look for Ermis at the Ice Stall near the South entrance. He will buy your drops in exchange for Snow Coins.

Omiros, to Ermis' right, will gladly take your Snow Coins for an assortment of items and gear.

Be sure to look at all the trades before you start making trades for coins or items.

If you decide to buy and enchanted skull, please be aware that the skull will show the glow associated with enchantments. Also, if an enchanted skull is placed the enchantments are lost.

There will be no refunds or exchanges.

Christmas Events!

Holiday Events

Please check this post again, as I will be adding more events as I get times nailed down.

White Elephant Exchange

Many said they missed out on the Secret Santa gift exchange. I don't have all the details yet but if you would like to be part of a White Elephant Event, please start getting your White Elephant Gift ready.

If you do not know what a White Elephant is, it's a gift of dubious value made up of funny or useful stuff that is not necessarily valuable.

The current plan is to have the exchange take place around 8pm EST on Christmas Eve. You will not need to sign up as gifts will be given randomly and if you can't be there but would like to take part you will need to turn in your gift by Dec 23rd.

Travel to Kitty's Gift exchange Acropolis at -2704, -2677. There you will find a drop off box. Place your white elephant in the double chest (please have it in a shulker box) and name a piece of paper with your playername and add it to the lower left barrel.

At 8pm EST on Christmas Eve we will play a gift exchange game to decide who receives which gift. Those that cannot attend will have a gift randomly chosen for them to pick up later.

Admin Hunts!

Come celebrate the season by killing your favorite admins!

Prop hunt style Admin hunts will take place throughout the weekend. A warp sign will appear on the ship in spawn just before the first scheduled time.

The hunts will take place at the following dates and times:

Dec 25 - 9pm EST

Dec 26 - 12pm EST

Dec 26 - 4pm EST

Dec 26 - 9pm EST

Dec 27 - 12pm EST

Dec 27 - 9pm EST

Weekend Player Event - Christmas Mini Games at Christmas Town Frontier

Instead of the normal weekend event times, this weekend we will have the player made weekend event on Sunday Dec 27 at 3pm EST. Christmas Town Frontier, made by The_Hero27 and others, will include an obstacle race, pvp, and bumper cars.

Mob Event

Attack of the Snow Beasts Dec 28 - Jan 4

BEWARE!!!!

There are a total of 8 snow beasts to kill during this event.

Each mob has a chance for a collector head to drop.

4 of the mobs have a full suit of armor to collect.

7 of the mobs have a specialty item that can also drop.

There are also 4 general custom items that can drop.

Keep the drops as we will add a trader in spawn after the event has ended.

The Dragon Fight is HERE!

After this next restart, you will be able to earn an elytra for killing the dragon in the end. However, it will not be an easy fight. The dragon is protected by 10 crystals. These crystals can only be destroyed by defeating the boss mob each crystal transforms into.

To start this epic battle, place 4 crystals around the end portal just as you would for a vanilla fight. All crystals will be invulnerable once spawned.

The player that places the fourth end crystal to spawn the dragon (the fight “owner”) will receive the final drops when the dragon is defeated, even if they’re off-line. If your inventory is full when the dragon dies and you own the drops, the plugin will record your victory and you can claim them later by running /dragon prize. You can check the current stage and owner of the dragon fight by running /dragon info.

Fights that are abandoned by a player unable to defeat the bosses will have ownership transferred by admins to a player willing to complete the fight. If you feel you cannot defeat the dragon solo, please ask for help or ask someone to take over before logging out. Admins can change ownership of the dragon fight for you.

Be careful not to spawn the dragon too close to the restart. If there are four end crystals on the end portal frame when the server restarts, they will all be removed and you will need to /modreq for replacements.

Final drops will be in 1 of 10 different shulker prize boxes. Prizes will include the dragon head, elytra, a skull and other goodies. Want to be the Ultimate Dragon Slayer? Trade your dragon heads in for a dragon egg with the number of dragon fights completed as the egg name. Hang the egg in an item frame to show your DragonSlayer level! (DragonSlayer levels will start at 5 dragons killed, for higher levels you will need to trade in your lower level egg plus additional dragon heads)

A few more words from the padmins:

The DragonFight plugin was developed by totemo, and the bosses were designed by cujobear with input from all the padmins.

We reserve the right to adjust the difficulty of the fight, and to make any changes as are necessary to correct any problems discovered. We will factor your feedback into this evaluation.

We also ask that you be considerate of other players and allow everyone an opportunity to obtain a set of elytras before you start trying to speed run the dragon fight.

We strongly suggest players go into this battle:

  • Well prepared with good armor, lots of food, arrows, etc
  • With at LEAST 30 mins to fight (first time will most likely take longer)
  • Trying the battle with a group
  • Sleep in a bed near the end portal before entering the end to fight
  • Keeping spare armor, extra food, and weapons somewhere safe nearby

Revision 26 Info Post

Introduction

At 6 PM Eastern time on the 30th of October, Revision 25 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, and we plan to launch Revision 26 at 7:30 PM Eastern.

We will be launching on 1.16.3! We aim to run this revision for a minimum of 6 months. In this document we hope to lay out the information you’ll need in preparation for the new revision. Please read the following thoroughly, as while some of the information is a refresher, new policies, plugins, etc are described below.

Expectations

We strive to design each revision in a way that every player can enjoy playing in their own style. However - Please read the rules at spawn, even if you have been around for many revs, a refresher doesn’t hurt! We strongly recommend establishing a clear claim border before starting work on your builds in earnest. Please see below for the claim border policy. Please make every effort to return death pile items to your fellow players. For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items. Please be aware of server performance before logging in any bots/alt accounts to idle in any area. See below for more details.
Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.

Theme

This revision’s theme will be the Ancient World! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.

Bots

We understand that many players enjoy the benefits of having a bot/alt account sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. Starting Dec 1, If you decide to use a bot with automatic logging, please set the bot to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs at any time necessary to improve server performance.

Overworld

The overworld for this revision will be 6000 x 6000. Like last revision, the overworld will be vanilla generation with a few extra bits painted in. Issues encountered while painting last revision’s map (loss of trees, solid stone underground, etc) have been corrected for this map! Special Biomes Once again, we ask that no player or town make large claims in rare biomes like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.

Spawn

Revision 26’s spawn building was designed and built by cheezychicken, with lots of sprucing by the padmin team and staff members.

Points of Interest in Spawn:

  • Rules Room - You will begin your journey here. Be sure to read all the rules before using the warp sign to move into Spawncropolis!
  • Free food - Cato the Elder is giving away kneaded bread along each path exiting spawn. You are allowed to receive a stack of bread from each location once.
  • Rail Station - Rails out of Spawncropolis are located under the building, entrances can be found on the East and West sides of spawn.
  • Nether Portal - Spawn’s nether portal is located under Spawncropolis, entrances can be found on the four corners of the hill. Look for the netherrack caves.
  • Trader Stalls - The stalls in Spawncropolis will start populating with merchants a few weeks into the revision, be sure to stop back often!
  • Lighthouse - Located in the SE corner. The lighthouse holds 99 barrels that can be claimed as mail boxes. Type /cdonation and click a barrel, then add your name to the sign on the front using /signtext 3 . Limit 1 box per player.
  • Stables - Located next to the lighthouse. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.
  • House Plots - We’ve added a few more plots this revision. However, plots will not be available immediately. Watch for an upcoming post for more details.

Nether

This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.

Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the the roof needs to be complete prior to making a mod req for the hole to be punched

We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.

The End

Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across islands of the 5000 x 5000 map.

Dragon Fight

The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, the dragon fight will be returning with some new stages.

Elytra

Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.

End Mobs

Shulkers will continue to be a respawning mob throughout the end for you to hunt down!

Land Claims

Land claims indicate areas within which you intend to build. To be considered valid during claim disputes, they must be clearly identifiable, with a continuous non-natural wall or fence around the claim area within 1 week of the claim date. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence. Reasonable entry points should be provided so the map remains accessible. Do NOT block waterways with your claim fence. Leaving a buffer in between claims is recommended, but not enforced. Please reach out to a neighboring claim owner if you would like to make a claim directly adjacent to an existing claim. Building inside someone else's VALID claim will result in the build being removed until you contact padmins. Unused claims will become invalid after 30 days.

You do NOT need to make a modreq to set up your claim. Simply follow the above instructions to make sure that you have a valid claim. If you have any questions bewteen claims and protections, please watch this helpful video! https://youtu.be/_D2HneontSQ Feel free to use the command "/list" to find any online moderators/admins while you are in game.

Admins reserve the right to invalidate a claim for any of the following reasons: Being too large (larger than you will reasonably use) Claiming an area solely for access to resource mining or hoarding Encircling another claim in an effort to take over land An incomplete or poorly identifiable claim fence Placing a claim fence too close to a nether portal claimed by another player or town Violating any other build rules currently in place.

Ores

In the overworld, ore generation has been plumped consistent to recent past revisions. New and old nether resources will also be significantly plumped in the nether world. Regarding ancient debris - total after plumping of on average 5 blocks per chunk (triple the vanilla rate), with most of it between Y8 and Y22 in deposits of 1-2 blocks. Glowstone and quartz ore plumping will be similar to previous revisions. The end will once again hold overworld ores for those daring enough to mine above the void!

Nether Portals

Revision 26 will include 12 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a 1x2 column of bedrock with a sign designating the portal location (i.e. North, SE, Far NW, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 12 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. When a player clicks the sign on the marker, a modreq will be made alerting the padmin team to the claim. Portal owners will have 14 days to place their portal and request its activation. If a portal appears to be abandoned, please contact a padmin. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be modified for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.

Again, portal owners will be allowed to request a 1x1 hole punched into the nether roof above their portal.

Here’s a link to the portal/custom spawner document that will be updated as each is found: https://docs.google.com/spreadsheets/d/1OLG1ZM68RneVadKTYmFttrc7azUMjSYG3z7nZU_Bk5c/edit?usp=sharing

Ruined Portals

New to 1.16 is the Ruined Portals. These will not be able to be lit as we will only be using portals that were pre-established for the optimum use of our server. These ruins will have resources and loot chests hidden in or around them that are free to take or use.

Custom Spawners

From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and witch. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner - this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and slime spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build!

That link again: https://docs.google.com/spreadsheets/d/1OLG1ZM68RneVadKTYmFttrc7azUMjSYG3z7nZU_Bk5c/edit?usp=sharing

Iron Golem Spawners

Costs for the iron golem spawners will remain the same as the last revision. The cost of a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades will also remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear

Here is a cost sheet and visual representation of an accepted chest and tier upgrade costs:https://imgur.com/9lO4n9T

We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually. If an individual would want to build more than 1 public iron farm in various places on the map, that would be allowed as long as they are not near a town’s iron farm.

Please keep in mind that spawners will not be moved once placed.
The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.

Villagers

To help mitigate server strain caused by villagers, this revision we will be testing a new perfect villager program. The idea is to only need 1 farmer per villager market. If this program seems popular we hope to expand the program to other villager types used mainly for trading resources for emeralds.

To get a perfect farmer you will need to train 5 farmers to master level (1 carrot farmer, 1 beet farmer, 1 potato farmer, 1 wheat farmer, and 1 melon & pumpkin farmer. Place the farmers in an enclosure and include a chest with a stack of emerald blocks nearby. Make a modreq that includes the location of where you would like the villager placed. A padmin will collect the payment and place 1 perfect villager with unlimited trades. LIMIT 1 PERFECT FARMER PER TOWN. Additional vanilla farmers should NOT be added to markets once a perfect farmer is in place.

Grinders

We will be continuing with the established policy regarding grinders, you can set your vanilla mob or iron golem grinder to be private and you do not need to share any of the drops. The exception to this rule will continue to be for guardian grinders, blaze grinders and any custom spawners which must remain 100% public only at all times. Again, we encourage nether gold farms and bartering markets to be kept public.

Weekly Events - The Olympics

This revision we will continue having weekly events. Events will be run twice each weekend. Friday Night @ 7:30pm Eastern and again on Saturday @ 1pm Eastern. Players will receive event tokens for coming to events and winners will receive trophies. Check out the event calendar here! https://nerd.nu/forums/calendar

Livemap

We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks or once players post a full visual map.

Mapworld

Mapworld has once more been carried over from the prior revision! You can teleport to mapworld from spawn. We will be continuing to do some maintenance early rev, but feel free to use map world at any time.

Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.

Plugins

We will continue to run our current plugins and have added a new plugin. To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins

Wandering Traders

Wandering traders will now have a variety of custom trades randomly available. Trades can include rare items like lily pads, jungle saplings, and alliums and rare blocks such as coral and blue ice. Traders will also sell the new nether items and blocks for emeralds. For now, all vanilla trades will be disabled. If you feel we disabled any helpful trades, please contact a padmin.

Microblocks!

The wandering traders will also have Microblocks for trade. Microblocks are skull sized collectors blocks of 200 different minecraft blocks. Blocks will be randomly available from Wandering Traders, the same way you would have a random chance of getting trading cards in a pack. Buy, sell, and trade with others to collect them all! CAUTION: Microblocks will lose their name and lore once placed. We will NOT replace Microblocks that have been placed.

Player Heads/Doppels

Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads. Please review https://wiki.nerd.nu/wiki/PvE_Information_Guide#How_to_build_a_Doppel for more information on specific types of doppels and how to create each type.

Bug Bounties

We do our best to remove possible bugs, duping glitches, and game hacks on our server. It is clearly stated in our rules to not exploit these bugs and glitches. One sample of this is the world border. Yes there is a way to pass sightly beyond the visual border at the edges of our map. It is a known issue that exists, our expectations of the player base is to respect the visual border as the map border.

Sometimes, however, we miss something. If you stumble across something that looks unintended, PLEASE bring it to the attention of an Admin or Moderator. If there are no staff online you can enter a modreq for someone to contact you.

Once the issue has been reviewed, and admins determine that you have found something we did not previously know about AND you did not take advantage of the exploit before reporting it, you will be recognized at spawn and given a collectible to hang at your base.

This does NOT mean we want players to try feverishly to break the server looking for bugs, glitches, and exploits. This is meant as a way to say thank you.

REV 26 Announcement Date:

What a wonderful adventure this Road trip has been. We have seen amazing things and have the postcards to prove it! Our Suitcases are bulging with souvenirs and tee-shirts so on October 30th it will be time to pack up and head toward home. The end of a trip can be sad BUT as one adventure comes to an end, another one seems to be dawning on the horizon . . .   Behold !! The " Ancient Wonders of the World! "  

Your client will need to be on 1.16.3 to join in this exploration of these incredible sights. As per usual, the Revision info post will be posted 24 hours prior to rev launch.       Want to help spruce up the next map?

We will once again be co-hosting a build contest with the Cadmins. Starting Oct 11th through the 17th. Hop over to the Creative server and do /warp Weekly Build, to claim a plot! The theme will be “Ancient Dungeons” with a nod toward ancient Greece- We are looking for temples, caves, monuments, mausoleums etc. Builds chosen will be hidden on the map and possibly used in events. 

Map World will close and be saved on October 16th for us to do some tidying. It will be back for the new rev with the same maps in the same places, so don’t worry about losing your work.

The current revision will end with an event that is TBD! With Halloween right around the corner there may be a few tricks and even some treats. Who knows what may go bump in the night, and what evil may lurk in the heart of men or Padmin ! As is the custom the map will be saved for the final time to be put up for download, Then let the fun begin. Please check back for the announcement of how we spend our final Days !

End of Rev Feedback

As all good Road Trips do, the time is approaching where we must start packing up and planning our return home. We would like to hear your feedback on the revision to help shape things for Revision 26 and the Next adventure !

The Spawn:

Was spawn easy to navigate? Could you find the things you needed to find easily? Is there anything you would like to see done differently with Spawn in Rev 26? We tried make spawn very interactive, having plots players can claim inside spawn with some building restrictions, how do you feel this went?

The Over-world:

Do you think that this map size (6k x 6k) was good? Should it be bigger, smaller or similar next rev? This rev we used vanilla map with some painting. Do you feel it was a good mix of custom and vanilla? Were any biomes lacking or too abundant this revision? How did you find the distribution of ores this revision?

The Nether

This revision we had another custom Nether (3000x3000) created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and with structures from Community build contests and Padmins. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? The Nether contains new custom mobs designed by cujobear. How did you feel about the custom mobs this revision? Weren’t the twins adorable? How was the distribution of quartz and glowstone?

The End: This revision we had a custom generated End created by cheezychicken, (5000x5000) It featured separate islands of biomes to retain The End’s feel. We also redesigned the Dragon Fight- The Dragon Fight plugin was developed by totemo, and the bosses were designed by totemo and cujobear with input from all the Padmins.

Generation:

How did you feel about the custom End this rev? Did you like the separation into islands? How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? Dragon Fight:

How did you feel about The New Dragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Elytra:

How did you feel about the method of obtaining Elytra this revision? Did you enjoy the Prize Boxes ?Did you feel the prizes awarded were worth the battle? Did you like the option of collecting different Prize Boxes? Do you have any other ideas you have for methods of obtaining Elytra? Shulkers and other mobs:

Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end?

Mapworld:

Are there any additions you’d like to see in Mapworld next revision?

Portals:

This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? Do you have any ideas for how portals should be implemented next rev?

Iron Golem Spawners:

The Iron Golem Spawner costs changed for this revision, based on the feedback we had received from the last revision. The cost of the upgrades remained the same

Do you feel that the cost of an iron golem spawner was fair?

Custom Spawners:

This revision we had a Creeper, Squid, Slime and Drowned spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Would you like to see more added as time progressed? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier?

Custom Drops:

This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?

Custom trades:

Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders?

Events:

We Continued the weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed?

Rev Theme:

This revision the theme was Road Trip ! This Rev we worked with C to host a Build Contest which resulted in player builds being hidden around the map . Was this something you felt added to the experience of this rev? Did you enjoy discovering them as you searched the map? Would you like this to be included again? Do you feel the theme of a revision adds to your experience? Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy?

End of Rev:

In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?

Any other comments? Is there anything else you want to tell us about your experience on the server? Things the Padmins can do improve?

As all good Road Trips do, the time is approaching where we must start packing up and planning our return home. We would like to hear your feedback on the revision to help shape things for Revision 26 and the Next adventure !

The Spawn:

Was spawn easy to navigate? Could you find the things you needed to find easily? Is there anything you would like to see done differently with Spawn in Rev 26? We tried make spawn very interactive, having plots players can claim inside spawn with some building restrictions, how do you feel this went?

The Over-world:

Do you think that this map size (6k x 6k) was good? Should it be bigger, smaller or similar next rev? This rev we used vanilla map with some painting. Do you feel it was a good mix of custom and vanilla? Were any biomes lacking or too abundant this revision? How did you find the distribution of ores this revision?

The Nether

This revision we had another custom Nether (3000x3000) created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and with structures from Community build contests and Padmins. How did you feel about the custom generated map this revision? Would you like to see a custom nether again? The Nether contains new custom mobs designed by cujobear. How did you feel about the custom mobs this revision? Weren’t the twins adorable? How was the distribution of quartz and glowstone?

The End: This revision we had a custom generated End created by cheezychicken, (5000x5000) It featured separate islands of biomes to retain The End’s feel. We also redesigned the Dragon Fight- The Dragon Fight plugin was developed by totemo, and the bosses were designed by totemo and cujobear with input from all the Padmins.

Generation:

How did you feel about the custom End this rev? Did you like the separation into islands? How did you feel about having ores generated in areas of the End that were plumped but didn’t have custom drops? How was the ore distribution? Dragon Fight:

How did you feel about The New Dragon fight? Was it too easy/difficult/just right in your opinion? Any other suggestions you’d like to share for the fight? Elytra:

How did you feel about the method of obtaining Elytra this revision? Did you enjoy the Prize Boxes ?Did you feel the prizes awarded were worth the battle? Did you like the option of collecting different Prize Boxes? Do you have any other ideas you have for methods of obtaining Elytra? Shulkers and other mobs:

Did you enjoy continuing to have free range shulkers instead of a shulker spawner? How did you feel about the other mobs that appeared in the end?

Mapworld:

Are there any additions you’d like to see in Mapworld next revision?

Portals:

This revision we had 8 claimable portals across the map, all available from day 1 of the revision. Did you feel that the number and distribution of portals this rev was good? Do you have any ideas for how portals should be implemented next rev?

Iron Golem Spawners:

The Iron Golem Spawner costs changed for this revision, based on the feedback we had received from the last revision. The cost of the upgrades remained the same

Do you feel that the cost of an iron golem spawner was fair?

Custom Spawners:

This revision we had a Creeper, Squid, Slime and Drowned spawner, all available to be found from the first day of the revision. How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? Would you like to see more added as time progressed? Which custom spawners do you think are particularly useful in a multiplayer setting, if any? Were the spawners well hidden? Should they be harder to find? Easier?

Custom Drops:

This revision we continued the use of custom drops from ores, mobs, and in loot chests. How do you feel about the rates of custom drops dropping, too frequent or too rare? Do you have any ideas for new ways to obtain custom drops? How have the custom drop trades been so far this rev? Any kinds of trades you’d like to see in the future?

Custom trades:

Have you enjoyed the custom trades this revision? Would you like to see them return for next revision? Is there anything you want to see available from the custom traders?

Events:

We Continued the weekly events this rev, would you like these to continue? Does the time of the weekly events suit you? What time might be better? Were the prizes from events appropriate? Are there any other items you would like to trade for? Do you have any ideas for events or an event that you particularly enjoyed?

Rev Theme:

This revision the theme was Road Trip ! This Rev we worked with C to host a Build Contest which resulted in player builds being hidden around the map . Was this something you felt added to the experience of this rev? Did you enjoy discovering them as you searched the map? Would you like this to be included again? Do you feel the theme of a revision adds to your experience? Should events and server planning be more tied to the theme? Less? Do you have any ideas for themes that you would enjoy?

End of Rev:

In the past there has been end of rev events such as ending the world in Chaos and a Zombie Apocalypse, would you like to see the return of something like this? Do you have any other ideas for how to celebrate the end of rev?

Any other comments? Is there anything else you want to tell us about your experience on the server? Things the Padmins can do improve?

nerd.nu/forums/topic/5732-revision-25-late-rev-feedback/

Selfie Scavenger Hunt - Level 3 (the final level)

Welcome to the third and final scavenger hunt hosted on Revision 25.

Explore the map and take a selfie with as many of the 25 people, places, and things listed below that you can find to earn prizes.

Prizes will be awarded at 5,10, 15, 20, &25 pictures.

Rules:

  1. You must be in the picture you are submitting and the item you are taking a picture of must be recognizable.
  2. You cannot use Spawnville or Roadside Attractions for any of the items in the list. (for this level your own build can be used, since it may be the only one on the map)
  3. Builds can only be used once, even if it would work for multiple items on the list.
  4. Use no more than 2 builds per town. (i.e. only 2 selfies in Rose, 2 in Solace, etc.)
  5. You cannot build new structures outside of your town to use for one of your pictures. (padmins will be checking)
  6. You must include the item name from the list and the coordinates in the image description Sample
  7. Try not to use the same spots that you used for the last level. Most items listed are on the map more than once, visit new spots for this round!

Selfie Scavenger Hunt - Level 3

  1. Scarecrow in a Wheat Field
  2. Secret Garden
  3. Head Collection Wall or Room
  4. Baby Yoda
  5. Moai Head
  6. Gas Station (not in spawn or Roadside Attraction)
  7. Carhenge
  8. Banana
  9. Campsite
  10. Ship (not wrecked)
  11. Nether Trees in the Overworld
  12. Jeb Sheep
  13. Yard Gnome
  14. Bar or Brewery
  15. Dragon that is not in the End
  16. Fire & Ice (lava pool in snow)
  17. Black Rabbit
  18. Fox Holding an item in its Mouth
  19. Mama Ploar bear with her Cub
  20. Decorative use of Lapis Block(s)
  21. Existence of Aliens
  22. 3 Hostile Mobs all together
  23. Ski Plane
  24. Raid Captain
  25. A Selfie with each Padmin! (so really 25-28)

Selfie Scavenger Hunt - Level 2

Welcome to the second of three scavenger hunts hosted on Revision 25.

Explore the map and take a selfie with as many of the 25 people, places, and things listed below that you can find to earn prizes.

Prizes will be awarded at 5,10, 15, 20, &25 pictures.

Rules:

  1. You must be in the picture you are submitting and the item you are taking a picture of must be recognizable.
  2. You cannot use Spawnville, Roadside Attractions, or your own town for any of the items in the list.
  3. Builds can only be used once, even if it would work for multiple items on the list.
  4. Use no more than 2 builds per town. (i.e. only 2 selfies in Rose, 2 in Solace, etc.)
  5. You cannot build new structures outside of your town to use for one of your pictures. (padmins will be checking)
  6. You must include the item name from the list and the coordinates in the image description Sample
  7. Try not to use the same spots that you used for the last level. Most items listed are on the map more than once, visit new spots for this round!

Selfie Scavenger Hunt - Level 2

  1. Giant Hostile Mob Head
  2. Fish Display in an Aquarium
  3. Small Dino Statue
  4. Mushroom House
  5. Giant Flower
  6. Flag on a Pole
  7. Church (inside picture please)
  8. Beach Umbrella
  9. Sky Island
  10. Chess Board
  11. Corner of the World
  12. Food Truck
  13. Cube that isn't part of TheCube
  14. Gravesite for a lost pet or horse
  15. Zoo, or Wild Animal enclosure (not farm animals)
  16. Top of a Skyscraper
  17. Villager Market - Stone Mason stall
  18. Natural Land Arch
  19. Ice Road
  20. Sheep Farm with all 16 colors
  21. Restaurant
  22. Sacred Molon
  23. Ice Spikes
  24. A Build that uses Prismarine (or brick or dark brick)
  25. Another player riding on a disguised horse

Scavenger Hunt - Level 1

Welcome to the first of three scavenger hunts hosted on Revision 25.

Explore the map and take a selfie with as many of the 25 people, places, and things listed below that you can find to earn prizes.

Prizes will be awarded at 5,10, 15, 20, &25 pictures.

Rules:

  1. You must be in the picture you are submitting and the item you are taking a picture of must be recognizable.
  2. You cannot use Spawnville, Roadside Attractions, or your own town for any of the items in the list.
  3. Builds can only be used once, even if it would work for multiple items on the list.
  4. Use no more than 2 builds per town. (i.e. only 2 selfies in Rose, 2 in Solace, etc.)
  5. You cannot build new structures outside of your town to use for one of your pictures. (padmins will be checking)
  6. You must include the item name from the list and the coordinates in the image description Sample

Selfie Scavenger Hunt - Level 1

  1. Clock Tower
  2. Staircase to Nowhere
  3. Pyramid
  4. Fountain
  5. Shipwreck
  6. Coral Reef
  7. Lighthouse
  8. Car (not in Carnivore's Car Lot)
  9. Giant Bee Building
  10. Two-toned Tree Leaves
  11. Monument / Statue
  12. Pillager Outpost
  13. Road Sign (map art)
  14. Ice Boat Race Track
  15. Tree House
  16. Bridge Stanchion
  17. Spleef Arena
  18. Animal Statue
  19. Sunflower Plains
  20. Barn
  21. Underwater Glass Tunnel
  22. Snow Tree
  23. Dome
  24. Snowy Mountain Peak
  25. Another Player Fishing

Admin Hunts, Roadside Attractions and Other Information

Full Listing Now Available -

We are now about 3 months into the revision, and everyone's builds are looking great. We also noticed that the Roadside Attractions no longer stand out as much as they did early in the rev. So, for anyone that has not yet traveled the map, or for those that are only missing 1 or 2 attractions, the following is a list of the Attraction Names, their corresponding numbers, and the builders.

  1. Historic Greenhouse, Smirkules
  2. World's Largest Block of Kelp, ixhi
  3. World's Largest Rocking Chair, LetsBFehr
  4. Eiffel Tower, CephalonOrdis
  5. Blarney Castle, AndyJF
  6. Spire Pond, ixhi
  7. Vanasauras Wreks, iNerd71
  8. Historic Spider Station, King_of_queso (Mystery Sand, iNerd71)
  9. Giant Ball of Twine, fazaden
  10. UFO Crash Site, Tomzski
  11. Stepwell, Treppich (nether)
  12. Western Border Crossing, Block86
  13. Big Potato, NastyHabits
  14. The Ruins, tadrogers
  15. MOW (Museum O' Wonder), tadrogers
  16. Giant Lapis Block, pez252
  17. Amazing Giant Geode, buzzie71
  18. The Mystery Shack, Weird_Grim
  19. Water Park, Raffone_Bros
  20. Bonehenge, Smirkules
  21. Charlie the Chicken, assasymphoni
  22. Historic Noob Settlement, King_of_queso
  23. Ooer Monument, sansapants
  24. Nether Pyramid, Weird_Grim
  25. Dragon Tower, ixhi (nether)

Upcoming Events

Selfie Scavenger Hunt -

Starting July 6th we will be releasing a series of scavenger hunts! There will be 3 levels (easy, medium, and hard). Each level will have 25 things you must locate on the map and take a selfie with. Send the screenshots in an imgur post to earn prizes! More details and a full list of rules will be released soon.

Admin Hunts!

We will be hosting a number of Admin Hunts over the July 4th weekend! This hunt will be a Gary's Mod Prop Hunt style of admins in disguise and players hunting them down and killing them to earn prize boxes. We will be re-visiting Revision 7's Bromland for this event. Exact dates and times will be released by Tuesday Jun 30th.

Points of Interest -

Many revisions back padmins had developed guidelines to determine if a place request would be granted. Things like number of builders, types of services (farms or villagers) that were in the area, arenas or other reasons to visit, and finally how complete the area was.

This revision there are many builds that don't hit some of those criteria and we ultimately responded no to place requests. HOWEVER, we still want players to visit your awesome builds. We have been marking down some of these builds on a list of Points of Interest. If you have built or have seen a build you think should be included in this list please contact cujobear.