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End Of World Teleports


Difficult1
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I'm speaking as a player, not as staff, but IIRC world border will teleport you back 4 blocks from where you go out,

 

i.e. if there is a border at x=2000 and you cross it at x=2001, y=64, z=0, it will teleport you back to x=1997, y=64, z=0. however if that would place you inside blocks it will teleport you up or down the x=1997, z=0 column to an open are so you won't suffocate.  However if the entire column is full of blocks all the way from bedrock to the build limit (y=255) then it will teleport you to spawn/0,0.

 

Thats what i remember from screwing with it like 4-5 revs ago. It may have changed.

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I'm speaking as a player, not as staff, but IIRC world border will teleport you back 4 blocks from where you go out,

 

i.e. if there is a border at x=2000 and you cross it at x=2001, y=64, z=0, it will teleport you back to x=1997, y=64, z=0. however if that would place you inside blocks it will teleport you up or down the x=1997, z=0 column to an open are so you won't suffocate.  However if the entire column is full of blocks all the way from bedrock to the build limit (y=255) then it will teleport you to spawn/0,0.

 

Thats what i remember from screwing with it like 4-5 revs ago. It may have changed.

Well i recall people having issues with it in the past and it apperently being fixed. Last week it took me from y11 to y64

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Tested on private server and it also did teleport me about 100 blocks up when I purposefully blocked off any routes it could take me. I cannot find anything in the config.txt so I'm thinking its actually the code that does this. Could be changed by anyone a tad smarter than myself (any techs) but that remains to be answered.

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This is the default behavior of the worldborder plugin.  It tries to move you back a configurable number of blocks, and if there is no free space, it looks for a safe spot to put you up the Y-level.  If that fails, it teleports you to spawn.

 

This seems like reasonable behavior to me.  What would you prefer it did, if it can't find a safe space to place you backwards?

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This is the default behavior of the worldborder plugin.  It tries to move you back a configurable number of blocks, and if there is no free space, it looks for a safe spot to put you up the Y-level.  If that fails, it teleports you to spawn.

 

This seems like reasonable behavior to me.  What would you prefer it did, if it can't find a safe space to place you backwards?

 

This is really the only safe and reliable way I can imagine it working. Otherwise there'd be a lot more complaints of being pushed into walls and dying...

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  • 3 weeks later...

Seems like it would be less confusing if it searched in a certain spherical radius around the player for the nearest available location, but I can definitely understand why it works the way it does if that's simpler and functional method, and really affects players on a very rare number of occasions anyway.

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Seems like it would be less confusing if it searched in a certain spherical radius around the player for the nearest available location, but I can definitely understand why it works the way it does if that's simpler and functional method, and really affects players on a very rare number of occasions anyway.

 

Teleporting them in a straight line backwards leaves less room for abuse too.  On survival, for example, I could see someone using the world teleport to glitch into someone's base.  (They already do, actually, but as a base designer, you can take that into accoint if there's only one place they could end up, rather than a sphere of probable locations)

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