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GMMan

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Everything posted by GMMan

  1. Made an audio player using a game engine. Called it "PlayShit".

  2. Regarding the live map portion, I think one of the admins mentioned that having live player locations would add extra work on the server. Plus some people don't want to be found, and unless there's a way to hide their location from the map, it would go against their wished. If there was an option, it'd still be more work for the server.
  3. IIRC, ZNCorp (next to Dome6) from rev 23 is my favorite. In fact seeing Dome6 is probably the reason I joined the server (yes I'm new).
  4. FTFY: http://nerd.nu/archives/index.php?p=/discussion/3184/i-the-duke-of-roostville-the-third-esq.-or-as-im-more-commonly-known-as-ace0fspadez0-feel-that-/p1
  5. Punching endermen for fun and profit.

  6. For me it just takes a long time to post, though most of the time it gets through.
  7. I dunno, I'm on the edge about this one. Currently I reside in a shared building, though I manage all the lockable blocks. I have them all set to a single setting. I guess it wouldn't hurt since I'll /cmodify everything anyway, though for some reason I still would like to hit every block for /cprivate first. Of course, I use /cpersist. It would be useful if you can choose what settings would be applied by default, not just whether or not the chest is locked, but also how it's locked. And maybe allow the selection of a wall to batch lock everything on the wall.
  8. Hey look, I have orangered!

  9. Would you be participating in any large scale group builds next rev?
  10. FTFY: http://redditpublic.com/carto/creative/c22/carto/index.html#/2270/64/1930/-3/0/0
  11. I don't know about US History, but European History was ridiculous.
  12. IMO Rei's is quite useful for its waypoint feature alone, and displaying coords without the rest of the debug data is quite useful. I usually can't remember where I last dug, and even if I could find it, I'd have a hard time getting back out. Rei's can act as a breadcrumbs system without notifying anyone else you have been there, if you use it properly. Question regarding OptiFine: what about the fog near bedrock? I have it turned off because I'm mostly on C and digging out a large block of stone is a pain if you can't see where you're going and what's left. I also have fog turned off in general because it's fugly.
  13. You know the up vote and down vote buttons in the lower right of each post? The buttons should totally be orangered and periwinkle, and every instance of "reputation" be changed into "karma".
  14. I was going to ask this in that thread asking what the AMAs are doing here, but it's in mod discussions, so I can't reply. The question is, what sort of people can make AMAs? Is it limited to staff, or can anyone make an AMA? If not limited to staff, are there certain criteria to meet before starting one? Obviously not every single player should have an AMA due to crowding. BTW, spinoff suggestion: In addition to AMA for players, how about AMA for topics as well? Like building, surviving, mob protection, etc. Those who do it the best should answer. Of course, I can see it degenerating from a Q&A format into regular forum conversation, in which case it would be moved out of the AMA forum.
  15. I was sort of thinking something like that video last MineCon to show how the server has grown over the years. With regards to presentation, I think it'd be nice if old maps could be imported into a 3D editing program and rendered at high resolutions, with camera animations and stuff like that.
  16. I'd suggest shorthands for typing on different channels: instead of having to type out the full channel name (no tab-complete, remember?), assign each channel to a number, in the order they were subscribed to, so only the number needs to be entered to switch channels. Of course, it's more work for the server to keep track of stuff.
  17. I've realized it's easier to code for which segments are off in a LED driver than for ones that are on.

  18. What's the recommended way to deal with noobs asking questions that are already answered at spawn?
  19. Note that what I'm outlining is based on certain assumptions. As I don't have access to any stats, what I suggest may be way out there and unnecessary. I think the ClanChat system could be more accessible on C if there were a few public channels set up. Currently one has to create a channel and invite everyone or otherwise join a channel after being invited to use the system. I think it would be less work for everyone if there were a few public channels where each member of a roleplaying session only need to type one command to be joined into a channel. It'll also cut down on the number of orphaned channels if the roleplaying isn't between a close group of friends. One can type "/clanchat join roleplaying1" and be put on a public clanchat channel, and use clanchat as normal. After leaving for more than, say, 10 minutes, the player would be automatically unsubscribed. This way general players can quickly issue clanchat usage instructions instead of saying "type /clanchat and quit bugging us", and it'll be easier for roleplayers because they won't need as much coordination. (Or tell people to PM each other if they're only two players...)
  20. In my opinion digs shouldn't be treated strictly as prisons. As buzzinbee mentioned above, players do like to dig themselves too. I dug out a large chunk of UnderTown, and I wasn't under any obligation to do so. Only give instructions as a private message or mail, and for everyone else it'll be like nothing ever happened. Of course, sites may get a bit of notoriety if people start noticing...
  21. Ah, I forgot about alt accounts. I would treat it like a regular ban, except they are still allowed to interact with the server on a limited basis. It's not that there's anything wrong with the current system. It's just an alternative that could potentially be useful. Give the illusion of choice, you know.
  22. I suggest using making griefers serve community service on C. As you may know, there are usually a couple of massive dig projects going on at any given time, and since griefers like to destroy stuff, we might as well put their destructive powers to some good use. What I suggest is to create a special user group for them, and limit their build powers to certain regions that need clearing. If possible, prevent them from placing blocks as well, and only allow them to destroy blocks. That way they can't reverse grief and all that they do can only be considered constructive. When a player is discovered griefing, put them in the jail at spawn, and give them the option of either being banned or doing community service. If they choose community service, add them to the griefers group and warp them to the area that needs clearing. They will still have the option of appealing the ban. The end result is either they get bored and quit the server, or they become helpful. I understand the way griefers usually operate is to make a mess of others work to make themselves feel good, and while this idea doesn't accommodate for the lava pouring type, at least it'll work for those who merely need to vent some anger.
  23. nerd.nu/beepboop/ apparently does not exist any more. It was working last night, though. Also, the forum's performance is generally poor. The amount of time it takes to load a page ranges from instant to never (502 Bad Gateway). (Also, in admanta's words, the game.) Update: Images seem to be back, though the site's still running slow. Update 2: Things seem normal now.
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