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unce

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Posts posted by unce

  1. Hey guys my friend beedo had a cool idea that I thought I would share here!

     

    Late into the PvE revision things start to get stale. Cities are all finished and we all run out of things to do. The great PVP-RING is the BEST solution to this problem.

     

    Here is how it works:

     

    At the current world border a big spooky looking wall is built with doors every 100 blocks to enter, Signs along the wall will state that the area on the other side of the wall is VERY DANGEROUS and that PVP COMBAT IS ENABLED!

     

    The other side of the wall is a PVP-RING around the current map. In this zone players will be able to battle in exciting PvP combat to fight over all sorts of fancy resources. Possible things beyond the wall could include:

    • Plumped or ABOVE ground ores
    • Scary monsters with XP superplumped
    • Large custom-built temples guarded by giant zombies and golems containing special hourly loot.
    • Grinders with 2x+ the efficiency as inland grinders.
    • Overworld wither skeletons
    • Custom PVP-RING villager vendors with special loot
    • and MUCH MUCH MORE!

    As you all may know the PvE server has been on a steady decline. The population isn't what is used to be. PVP-RING can bring us into a NEW ERA OF GREATNESS! Let me know what you guys think about this idea. Please be constructive in your replies so we can help improve our server TOGETHER!

     

    :D

    • Upvote 2
  2. http://wiki.nerd.nu/wiki/Rules

     

    "Hastily made structures that serve no purpose other than to lay claim to an area will not be protected."

     

    The white build is clearly a very hastily made structure.

     

     

    that serve no purpose other than to lay claim to an area will not be protected."

     

    Those buildings aren't just to stake a claim. I think beedo plans on leaving them where they stand.

  3. Low quality, and hastily made builds are something we try very hard to avoid protecting, since more times than not, it's used to claim land. In this case, I would classify it as the latter, and from experience with seeing what you have built and how you are always outside of spawn, either laying claims with slabs or spammed fence blocks.

     

    We intentionally set out this rev to block all claims from existing close to spawn, with favour to more high-quality builds that deserve to be there, rather than ample amounts of unused land.

     

    Protection requests near spawn should and will be scrutinized to ensure that's the case.

     

    Did you even go to my town last rev? Full of skyscrapers, fancy buildings, and an 8 city express subway. If you don't think my city was "worthy" of a spawn build I don't know what is. No need to be a judgmental ass about it, admin.

     

    All of my friend beedo's builds this rev intend to stay there, with or without a protection. If they aren't protected, you and the mod team will be creating unnecessary work for yourselves by having to roll it back all the time. Greifers doin't usually go far from spawn. Players should be able to have fun building here without worrying about other people judging their work. If you want to see beautiful creations build some, some people enjoy building simple things.

    • Upvote 2
  4. When we're going by P rules and the P training, the white "town hall" building should not have been protected.

    What P rules are you talking about? Can I get a link to the protection standards?

  5. I'm sure things will be developed more over time, hot tub is coming soon :D

     

    I think it would be a good idea to get a protection requirement list so players know when it is okay to modreq for it. Currently it is really inconstant. Beedo build this building a few days ago in the same area and it was protected without question a few minutes after the request was made.

     

    GRS6ypQ.png

    You can see that this building probably took way less time and effort than the one I posted earlier. If players had a list of protection requirements they would be able to get there builds up to code and prevent lots of possible grief.

    • Upvote 2
  6. Hi barlimore no UnceHaven this rev. Thanks for the reply but I've read your posts and none seem to describe what standards need to be met for a protection of a build. Just information regarding large claims.

     

    TqYyyc8.png

     

    My friend beedo was told that this is too ugly to be protected. It is early in the rev and he doesn't have many tools to build mansions like everyone else in the big towns. What could he add to make this protectable? An unfinished iron grinder in the basement?

     

    EDIT: This protection is strictly to prevent greif, not to hold land. It is close to spawn and has a farm behind it so it is likely to be broken by griefers.

  7. Please make villagers protected. IMHO they can be used in builds and killing them off is griefing the build. It takes a lot of effort to find, transport and breed them.

    I also think the key need to increase the population of S will increase PvP. If you have more people you get more PvP. People don't like it when they lose items. So we have locked chests but if you die you lose everything on you. It is IMHO a reason people avoid S or do not stay. They get killed/camped to a point they do not see the point. If you want to retain people to be targets or fight back in PvP or participate in arenas then let them keep their inventory when killed by players.

     

    Eh, villagers are a resource that can give you an advantage in PvP (unlimited armor, mats, etc). You should have to protect these resources yourself to keep this advantage. Same should apply to animals and horses, hide them or lose them.

    • Upvote 1
  8. That is exactly how it used to be. They combined it to unite the community and that there wasn't enough posts in each to make it seem like an active message board. Three dead boards is worse than one alive one.

     

    These forums are used more for discussion than the old forums were. I'd rather have three organized boards than one disorganized clusterfuck of posts.

    • Upvote 1
  9. How bout a Create-A-Channel, er, channel for temporary channels that channel people channel can channel use channel?

     

    channel

     

    ye a create a channel area would be nice. set it up to allow anyone to create a temporary channel that goes away when it is empty

    • Upvote 2
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