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DerpHerpington

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    Seattle
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    Zootopia

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  1. Hey. So my PVP maps have definitely been popular in the past, and I've been creating some new ones. My current one, Garage, is taking a questionable amount of time for a warp req. Since I definitely plan to create more in the future, are there any plans of an equivalent of /warp PVP for the new rev? I know it was omitted probably due to its low popularity but I don't want my PvP maps possibly cluttering up the warp menu again. o/ edit: minor text fixes -niantic
  2. The map this rev was a bit plain - sure, it was flat land everywhere but there was an absence of large hills. I like previous revisions' mix of naturally generated terrain and WorldPainter. Mesa biomes are fine, but they were too big in rev 28 - that's probably where all the hubbub came from. Custom stuff is great, I like seeing large redwood trees and the like. I don't really use Classic Creative, but I don't understand the switch from space to regular spawn in the middle of the rev. Speaking of spawn, spawn should give immediate access to spawn city/randloc. Perhaps make it like P by creating a maze of rules then a doorway to spawn city/randloc sign. Cardinal roads should exist for accessibility and guidance purposes, but maybe the freeway themes don't float everyone's boat. I personally love them, but other people with themed builds might not think so. Speed build should continue as usual.
  3. Speaking from Ambrosia - there is literally nothing anyone is doing right now in the city. Production of everything has stopped, there are no new builds in development, etc. I think the general consensus is that revisions shouldn't be too long or else everybody would lose interest.
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