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flameoguy

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Everything posted by flameoguy

  1. Yeah, but I think we can manage to pull it off now.
  2. Please, briefly mention this suggestion: https://nerd.nu/forums/index.php?/topic/2629-new-server-war-a-mixture-of-s-and-p/
  3. The moderator killed you, the moderator should reimburse you.
  4. Here's a hypothetical situation: Mansion_builder is building a large(30x40) mansion in an area he marked off with signs. He is only finished with half of it: The dashed lines are the plans for the mansions, the brown lines are the already-constructed house, and the red line is the area marked-off and claimed with signs. The area claimed with signs is relatively un-terraformed. Mansion_builder logs off, to re-begin work tomorrow. Then, House_noob logs on, and builds a stonebrick house in the middle of the reserved plot: The grey square is House_noob's smaller build. When Mansion_builder logs back on, he is surprised to see House_noob's build in the middle of his home plot. He complains via modreq, and asks for House_noob's build to be removed. This brings up a few questions: What is the moderator's's verdict? If House_noob is stubborn and decides to keep his house, will it stay? Do larger builds have higher priority? Do sign claims have any value under the rules? Please answer and discuss below. EDIT: This is for PvE
  5. I think if it had a modreq system similar to SafeBuckets, TNT would be a good addition to PvE.
  6. Ok, so here's a new game: GOOGLE IMAGE WAR Google image war is played by posting an image which can 'beat' the previous poster's image, in combat or otherwise. For example, poster 1 can post a picture of a handgun and poster 2 can post an image of a bullet proof vest. The, poster 3 can post a flamethrower, which beats poster 2's image. It does not necessarily have to beat poster 1's image, as long as it can trump the previous poster. So load up Google Images and get started! I'll start:
  7. Her'e a picture of my little aspiring DJ:
  8. What most people are missing is that enchants are allowed, just only accessible by chests placed in abandoned villages.
  9. I have to agree with this. I think it would be a bit more fun if players could name and create their own individual towns, instead of just joining two default towns. Imagine a town made entirely of C players, or players who lived in the PvE city of Rose? This, in addition to population issues, would make it a bit better option.
  10. You saw Poke's post, the grammar was atrocious and nobody could discuss it seriously, due to lack of readability. Since Poke refused to add my edits to his post, I decided it would be the best option to create a new one.
  11. Ok, I went and took my edits, and put them in a new article here: https://nerd.nu/forums/index.php?/topic/2629-new-server-war-a-mixture-of-s-and-p/
  12. WAR A PvE and Survival crossbreed Grammatically Readable Edition War is a town-based PvP game where every week town protections are dropped, and a battle takes place. There are 3 zones. 2 (or possibly more) towns, and a 200~500 block thick wilderness in between. In the wilderness, PvP and Grief is always on, resulting in a chaos, where anything is allowed and enabled, except for teamkilling. In towns, their citizens are protected from PvP and Grief. However, every week there is a War Day lasting 24 hours, and all the town PvP and Grief protections are dropped, and the towns are able to attack each-other, resulting in a battle. After war day, the server enters a Peace Week, where towns can regroup, rebuild, and re-prepare for the next War Day. Upon joining the server for the first time, players will choose to join an existing town, or create one on their own for their friends to join. (or possibly become town-less). Players can change their town later, but they have to wait 2 IRL days after their last town-change to prevent town-hopping and treason. Towns start of with 100 blocks of protection surrounding the town hall. When a new player joins a town, 50 blocks are added to the new protection to accommodate the new player. When a new town is created, players must make the initial protection farther than 200 blocks from another town, but within 500 blocks of it. The goal is to ransack and loots the enemy, as well as possibly destroy an object called The Town Core. The Town Core is a beacon, glowstone block, or some other precious block heavily reinforced with obsidian. Towns start out with a Town Core under their town hall, and fortify it to their liking. If a town's core is destroyed, the town loses all it's protections forever, and possibly becomes a colony of the victor town. Obviously, any sort of teamkilling would be disabled. To banish teamkillers, treacherous players and greifers, towns would vote to banish the treacherous player and make them townless. A banishment requires a %40(?) vote from the whole town. Also, TNT and firespread will be enabled in the wild, and on war day, firespread will be enabled in the enemy town, but not TNT. Directly TNTing enemy towns would be overpowered, but TNT cannons set up in the wild would be viable. Based on this post: https://nerd.nu/forums/index.php?/topic/2624-new-idea-for-a-server-war/ Feel free to post new suggestions below, and I will add them!
  13. I revised the post a bit for you, I think you should replace the current post with this: WAR A PvE and Survival crossbreed War is a town-based PvP game where every week town protections are dropped, and a battle takes place. There are 3 zones. 2 (or possibly more) towns, and a 200~500 block thick wilderness in between. In the wilderness, PvP and Grief is always on, resulting in a chaos, where anything is allowed and enabled, except for teamkilling. In towns, their citizens are protected from PvP and Grief. However, every week there is a War Day lasting 24 hours, and all the town PvP and Grief protections are dropped, and the towns are able to attack each-other, resulting in a battle. After war day, the server enters a Peace Week, where towns can regroup, rebuild, and re-prepare for the next War Day. Upon joining the server for the first time, players will choose to join an existing town, or create one on their own for their friends to join. (or possibly become town-less). Players can change their town later, but they have to wait 2 IRL days after their last town-change to prevent town-hopping and treason. Towns start of with 100 blocks of protection surrounding the town hall. When a new player joins a town, 50 blocks are added to the new protection to accommodate the new player. When a new town is created, players must make the initial protection farther than 200 blocks from another town, but within 500 blocks of it. The goal is to ransack and loots the enemy, as well as possibly destroy an object call The Town Core. The Town Core is a beacon, glowstone block, or some other precious block heavily reinforced with obsidian. Towns start out with a Town Core under their town hall, and fortify it to their liking. If a town's core is destroyed, the town loses all it's protections forever, and possibly becomes a colony of the victor town. Obviously, any sort of teamkilling would be disabled. To banish teamkillers, treacherous players and greifers, towns would vote to banish the treacherous player and make them townless. A banishment requires a %40(?) vote from the whole town. Also, TNT and firespread will be enabled in the wild, and on war day, firespread will be enabled in the enemy town, but not TNT. Directly TNTing enemy towns would be overpowered, but TNT cannons set up in the wild would be viable.
  14. As another thought, please no Citadel.
  15. Not really, it's more or less PvE 6 days an IRL week, and then every week a 'war day' happens where there are 24 hours of PvP, and the cycle repeats until one of the towns prove superior. (and then a new rev happens?)
  16. My Support/Lack Thereof: I would love this! I like how the towns are completely protected until war day, in which all hell breaks loose! My Reasons for My Opinion: -It would be hella fun -It would bring in new 'War Enthusiast' players to the nerd community. -It would unite the S and P players, bringing us closer together My Suggestions (please add this to the OP): -I think that TNT and firespread should be disabled in town areas on all days except for War Day, in which we can fire/TNT grief (the other towns) to our hearts content. -Each player lets a town claim another 50 more square blocks. -There should be ~200 blocks of wilderness (always PvP, always grief) between towns. My wonderings: -Will towns be able to banish turncoat/teamkiller players? -Will we replace a server like S or E, or create a new server? -Should players be able to create new towns?
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