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SkrapssparkS

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About SkrapssparkS

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  1. Also to help prevent spawn killing. Perhaps build bigger spawns with more exits?
  2. Sorry I've not been hugely active recently. I've been moving house and haven't had much time to play. I'll try and provide some ideas on how to combat some of these problems. Point 1: Staffing. There are a few main differences one of which is combat logging. I believe we have plugins that can tell you if someone logged out during combat. I'd say the rule should be considered broken if they are reported and it is confirmed by the combat logging plugin. I believe it should be a 3 strike system as it's not the worst rule in the world to break, 1st time doing it should result in a note being added. 2nd note should updated to show it is the 2nd time. 3rd offence should result in a short ban. These notes should be wiped at the beginning of each revision. Another aspect that is hard to detect is the use of hacked clients. From what I remember, there are a few tells someone is using aimbot etc. I think if a small server is set up for staff before hand and some demonstrations are shown of people using these clients it would be beneficial to help train people to spot it in person. I'd imagine there'd be some tutorials online also. If all else fails I know some players do know how to spot hacked clients and I'm sure they'd be willing to show the staff. Point 2: Community Standards: In terms of chat, there's a difference between abusive language to a player and winding someone up about a kill. All regular rules about hate speech would apply. Any situation that would be considered bullying should be dealt with accordingly just as though it were on creative or pve. Chat is tricky as people often dish out more than they can take. I think any chat that is reported if it's not blatantly against the general server rules should be reviewed by at least 2 mods to create a fair decision on how it should be handled be it a warning/ note/ ban. That removes the whole "X mod just doesn't like me" argument. An area that does wind people up is the idea of being targeted and spawn killed. You cannot ban people killing at spawn, however, if one player kills someone at least 3 times in close succession from spawn to prevent them from being able to play, they should be warned, and kicked if it continues. If they continue after that it should be considered harassment and the player banned. All be it a short ban as it's not exactly high on the scale of harassment. Point 3: Past history. I couldn't agree more, that's why this server should almost be considered a new server. PvP has changed drastically since it was last up. Personal issues between players should not be a reflection on the servers the individuals play on. To prevent the "admins don't care about us" we'd need active predominant survival moderators on the server. I believe a lot of grief came about as survival players thought they weren't getting much representation in the staff. We need to mod survival players, that's not to say lower standards for moderators, it means current staff must actively try to play survival to be able to identify good candidates and not leave it to guess work. This problem shouldn't be so much of an issue now since we take the suggest a moderator element seriously now and don't just send you to a funny video. We need to listen carefully to what the survival players are asking and adjust the server accordingly, they know their stuff! Point 4: smaller details. As you said a lot of these can be handled later listening to what the survival community ask for. Although as a start I believe relatively short revisions would be a more useful idea as fresh starts provide players opportunities to get involved with the server and allow players that might have joined late one rev to have a good base location on the next rev after a time period that is not over a year. I'd suggest 2-3 months a rev. Keep the map small aswell, the map needs to be able to serve as a pvp map without everyone vanishing to far off reaches of the map where nobody will ever find them. This could potentially change later depending on what the players want. These suggestions are exactly that suggestions, hopefully people will have better ideas than these. I've just thrown in what I think would be good.
  3. Hey AJ, cool to have you on the servers. Hopefully I'll see you in game sometime!
  4. Being in an arena doesn't provide the wider appeal of Survival. It's the fact it's its own server and you have to adjust your every action to the increased threat that's appealing. Survival isn't just about PvP it is about surviving and fortifying and extreme levels of teamwork.
  5. It's been just under a month, I don't want this conversation to die. It'd be very useful to have some feedback from head admins and tech admins to have a proper grasp on the problems we'd face to bring survival back.
  6. We have 24 moderators, finding a couple admins shouldn't be too tricky. You can find most of the plugins online at least ones that can keep us going. Testing of the plugins once they are added really shouldn't take too long at all. I believe the tech that was working on that plugin for the cross server was Ladycailin wasn't it? Which would explain why it's been a long time. In terms of the player base being low I have already addressed that, the game has changed dramatically, we can't accurately say we wouldn't have many players because we didn't before. In terms of setting up a basic server that's not really got much devotion, it's not productive to set yourself up for disaster, the server wouldn't be any good so nobody would want to come and play on it and it would provide a reason to not attempt a real shot at the server for many more years.
  7. I think it is an interesting idea. My concern would be that we would still be creating an entire other server. It wouldn't have a domain name like s.nerd.nu so it could potentially be confusing for people, especially if they join PvE to find that there is a section that's not PvE and is moderated differently, this could take away from PvE and that's not my aim. Wouldn't it be easier to try to get a cross server modeq system if that's the main concern? My plan isn't to bring back a survival server instantly, it would require a lot of planning and time. We'd have to set up the spawn, create the world and re-load some of the old plugins we have used, as well as look at potential new rule updates. c45y's server initially provided positive feedback, it did lose player, but again, that was 4 years ago and Minecraft has developed vastly since then. Many players were very happy with the return of the server as it was their core connection with nerd.nu. I think if it were to come back it would have to be done right. It would have to be its own server and it would have to be thought out extensively before launch. If this fails, at least we have tried, and we have shown that player base that we are thinking about what they value on these servers.
  8. What aspect encouraged harassment? If it was the killing and taking other players stuff then why do we have chaos? Harassment on the server should always be dealt with properly, there's no reason it should be allowed to slide on any server a survival server included. The game has changed drastically since survival was taken down, there is no way to accurately say it wouldn't work without trying it.
  9. The first line of the wiki page states "Survival was a PvP-enabled server on nerd.nu. It was taken offline in September 2015 due to lack of popularity. A replacement for it may come out some time after the 1.9 update." As for the existence of x.nerd.nu, yes it does exist, however, it is a different game style. There are no protections and the only rules are based around chat and using a hacked client. What people have been interested in is a dedicated survival server with protections.
  10. Hi everyone. I'm going to get to the point fast. The survival server deserves another shot. Survival was taken down just under 5 years ago due to the low activity levels. Since then we have had many discussions about bringing it back, however, it is important to understand that since the server was taken down, the entire gameplay mechanics for PvP has changed. In fact huge aspects of the game have been altered. You now have elytra, multiple villager trades, shields, tridents, crossbows, and new Redstone. The way we play the game is different. It is too far changed to reasonably say it just won't work. The other potential solution we have often suggested was to create larger PvP regions in PvE, or to use creative for its PvP regions. This is why that won't work. Survival isn't just about player vs player, it is about survival. About trying to create your base in a manner that makes it highly defensive against attacks. Trying to build or travel around the map safely to avoid a fight. It is very much a high risk high gain server and that's what is great about it. That core element of the game wouldn't exist unless the entire server was in PvP mode. We have been seeing new players joining quite frequently, especially since the emergence of the video on youtube by TheMisterEpic. When new players join, we want to be able to provide them with all the main aspects of Minecraft, creative mode, the cooperative PvE mode, and we also want to provide them with the ability to have a hostile game mode like survival where they can still enjoy building without the risk of their base being griefed like in chaos, but still maintain the threat of attack from other players. Or to go hunting on the server with the thought that they can become the best PvPer on there. The way you moderate survival isn't too much more difficult than the way you moderate PvE, the only things you have to look out for are different types of mods such as aimbot. So training staff up for it would also not really be a problem. This is a topic many people feel very strongly about. We have the financial capability to try it out. If you are not trying these sorts of things you are not improving.
  11. This Friday at 6pm - 8pm EDT there will be a group build with the theme Mayan taking place on the creative server. Take a look at some Mayan buildings and structures, here are a few examples. For some of the older players, you may want to watch the film Apocalypto for some ideas (awesome movie). The location for the event can be seen here. All server rules apply. You will have access to world edit. The event officially ends at 8pm EDT, however, if you still want to continue building afterwards that is up to you. We hope to see you all there, and hopefully we can have a pretty amazing event!
  12. Also just noticed it’s 2017 wow quite a bit late to the topic :S
  13. Hey Elijah, that’s a name I’ve not seen for a while! I remeber this haha thanks for posting. I changed my name but I am buzzinbee if you remeber me at all. Sorry for the late reply but I’ve just seen this
  14. After looking at this I have a few points. If PvE were to implement a PvP area say the top few hundred blocks of the map it would be relatively easy. However, while setting up the area wouldn't be too difficult it would require quite a few changes to PvE and to the staff. Firstly mods would be required to learn how to moderate like they would for the survival server, which is not easy. Spotting certain hacks that might not appear in NCP can be especially difficult, new hacks would be getting used on the server. It would require much more admin work. Time spent moderating the survival zone is time away from moderating the Creative server and the PvE server. The server itself would have to have some updates. The rules for PvE would change as it would have to include all the survival rules, spawn would have to update to let people know about the survival zone and how to act when inside it. While the survival server was fun, it didn't attract too many players. Some threats it could pose would be as stated the prizes such as heads could take away from prizes given out in PvE for events. You'll always get people flying into the survival zone by accident and dying, same with new players wandering in and dying. It also has the possibility to cause PvE players to leave to try and find a server dedicated solely to PvE. After all the implementation of new rules, it could flop, and it kind of defeats the point of the server being player vs environment. Okay, now that I've got all the negative out the way there are some very good perks to this. For one, you now get PvP, which is great fun. It would integrate two Minecraft communities, those that like PvP, and those that don't. It wouldn't cost anything to set up. It wouldn't really change how PvE outside of the PvP zone is played or doesn't have to. It could present quite fun event opportunities. It could get back some of our older players that left after s.nerd.nu closed, and it could attract some new players (you never know). While they have to spend time learning new moderating commands and skills, those are still skills which can come in use. Despite all the negative, there's no harm in a trial. There's also the potential of having it in a multiword. Now in my personal opinion, I love survival and would want to play it again. However, I don't think the perks outweigh the negatives. That being said most of the negatives come from the idea that survival would be part of PvE. If resources aren't too scarce, I think it'd work much better in a multiverse, or as it's own server again. There are a lot of negatives so I personally don't think it'd work so well as a section of PvE, but hey it's always worth a trial. My apologies if this matter is already closed.
  15. You could also try and get it so players would say what server they are usually on so that they get matched with some players from the other server. (Might be something good on paper with everyone just saying they are from different servers to be with their friends) but if it works it could help add to the sense of community between the two servers.
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