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SpiderMan

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Posts posted by SpiderMan

  1. As far as I was aware, this was just general Safebuckets discussion.

     

    The admin said that they were actively looking at alternative solutions, so I figured I might as well post this.

     

    On an unrelated note, I accidentally downvoted this post. Oops. I would remove the downvote, but you can't. I decided to mention this to prevent anybody in the future claiming that I downvoted this post because the poster disliked my idea.

     

    ‘This might not be true. We don't want to say we will be removing safe buckets from S until we have tested the alternative solutions. Only after we have done that can we say that we will be removing safe buckets from S. As of right now, we can only say that we are actively looking at alternative solutions.’ -mrloud15

     

    https://nerd.nu/forum/index.php?/topic/1503-the-future-of-safebuckets-on-s/?p=11270

     

    I personally don't think of staff as a rank. Outside of handling modreqs/bans/etc, they play just like we do and follow the same rules. No one here I know considers staff more powerful or having a higher rank or something like that. In my eyes they're just like you and me, although some slight permission boost has been given to them to keep the server in order.

     

    Being able to place your own water at will is a great perk...

     

    just sayin'

     

    -gsand

    ;D

    • Upvote 1
  2. I don't mean to sound rude slide, but it's a very simple question and I have no idea why you can't give a simple answer.

     

    He literally said:

     

    The reason is because that's the way, uh huh, uh huh, i like it.

     

    -gsand

    ;D

    • Upvote 2
  3. To be honest this post feels a little bit like a witch hunt.

    I'm unsure how making old mods go through the process again would serve the community better. If someone has proven they can do the job before, and then some time passes and they want to do it again, why would going through the process again be better for anyone? Quickly re-modding people has no effect on the "new mod" discussions or how many new mods get selected, as far as it seems to me anyway.

     

    That should depend on how long the person has been inactive, and how much the specific server community has changed.

     

    People don't like to see "random" people "cut in line" per se.

     

    Those are just my observations.

    • Upvote 4
  4. Would it be possible for an S Admin to weigh in on this? I'd like to hear their opinion on this.

     

    A week has elapsed, since there wasn't a definitive response from the actual server admins, there is no point in continuing this thread and wasting everyone's time for a feature that may or may not be implemented.

     

    - gsand

    ;D

     

     

    End of Thread, Waiting for Admin Response

  5. Evidence for this? Conversations with moderators/admins for servers of comparable size without safebuckets or something similar?

     

    Tons, as someone who is plays/mods/admins on another server with over 500 simultaneous players at any time, small stuff like that is simply not a big deal.

    You don't have to take my word for it, ask four_down.

     

    - gsand

    ;D

  6. Anyways, Back on Topic.

     

    I think we should run a vote on S using NuVote to see what the actual active player base thinks.

     

    - gsand

    ;D

     

    Edit: If you disagree with anything I have posted, I urge you to reply, All opinions are greatly appreciated! -gsand ;D

    • Upvote 2
  7. I'd like to thank Denevien for being the voice of reason.

     

    Also, Please keep this from a player perspective, not everyone is a moderator and can expedite water modreqs.

     

    Also, not all players play during peak hours when moderators are on.

     

    Also, please stop with the pettiness.

     

    Also, remember that this thread is for the SURVIVAL server only.

     

    Thanks,

     

    - gsand

    ;D

    • Upvote 3
  8. Link to Admin Response

     

    Please Close thread

     

     

    Original Post:

     

    The plugin SafeBuckets, the one that makes our water still by default, I feel has become more and more useless lately, and I think its future needs a serious discussion.

     

    I feel that SafeBuckets needs to be unplugged, and here is why:

     

    First of all SafeBuckets is very un-vanilla as a plugin, since it's not normal to see still liquid in Vanilla Minecraft, and thus goes against the server's theme.

    Secondly the still water it gives is rather useless. While it does make water elevators and some lava killing machines easier to build, it does not really add anything irreplaceable to the game: some signs surrounding flowing liquids will accomplish the same thing still water gives to us now. And while some water elevators arguably look prettier without signs in between water blocks, I would not consider water elevators pretty to begin with. Some may disagree.

     

    But most importantly I feel that SafeBuckets's primary function as a grief-prevention plugin is so unimportant that it practically does not matter. Griefers, as far as I can tell, are not persistent enough to acquire a bucket just to knock someone's flowers or torches over. And even if they were, the loss is hardly meaningful. As for more serious griefing like murdering with lava or making derpy lava walls around, those are easily traceable nowadays.

     

    At worst a griefer may attack someone's rails or redstone, which is actually quite severe, but that they can do with natural liquid sources even now. A much better option would be to write a plugin that makes rails and redstone waterproof.

     

    A plugin like that at least would not encumber the staff day and night, like SafeBuckets does.

     

    SafeBuckets also makes a few things if no impossible, at least very hard: It is impossible to dispense flowing liquids and this must be worked around with silly piston gates. Making ponds is tough because of the glitchy interaction with still and flowing water that makes some parts of the potential pond not fill up like it is supposed to. Nowadays you'd need constant mod surveillance just to make an artificial lake.

     

    The absence of SafeBuckets would obviously be beneficial for everyday building, but it would be particularly useful for making grinders. For example in a skeleton grinder getting the water to flow immediately would make building much less dangerous much faster. In an Ender grinder the benefit of getting immediate water cover is obvious.

     

    In summary, SafeBuckets is un-vanilla, seriously hinders everyday building, encumbers staff, and is irrelevant against griefing. If I was king, I'd replace it with another plugin like the one described above.

     

    But, all of the above was only what I think. I may be right, I may be wrong, some may even disagree. What I want here is a serious discussion on this matter. The server's interests are largely also my interests, and that's why I'd want a thorough investigation about this matter so at the end of the day we can be sure we're making the right decision.

     

     

    Please keep this thread free from personal attacks against players, thanks!

     

    - gsand

    ;D

     

     

    Edit: If you disagree, please don't just downvote, also contribute your opinion below -gsand ;D

    • Upvote 1
  9. The topic is "The future of SafeBuckets on PvE".

     

    If you kids have an issue with each other, talk about it in a private IRC room, none of your personal issues are relevant to the conversation.

     

     

    My Opinion is:

     

    Enable liquids, limit block destruction of said liquids.

    • Upvote 5
  10. The lot of you seem to miss the fact that while some people participated in certain actions with certain parties, others merely associated with them. While I can't speak for all, I'm sure that the majority of the other staff members can see that there are differences between cases such as LRO's & Carver, and as such are being/have been treated as such.

     

    Actions speak just as loudly, if not more than, words.

     

    There may have been some kind of hysteria over AVO in the past at Nerd, but such mistakes caused by that are dealt with as they come up, with everything that's happened since that time taken into account.

     

    And Carver, never spoken with you before, or had the opportunity to, but you must admit that at their peak & even now, the name of AVO didn't/doesn't spring to mind as a gaming community, but rather as a well known group of hackers/modders/however you'd like to put it, to those outside of their own community.

     

    I do agree that actions speak louder than words.

     

    What actions has carver done in game/mumble/irc that required a ban?

  11. While carver helped avo in general, he never helped them grief/hack/troll MCPublic. Ever.

    Considering a head admin stated incorrectly that LRO wasn't forced out, I think the staff are still at a "fact finding" stage.

     

    Specifics plz. What rules has carver broken since he was banned? What involvement has avo had with MCPublic in the past 2 years?

     

    Guilt by association.

  12. I agree absolutely with what buzzinbee said. Carver has never participated in, nor organised, nor condoned any avo activity on MCPublic to my knowledge. While he was a moderator he actively fought against avo's raids on the servers. The rainshadow thing was a genuine mistake and Carver took every step possible to correct it. The original ban was a ridiculously bad decision from one of the most difficult periods in MCPublic's history.

     

    I would advocate for a complete unban. Carver has kept his hands clean for 18 months (conservative estimate) despite the original ban being highly controversial and outright wrong in many peoples books. Adding another month as a "trial period" will achieve nothing given the trial Carver has faced already.

     

    Most people see it as an emotion based ban.

     

    or be part of the broadly defined "don't be a dick" rule.

    • Upvote 1
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