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Denevien

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Everything posted by Denevien

  1. Not sure if that was posted by doppelganger buzzie, or the evil one we know and love...
  2. Same problem happened with the default browser on my galaxy nexus. When site was being built and tested, it worked great, but recently went cray.
  3. Can these dopplegangers be made into spawners?
  4. http://www.reddit.com/r/mcpublic/comments/1f5m7p/rule_change_on_pve/
  5. Personally, mine is seeing the empty landscape be molded into the custom terrain we use, spawn being installed, and slowly developing to not just a collection of builds, but some kind of country. It is a diverse community of ideals, styles, languages, etc. Seeing the enjoyment in chat when players first see the map, and also when they first see any new event we throw at them. I didn't make the game, but I helped bring the map that lead to everyone's pleasure. That is my favorite thing about being a PAdmin.
  6. This is not a separate plugin that we are writing, it is just flipping a switch in a current one. It will auto /cprivate every chest you place so that you dont have to worry about hitting every block. What happens when you happen to miss one?
  7. On P last night, buzzie and I made a diplomacy clan chat incase we need to have a discussion with multiple people and mumble isn't an option. I have taken the liberty to invite all admins (head, tech, and server) to this channel. If you would like to join, just /clanchat join diplomacy. After that, buzzie should be able to get the admins promoted to be able to add and remove players from the channel (so that once the matter is handled, they will not be able to listen to future issues). I think this will ease some difficulty when dealing with comflicts between players.
  8. I'll take these (he can still answer if he wants). /seen was removed due to people using it as being a valid reason to destroy someone's build. It does not matter how long someone has been inactive, admins are the only ones allowed to move/remove a build. We used trade signs as a way to make up for the lack of resources that comes from a restriced map. With this map, we made glowstone present in the overworld. As of now, there is no plans for tradesigns. As far as responsibilities go, we all three did our fair share of admin reqs, so that has increased a bit for both of us, but most of the hard work comes in with building the new maps. That will cause more to land on us (read: the new PAdmin), but I'm sure thrawn won't be able to stay away from the creation process. Even as a head admin, she still loves this server too much...
  9. 1) Roughly around the time they are chosen and trained 2) I enjoyed the community that was built, and that we have continued to build throughout my time here. We've had some hard times here and there, but we usually come out ok in the end. 3) Even though buzzie didn't want to admit I am his best friend, I'll still let him be mine, haha. 4) We have this giant spreadsheet we use, and in giant letters it says "Wing It" 5) As soon as I start getting my paychecks, I hear they are "lost in the mail" 6) If you will step over here into my office, I can show you all the finer aspects of anviling a buzzie 7) Due to some technical errors that is occuring, we are having trouble mantaining control over the wild species known as the "buzzie" 8) As a PAdmin, the largest thing we have to deal with is constant lag issues. With a large playerbase digging rail tunnels, expanding cities, etc., we have many chunks loaded at any given time causing mobs to spawn in many yet to be explored caves. Fortunately, the mob culling program has reduced most of our troubles by keeping farms from getting too large. Though, I did spend 15 minutes one day trying to manually cull a villager spawner but couldn't do anything because of all the lag. My only option was to run a command to kill all villagers in the area, which is not something we prefer to do since they can't be refunded equally at the time being. 9) As buzzie said, we usually start working on it about halfway through a revision. We try to keep spawn new and interesting, since it is the first thing players see when arriving. We want to inspire creativity throughout the map. 10) Being that I joined PvE 6, it was my first love and is hard to replace. Living just off the 850 Loop in the small town of Agua Fria, I spent my days honing my spleefing abilities, and playing in the snow. I did enjoy PvE10 since I was able to pour my heart into making spawn. 11) A buzzie with a horse is just as easy to thor as one without... 12) As a mod, I'd say it would have been rolling back some chests in a base on survival when I first started as a mod. I was so eager to do modreqs on all servers that I got too excited. Alansmithee had to spend some time refunding everything to the guy. If you're reading this now, I'm still sorry redwall_hp, haha. As a non-mod, I can't really think of anything overly bad, just things I could have said better here or there. 13) I've learned many good and bad things about the community and specific players within it during my time here. I try to take it all in stride, and try not to hold any of the bad against someone (we forgive, but we do not forget). There have been many more good things, too many to list or to even pick a favorite, and I see no reason to bring up the bad ones.
  10. I'd say just pick one of the accounts (one played on most) and ban it for combat logging. If they use the alt still it gets a permaban then. You only have to ban one account to punish them.
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