Jump to content

SwitchViewz

Members
  • Posts

    806
  • Joined

  • Last visited

Everything posted by SwitchViewz

  1. I like that idea, perhaps start out with a large CARTS station with several lined up next to each other or even stacked on top of each other. Towns that want access right away can hook into the CARTS station, and will hook up later on to CARBON can do so, and as CARBON is set up and things get connected we can remove there line from the CARTS station. Then once were several months into the rev and CARBON is the primary thing you can have one or two standard CARTS stations for things like say mob grinders or smaller towns that aren't hooked up to CARBON. This still leaves one problem however, how are people going to know about the rail station and how to get to it, especially new players? If it has been decided not to have one within spawn to do reasons then how are we going to deal with that?
  2. This brings up the problem of "favoritism" and drama. Sure most of us can trust the padmins but there will always be those players that will accuse the admins of favoring one town or some other stupid reason.
  3. Hey guys, since were on the topic of nether portals I figured I'd bring up something else about rails. As far as I know the current plan is to do CARBON again next rev, which I am totally fine with. I just have a few minor issues with the current CARBON System I feel we should talk about. 1.) Current place of CARBON Spawn Station In my opinion I have a small problem with where the current CARBON station is at. It is located on the North side of spawn with no indication that it is even over there. If new players join and want to take a rail somewhere they have to ask where a station is and hope there is someone online willing to help them. On the current rev the spawn rail station is CLOSED and out of service. My suggestion for next rev is to have a rail station at spawn except have it be player run. We could even have players design the rail station to fit into the theme of spawn. We could also do a mix of CARBON and CARTS to allow everyone to connect. 2.) How long it took to set up CARBON For me it felt like it has taken a really long time to get CARBON actually up and running. And even so not all towns have CARBON. Next rev if we do something suggested that was suggested in the nether portal topic then rails are going to become even more important. How can we get CARBON up and running faster? What can we do to make the process go easier? Is there anything we can do besides "have more people help"? 3.) The complexity reputation of CARBON CARBON is known as this "vast and complex system" and people seem scared to get into it. I was one of the those people until TheRandomnatrix helped explain it to me and its really not that difficult to understand. I think this is part of the problem why it takes us so long to get the system up and running. To many people think that its a hard system to understand, especially when compared to CARTS. We need to find someway to make CARBON easily explainable and a easy way on how to set up the system. Maybe perhaps we can make the wiki page better? Right now one of the steps is just "make units every 100 blocks." What exactly are we building every 100 blocks? Or maybe even have a video tutorial? That's all I can think about for the moment. I will add more if I come up with anything else.
  4. This post is a bit long, hopefully that's alright and you read all of it! One thing I hated about the beginning of this rev was the mad dash for portals as practically everyone goes crazy for one. We are the 'chickens running around with our heads cut off' and I personally hate it. Sure, the initial hunt for a portal is exciting, and being the mayor of a town that found one of the portals and experiencing the excitement of getting it and claiming it is overwhelming. After the excitement though you realize just how much effort you had to go through to get it. We had to coordinate an entire plan to find a portal - who would go where, who could be online to hunt, ETC. It was just chaos and looking back on it I kind of wouldn't want to do it again for a variety of reasons. Here is what I consider to be what I like and dislike about the current portal set up. Some points are both in like and dislike, and that is because I feel some things go both ways. I'll start with the dislike as I have a stronger feeling toward that. Dislike There is a fixed number of portals that will never change during the rev no matter what. An example of this, is last rev toward the end, all of PvE got together and we created the town called 'Fak' in the nether, and it was insanely popular during the end of the rev with lots of people. We made a fake portal and joked about lighting it. I always thought "Why can't we actually light it? We all got together and pulled off this awesome project overnight and it continues to grow. Why not make it even more awesome by giving it its own nether portal?" Now sure there are plenty of reasons why, such as it was in the nether and placing a portal could cause issues in the overworld, but what if such a project had been completed in the overworld? Or had it not been a town but some giant project like the current rev's uber project? ETC. You get no choice what biome the portal is in! I am the mayor of Whiteoak which is a tree theme town. We use lots of grass, leaves, and other wood materials. Could you imagine what we would look like if we claimed a desert portal? Or a portal in the middle of the ocean? I have always wanted to do Whiteoak in a actual Jungle biome or a snow biome, but because we like to go for a portal we can't. (Yea sure we could just not go for a portal, but that's not the point here.) The "We have a portal status and you don't. Haha!" We all joke around about having a portal sometimes while others don't, but it's nothing you need to brag about. I don't see it to often but on a rare occasion I do see someone bragging about it and find it rather rude. You don't need to have a portal to be successful, there is no reason to go bragging about it. There is nothing to brag about in "I found a portal before you did so you didn't get one, HAHA!" It's like "I got a rare piece of candy before the store ran out! SUCKER!" Bad for attracting traffic Portals can be good for attracting new players and other players a like, but it can also do the exact opposite. When new people join the server, what is the first thing we tell them to do? Go visit all the portal towns and see which one you like best! Wait - What about the 100 other towns that don't have portals and are just as awesome? (This brings up another issue I have about rails but I talk about that more below). Like Very handy for a town center. What better place then to put a portal than in the center of the town with all the resources (rail, mine, ETC.)? It serves as a great point to center your town around and gives a sort of hub area. Great for attracting traffic I like that nether portals can attract a variety of players and you have easy travel to your town. Quick travel What do people hate doing? Traveling! What better way then to make it incredibly fast by going through the nether? Now comes the fun part, if we don't have portals at the start of the rev what will we do? Just have one portal? Place portals later on? I'll edit in my thoughts later about this as I have to go for the moment.
  5. Hey guys, jsojl and I are having a really odd issue with redstone timing and possibly LWC. Recently jsojl has been working on a automatic shop that he designed and tested in singleplayer and then reconstructed it on PvE on top of the UMC Tree Farm Building. The shop works great with no problems at all! Since that was just a test and meant to be adjusted to PvE hopper timings, we decided that we were going to build another one in the shop below the UMC Farm Tower. We successfully rebuilt the shop and it is identical block for block, however we are having this issue where the hoppers are taking items faster then they are giving. After several hours of scratching our heads and rechecking against his in SP and the one on top of the farm building, we could not find anything at all that was different. So we decided to try a shot in the dark, we removed all the hoppers/chests and replaced them. For some reason, this fixed it. It now worked perfectly fine with no problems. We were unsure exactly why this fixed it, but for some reason it did. Who cared, it worked! So we went to set it up with its proper items, ST Books and Diamonds. Once we put the item we were actually going to sell, and tested it it still worked fine. I then decided to make the purchase chest from cprivate to cpublic so anyone could use it. Once I did this, it broke again. It started taking items faster then it gave them again. Now might I note that no matter what we did to the one on top of the farm building, whether it was cpublic or cprivate, or whatever blocks we used we could not get this issue to happen. Yet the one under the tower is having issues. The only thing at all that we could find different between the two is that one is inbetween 2 different chuncks, while the one under the tower is on the border of a chunk. We are really scratching our heads on what is happening. We spent hours trying to figure this out with no luck. Hopefully by posting here we can find out what exactly is happening as jsojl and I have absolutely no idea.
  6. I am confused where you get this from. Nerd has never and will never reward people, or give them a advantage for donating. I don't understand where your getting this from.
  7. I don't think they'll do any christmas plugins, there may be some event on christmas though like we had on thanksgiving and halloween. As for Christmas stuff though, I know I've decorated the UMC Farms with snow, and soon to be a large wreath on the cane tower. We also have plans to build a large Christmass tree and and Ice Skate Ring in the plot next door, and we might even do a holiday fireworks show.
  8. I'll be handing out pumpkins on the South side of spawn to wear on Halloween if anyone wants to wear one of those. I like the idea of any block though if it's plausible by the admins. There will also be another Halloween event that'll be happening on the South side of spawn but that's a secret. I did want to do a fireworks show but I don't think I'll have time to put one together, if anyone is interested I have a double chest of gunpowder I was planning to use part of for fireworks.
  9. There is a very large farm on the South side of spawn, it is completely public and free to use! Just stop by, harvest, replant, and run off. Heck, if you don't want to Harvest and replant, go to the tower right next to it and grab a stack of melons or several and then run off. Finding food is incredibly easy, there are public farms and food stands everywhere.
  10. Port Aperture has been a major city for the past 5 or so revs, and has been a Nether Portal town for the last 4. We are a town based off the game Portal made by Valve, hence the "Aperture". Despite having "Port" in our name though we are not near any oceans, however we are near a marsh. Port Aperture has no real "theme", you build any type of house you like wherever you like, it just can't be super big. Well I guess we do have a theme, its more futuristic but we don't limit any builds. Such as in Rev 10 we had a giant Portal Turret, and in Rev 11 we had a huge blue Tardis, and this Rev so far we have GLaDOS in the townhall. If you are looking for "themed" parts of Port Aperture besides the main area, you can find those in the Districts of Port Aperture. Currently Port Aperture is next to Metal Mountains, a town based on metal music and mountains, its a pretty cool place, as well as Port 80. I don't know Port 80's theme off the top of my head. Whiteoak is the Tree Disctrict of Port Aperture which is run by me and Rokku117. We have been with Port Aperture since Rev 11 and were on our own on floating islands in Rev 10. Come check us out, you can x+1600 z+400 or take the East Nether Portal.
×
×
  • Create New...