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Showing results for tags 'Survival'.
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PREFACE: A little about me, i was banned from the server for making swastikas and crouching in front of them yelling "HEIL HITLER". I thought it was funny, but it seems not so many other people did. So i got banned. I realise it was offensive. I will make it up to you for creating this cool little system i calculated and created for the server(s) ECONOMICS: To create a economically strong, efficient, and viable community of players we must create a conversion rate depending on rarity of the ores and the occerence of them per chunk what i did was got the percentage of ores per chunk over a 100 chunk radius. did magical math stuff and this is what i came up with 2.23 stone = 1 coal 16.02 coal = 1 iron 10.27 Iron=1 Gold 25.04 Iron=1 Diamond 2.43 Gold=1 Diamond 4.02 iron = 1 redstone 15.4 iron = 1 lapis 1.4 gold = 1 lapis you can use this if you like. I spent a good 2-3 hours doing all the math, research, and testing. I use this system on my server and hope you guys will like to use it on your server. because its a really good and solid system. ALSO, this is base values. not including the fact that iron farms, fortune picks and other things exist. this is just base. you can modify if you so wish.
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http://dev.bukkit.org/bukkit-plugins/muchcraft/
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We added the Combat Tag plugin this rev to help with PvP logging. For those who don't know, this plugin will create a npc of a player with a copy of their inventory if they log out after being hit. If they log in before their npc is killed the player will take its place and receive any damage the npc received (you can't log out and in to kill yourself). If the npc is killed it will drop the player's inventory and the player will respawn at spawn next time they log in. We will be setting the tag time at 30 seconds. This means if you log out within 30 seconds of hitting or being hit by another player a npc will be created where you were standing. The npc will remain for 30 seconds before despawning. Here are a few questions to help get the discussion started. Do you think this helps with the issue of PvP logging? Do you think it's effective? Do you think the times are set correctly?
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This Saturday I will be hosting a maze arena at 7p CST with my left wing, MrLoud15, on Survival. The matches will be as follows (if unspecified, it will be a kitted match): 1v1v1v1 2v2 4vMinotaur (Gear supplied) 1v1v1v1 (Bring your own gear) 4vMinotaur (Gear supplied; more difficult Minotaur) 4v4 1v1v1v1 2v2 FFA (no gear) See you all there!!
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(The other thread's first post said that it should be closed, which is why I didn't post it there.) People have brought up a lot of good points about why Safebuckets should be gotten rid of or kept. People tend to use buckets to grief, which results in a lot of work for the admins. However, being required to make /modreqs to flow water is annoying, and takees up the admins' time. What if trusted users didn't suffer from SafeBuckets? What if users who had played on the server for [X] hours (or done something notable) didn't get affected by SafeBuckets? I have no idea how it would be done (or if it's even possible) but I think it would save the admins a lot of time. Most griefers probably aren't dedicated enough to play for a long time, and this could be combined with the waterproofing plugin somebody suggested earlier. I think that this would probably cut staff workload quite a bit. If this has been suggested before, my apologies. I have not heard this solution, and I think it might solve the problem nicely. Thank you for your time. Clarification: the "trusted user" status would be invisible, and confer no other benefits.
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Arena #4 When: Fri Feb-14, 3 pm EST Where: s.nerd.nu The Survival Arena League is a series of weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top 3 scorers get special subreddit flair! Top scorer gets a monument built in their honor in the next S spawn! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). For information about the rules and scoring, check out the SAL spreadsheet. Can't wait to see you guys there!
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It has been about a week since the new rev started and we feel like it would be a good time to get some feedback about it. This post can be used to give feedback about anything from the removal of clan hall to the road layout. Based on the large amount of messages we have received about these topics we will be making separate posts for them. These topics are Beds on Survival, SimpleClans, and Combat Tag. Please keep any comments about these topics in their respective post.
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There will be an arena today at 5:30 pm EST! This will not be part of the SAL, so let me know what kind of fights you want to have!
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I believe the Survival [PVP] server has started to lean too heavily towards the [PVP] aspect of the game. I enjoy having PVP on, as it is closer to vanilla, and adds excitement to the game. However, I always envisioned PVP as a series of random encounters, with the loot/XP being its own reward for the kill. Some would go out of their way to find other players to kill, but for the most part combat would be a random occurrence, happening mostly in population centers (which, on this server, we must all visit, as the spawn is the only place to find portals). However, an increasing number of plugins being added to the server add no benefit to non-PVPers, or worse, hinder their chances. Decapitation adds no value whatsoever for someone who simply mines and farms, not really going out of their way to get into trouble. Killstreak rewards mean non-PVPers cannot even run away while trying to get to a portal. Pearl cooldown, again, hinders players even when they are trying to espace a fall, or a lake of lava (a fraction of a second delay is all it takes when you're dealing with lava, and you miss your first shot). Merely speaking my piece. The server is what we want it to be. - Rhydderch7734
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In the most recent Survival Mumble Meeting the idea of an enderpearl cooldown was brought up. Everyone present agreed that a cooldown shouldn't be implemented to stop people pearling to and away from fights since that'd be taking away a big part of PvP, but would rather implement a shorter cooldown of around 3-5 seconds to prevent players from spamming enderpearls to get away from fights so easily. It gives you a chance to see where the player has thrown the pearl and allows you to chase It doesn't stop you from using pearls in general play or PvP You're still able to pearl away from fights, just not spamming pearls This is an example of an Enderpearl Cooldown plugin that could be used. After 7 days the results from this poll will be counted and we can go from there to see if we want to add a plugin like this.
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We discussed killstreaks during the meeting, but didn't come to any solid conclusion on them. Currently killstreaks are at only 5 and 10. Do you think there should be more killstreaks? (e.g. 10, 20, 50, 100) Should additional levels give potions perks as they do now, or should they just be announcements in chat? What types of kills should killstreaks merit? (e.g. Only armoured kills, all kills) Any suggestions are welcome, don't feel you have to be limited to the questions above, either.
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While I don't agree with the idea of a "flame war" on this topic, throughout the bitter back and forth going on in in-game-chat there were some good points brought. I am interested in finding out whether people believe that running from fights is detrimental to the server overall (in that it disincentivizes random PvP encounters), or if it is a necessary part of PvP (in that a person might never get into a fight unless the are assured of a win). Personally, I dislike the concept of running from a PvP encounter, regardless of the reason (I lose many fights, and I'd rather not run in the hopes that when I am winning a fight, my opponent will do the same), and believe that either running should be disincentivized or that not-running should be incentivized. I'm not sure what should or could be done about this, if anything, and I open the floor to those who are more imaginative with these types of things than myself. Please try to keep this discussion civil and refrain from any personal attacks. This is not about any specific person, nor should it be.
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There has been a bit is discussion about having an enderpearl cooldown.This post has a new poll asking if you would like to have a trial period, and it has few more options for how long the cooldown should be. This poll will close in one week, so vote today!
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On S if you take a carrot from a farm or break a wheat you need to replant, however, if you kill someones pig or cow farm that is okay. I feel that since this is survival if you are allowed to kill animals then you should be allowed to take plants without having to replant. I probably stand alone in this but wanted to get other peoples opinions on the subject.
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Link to Admin Response Please Close thread Original Post: The plugin SafeBuckets, the one that makes our water still by default, I feel has become more and more useless lately, and I think its future needs a serious discussion. I feel that SafeBuckets needs to be unplugged, and here is why: First of all SafeBuckets is very un-vanilla as a plugin, since it's not normal to see still liquid in Vanilla Minecraft, and thus goes against the server's theme. Secondly the still water it gives is rather useless. While it does make water elevators and some lava killing machines easier to build, it does not really add anything irreplaceable to the game: some signs surrounding flowing liquids will accomplish the same thing still water gives to us now. And while some water elevators arguably look prettier without signs in between water blocks, I would not consider water elevators pretty to begin with. Some may disagree. But most importantly I feel that SafeBuckets's primary function as a grief-prevention plugin is so unimportant that it practically does not matter. Griefers, as far as I can tell, are not persistent enough to acquire a bucket just to knock someone's flowers or torches over. And even if they were, the loss is hardly meaningful. As for more serious griefing like murdering with lava or making derpy lava walls around, those are easily traceable nowadays. At worst a griefer may attack someone's rails or redstone, which is actually quite severe, but that they can do with natural liquid sources even now. A much better option would be to write a plugin that makes rails and redstone waterproof. A plugin like that at least would not encumber the staff day and night, like SafeBuckets does. SafeBuckets also makes a few things if no impossible, at least very hard: It is impossible to dispense flowing liquids and this must be worked around with silly piston gates. Making ponds is tough because of the glitchy interaction with still and flowing water that makes some parts of the potential pond not fill up like it is supposed to. Nowadays you'd need constant mod surveillance just to make an artificial lake. The absence of SafeBuckets would obviously be beneficial for everyday building, but it would be particularly useful for making grinders. For example in a skeleton grinder getting the water to flow immediately would make building much less dangerous much faster. In an Ender grinder the benefit of getting immediate water cover is obvious. In summary, SafeBuckets is un-vanilla, seriously hinders everyday building, encumbers staff, and is irrelevant against griefing. If I was king, I'd replace it with another plugin like the one described above. But, all of the above was only what I think. I may be right, I may be wrong, some may even disagree. What I want here is a serious discussion on this matter. The server's interests are largely also my interests, and that's why I'd want a thorough investigation about this matter so at the end of the day we can be sure we're making the right decision. Please keep this thread free from personal attacks against players, thanks! - gsand ;D Edit: If you disagree, please don't just downvote, also contribute your opinion below -gsand ;D
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Please help me welcome Mumberthrax as the newest S admin! He will be joining Cab417, redwall_hp, and myself as part of the S admin team! Mumberthrax has been playing on the nerd server since Survival rev 18, and was modded in February 2013. Some of you might know him from Egreth in rev 20, his library and post office from rev 19, or for his Chessboard in Wonderland on P. We are looking forward to what you will bring to Survival and its community! Congratulations!
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Arena #3 When: Saturday Feb-1, 5 pm EST Where: s.nerd.nu The Survival Arena League is a series of weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top 3 scorers get special subreddit flair! Top scorer gets a monument built in their honor in the next S spawn! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). For information about the rules and scoring, check out the SAL spreadsheet (I have not had the chance to update this yet, but I will work on it today). Can't wait to see you guys there!
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Dear Friend Hello! as a new user in reddit, I would like to know how could I upvote my submission. for example if I submitt a link in the worldnews about the most latest report in the middle east, how can I get more credit for this news. thanks very much Truly yours Nazemzadeh
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The Maze Arena will be holding matches this Sunday by Draykhar and myself for the Survival server. The matches will be as follows (if unspecified, it will be a kitted match): 1v1v1v1 2v2 4vMinotaur (Gear supplied) 1v1v1v1 (Bring your own gear) 4vMinotaur (Gear supplied) 1v1v1v1 1v1v1v1 2v2 FFA (no gear) Due to popular demand, there will be three different times that the arena will be held at so that all our Aussies, Brits and North Americans can attend. I apologize that people felt left out of the first one, that wasn't my intent though I did want a smaller crowd for the test run. The times will be as follows: Aussies Brits North Americans What's New/Different: There will be a more concise schedule of what battles will be next Instead of chests with gear, we will have signs to kit you for the qualifying battles The redstone will be fixed to a lever instead of pressure plates Can't wait to see you all there!
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Hey all! Firstly, we'd like to say thank you to everyone that attended the last meeting. If you missed it you can find the follow up post here with a summary of what was covered. We're planning to host the second meeting on Saturday 25th at around 9pm GMT. The time and date may change so keep an eye on this post for updates. If you have any topics you feel need to be discussed you can either leave a comment here or PM me or TornadoHorse on the forums. We look forward to seeing you there!
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Please consider the following situation. Player 1 is harvesting Player 2s farm. Before Player 1 can replant, Player 3 kills Player 1. Player 1 then returns to the farm, Player 3 has not replanted the crops nor has he returned the crops to Player 1 in order for him to replant. In order for Player 1 to replant Player 2s crops he will need to go to Player 4s farm, harvest/replant there and then return to Player 2s farm to replant the crop grief. Currently there's no rule saying Player 3 can't do this, the situation above is edging on this rule: I believe the rule description needs to be reworded to - This means that players cannot try to get other players in trouble by tricking/forcing them to destroying any item placed by a player in an attempt to get the player warned or banned. Please Discuss.
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Arena #2 When: Fri Jan-24, 10 pm EST Where: s.nerd.nu The Survival Arena League is a series of weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top 3 scorers get special subreddit flair! Top scorer gets a monument built in their honor in the next S spawn! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). For information about the rules and scoring, check out the SAL spreadsheet. Can't wait to see you guys there!
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Edit for the archives, none of these rules have been implemented. For a list of the current rules, please see nerd.nu/rules. The sadmins have decided to add these rules to Survival. Please comment below or send me a pm if you have a reason you think these should not be added or if you have any changes you think should be made to these rules. I will be making an announcement post about these rules around this time tomorrow soon. ​​​No inappropriate clan names or tags. No creating clans with names or tags with the purpose of trolling an existing clan. For example, creating a clan whose tag only differs by one letter, or creating a clan whose name only differs by a word. Any public admission of using an unauthorized mod or client will result in a kick or ban for using said mod or client. You should almost never ban for this. You should /cmsg or kick them saying to stop, if that does not work you should mute the player, and if they still continue to the point where it starts to spam chat you should then ban the player. Any of these items used for doors will not be replaced if griefed. The player who removed said blocks may receive a warning or a ban. Ice Cobwebs Huge Mushrooms Mycelium Glowstone Diamond blocks Emerald blocks Emerald ore Diamond Ore Lapis Lazuli Ore Coal Ore Redstone Ore Nether Quartz Ore
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Let me first say that I'm sorry that it has taking me this long to get this going. By my count I owe you guys four arenas, so over the next few weeks there will be more than the standard weekly arena. Arena #1 When: Mon Jan-20, 6 pm EST Where: s.nerd.nu The Survival Arena League is a series of weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top 3 scorers get special subreddit flair! Top scorer gets a monument built in their honor in the next S spawn! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). For information about the rules and scoring, check out the SAL spreadsheet. Can't wait to see you guys there!
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My maze arena will be holding tournaments this Wednesday (January 15th) at 8p CST! No gear needed, this arena is a new style of PvP filled with traps and danger (wouldn't want you to trash your pretty diamond armor on arrows etc.). As a result, gear and weapons (and food!) will be supplied for you to choose from. However, if you all decide you want to risk trashing your armor I will consider letting you bring your pretty diamond suits into the arena. The arena supports 1v1, 2v2, and a version of FFA. Get your mates together as there is teamwork encouraged in certain parts! There will be warp signs up in spawn, active on the night of the arena. Winners of each match will be given pre-approved prizes by LadyRavenOwl. Don't be late though! It's gonna start 8p CST on the dot!