slide Posted December 16, 2013 Report Share Posted December 16, 2013 How would y'all feel about linking the servers chat together? I'm trying to think of the best way to do this and need some feedback. 1) "Global"/Server Chat - Each server would retain its own "Global" chat which is limited to that servers players. 2) Private Messages, Mail - Would work across servers 3) Clan Chat - Would be configurable per channel? 4) Tab List - The player list that shows up when you press tab can be made to show either the server you are on, or everyone, I was thinking this could be made toggle-able in game 1 Link to comment Share on other sites More sharing options...
Denevien Posted December 16, 2013 Report Share Posted December 16, 2013 Would this be something you opt into, like a public clanchat channel? Also, how would this work in the logs? Would there be a separate part of the logs to see global things, or would convos have to be pieced together from all 3 logs? Link to comment Share on other sites More sharing options...
slide Posted December 16, 2013 Author Report Share Posted December 16, 2013 I'm writing a plugin specifically to log our chat as 1) text log files suck for searching through 2) logblocks chat logging is very basic and 3) to accommodate our setups needs I suppose private messages and mail could be opt in, but I don't see the reason to add the complexity to that. Clan Chat I imagine should be configurable per channel though. Link to comment Share on other sites More sharing options...
Mrloud15 Posted December 22, 2013 Report Share Posted December 22, 2013 Private Messages - Yes please. Clan Chat - This could be really cool. Edit, i think it would be best to have it be a flag like the public flag. Link to comment Share on other sites More sharing options...
Denevien Posted December 29, 2013 Report Share Posted December 29, 2013 I'd like to hear more from the server admins to see if this is something that we'd like to have Link to comment Share on other sites More sharing options...
kitcatbar Posted December 29, 2013 Report Share Posted December 29, 2013 How would this affect lag? I remember when /mbg was first introduced we were told to use it sparingly because it might cause lag. I imagine that everyone being able to use it would make it worse. Is it a problem or was the old warning just a precaution? Link to comment Share on other sites More sharing options...
Draykhar Posted January 15, 2014 Report Share Posted January 15, 2014 How would this affect lag? I remember when /mbg was first introduced we were told to use it sparingly because it might cause lag. I imagine that everyone being able to use it would make it worse. Is it a problem or was the old warning just a precaution? This is the only immediate concern I can think of with this. Other than that, I like the idea. Link to comment Share on other sites More sharing options...
slide Posted January 15, 2014 Author Report Share Posted January 15, 2014 There shouldn't be any in game or chat lag added. Link to comment Share on other sites More sharing options...
redwall_hp Posted January 15, 2014 Report Share Posted January 15, 2014 I like the idea. Link to comment Share on other sites More sharing options...
WickedCoolSteve Posted January 16, 2014 Report Share Posted January 16, 2014 Sounds like a wonderful idea. Anything that facilitates interaction between the three server communities is great. Link to comment Share on other sites More sharing options...
Mumberthrax Posted February 9, 2014 Report Share Posted February 9, 2014 On a server I have played on in the past, they have survival and ftb servers, and global chat in each is treated sort of like a clanchat channel. So if you're on the FTB server, you do something like "/listen s" to opt in to listening in on discussion on the survival server, "/s [text]" to chat while maintaining your current server's global chat as your default channel, and "/c s" to change your default channel to the global chat channel for the survival server. Folks on the survival server do the same thing but with f in place of s. Anytime you want to stop listening you repeat the /listen command. It's kind of neat. My only concern if it's on by default would be an overload of messages filling up chat, and possibly confusing new players. As for messages and mail and clanchat, I'm all for that being inter-server. Also the tab-list sounds nice. :] edit: I suppose if we were to use similar aliases, /s and /p would be fine, but /c is already used by clanchat. Also, it might be nice to have the messages from different servers color coded in some way to signify more readily which server they're coming from, then again more tags and colors would be ever more disorienting on S with all of our clan tags. :s 1 Link to comment Share on other sites More sharing options...
kitcatbar Posted February 9, 2014 Report Share Posted February 9, 2014 Mumber, I think the cross server chat was strictly going to be for private messages and mail. Public chat would stay as it is now, if I'm understanding correctly. Personally I don't want public chat link at all, because it would make chat terrible to follow. 1 Link to comment Share on other sites More sharing options...
Mumberthrax Posted February 10, 2014 Report Share Posted February 10, 2014 Re-reading the post, that does make more sense. Thank you for the correction. :] Link to comment Share on other sites More sharing options...
Mrloud15 Posted May 13, 2015 Report Share Posted May 13, 2015 Closing and moving to the archives. Link to comment Share on other sites More sharing options...
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