Asterix1806 Posted March 4, 2014 Report Share Posted March 4, 2014 Hi! For whatever reason there appears to be thousands of entities somewhere in Whiteoak. They cause crippling lag that leaves me unable to do anything. The previous picture is taken right in the eye of the storm: I am completely unable to move where I am, and it must have taken 20 seconds just to get that picture. It was hypothesized that arrows in Whiteoak-Port80's Skeleton Grinder could be the cause of this. I find that a credible explanation as the massive lag spike is only detected in a small area in and around where I am in the picture, hinting that the entities are probably deep underground. Whatever the reason, I hope someone can fix this in a timely manner. I'm absolutely stuck for the time being. Quote Link to comment Share on other sites More sharing options...
coolgamerovr90 Posted March 4, 2014 Report Share Posted March 4, 2014 (edited) There is a command that the admins can run that clears all the entities in an area, that might help fix the problem Edited March 4, 2014 by coolgamerovr90 Quote Link to comment Share on other sites More sharing options...
SwitchViewz Posted March 4, 2014 Report Share Posted March 4, 2014 If this happens again, put a /modreq in asking for the area to be investigated for lag. The admins have various tools I believe to help them figure out why there is so many entities. Quote Link to comment Share on other sites More sharing options...
coolgamerovr90 Posted March 5, 2014 Report Share Posted March 5, 2014 Are you using 64 bit Java? If not it will greatly help with minecraft's performance so those entities don't become an issue again. You can get 64 Bit Java here Quote Link to comment Share on other sites More sharing options...
coolgamerovr90 Posted March 5, 2014 Report Share Posted March 5, 2014 (edited) Decided to check this out for myself Edited March 5, 2014 by coolgamerovr90 Quote Link to comment Share on other sites More sharing options...
Rokku117 Posted March 5, 2014 Report Share Posted March 5, 2014 We need to make a auto kill with a dispenser and some lava so as to make sure they dont pile up or whatever theyre doing. Quote Link to comment Share on other sites More sharing options...
coolgamerovr90 Posted March 5, 2014 Report Share Posted March 5, 2014 (edited) We need to make a auto kill with a dispenser and some lava so as to make sure they dont pile up or whatever theyre doing. I can help with that. There were so many awhile ago it was insane Edited March 5, 2014 by coolgamerovr90 Quote Link to comment Share on other sites More sharing options...
buzzie71 Posted March 5, 2014 Report Share Posted March 5, 2014 Just to let everyone know that the staff do know about this and will keep an eye out if it persists (it was most perplexing :S). In the meantime, if you do get stuck there, my advice is to log back in right after the server restarts (15 minutes past even hours in Mountain time) - whatever happens does clear away pretty soon after a restart. Quote Link to comment Share on other sites More sharing options...
SwitchViewz Posted March 11, 2014 Report Share Posted March 11, 2014 So we reached 1780 entities today. We think it may be something with our skeleton grinder and think it may be the arrows that they are shooting. Other then that though we have no idea. Quote Link to comment Share on other sites More sharing options...
Trooprm32 Posted March 11, 2014 Report Share Posted March 11, 2014 So we reached 1780 entities today. We think it may be something with our skeleton grinder and think it may be the arrows that they are shooting. Other then that though we have no idea. I'm 100% sure its the arrows they fire at you, which hit the wall in the grinder shute. I have seen the problem before, on s.nerd.nu, and last rev at Praha Way. The despawn rate should be around 5 minutes, but clearly something isn't working. They do appear to despawn on restart, which atleast is a good thing. Quote Link to comment Share on other sites More sharing options...
tompreuss Posted March 12, 2014 Report Share Posted March 12, 2014 On Praha Way's grinder in rev 12 (after we updated to 1.7 and this became an issue) I adjusted the killing area for the skeletons so they could no longer "see" a player as they were grinding and this eliminated the arrows they fired into the wall. See if you can make a modification to the grinder that accomplishes this. I've also poked the tech admins regarding the possibility of increasing the frequency of our removal of arrows (see nerdbugs:186) to help with the issue. Quote Link to comment Share on other sites More sharing options...
coolgamerovr90 Posted March 12, 2014 Report Share Posted March 12, 2014 On Praha Way's grinder in rev 12 (after we updated to 1.7 and this became an issue) I adjusted the killing area for the skeletons so they could no longer "see" a player as they were grinding and this eliminated the arrows they fired into the wall. See if you can make a modification to the grinder that accomplishes this. I've also poked the tech admins regarding the possibility of increasing the frequency of our removal of arrows (see nerdbugs:186) to help with the issue. I can see if I can make a modification to the grinder to help with this. I also added my suggestion about increasing the frequency of /rem arrows 1000000 to the NerdBugs report. Quote Link to comment Share on other sites More sharing options...
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