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kitcatbar

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Everything posted by kitcatbar

  1. Whoops, thought I added everyone in this thread. I'll add you next time I'm on at my computer (soon) unless another padmin or a tech gets to you first.
  2. This is why I edited the post to say only claim rooms once you've started work on them. Only exception I've made so far is Den claiming rev 10, since it was his build after all. I just really want to avoid people claiming rooms then doing nothing with them.
  3. Why of course. And Wonder, I'll add you to the whitelist in a bit.
  4. Talked with Troop and buzzie in game. We're going to go with this layout. Buzzie is going to work on 11, and I'll assume tompreuss wants dibs on 12.
  5. All the melon rooms are finished and protected with build allow regions, and the north-west section of the first floor is done. Thanks for all the help so far guys!
  6. Thanks for updating this, since I did change the walls to be like this yesterday. However, can I ask the reasoning for the layout? Initially I was just thinking to start at 1, loop around, until it's at 12. I
  7. Hey everyone! So it’s time to prep for a new rev. And to start off, no we do not have a set date yet for when it will start. I want to be prepared for when we do have a date, and have plenty of time to give spawn its final touches. I’d also like other staff members to be able to contribute to spawn if they’d like, which is the point of this thread. The plan is to have people claim rooms to decorate. I’d like them to make sense in the context of the building (by that I mean not using decorations you’d find in a log cabin since that would be out of place), but other than that what you make is up to you. The outside of spawn is a replica of the Nikolsky Cathedral in St. Petersburg, Russia. The inside is my own design, since I wasn’t too fond of the interior of the real building. I got approval from the suite architecture student, so don’t fear. The changes are structurally sound. There are 40 rooms total on the first and second floors. If you want more space for a room, talk to me and I can probably knock a wall down. This and this are typical rooms. There are also 4 outer towers that I don't currently have a way up to yet. The first and second floors are just about identical. Once above the second floor, there’s a lot more freedom. If you want hidden rooms requiring redstone, this is a good option for you. That being said, please don’t make redstone devices that are too complicated. We’ve had FPS crippling spawns before and I want to avoid that. Also, if you build by a window but choose not to include it, leave some space for a false room. I want it to look normal lighting wise and from those pearling around. I've made a diagram of the first and second floors, since they're the most clearly defined work spaces. Please list the number of the room you want to claim. See update below. If you're working on the third floor or another space not listed, just say your name and the general area you're working in. If you have multiple people working on a room, listing one name is fine. I just want it to see what rooms are claimed and who to contact if there are any questions about a space. Also, please leave a sign ingame in your space so people won't accidentally build in a claimed space if they're not updated on this thread. I’ll start updating my post as more people add their names to make it clear what’s available and what isn’t. Since we have 12 revs behind us and this spawn is easily broken into 4 sections, I had the idea of having tributes to the past revs. I think the second floor would be the best space for it. Each quadrant could have 3 rev rooms. I'm thinking either have the inner 3 rooms (for example S2, S3, and S4 for the NW) as the rev rooms, with the outside rooms (S1 and S5) as unrelated rooms. Another option is to have the entire floor for a rev museum, in which case I could knock down the walls separating the hallway rooms (connecting S1 with S2 and S4 with S5) to have 12 rooms total on the floor. That means 4 revs get less space, but it might be better than having 8 unrelated rooms on the museum floor. I'd love to hear feedback on this, and have help making the rooms. I was picturing stained glass windows in the center of the room (almost like a display case, so it would have a base but would be flat) depicting that rev's spawn, but I know there's a lot more we could do. For example, for rev 8 we could have large trees growing out of the corners of the room. Besides the museum, other room ideas are libraries, music rooms, some kind of conference room, and indoor gardens. Farms are also needed, and would probably be best if on the first floor. Since there's such a huge amount of rooms, having the rooms closest to the entrances on the first floor all be farms should be good. Lets stick to just melon again, so we don't have to worry about people replanting. Dibs on lever shrine. To connect, type /server test. It won't announce that you've switched to the server in chat, so don't worry about letting the secret slip that way. Slide says he's eventually going to change it to /server pve-dev, so if test doesn't work try that. The server is whitelisted, so enter your name in here to be added to it. At the moment I think techs and padmins are the only ones who can add to the whitelist. Once on, contact one of use so we can put you in creative mode. Slide's working on getting mods creative and World Edit perms, but until the permissions are set up we'll just be using /mode. Everything in this thread is to stay here. That includes information and pictures. Don’t even mention to others that the new spawn is being worked on, because it’s just going to start a flurry of rumors that the rev is ending. Rev 12 still has some life in it. Rooms Taken: Only F14 left on first floor F2, F3, F4, F5, F6, F9 (Trooprm32) F8 (razgrizMC) F12 (Diamond_Lover123) F13 (TheAcademician) F16 (buzzie71) F11 F15 (tompreuss) F1 F7 F10 F17 F18 F19 F20 (kitcatbar) Rev Rooms Taken: All rooms taken 1, 2, 3, 4, 5, 6, 7 Trooprm32 8 kitcatbar (I'm not sure who made 8, but if you're around and want to work on me just let me know. I have plans but can give it up) 9 CROCKODUCK 10 Denevien 11 buzzie71 12 tompreuss Updates: On second thought, claim rooms in game. This is just so people don't claim rooms then forget about them. Claim once you've actually started work.
  8. Discuss away. We're keeping an eye on this and other threads, and user input is helpful. Not saying we're necessarily changing, but we do like to hear others' ideas to see where we might be able to make improvements.
  9. We (the padmins) are still discussing whether or not we want to keep spawn rails in the hands of the player next rev. While it's undecided, I think it would be wise to plan for it. I feel like that was the main problem this rev. Players are perfectly capable of building well functioning rail stations, as we see every rev. It seems like the lack of spawn rails just caught people off guard, so it wasn't properly planned for.
  10. I can tell you it's definitely not the intended action. It's only supposed to teleport you back a few blocks back from the border. Sometimes there are accidents where it puts you on the wrong y level, but teleports to spawn shouldn't be happening.
  11. Yeah, screenshots are fine as long as they're appropriate, like coolgamer said.
  12. I played a mini game once where two teams were fighting each other to protect their obsidian cores of about the same size. Rounds weren't too long, maybe 10 to 15 minutes? Definitely wouldn't last 24 hours without changes.
  13. Some people seem to be a bit unclear about this, but any one who would like a plot can claim one on their own with the command /plotauto. Slide's post above has a list of more commands, but if you (or anyone) has any questions about the set up, don't hesitate to ask!
  14. This has been an issue since before I was an admin. When I was modded I could make temp channels under servers, but that stopped.
  15. The man who completed my first and last modreqs as a player. You never stopped helping after that. Any time something we needed help or something to be done, you were there to help. I can't even start on how much you've helped these servers and the people on them. I'll be missing you just as much as a player as I'll miss you as a tech. We'll be without the ol' totemo humor. I want you to focus on yourself, but don't be a stranger. Hell, if you come back, this time I can be the one doing your modreqs. =D
  16. The killed player could always just make a modreq saying "Hey, sorry, but I was killed before I could replant this farm." People have done it in the past, and it's usually handled with a "Fixed, thanks for telling us." If it becomes a problem with people modreqing because they can't be bothered to replant, we can just check the logs to check their story. I don't really see that happening, but if it did it wouldn't be too difficult to sort out.
  17. Is DemonChild99 your Minecraft username? The name is not banned on our servers.
  18. Unbanning for Dumbo, link to old appeal. Welcome back
  19. Hey haleljacob, You griefed some crops on our survival server. Normally I would warn for this, but you have already been warned twice for griefing. Since one of the notes CROCKODUCK linked to shows that you were warned specifically for crop grief, I expected you to be aware of this rule. I'm going to set your ban length to a week from the day it was set. Reply in this thread on January 10th saying you have read the rules and will follow them in the future to be unbanned. Thanks.
  20. A good amount of the posts are about the servers in general, not a specific one. Denevien's main "Server Discussion" idea could fix this, but I still feel like it could be a bit disjointed.
  21. How would this affect lag? I remember when /mbg was first introduced we were told to use it sparingly because it might cause lag. I imagine that everyone being able to use it would make it worse. Is it a problem or was the old warning just a precaution?
  22. What is your Minecraft user name? jtfields101 is not banned on our servers.
  23. They're actually on 1.7.2, however 1.7.4 clients can connect to it.
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