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Everything posted by kitcatbar
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Edit: Thanks Weazol, was wondering how to do this.
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That's a very deadly lake I have there... Anyways, I'll put it back into world painter and PM it to you hopefully within the hour to check out.
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Did you look at the ores at the edges, or just the middle? It was very plumped in the center. Edit: Never mind, saw the coords. Back to world painter then? I used the brush intensity that thrawn suggested. I don't know if it was quite that intense last CTF.
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I'm going to set your ban length for one week. I'll wait a bit to close this appeal in case you have any questions. Please create a new appeal on August 21st or later to be unbanned.
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Hey leemur89. As you know from your ban message and MrLoud's post, you've been banned for chat spam. You've continued to spam despite multiple player complaints and many warnings from staff members, as shown here: 2013-08-11 21:35:33 | draykhar issued server command: /mute leemur89 2013-08-11 22:55:25 | [kitcatbar -> leemur89] You've already been warned and muted for spamming, please stop 2013-08-12 01:46:54 | CH: Running original command on player draykhar ----> /kick leemur89 last warning of the night. Quit with the chat spam 2013-08-12 09:36:13 | CH: Running original command on player buzzie71 ----> /kick leemur89 no NSFW ASCII art in chat please. 2013-08-12 11:23:55 | CH: Running original command on player Ozomahtlii ----> /mail send leemur89 Please do not spam random wors with # and @ in chat, it's annoying for others... 2013-08-12 14:06:43 | cab417 issued server command: /mute leemur89 2013-08-12 17:58:10 | draykhar issued server command: /addnote leemur89 Warned for chatspam. 2013-08-13 13:02:00 | kitcatbar issued server command: /mute leemur89 2013-08-13 13:21:01 | Mrloud15 issued server command: /addnote leemur89 Warned for chat spam on Aug 13. 2013-08-13 13:31:33 | [Mrloud15 -> leemur89] You have been formally warned by a moderator for editing builds without permission. 2013-08-13 13:31:33 | [MCBouncer] Mrloud15 added note to leemur89 - warned for general grief on survival 2013-08-13 14:00:40 | [Mrloud15 -> leemur89] Don't spam chat 2013-08-13 14:09:51 | CH: Running original command on player kitcatbar ----> /ban leemur89 Chat spam on S after repeated warnings You've completely disregarded these warnings and have earned yourself 3 notes in 2 days, 2 of them regarding chat spam. Then you came here and made a not-so-serious appeal. Before we continue here, why am I to believe that you would stop with the spam after being unbanned?
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Meant to write this update post a few days ago: World Painter wise, the map is done. Only thing left is to fix with World Edit/by hand some weird things that happened. Once S is all set it'll be ready to get. In the mean time I'll work on it in single player. I'll list them out to make it easier. 1. Populating the world put some water pockets over the mountains, making massive, unwanted waterfalls. I started to clean it up by hand then I realized I needed to put the map back into WP, and lost that progress. Forcing rain to re-cover the water fall areas in snow after would also be a good idea. -Progress reverted because ores are silly. 2. The jungle's volcano nether needs a little TLC. I wanted it to be rougher, and have more natural ways to get to the center. However small details aren't World Painter's strong point. If anyone wants to work on this, please talk to me first so I can show/better explain what I intended for that area. 3. For the nether areas, I want to add in spawners. Not too many, but we at least need some blaze and ghast spawners for potion ingredients. The spawner blocks themselves should be protected to access to needed ingredients isn't cut off. The biomes there are set to hell, so mobs might spawn naturally. But spawners should keep things going quickly. 4. There are a few small lava pockets around the map that need cleaning up. Please don't ask. 5. Nether wart needs to be planted in the nether areas. I'd be generous with it. We might also want to go around and plump glowstone by hand. Some spawned naturally, but a lot is going to be need. (Luckily mini game prizes will fill the gap). Edit: I added in glowstone, nether quartz, and soul sand as ores throughout the map. They're a little more rare than the plumped diamonds, if I remember correctly. 6. Base walls, flag stands, and mini games need to be pasted in. I say we ditch the derpy inner wall I made last time and just use two layers of the square wall (that I actually spent time on) for an inner and outer wall. Land in the cardinal directions is mostly below y 70, so there's plenty of head room for the games to be pasted in. I think that covers it all, hopefully if I missed something one of you will catch it. Edit: Going with Tharine's coloring system to show what's complete/incomplete. Should make things simpler.
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Discussion on transparency and staff at mcpublic
kitcatbar replied to thrawn21's topic in Minecraft General
Not to split hairs, but that's blatantly untrue. You guys have 12. (Repeats aren't underlined.) Actually, 13 if you count Zuzzia, but she denied the mod offer. Edit: If it wasn't clear, this was meant so that correct information is given when considering something. It's not meant as an attack. -
Looks like we have no moderation permission for Problems & Issues. Not sure if that was only intended for techs.
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Glowstone is already in, although I think we might want to add more. And I'm planning to add in the netherwart by hand, I don't think I can do that with World Painter.
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The last bit of hard work I have to do is the jungle, and the nether-y volcano in it. The rest of what I have left to do in World Painter is just adjusting the land a bit and putting forests + biomes in. So hopefully within the next few days it'll be ready to go on event for WE/by hand fixes, when the S map isn't being worked on. Here are desert nether pictures for the hell of it. Still need to add a thin lava river running through the bottom of the ravines, but that seems safer done outside of World Painter. Actually I was hoping I could get some direction on how much to plump the ore from someone who made the last map (thrawn and Steve?) before adding in resources. I don't know how much is too much/too little.
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The nether areas will be perfect for that, since they're slated to be the most dangerous areas in the map and are in those corners. Even when other players aren't there to challenge buff seekers, the terrain and nether mobs will be. I'll keep areas for buff blocks in mind when I make those sections.
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Plan sounds good to me. =D
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Chaos spawn completely encased in lava
kitcatbar replied to coolgamerovr90's topic in Minecraft General
All cleaned up. And we still do see modreqs during chaos, there was just no one on at the time to see it. -
Throwing in a map update. I decided to scrap what I had before, while keeping the same plan. I was hating how the mountains were looking, and they got past the point of being fixable. Luckily starting over with more experience has been working better. I just finished the inner mountain range, as shown here. As shown as the pro MS paint planning picture, there's fairly open space in the cardinal directions where we can paste in the mini games. I think this would work better than have the world end in void. For the nether I think I can make a volcano within the jungle that is nether-y inside, and have the far regions of the desert turn into nether rack, giving teams multiple ways to find the supplies they need.
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World Painter allows you to make either a water, land, or void border of a size you choose around maps. I've used the void border on mini test worlds. Nothing generates in the void, but past the set border land will generate. All I need to do is set a large border, and find a way to gracefully make the land drop off. Having events above the non-base corners is another option, since the mountains in the center are too large to have anything above.
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That was done on a test map, I just put it in there because I thought it was funny how ridiculous the plump was. This map has no ores/caves on it yet. Also, what would you think about minigames being on the edges of the map, over a void? I know last time there was an issue at least at the beginning of people warping to an event, only to safely jump out (either using enderpearls or water, can't remember) of it, getting closer to their enemy's base.
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I didn't want to say anything until I was confident I could handle it, but I started on a map in World Painter for CTF today. This is what I have as of a few hours ago, although some changes have been made. Map size is 1280x1280, but can be expanded. The bases would be in the NW and SE corners, being protected by mountain ranges. The mountains have been lowered since I took that screen shot, since they were ridiculous when I loaded up the world in single player. The middle mountain range will stay high, with 1 or two valley/slightly less high pathways to serve as choke points. The plan is to have a snowy forest on the summit. The land around the mountain ranges will be relatively tame, giving people more options in case they didn't want to climb mountains to make the straight shot between bases. One non-base corner will have a desert, possibly with a temple to loot, and the other will have a jungle, possibly with a volcano within it (giving us another option to give out nether supplies). At the moment I'm slightly evening out the land in the base corners, making it more like vanilla plains. I wanted to get approval/feedback before going much further. And while I've watching thrawn's World Painter videos and have tested the brushes myself, I wanted to wait to hear back about how the ore distribution should be (lol full intensity). I know a plump was planned, but I don't know just how much it was plumped last time. Edit: I added 128 blocks to each side to allow more of a buffer for a world border.
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I'll start out with saying that I'd like to be whitelisted, to help with all the roads and what not. Now for opinions. Spawn/Clan Hall: Kiwi's design is my favorite, but I do like that Unce has his clan hall in spawn. Maybe we could keep kiwi's spawn, but somehow add in a drop to a subterranean clan hall underneath it? I can't picture a way to add an above ground clan hall without it looking like it was just plopped on the side. Not that there isn't a way, I just can't picture one. That being said, draykhar and kiwi's clan halls are my favorites. Kiwi's could work underground, but draykhar's would be better above. So again, if someone more creative than I can think of how to get a clan hall above ground, pls say so. Edit: Read what Tharine said about the clan hall being at the end of a road, I vote for draykhar's then. Arena: Hydralisk's arena looks the best to me, only gripe I have with it is that sometimes default glass kind of gets in the way of the view. My opinion is just from a looks standpoint, I don't really know which would be better to fight in. Roads: I like the top part of kiwi's road, and the bottom part of yours. Like smiler I also don't know if an under road rail would be used much, but I think it's worth adding. But maybe I'm just biased to the idea of an underwater rail. After playing this rev I have to say I prefer the cardinal roads opposed the the system this past rev. Not quite sure how rev 15 worked so I can't comment on their layout, but people do seem to like it. Creeper Spawners: Initially when someone suggested this I was all for it in blind firework loving glee. Since then I've taken a step back to think about it. It could definitely speed up the process of getting potions made, which is either taking away another boring chore or making getting potion materials too easy, depending on who you're asking. But my main worry is that individual players or clans will keep the spawners to themselves, only benefiting them when the point was to quicken the brewing process on anyone. I don't really know how private grinders would be handled on S, maybe that wouldn't even be an issue.
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I take that back then. I took it as players getting past having to use /skull multiple times, the idea that was mentioned before.
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I feel like have "trusted" users goes against so much of what we stand for with no players being above others, and is just asking for trouble.
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Looks like this topic has run it's course. Closing for now, feel free to reopen if there's more to discuss.
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Have fun. Don't set fires.
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Can we get an update on where we are with CTF?
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It seems mods don't have permission to use /spawn-tame-mob type player. Kisa and I both tried it on P, only to get "InsufficientPermissionException"