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Mewcifer

Creative Admins
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About Mewcifer

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    Member
  • Birthday 08/30/2000

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    Female

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  1. Rage__Machine (Mewcifer)

    You weren't banned for the first one. The note for the first offense called for you to be banned for the second offense, so these are in order.
  2. Rage__Machine (Mewcifer)

    Hi, Rage__Machine, thanks for taking the time to appeal. On March 9th, Hollifer warned and noted you for the following: https://gyazo.com/98cd2e5d1a8fd8c8fec771b74238f220 And today, you said to a player: https://gyazo.com/532010a14f7aa6d192b079ea4b0588e5 She called for you to be banned on next offense, and after a player informed me you had once again broken the same rule, I did just that. You clearly seem to understand it was wrong, but for me to be sure, please take the time to reply with the rule(s) you broke and how to avoid breaking them in the future. After that we can discuss your ban length. http://www.redditpublic.com/wiki/Rules
  3. Staff Inactivity Notices

    Out of town 3/10-3/13 for short spring vacation
  4. Region Borders

    As Holli said (and I'll take the blame here for not informing her sooner), we had a policy change at the start of the rev regarding borders. Most admins are usually very lax about border policy to begin with, but here's what the policy used to be (paraphrased): Players must build a complete quadrilateral border in order to be protected. This includes 4 connecting walls. Here's what the policy is now (paraphrased): Players must build a complete quadrilateral border in order to be protected if all four corners are not visible within render distance (8 chunks). In the event your corners are within render distance, you are only required to build said corners, while being sure you're not building around someone else's claim. As far as expansions go, though, I say that if all expansion corners are within render distance from the place in which the redefine request is made, then you need not build a complete border. Though this particular thing is not within official policy, it is personally how I like to run the show on a not-very-generous day. Hope this clears things up.
  5. Staff Inactivity Notices

    Butter broke my wifi adapter. Gonna be out for a day or two while my new one comes in. Should be back sometime this weekend.
  6. Weekly Build Contest - Winner & This Week's Theme

    Congratulations to the Week #10 winner, AndyJF! (We are only doing one winner from here on out like we were doing before the Christmas season). The winning build can be found right outside spawn, at /warp newyearsparty. Week #11 category: STEAMPUNK! Anything in this category will do. How To Participate: The contest takes place on c.nerd.nu In game, type /warp WeeklyBuild Make sure to read the rules and the category before starting. Find an empty plot and type /nerdplot claim You may build with a friend, and you do have access to World Edit! The contest will run all week until Friday night (1/12/2018). The most recent winner will be displayed at Spawn for a week. All winners will be displayed collectively at the Weekly Build Hall of Fame located at /warp weeklybuild -The CAdmin Team
  7. Weekly Build Contest - Winner & This Week's Theme

    Sorry for the lack of WeeklyBuild this last week! The CAdmins have been very busy, and we appreciate your patience with us. Congratulations to the Week #9 winner, ieuweh! The winning build can be found right outside spawn, at /warp gingerbread. Week #10 category: NEW YEAR'S PARTY! Anything in this category will do. How To Participate: The contest takes place on c.nerd.nu In game, type /warp WeeklyBuild Make sure to read the rules and the category before starting. Find an empty plot and type /nerdplot claim You may build with a friend, and you do have access to World Edit! The contest will run all week until Friday night (1/5/2018). The most recent winner will be displayed at Spawn for a week. All winners will be displayed collectively at the Weekly Build Hall of Fame located at /warp weeklybuild Happy holidays, Nerd community! -The CAdmin Team
  8. Weekly Build Contest - Winner & This Week's Theme

    Congratulations to the Week #4 winner, texb! The winning build can be found right outside spawn, at /warp watchtower. Week #5 category: TURKEY! Anything in this category will do. How To Participate: The contest takes place on c.nerd.nu In game, type /warp WeeklyBuild Make sure to read the rules and the category before starting. Find an empty plot and type /nerdplot claim You may build with a friend, and you do have access to World Edit! The contest will run all week until Friday night (11/24). The most recent winner will be displayed at Spawn for a week. All winners will be displayed collectively at the Weekly Build Hall of Fame located at /warp weeklybuild
  9. Staff Inactivity Notices

    Marching season is over, and from here on out I will have a lot more time to play :)
  10. Staff Inactivity Notices

    Between Tuesday Nov 7 and Thursday Nov 9, I will be unavailable due to marching band State competitions.
  11. Note Appeal

    I'll remove Taco's note for you, since it's almost 3 years old, and you haven't had any new notes on the matter within a year.
  12. [Note Appeal] PPGOME

    Since geb_ is no longer on the staff team, I'll go ahead and remove his note.
  13. Idea: Countries

    Some people actually already do this, like myself and a few of my friends (Its a big lore collaboration project) with our made up country. We've set an independence day and planned out ~550 years worth of lore already, as well as several lores. In fact, lots of people like to do this, however, some people just like to build cities just to build. While I do like this idea, I think it wouldn't do well with a population of users who all have different interests. Why not seek out a group of people who likes to build cities and write lore instead? You're more than welcome to join the UCC group, a lot of what we do is lore building, just message me about when you can. TL;DR: Good idea, but not everyone would want to, seek out a group instead.
  14. Revision 33 Info Post

    The Overworld this rev will be a lot larger than you're used to seeing for Creative. You'll have 15,000 x 15,000 blocks of free building land! The map was created by Bardidley using WorldMachine and WorldPainter. We will have NO map expansions this rev. The whole map is available to you right at the start of the rev. We've included a lot of flatter land for city builders. Please explore thoroughly before destroying any nice terrain. Bard worked very hard on the map! This revision, Spawn is a lot more detailed and organized and filled with a lot of useful information. On the top floor: The Spawn room contains information on getting started, as well as Rules. The Resources room contains a portal to /warp skulls and /warp WETutorial, and information about some features that are commonly used on Creative. On the bottom floor, you'll see a Build room which has portals to all the building locations we have available including PixelArt, BigTown, Redstone, Spaaaaaaace, Nether, The End, and a Random Location. As well as a portal to our Weekly Build. The Explore room is empty for now. In the future it'll be the location for all of our player warps. We've added warp outposts this rev. The Spawn outpost is located just outside spawn at /warp outpost. From there, you can use any of the other 8 warp signs that take you to different parts of the map in the N, NE, E, SE, S, SW, W, & NW. You may build by the outposts, but please do not cover them. Outside Spawn near /warp outpost you'll also find our CTA station. We now have an updated WorldEdit Tutorial located at /warp WETutorial Players are now able to place their own item frames. Spawn city as always, will feature a Suburbs area, Downtown, and a Marina. You will be allowed 2 Suburbs plots, 2 Downtown plots, and 1 Marina plot for now. Later in the rev we may grant you more if there's room for it! We've left areas around plots empty, and if you would like to request to build a park there or anything scenic we're open to it. Cardinal roads will be available at the start of the revision. You may connect your roads and build on the roads but please don't block or destroy them. The TestBuild multiverse has been transferred over from Rev 32. All of your regions are still there, and /home in TestBuild will be restored soon. We are introducing Spleef this rev as well. You may all be used to having Speed Build every Saturday night, but this rev we're going to be alternating Spleef and Speed Build. Another event we're introducing is Weekly Build! Every week on Saturday night after Spleef/Speed Build, a new Weekly Build category will be announced (we'll be picking categories based on suggestions in this thread https://goo.gl/yCs9ik - Please submit your suggestions!). You will have from that Saturday night, through Thursday night to build. The community will be able to vote on their favorites between when the contest goes down, and when a new category goes up (2 days). Tonight on launch night, we will have no Spleef, or Speed Build, and no Weekly Build this week. All contests and events will start next weekend. We'd like to give you all a little while to settled into the new rev. We have changed our policy on region buffers. In the past we required a 10 block buffer between region borders. We now allow you to have ZERO buffer. Please see this example: https://imgur.com/a/BCeIA You will no longer have to /modreq for a Redstone plot at /warp redstone. We've added Nerdplot regions to all of them. Just claim one using /nerdplot claim! We have added a rule saying that if we (the CAdmins) for whatever reason, feel that your build or region is being used to obstruct or troll another player, it may be moved or removed at CAdmin discretion. Please play nice. The Revision 32 Map will be available for download shortly after it is taken down. It can be found at http://mcp-dl.com -CAdmin Team
  15. Revision 33 Changeover Schedule

    So long as you don't actually interrupt the roads in any way, there should be no issue in changing their design, if that's what you mean. And yes, but their region won't be massive or anything, so you can build right up to and around it if you want.
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