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djt832

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Everything posted by djt832

  1. Are you using your dribble to sustain all life around you?
  2. Thats not a bad idea. It would be a good substitute to just kicking a player and could cut down on bans for small amounts of grief. I wouldnt be opposed to trying it.
  3. I'm in, of course! That is, if you can trust me...
  4. I don't see a problem with our ban system. It is extremely easy to appeal. For most cases, it just involves two or three short replies to the appeal and its over. Even users that have severely broken the rules are given a second chance.
  5. Yes. Yes. Yes. I'm behind these changes 100%.
  6. I'm glad you brought this up, it was something I meant to put in my post. If the map was smaller, random spawns would certainly work. The overall density of the players would go up and most likely lead to more PvP.
  7. I actually enjoy the random spawns. However, it does seem to hamper PvP. I'm not convinced it is the sole problem though. Grinding has become tedious again without an xp plump and not everyone has easy access to grinding in the end. It would be nice to get a little update on how things are coming along though. I haven't heard anything since the beginning of this rev.
  8. So apart from death bans and negative pot effects, were there any other ideas? I think Eehee has a good point about death bans pushing new users away from our server, so maybe it would be better to have negative effects that still keep you connected to the server.
  9. I suppose a deathban has the potential to turn new players away on their first death. Something like the potion effects could still be an effective consequence without kicking users from the server.
  10. I don't think roastnewt is talking about combat logging. Besides, the player is usually warned a couple times before becoming banned. I like the idea of some sort of consequence for dying. I definitely agree with there being no incentive to wear armor at the moment. This sounds good to me. Some sort of consequence just annoying enough to motivate users to not die. Would it be good to have it long be long enough for their items to disappear or short enough to give them a chance? I am leaning towards long enough for the items to disappear.
  11. Everything seems good so far, except the occasional getting stuck in the ground from the random spawn.
  12. I think it'd be great to keep up on our youtube channel. Maybe we could designate some volunteers to curate that? Also, a lot of schools will be getting out soon, so if we can get some advertisements going, we have the potential to get a lot of summer users.
  13. So the loot you get is based off the point value of the items the person you killed had? Your explanation of it was a bit confusing to me.
  14. From reading over all the posts, it seems this issue had nothing to do with the players speaking a foreign language. They were spamming chat, English or not, and that is what it comes down to. If they were unwilling to use another method of communicating, it could have been handled by a mod. I don't see any point in making this a rule.
  15. I would like too see nerd look into some of the solutions Mumberthrax provided. Our best option would be to make the language barrier less noticeable rather than fix an issue by eradication. I still do not think excluding other languages from global chat is a good idea. Yes, on the moderation side, it does create difficulties if you cannot understand what they are saying. However, banning or warning users for not using English in global chat and forcing them to use clan chat seems a bit excessive. As far as I know, we do not get a lot of users who speak languages other than English anyway. Most users from foreign countries, especially Sweden, have studied the English language and should be able to effectively communicate to moderators if need be. Just because we cannot fully understand something does not mean it is spam. Even in a different language than English, it would still be easy to discern spam from normal conversation based on the speed and repetitiveness of the messages.
  16. Thanks for keeping us updated! Glad to see you are consulting with players for certain plug ins and such.
  17. I'm not sure having a rule excluding all other languages from global chat is really the best idea.
  18. The reason chaos is being brought up is because the rev has gone stale. Hop onto S sometime and check it out for yourself. Rarely are there over 5 people on at any given time. Rotating through old chaos maps will keep things fresh. It is always exciting to revisit past builds.
  19. I see the "Don't know" vote as a throwaway vote. It brings some balance to the system. There are players nominated that only play on one of our three servers, and you cannot expect someone you have not interacted with to trust you enough to give a solid yes. Even if you disregard what server they play on the majority of time, it can still be hard to meet every mod due to time differences. As far as how it should be weighted toward the final decision, I'm not sure. I don't necessarily view it as a negative vote towards a player and it also gives them the opportunity to reach out to other parts of the community and get to know more users. I am not sure how the current system handles "No" votes, but I agree that it should come with some sort of feedback. If there is a reason a mod is voting "No", it is important enough for the rest of the staff to be informed of as well. Of course, this is assuming no one is voting "No" just because they personally dislike the candidate.
  20. First off, there was no place for your original post in this thread. It is completely off-topic and hindering what is trying to be done here. I was not trying to pin every community issue on you, however, just because the community is "screwed up" does not mean you have to contribute negatively to it. I have played on S since I started playing on nerd. There are plenty of us that care about S and would like to see it flourish. Posts directed negatively towards S and its community, like yours, are based off a generalization that has been spread. Are there players that are not nice? Yes. Can they be annoying and disruptive? Yes. Should you use those players, who are in the minority, to generalize about the whole servers community? No. You may not have started this, but you certainly are not doing anything to lessen the rift between each server community. I am not sure why you are claiming that we are trying to ostracize players who are not in the United States. The whole point of different meeting times is to try and include as many users as possible. In fact, to my knowledge, the user that brought up the time concern is not even from the USA. In no way am I trying to discourage you from taking part in this meeting. It is an open meeting for everyone, and hearing opinions from everyone can help find solutions to these issues. I am only asking that if you chose to be involved in this discussion, you do it in a matter that is productive and not insulting to those trying to work out these issues. In order to keep this thread on its intended topic, I would like to ask you to pm me any further responses. I am happy to continue this discussion with you if need be, and I do hope you are not taking my comments as a personal attack.
  21. There really is no reason for this comment at all. MrLoud has organized this meeting so we can DISCUSS changes and such towards Survival. I do not know what motivated you to reply to this topic and insult every active user that cares about Survival. This is the type of inter-community behavior that is hurting every nerd.nu server. Now, back on topic. The list looks well represented in all issues brought up. With so many issues present and (hopefully) lots of opinions from users being brought up, will the meeting have time restrictions for each topic or segment?
  22. If my name changed to djtpls, how many diamonds could I expect from you on a monthly basis? When do you play on S? Do you think negative connotations (e.g. "toxic", "shantyclones") towards Survival spread around by the nerd.nu community have hurt its player base? What is your favorite type of taco? On a scale of 1-10, how would you rate my 'stache? 10 being excellent, 1 being scrubby.
  23. Title basically says it all. Seems to have stopped updating on the 6th of this month.
  24. Thanks for the replies everyone! First off, I'd like to say I'm not bashing our current set up. I do enjoy Enchantism, but I feel like we may have become too spoiled. Hopefully it doesn't seem like I'm trying to force feed you my ideas, I'm just looking for discussion :) Thank you roastnewt for explaining the new 1.8 system. I had completely forgotten about the changes they are making to enchanting. I agree that we should wait until 1.8 to consider tweaking our current enchanting setup. It sounds as though this could allow for a middle ground between the current vanilla system and enchantism. Tobylane, while most of what you said is true, most of the users on S never have to set up a grinder. A few people will set up one in the end and within a week or less, its fully functional. Even before the xp plump and the max level was down to 30, end grinders have been extremely fast. They are also kept accessible for all players. Also, you are able to enchant books and combine those enchants with armor/weapons/tools with an anvil, and not wasting any ores. Elephant_Parade, taking away plugins on the server will not make it more hostile to play on. It is the attitude of the joining users and the attitude of the the community towards them that creates a hostile environment. We can give away diamonds to everyone, but that wont make it a fun and happy place. Tharine, I do have to agree with your argument. As someone who played alone last revision, enchantism was a great help. In my pre-enchantism experiences on nerd, I was never part of a large clan (unless 3-4 people counts). I do remember the lengths it took to get decent gear. However, we now have anvils to allow us to combine enchantments. We can also enchant books, so our weapons/armor/tools are not stuck with bad enchantments on our diamond items. As roastnewt pointed out, 1.8 may provide us with a nice middle ground.
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