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  1. This post is to keep everyone in the loop. We would like to start rev 24 in 3-4 weeks. Spawn We have made a post asking for for submissions, but if we don't get any in time we will use one of previously submitted ones. Terrain We will be doing the same setup we did this rev with the mix between default and amplified terrain. We need to look for a 0,0 (spawn) biome that is not ice/snow, jungle or ocean. These do not make appealing starts to revs. Players often complain of one road being entirely ocean, so that's something we ought to avoid as well. The seed should also have most of the biomes within the default area. Roads Right now we have the roads setup following the cardinal directions, and it seems to work well. We don't have any plans to change the layout, but we are open to suggestions. Plugin/Features We will be reducing the experience plump from 8x to 4x. We would also like to change kill streaks. We know the players don't like the current setup, but we are not sure how we are going to change it yet. We are also looking into an alternative to safebuckets, but we have not decided on what solution to try. We will be updating this as we discuss more.
  2. There will be an arena today at 5:30 pm EST! This will not be part of the SAL, so let me know what kind of fights you want to have!
  3. http://dev.bukkit.org/bukkit-plugins/muchcraft/
  4. I believe the Survival [PVP] server has started to lean too heavily towards the [PVP] aspect of the game. I enjoy having PVP on, as it is closer to vanilla, and adds excitement to the game. However, I always envisioned PVP as a series of random encounters, with the loot/XP being its own reward for the kill. Some would go out of their way to find other players to kill, but for the most part combat would be a random occurrence, happening mostly in population centers (which, on this server, we must all visit, as the spawn is the only place to find portals). However, an increasing number of plugins being added to the server add no benefit to non-PVPers, or worse, hinder their chances. Decapitation adds no value whatsoever for someone who simply mines and farms, not really going out of their way to get into trouble. Killstreak rewards mean non-PVPers cannot even run away while trying to get to a portal. Pearl cooldown, again, hinders players even when they are trying to espace a fall, or a lake of lava (a fraction of a second delay is all it takes when you're dealing with lava, and you miss your first shot). Merely speaking my piece. The server is what we want it to be. - Rhydderch7734
  5. There has been a bit is discussion about having an enderpearl cooldown.This post has a new poll asking if you would like to have a trial period, and it has few more options for how long the cooldown should be. This poll will close in one week, so vote today!
  6. Please help me welcome Mumberthrax as the newest S admin! He will be joining Cab417, redwall_hp, and myself as part of the S admin team! Mumberthrax has been playing on the nerd server since Survival rev 18, and was modded in February 2013. Some of you might know him from Egreth in rev 20, his library and post office from rev 19, or for his Chessboard in Wonderland on P. We are looking forward to what you will bring to Survival and its community! Congratulations!
  7. (The other thread's first post said that it should be closed, which is why I didn't post it there.) People have brought up a lot of good points about why Safebuckets should be gotten rid of or kept. People tend to use buckets to grief, which results in a lot of work for the admins. However, being required to make /modreqs to flow water is annoying, and takees up the admins' time. What if trusted users didn't suffer from SafeBuckets? What if users who had played on the server for [X] hours (or done something notable) didn't get affected by SafeBuckets? I have no idea how it would be done (or if it's even possible) but I think it would save the admins a lot of time. Most griefers probably aren't dedicated enough to play for a long time, and this could be combined with the waterproofing plugin somebody suggested earlier. I think that this would probably cut staff workload quite a bit. If this has been suggested before, my apologies. I have not heard this solution, and I think it might solve the problem nicely. Thank you for your time. Clarification: the "trusted user" status would be invisible, and confer no other benefits.
  8. Arena #3 When: Saturday Feb-1, 5 pm EST Where: s.nerd.nu The Survival Arena League is a series of weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top 3 scorers get special subreddit flair! Top scorer gets a monument built in their honor in the next S spawn! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). For information about the rules and scoring, check out the SAL spreadsheet (I have not had the chance to update this yet, but I will work on it today). Can't wait to see you guys there!
  9. Dear Friend Hello! as a new user in reddit, I would like to know how could I upvote my submission. for example if I submitt a link in the worldnews about the most latest report in the middle east, how can I get more credit for this news. thanks very much Truly yours Nazemzadeh
  10. In the most recent Survival Mumble Meeting the idea of an enderpearl cooldown was brought up. Everyone present agreed that a cooldown shouldn't be implemented to stop people pearling to and away from fights since that'd be taking away a big part of PvP, but would rather implement a shorter cooldown of around 3-5 seconds to prevent players from spamming enderpearls to get away from fights so easily. It gives you a chance to see where the player has thrown the pearl and allows you to chase It doesn't stop you from using pearls in general play or PvP You're still able to pearl away from fights, just not spamming pearls This is an example of an Enderpearl Cooldown plugin that could be used. After 7 days the results from this poll will be counted and we can go from there to see if we want to add a plugin like this.
  11. As some of you have noticed, the c and p renders on nerd.nu have been updated. I'm working on getting ones for s, and I wanted to ask you guys for suggestions. If you know of a build that you think would make a good render, leave a comment below with the coords and what rev it was on.
  12. Arena #2 When: Fri Jan-24, 10 pm EST Where: s.nerd.nu The Survival Arena League is a series of weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top 3 scorers get special subreddit flair! Top scorer gets a monument built in their honor in the next S spawn! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). For information about the rules and scoring, check out the SAL spreadsheet. Can't wait to see you guys there!
  13. The Maze Arena will be holding matches this Sunday by Draykhar and myself for the Survival server. The matches will be as follows (if unspecified, it will be a kitted match): 1v1v1v1 2v2 4vMinotaur (Gear supplied) 1v1v1v1 (Bring your own gear) 4vMinotaur (Gear supplied) 1v1v1v1 1v1v1v1 2v2 FFA (no gear) Due to popular demand, there will be three different times that the arena will be held at so that all our Aussies, Brits and North Americans can attend. I apologize that people felt left out of the first one, that wasn't my intent though I did want a smaller crowd for the test run. The times will be as follows: Aussies Brits North Americans What's New/Different: There will be a more concise schedule of what battles will be next Instead of chests with gear, we will have signs to kit you for the qualifying battles The redstone will be fixed to a lever instead of pressure plates Can't wait to see you all there!
  14. Let me first say that I'm sorry that it has taking me this long to get this going. By my count I owe you guys four arenas, so over the next few weeks there will be more than the standard weekly arena. Arena #1 When: Mon Jan-20, 6 pm EST Where: s.nerd.nu The Survival Arena League is a series of weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top 3 scorers get special subreddit flair! Top scorer gets a monument built in their honor in the next S spawn! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). For information about the rules and scoring, check out the SAL spreadsheet. Can't wait to see you guys there!
  15. While I don't agree with the idea of a "flame war" on this topic, throughout the bitter back and forth going on in in-game-chat there were some good points brought. I am interested in finding out whether people believe that running from fights is detrimental to the server overall (in that it disincentivizes random PvP encounters), or if it is a necessary part of PvP (in that a person might never get into a fight unless the are assured of a win). Personally, I dislike the concept of running from a PvP encounter, regardless of the reason (I lose many fights, and I'd rather not run in the hopes that when I am winning a fight, my opponent will do the same), and believe that either running should be disincentivized or that not-running should be incentivized. I'm not sure what should or could be done about this, if anything, and I open the floor to those who are more imaginative with these types of things than myself. Please try to keep this discussion civil and refrain from any personal attacks. This is not about any specific person, nor should it be.
  16. I first off think that under Server Discussion there should be subforums for Survival, PvE, and Creative, but apparently no one likes organization. However, if there were actually subforums I believe that S would do well with a Land Claim subforum. Therefore, if players wanted to make land claims they could do it on the forums that way they would be more easily seen by everyone and dated properly. This would avoid admins and mods having to look through 1000s of modreqs to see who claimed what when and also bring more players to the forums. Discuss.
  17. Hey all! Firstly, we'd like to say thank you to everyone that attended the last meeting. If you missed it you can find the follow up post here with a summary of what was covered. We're planning to host the second meeting on Saturday 25th at around 9pm GMT. The time and date may change so keep an eye on this post for updates. If you have any topics you feel need to be discussed you can either leave a comment here or PM me or TornadoHorse on the forums. We look forward to seeing you there!
  18. On S if you take a carrot from a farm or break a wheat you need to replant, however, if you kill someones pig or cow farm that is okay. I feel that since this is survival if you are allowed to kill animals then you should be allowed to take plants without having to replant. I probably stand alone in this but wanted to get other peoples opinions on the subject.
  19. My maze arena will be holding tournaments this Wednesday (January 15th) at 8p CST! No gear needed, this arena is a new style of PvP filled with traps and danger (wouldn't want you to trash your pretty diamond armor on arrows etc.). As a result, gear and weapons (and food!) will be supplied for you to choose from. However, if you all decide you want to risk trashing your armor I will consider letting you bring your pretty diamond suits into the arena. The arena supports 1v1, 2v2, and a version of FFA. Get your mates together as there is teamwork encouraged in certain parts! There will be warp signs up in spawn, active on the night of the arena. Winners of each match will be given pre-approved prizes by LadyRavenOwl. Don't be late though! It's gonna start 8p CST on the dot!
  20. Edit for the archives, none of these rules have been implemented. For a list of the current rules, please see nerd.nu/rules. The sadmins have decided to add these rules to Survival. Please comment below or send me a pm if you have a reason you think these should not be added or if you have any changes you think should be made to these rules. I will be making an announcement post about these rules around this time tomorrow soon. ​​​No inappropriate clan names or tags. No creating clans with names or tags with the purpose of trolling an existing clan. For example, creating a clan whose tag only differs by one letter, or creating a clan whose name only differs by a word. Any public admission of using an unauthorized mod or client will result in a kick or ban for using said mod or client. You should almost never ban for this. You should /cmsg or kick them saying to stop, if that does not work you should mute the player, and if they still continue to the point where it starts to spam chat you should then ban the player. Any of these items used for doors will not be replaced if griefed. The player who removed said blocks may receive a warning or a ban. Ice Cobwebs Huge Mushrooms Mycelium Glowstone Diamond blocks Emerald blocks Emerald ore Diamond Ore Lapis Lazuli Ore Coal Ore Redstone Ore Nether Quartz Ore
  21. Forgive me if this is already being discussed or has been discussed elsewhere and I've missed it, but what are the current plans for admin/mod-hosted arenas on S? I know we had one spur-of-the-moment arena night not long ago, and i had been under the impression there was some kind of arena league planned as well. Have there been other arena nights which I've missed? Is one individual currently in charge of this? Are multiple S admins working together to manage arena planning right now? If so, where is the planning taking place? I know it's been mentioned that moderators may be able to host arena events too - has that idea been developed? I'm basically coming into this blind, having just tried to search through the forum posts and meeting notes for my background information. Most importantly, what can I or the other moderators, or the players even, do to help get arenas going and going well?
  22. The library is nearly open for business on Survival, however, a large shipment of books has been stolen by illiterate bandits who do not know their true worth. In our pursuit of them, they scattered these books all across the map. We're looking for your assistance in finding them! There are ten (more to come) chests scattered across the map (look in the nether too!), each with a book in it. If you find any of these books, please return them to a 'librarian' at the library (currently cab417, draykhar, LadyRavenOwl, mrloud15, and redwall_hp - mods PM one of us to be added to this list) to claim your reward. But be wary, while these bandits may be illiterate they sure know how to make a trap. Finding some of these might have explosive results! Current Missing Books: 20,000 Leagues Under the Sea Tarzan Black Stallion World War Z Bridge to Terabithia The Art of War Name of the Wind Dantes Inferno The Merchant of Venice TRAPPED This minigame brought to you by: mrloud15, draykhar and LadyRavenOwl
  23. Please consider the following situation. Player 1 is harvesting Player 2s farm. Before Player 1 can replant, Player 3 kills Player 1. Player 1 then returns to the farm, Player 3 has not replanted the crops nor has he returned the crops to Player 1 in order for him to replant. In order for Player 1 to replant Player 2s crops he will need to go to Player 4s farm, harvest/replant there and then return to Player 2s farm to replant the crop grief. Currently there's no rule saying Player 3 can't do this, the situation above is edging on this rule: I believe the rule description needs to be reworded to - This means that players cannot try to get other players in trouble by tricking/forcing them to destroying any item placed by a player in an attempt to get the player warned or banned. Please Discuss.
  24. Link to Admin Response Please Close thread Original Post: The plugin SafeBuckets, the one that makes our water still by default, I feel has become more and more useless lately, and I think its future needs a serious discussion. I feel that SafeBuckets needs to be unplugged, and here is why: First of all SafeBuckets is very un-vanilla as a plugin, since it's not normal to see still liquid in Vanilla Minecraft, and thus goes against the server's theme. Secondly the still water it gives is rather useless. While it does make water elevators and some lava killing machines easier to build, it does not really add anything irreplaceable to the game: some signs surrounding flowing liquids will accomplish the same thing still water gives to us now. And while some water elevators arguably look prettier without signs in between water blocks, I would not consider water elevators pretty to begin with. Some may disagree. But most importantly I feel that SafeBuckets's primary function as a grief-prevention plugin is so unimportant that it practically does not matter. Griefers, as far as I can tell, are not persistent enough to acquire a bucket just to knock someone's flowers or torches over. And even if they were, the loss is hardly meaningful. As for more serious griefing like murdering with lava or making derpy lava walls around, those are easily traceable nowadays. At worst a griefer may attack someone's rails or redstone, which is actually quite severe, but that they can do with natural liquid sources even now. A much better option would be to write a plugin that makes rails and redstone waterproof. A plugin like that at least would not encumber the staff day and night, like SafeBuckets does. SafeBuckets also makes a few things if no impossible, at least very hard: It is impossible to dispense flowing liquids and this must be worked around with silly piston gates. Making ponds is tough because of the glitchy interaction with still and flowing water that makes some parts of the potential pond not fill up like it is supposed to. Nowadays you'd need constant mod surveillance just to make an artificial lake. The absence of SafeBuckets would obviously be beneficial for everyday building, but it would be particularly useful for making grinders. For example in a skeleton grinder getting the water to flow immediately would make building much less dangerous much faster. In an Ender grinder the benefit of getting immediate water cover is obvious. In summary, SafeBuckets is un-vanilla, seriously hinders everyday building, encumbers staff, and is irrelevant against griefing. If I was king, I'd replace it with another plugin like the one described above. But, all of the above was only what I think. I may be right, I may be wrong, some may even disagree. What I want here is a serious discussion on this matter. The server's interests are largely also my interests, and that's why I'd want a thorough investigation about this matter so at the end of the day we can be sure we're making the right decision. Please keep this thread free from personal attacks against players, thanks! - gsand ;D Edit: If you disagree, please don't just downvote, also contribute your opinion below -gsand ;D
  25. First, no one should ever use modmode to give out any items on Survival. This includes giving yourself items for personal use. This is taken very seriously and will result in an immediate removal of your moderator perms and a ban. Second, you should never mod your own PvP, make a modreq about it and let another mod take care of it.
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