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  1. Hello everyone, Here’s what our plan is so far for the next rev. Before you read any further you should know that rev 26 will also be a test rev. We will be trying out some major changes to survival, but not all of them may work as we plan. This just means that some plugins and configs might be changed during the rev. The map itself should be considered stable and unlikely to be reset without ample warning. We are still working on a few details, and this post will be updated once those details are finalized. Now for what you really care about, the changes. Survival Rev 26 will launch sometime next weekend. We will make another post once we set a final time. Chaos will go down this Saturday at approximately 5:00 pm EDT(click here to see what time that is for you!). The new rev will start shortly after that. Survival Rev 26 is live. General Details The map is 5000 x 5000, but might be expanded later in the rev. There is a ring road at +/- 600 There are 8 portals randomly placed throughout the map and 2 on the ring road. There is a public arena at the southeast corner (600, 600) of the ring road. There is a first join area. Ores are plumped, but only specific ores will be plumped in specific biome. Taiga - Gold Roofed Forest - Gold Forest - Iron Plains - Iron Jungle - Iron, Coal Ocean - Gold Desert - Lapis Savanna - Lapis Extreme Hills - Glowstone Mega Taiga - Glowstone Swampland - Clay Mesa - Redstone Ice Mountains - Coal Emeralds are plumped throughout the map. A custom nether will replace the vanilla one. Gameplay Changes / Plugins Citadel - Allows you to reinforce blocks using Stone, Iron, Diamonds, or Emeralds. We will be updating this wiki page once we finalize a few more details. A beginner's guide to Citadel by totemo. Citadel reinforcement values: Stone - 25 Iron - 250 Emeralds - 1000 Diamonds - 1800 JukeAlert - Allows you to track any blocks placed, removed, mobs killed, and player movement in a a 21x21x21 area around a reinforced Juke Box. PrisonPearl - Allows you to imprison a player if enough damages is inflicted with ender pearl in your hot bar. However, there is a cost for everything, and this no exception! In order to keep someone imprisoned you must pay a fee of diamonds. It will take 1 diamond to keep someone imprisoned every restart. ItemExchange - Allows you to create a shop using chests. SimpleClans - Back by popular demand, this plugin will add a new twist to clan fighting with things like a clan leaderboard, rivalries, and vitals! Friendly Fire is on(you can kill anyone, even your own clan), and there are no clan tags in chat. NerdBounty - This plugin allows you to place bounties on players! We would like to thank roastnewt for taking the time to make this plugin for us. ExpensiveBeacons - This plugin adds a new twist to base defense by allowing you to create beacons that only apply specific groups. PlumpXP is set at 3x Enchantism has been removed. LWC has been removed. SafeBuckets has been removed. Enderchests have been disabled. Crafting recipes for Smooth Stone Slabs (block 43:8), Smooth Sandstone Slabs (block 43:9), Self Powered Redstone Lamps, Hopper Braziers(can be toggled with redstone), and Decorative Command Blocks have been added. Things That Will be Returning Beds - Die within 10 meters of your bed and your spawn and you are given the option to spawn randomly or in your bed. RandomSpawn - Will spawn players in random locations close to the road. netherratiofix - Allows us to change the ratio between the over world and nether. It will be set at a 1-1 ratio. PearlNerf - Attempts to limit the potential abuse of enderpearl during pvp. Combat Tag - to deter using logout as a function of PvP, CombatTag causes an NPC to spawn if you logout shortly after engaging in combat. Please keep in mind that using login/logout as a function of combat, regardless of whether you've been tagged, is against the rules. If you aren't sure if it's safe to log out, wait maybe 30 seconds or so. You should be fine. ReblanceVillagers - We will be using a different configuration than last time, and we will update this post with a link once we finalize the details. Villager trading is disabled as it would make emeralds too easy to get. CobraCorral - Allows players to lock horses to keep them safe when not in use. You may no longer protect donkeys or mules that have chests attached or place chests on them if they are protected. Armored head drops will continue to be in effect. Crafting recipes for Horse Armor, Mossy Stone Bricks, Chiseled Stone Bricks, and Mossy Cobblestone will remain the same. Rules Survival's rules will change before the rev starts. We will be making a post once they have been updated to make sure everyone knows about them and has a chance to read them before the rev starts. Survival Arena League (SAL) Started in rev 21 by Ludeman84, this series of weekly arena nights will be making a return for rev 25! A more detailed post will be made at a later date. End of Rev / Future Changes We are not setting an end date for rev 26 like we did with rev 25. Keep an eye open for posts regarding the future of Survival! These posts may involve asking for opinions, suggestions, or help developing plugins. Suggestions / Feedback Have any suggestions or feedback about the Survival? Let us know here or here! Want to discuss something in person? You can contact BeastBruiser, redwall_hp, or myself (Mrloud15) on IRC, Reddit, forums, or in game .
  2. Beastbruiser and I spent a majority of the morning testing the current plugins so that I could better write the “Beginner’s Guide” that can be found here https://bitly.com/Guide_To_SREV26 During this time we discussed some potential new ideas/changes to current plugins that we think would benefit the current play style of S. Please vote on the poll and make comments below in regards to what you think. Bounty Plugin Changes We both believe that the bounty plugin is a good idea, however, is at the moment a bit pointless due to many reasons. The two main ones being: Clan members can claim bounties on other clan members by simply killing them You don’t immediately have to “claim”a bounty when you kill the person so you could wait until someone later makes a better bounty and then claim that one even though you may have killed the person days or weeks ago. Bounty plugins normally work best on HARDCORE or DEATHBAN servers where people will actually try and claim bounties to get that person off the server. Our idea is this: To create a bounty it costs 12 Diamonds Plus a reward to whoever claims the bounty The bounty hunter must have the player prison pearled to claim the bounty When the bounty is claimed the person who created the bounty is notified If the person who created the bounty is online they will get the players pearl and the 12 Diamonds back. If the person who created the bounty is offline, they will get the players pearl when they log in and some diamonds back depending on the amount of time the player has been pearled. If there are multiple bounties on the same person the bounty hunter, like they can currently, can claim the bounty they want to receive. Players would be able to add rewards to their current bounties, however, they would not be able to remove bounties. The reason for this is to prevent people from using the bounty system to protect items. We chose 12 diamonds for 24 hours however this could change to 6 (12 hours) or 3 (6 hours) depending on what the community thinks is fair. We believe doing this would actually make people hunt for bounties vs randomly collecting them like they are now. Maybe also integrate it onto the website so people can view bounties from the site and see who has claimed bounties and bounty stats to see who the best bounty hunter is. After talking to FatherSouth we came up with this as a possible solution. Create an entirely different plugin or integrate it into the current plugin. To create a Pearl Bounty there is a minimum reward that must be given to create the bounty. For example 5 diamonds. To claim the bounty the user who issued the bounty must be online. If the user who issued the bounty is offline the bounty hunter would be required to keep the pearl safe until the issuing user logs in if they wish to eventually claim the bounty. This may cost the bounty hunter some diamonds to do. When both the bounty hunter and bounty issuer are online you could then claim the bounty while holding the pearl in your inventory by entering a command The pearl would then be sent to the issuer and the reward sent to the bounty hunter. Better Clan Chat I personally think the clan chat we have no is annoying to use. The main cause of this is having to enter /c every time i want to talk to just my clan. Also since snitches are a thing they both start with the same color which makes it more difficult to identify if its clan chat or snitch warnings when you aren’t really looking at chat. In a perfect world what I would like to do is somehow have the clan chat integrate into our SimpleClans plugin. That way you don’t have to create a custom clan channel and add members to it but instead just have whoever is in your clan automatically be added to the channel. The other thing I would like to do is make the chat system a toggleable system. For those of you familiar with Factions servers you understand this concept. In short there would be commands: /chat clan - allows you to only talk to clan members /chat ally - allows you to talk to only allied members /chat enemy - allows you to talk to rival members only /chat public - allows you to talk in public chat When you enter one of these commands it would turn your default chat into that chat type. That way you dont always have to type /c before everytthing you want to say. This could prevent you from accidentally saying stuff in public chat for example coords. Also each chat, except for public, would have a colored prefix. For example: [CLAN] <Malvagio87>: This was said in /chat clan [ALLY] <Malvagio87>: This was said in /chat ally [RIVAL] <Malvagio87>: This was said in /chat rival <Malvagio87> This was said in /chat public Juke Alert (Snitches) Adding color codes to snitches i think would be helpful. Let us know what you think and if you are confused/ want clarification on what I mean by anything above just ask and I will edit the post. Link people to this post using this link here >>>
  3. Survival Revision 26 Beginner’s Guide and Information (because I can't find Totemo's) Share using this link https://bit.ly/Guide_To_SREV26 The two biggest changes are: Griefing is allowed LWC is no longer installed meaning no more /cprivate or /lock but you can still protect chests Main New Plugins Citadel – Item and Block Protection Plugin Juke Alert – Alerts you to nearby players and edits made Prison Pearl – Allows you to imprison players The Guide CITADEL In short Citadel is a block protection plugin that allows you to reinforce blocks that you place. What reinforcing does is makes the block you place harder to break depending on what you reinforce it with. Reinforcement Information Stone – 25 Breaks to destroy block Iron – 250 Breaks to destroy block Emerald – 1000 Breaks to destroy block Diamond – 1800 Breaks to destroy block Therefore, if you reinforce a chest with iron, someone would have to break the chest 250 times before it would open. You on the other hand can bypass your own protections depending on the permission you have and type of reinforcement. Types of Reinforcement Private Reinforcement Group Reinforcement If it is a private reinforcement YOU and ONLY YOU can bypass reinforcements. If it is a group reinforcement you must be at least a mod to bypass and reinforce. Being allowed only gives you access to using the reinforced items. Ways to Reinforce Reinforce Fortify The difference between fortify and reinforce is that reinforce makes you click on each block individually and fortify allows you to place blocks and have them automatically reinforced as long as you have the reinforcement type in your inventory. How to Reinforce Privately Place the item you want to reinforce down for instance a chest or double chest Use the command /ctr Punch chest with the Smooth Stone, Iron, Emerald, or a Diamond in your hand. Use the command /ctr again or /ctoff to stop reinforcing Group Create a group using the command /ctcreate <groupname> Add the players you want to the group by using the command /ctallow <groupname> <playername> If you want the player to be able to break the reinforced blocks within the group add them as a moderator using the command /ctaddmod <groupname> <playername> Now place the item you want to reinforce down for instance a chest or double chest to reinforce with the group of players you created Enter the command /ctr group <groupname> Punch chest with the Smooth Stone, Iron, Emerald, or a Diamond in your hand. Use the command /ctr group <groupname> again or /ctoff to stop reinforcing Now those players have access to the group How to Fortify (you should be doing this with at least smooth stone when building your base since it will help prevent random or alot of griefing) Privately Hold the item you want to reinforce with in your hand Enter the command /ctf Then start building and your as long as you have the reinforce material in your inventory it will reinforce what you are placing. Group Hold the item you want to reinforce with in your hand Enter the command /ctf group <groupname> Then start building and your as long as you have the reinforce material in your inventory it will reinforce what you are placing.Hold the item you want to reinforce with in your hand Other Helpful Commands /cti - allows you to see the reinforcement of a block Full List at - http://redditpublic.com/wiki/Citadel_%26_JukeAlert JUKE ALERT taken from HERE JukeAlert provides an easy-to-use means by which one can record player activity within an 11 block radius. In short it lets you now when players are near your “snitches” word Creating Snitches To create a snitch reinforce a jukebox or a noteblock. This will create an active snitch block. Jukeboxes snitches will save logs and notify you whenever someone enters the 11 block radius of the snitch, whereas noteblock snitches only notify. Recommendation: It is highly recommended to properly name your snitches with /janame to make your own life easier when trying to determine the general location of the snitch. Access to a snitch can be controlled with Citadel groups. By reinforcing the snitch to a group with /ctr group group-name, any member and above on the group will receive snitch notifications. Note: If you are receiving a snitch notification and are unsure what group that snitch is part of then use /jalookup x y z to find out. Checking Snitches Walk within the radius of the snitch you are in the group for and type /jainfo. This will load the snitch logs for the first page. You can check other pages by typing /jainfo page-number. Only jukebox snitches save logs and as such using /jainfo only loads logs for jukebox snitches. PRISON PEARL Taken from HERE The basics of Prison Pearl are simple. Have at least one ender pearl in your hotbar and when you kill a player, they will be pearled. Once a player is pearled, they are trapped in the end until they are released or until the chest they are in runs out of diamonds. If the player who trapped you doesn't put you in a chest with diamonds you will be released on the next restart (every two hours). Pearls need to be stored in a chest with diamonds for them safekeeping. One pearl costs 12 diamonds per day for five days if the pearled player logs in. This is called the charge time. If the pearled player goes five days without logging in then the pearl stops costing diamonds until they log in and reset the charge time. Warning: If you log out with a pearl and there are no other players within render distance than the pearl will be released. If other players are within render distance than the pearl will be dropped. The moment a pearl is outside of render distance the pearled player is released. Pearls must stored in chest with diamonds for safe keeping. Most criminals are stored in highly secured vaults that can cost thousands of diamonds and obsidian to make. It is highly advised to store criminal pearls in secure vaults. Warning: Do not store the pearl in an item frame. If they type /ppl then they will be freed immediately. Being Pearled If you are pearled than you are trapped in the end until you are either released or the chest you are stored in runs out of diamonds. Being released is dependent on why you were pearled in the first place. Finding Your Pearl and Broadcasting If you want to locate where your pearl is being held use /pplocate. This will tell you the location of your pearl. You can type /ppbroadcast player-name to share the coordinates of your pearl whenever you type /pplocate or whenever it is moved. In the event people are trying to free you, using /ppbroadcast is highly recommended. Summoning and Returning Prisoners Prison Pearl allows you to summon pearled players. Equip the player's pearl in your hand and type /ppsummon or /pps and this brings the pearled player into the overworld with only pearls in their inventory and the armor they are wearing. No other items can be transported by a summoned player. You can also use /pps player-name range to set how far away from you they will be at when summoned. Note: Any other items in the pearled player's inventory will be dropped on the ground in the end at the location they were prior to being summoned. It is advised to notify the player you are summoning so that they have time to prepare stash their items. Only ender pearls and equipped armor can be transported through summoning. All other items are dropped on the ground. Toggling Damage, Block Break, and Changing the MOTD for Prisoners Summoned players will take damage if they wander too far away from you. You can change the distance they can travel with /ppsetdist numbers. Additionally, it is advisable to type /pptoggledamage so that the pearled player can't kill you and free themselves. You must either hold their pearl in your hand or type their name like /pptoggledamage Dr_Jawa. You can also use /pptoggleblocks to make it so that the players can't break blocks. You can also change the message of the day a pearled player receives by either holding their pearl and typing /ppsetmotd your text here or typing the players name /ppsetmotd Dr_Jawa You have 100 diamonds in reparations remaining. For the purpose of receiving reparations, you can summon them and allow them to drop the pearls and in exchange give them wood or such and then type /ppreturn to send them back to the end. Note: Any items in the players inventory when they are returned stay in their inventory. You can use this to your advantage. By providing the pearled player some cheap armor, food, and wood planks and returning them to the end they can in turn farm pearls for you. Freeing Prisoners With the pearl in your right in your hand, right click and they will random spawn away. Alternatively, you can type /ppfree and they will be freed at your feet. Note: If you put the pearl in a chest with no diamond, then after server restart the pearl is freed and you actually get a useable pearl back. Make sure to share this in game using this url: https://bit.ly/Guide_To_SREV26 EDITS: 7/29 - Removed information in regards to posting on civcraft
  4. Can we please just go back to how the server once was.. If you check the mcpublic reddit posts regarding the new direction people are really unresponsive. Veteran players all hold the same views that the open grief and lack of ruling will kill the server. And trust me, these server vets know their shit as most have been around twice as long as the current server staff. Myself included. We aren't a citadel server. We're a survival server. A suggestion I have posted about is to strip back the game a tad and allow it to accommodate a pick up and play approach a little better. PvP was rife before the adventure update as anyone could quickly craft armour and weapons and run out to hunt for someone. As soon as enchants and spells were introduced the onous was onto getting a grinder, getting god swords and armour, then getting tanked up on buffs and then and only then, going out. When the majority of your gameplay is spent idling at a grinder and trialling and erroring enchants, of course PvP and user count will die. My suggestion is to completely remove all PvP related spells and enchants. Swords can still have Bane of Arthropods, Looting, Unbreaking etc But Sharpness, Fire Aspect and Knock back should go. Bows can perhaps keep Infinity, though this may even be brought into question.. The rest.. Gone. Armour should remove Protection and leave the rest. All other enchants related to mining will stay and still be useful when it comes to getting your resources. Spells which buff a players strength and life regeneration or harm another should go. Keeping Invisibility and Swiftness for example can really bring some stealth style killing into play. Of course what would be necessary alongside this is a rebalancing of the in game items stats. No longer should a stone sword be able to batter an iron clad player. Leather armour should also not be entirely useless. Gold should even be brought into the fray and made a suitable step between iron and diamond. Working out the perfect balance of stats for this would be a toughie. But there are ample people out there who are willing and able to help. I'm sure the rebalancing has even been done before somewhere. The random spawns and spawn in beds should be totally removed as these REALLY do not help with encouraging PvP. Safe buckets should also be reinstated. As should anti griefing and revised don't be a dick rules. And the roads. The roads MUST come back!! To prevent spawn camping I have an idea which should help. Create quite a large spawn, circular in shape, which has the look and feel of a village. There could be places for meetings to be held in game. Clan halls. Rule museums. A redstone museum demonstrating redstone engineering examples and so on. This area will be entirely no PvP. Anyone spawning inside this area is immune to attack for the duration of being inside it. Leaving and reentering the spawn however does not enable the no PvP again for you. Not until you die and spawn inside it. Because the spawn will be quite large (and perhaps even raised on a double platform encased by a protected ring road and its main road system which MUST be returned!!) Players who have been killed can exit in any direction and away from any likely spawn campers. A suggestion could be to even harm players who reenter the spawn area with poison, preventing them wanting to pearl into the spawn and buddy up with their victim awaiting them to drop into the PvP zone. I believe these suggestions will allow players to join the server at any points during its revisions life, spend an hour gathering resources, then get straight into the fray with PvP and survival. Can these suggestions please be discussed and directions altered if the response for them is positive please. So far, these suggestions on the subreddit have gone down well.
  5. Since people keep asking in chat here is a short tutorial on how to "lock chests" PLEASE NOTE: You are no longer able to lock chests like you were back when LWC was used. To "lock chests" now you must reinforce them with either Iron, Emerlad, or Diamond. What reinforcing them does is prevents people from opening them, however allows the chest to be broken if hit enough times. Therefore, the better item you use to reinforce the chest, the longer it will take for someone to break it. To lock a "PRIVATE CHEST" - meaning you and only you have access to it. Place chest or double chest down Use the command /ctr Punch chest with the Smooth Stone, Iron, Emerald, or a Diamond in your hand. Use the command /ctr again or /ctoff to stop reinforcing To "Add People to a Chest" - you must reinforce the chest with a group and have the member you want in that group Create a group using the command /ctcreate <groupname> Add the players you want to the group by using the command /ctallow <groupname> <playername> If you want the player to be able to break the reinforced blocks within the group add them as a moderator using the command /ctaddmod <groupname> <playername> Now place the chest you want to reinforce with the group of players you created Enter the command /ctr group <groupname> Punch chest with the Smooth Stone, Iron, Emerald, or a Diamond in your hand. Use the command /ctr group <groupname> again or /ctoff to stop reinforcing Now those players have access to the group Use this link to send people here in game http://bit.ly/lockchests_SREV26
  6. With the new survival rev starting tomorrow, I thought now would be an appropriate time to post this (also we were still thinking of a name). With the new plug ins, now seems like the perfect time to bring about the idea of a city. We're not going to give away any details of the city or where we plan on building, but this is an invite to players that if you would like to join or help with the building, let me know :D Disclaimer: If none of us know you, we likely won't let you join in the building process due to major S trust issues, but you are welcome in the city once the preliminary plans are completed. Also if we don't trust you, we may not let you in at all. <3 u all though -dizney07
  7. I was noticing on the wiki pages for the survival server and the creative server that a number of the cartographs (otherwise referred to as cartos) for recent maps were missing. The survival server is currently missing cartos for revision 23, revision 24 and revision 25. The creative server is currently missing cartos for revision 25. I was wondering whether or not these could get updated and added onto the wiki, as it would be nice to be able to take a glance at the things we built during these revisions without having to download the entire map. Thanks, Avada
  8. To help keep chaos interesting for everyone while we finish getting ready for the new rev, we have decided to load Survival's Rev 17 for you guys to destroy!
  9. slide

    Survival - UHC

    So I'm wanting to do a post-rev UHC event, similar to the style of the Mindcrack UHC series. I'm looking for feedback on what y'all would most like it to be. My original idea was this: 5 teams of 3 players 1000x1000 vanilla world that becomes smaller as the event goes on Each team would be randomly spawned together in the world on start I was thinking for team selection, you could submit a team and your combined ranking in the Survival Leaderboards would determine entry. Using the leaderboards to me adds the secondary effect of encouraging PvP during rev. Obviously the leaderboards aren't perfect, but it would remove any partiality. We could potentially stop people from just killing their teammates by excluding those kills from the final leaderboard we use to do the rankings for the event. You can submit just yourself or yourself and a friend as a team and others will be matched up to try to get the highest ranked teams. Each team has 1 player live stream so that everyone can watch I'm not locked into any of these choices so let me know what you think! We could just allow everyone in, and essentially have a large kill off at the beginning. Doing that though I think it'd be harder to get everyone to stream though. Alternate team selection methods: Random, get a committee together and 'craft' the teams to maximize fairness, and everyone plays.
  10. Today, July 13th @ 5 PM EDT, Survival rev 25 will end, and will turn to chaos mode at 5:30 PM EDT. Obligatory cute puppy
  11. Hi, dizney here again with another survival server idea because I like to brainstorm ideas Most of my ideas stem off of questions I ask myself about the server. This one comes from the "Why do we have pvp rankings?" Of course the main answer is to know who's the "best" at pvp on the server, but most of the server doesn't really follow them that closely or really care. So then I brainstorm a way to increase players desire to be higher on the rankings and I've come up with this: What if the players have something in game, like on their name, that shows where they are? For example, possibly the player in first has a gold clan tag at the front of his/her name that says "1st", second has a silver one, and 3rd has a bronze one. Then the rest of the top 10 would say "Top10" in a different color. Something like this would see players more then likely want to get higher on the list to have something showing they're "better". Also it could influence an increase in pvp on the server. What do you think? It's not really a big change, and I'm not sure if it's even possible, but I just wanted to throw this out there!
  12. I haven't been around the past week, and it seems the development log hasn't been updated in almost two weeks. Are we going to get an update on what is happening behind the scenes at all, such as information on rev 26? It also seems that there isnt much pvp happening on S at the moment. I haven't been on in a week, yet it's showing that I am still 12th on the "rankings" page (which is interesting because when I left I thought I was 13th..). Has anything been discussed in terms of improving the amount of pvp on the server?
  13. Hello everyone, unfortunately we have not come up a final plan or timeline for survival at this time. So in order to keep everyone in the loop on what’s going on, we have created and will be updating this log with the progress being made. A Survival admin will edit this document with the steps we have taken as they happen. Click Here for the Log
  14. Hello Everyone! I've been thinking that Survival would benefit from adding a consequence to dying. If there were a consequence to dying, then: 1. People would be motivated to wear armor. At the moment, it's better to not wear armor than to risk losing it, if you can just respawn at your bed next to where you died. In fact, wearing Protection 3+ armor at the moment is "punished" by making it so that you can lose your head. 2. Adding bounties (which has been discussed) would make more sense. If we added bounties to the server as it currently exists, then if someone ever sets a bounty on you, you can just have your friends kill you, and split the bounty. If there were a consequence to dying, it would prevent this. 3. You'd actually have to make farms, instead of committing suicide to refill your hunger bar. 4. People wouldn't abuse the random spawns to fast travel (killing yourself over and over until you're close to where you want to be). I thought I'd make this thread to see if people agreed with this idea, and maybe had some ideas about what the consequence could be.
  15. Survival's nether has been replaced with a Terrain Control generated one based on this config! The new nether features 5 different biomes and many new buildings! Not all new biomes and building are shown here.
  16. Arena #1 When: Saturday June 14th - 6:00 pm EDT Where: s.nerd.nu The Survival Arena League is a series of weekly arena nights on s.nerd.nu to encourage top-tier PVP, all the time. In addition to the usual prizes given out for arena fights, we'll be keeping score throughout the revision. The top-scoring players at the end of the revision win fabulous prizes: Top scorer gets a monument built in their honor in the next S spawn! SAL leaderboard will be displayed in game after each arena There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). For information about the rules and scoring, check out the SAL spreadsheet. Can't wait to see you guys there!
  17. Survival Rev 25 will launch after the CTF event, approximately Sunday at 6:00 pm EDT This rev will feature some minor changes to S, and will also serve as a test rev for new plugins. Plugins might be added or removed at anytime. We will try to give everyone a notice before any plugins are added or removed. However, situations may occur where this does not happen, so to stay up to date about any changes, keep an eye on the Survival Development log. General Details The map is 4000 x 4000, but might be expanded to 6000 x 6000 later in the rev. There are no pre-built roads. There will be portals randomly placed throughout the map. Gameplay Changes / Plugins netherratiofix - Allows us to change the ratio between the over world and nether. It will be set at a 1-1 ratio. PwnPvpBalance - Attempts to balance pvp. PearlNerf - Attempts to limit the potential abuse of enderpearl during pvp. Random Spawn - Will spawn players in random locations. Packed ice exists on this map, but if it gets all mined out we may enable a crafting recipe for it. PlumpXP has been removed. Edit: The nether and end may be reset at any time. Things That Will be Returning Beds - die within 10 meters of your bed and your spawn is reset to the original spawn point. Locking Clan Chests - Players can make a modreq for a 1x1x1 region to be created with a name of their choosing (will be denied if inappropriate). This region can be used to lock chest to a large group of players with one command. For unlocked chest, /cprivate r:<region name> , and for locked chest you would use /cmodify r:<region name>. (Please note that anyone with permissions to a region can access any chests locked to that region) Combat Tag - to deter using logout as a function of PvP, CombatTag causes an NPC to spawn if you logout shortly after engaging in combat. Please keep in mind that using login/logout as a function of combat, regardless of whether you've been tagged, is against the rules. If you aren't sure if it's safe to log out, wait maybe 30 seconds or so. You should be fine. CobraCorral - Allows players to lock horses to keep them safe when not in use. See here for more information. Enchantism - We will be keeping the same configuration as last rev. Books - These will still only require 3 paper to be crafted. Armored head drops will continue to be in effect. Crafting recipes for Horse Armor, Mossy Stone Bricks, Chiseled Stone Bricks, and Mossy Cobblestone will remain the same. Survival Arena League (SAL) Started in rev 21 by Ludeman84, this series of weekly arena nights will be making a return for rev 25! A more detailed post will be made in the next few days (someone poke me if it's not out by Monday!). Rules The rules have recently been updated. Please make sure to read through them. End of Rev / Future Changes Survival Rev 25 will end 6 weeks from the start, July 13th. Major changes to Survival's gameplay will be made in rev 26. Keep up to date with the development of these changes here. Keep an eye open for posts regarding the future of Survival! These posts may involve asking for opinions, suggestions, or help developing plugins. Suggestions / Feedback Have any suggestions or feedback about the Survival? Let us know here or here! Want to discuss something in person? You can contact redwall_hp, Mumberthrax, or myself (Mrloud15) on IRC, Reddit, forums, or in game .
  18. It's Thursday and we haven't gotten a specific time Chaos is starting. It'd be nice to know exactly when it's gonna happen so we can prepare for it. Any word on when it's happening?
  19. Essentially, an idea that we find very interesting and possibly implementable for next rev is as follows: You get randomized drops. Instead of what the dying player is wearing or carrying (armor / weapons /blocks) being dropped, all of those items would be instantly converted into points (differing for each item), and then the loot that would be dropped would be randomized items of those on the "drop table" totaling up to those points (after being depreciated a bit to make farming within friends inefficient) that also take up 3/4th's the inventory space's taken pre-death. This is where you guys come in, we need your opinions on the point value for each item, the depreciation rate, and which items should be on the drop table. This is a very interesting opportunity for you to help shape the server you love. We have created a template for you, you can download as- any file you'd like, re-upload it, and if all goes well at the end of the week (6/8/14) we'll be able to average out the legitimate responses and use that table as the final table. https://docs.google.com/spreadsheets/d/1QN2wiFIjTNBFuGkbcbax2pKsz9n2BO-0ddRj35_ZGwM/edit#gid=0
  20. On June 5th, Survival will switch over to chaos mode and Rev 24 will draw to a close. Chaos will run until the 7th, with a new map to come shortly after. (Stay tuned for further details.)
  21. I think while we're waiting on the outcome of the server meeting it would be best not to let S idle in its current state. We should switch over to chaos at the earliest possible opportunity. I'm aware that the enjoyment of chaos on our current map would run out before anything like a version of civcraft (or other substantial changes :P) could be implemented. But we could also rotate in old revs to play on which have the potential for months of use. This would provide a short term boost in player numbers, help sustain the interest in survival and give many players the chance to revel in their nostalgia and give the old S a fitting send off. Thoughts?
  22. Perhaps on the wiki so that regular users can have a reference list of all the commands that we're allowed to use.
  23. It was suggested that we should advertise on /r/mcservers. I have been thinking about it, and I can't see a reason not to. It's a free and relatively easy way to advertise the servers. Would anyone have any issues with advertising there?
  24. When: Saturday at 7:30 EDT Where: Survival (s.nerd.nu) What kind of fights: Players vs Mobs! 1 vs 1 - All types of armor! FFA! (Free For All) 1 vs 1 - On horses! (You must provide your own horse) [insert your idea here!] I will be trying something a little different with this arena by holding two lotteries during the arena. All you need to enter the first one is be around in the arena when I decide to draw for it. I will not be releasing the time for the drawing to help avoid people only logging in for the drawing. The second one will take a little more work, but it should be more fun. To be entered into the second lottery, all you need to do is participate in an armored fight, it does not matter if you win or lose. The process for drawing the winner will be the same for each lottery. I will assign each eligible players a number and then pick a winner using a random number generator. The prizes will different for each lottery, and the prize for the second lottery will be better. So even if you don't feel like fighting, come to watch some exciting pvp and have the chance to win some free items!
  25. Title basically says it all. Seems to have stopped updating on the 6th of this month.
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