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About schererererer

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  1. Staff Inactivity Notices

    I’ll be out of game but typically reachable over slack/discord November 21-26, December 5-12 and 15-17.
  2. Creative Weekly Build Contests

    Monochromatic builds Aquatic creatures Natural geologic features
  3. Planned Inactivity

    Will be out of town Aug. 18-27, sporadically pingable on Slack or Discord.
  4. Planned Inactivity

    Computer fixed, but out of town for a week or two. Reachable via slack or discord.
  5. Rev 20 Mid-Rev Feedback!

    Iron Grinders: No comment - wasn't directly involved in acquisition of one this rev. Support emulation of vanilla costs, or as close to equivalent as possible. Portals: Happy with portal density this rev. Would be open to trying something like 4 hidden/claimable portals + spawn to start, then allowing portals for /places after 2? weeks into rev or when livemap revealed. Restrict minimum distance between portals. Danger of killing rail even further, but eh. Nether: Custom nether that feels more like vanilla - more vertical, cavernous, dangerous. Map Generation: Size is good, though I'm always up for a bigger map when technically feasible. Big YAS to second overworld appearing mid rev with extreme difficulty/hostility even for people fully kitted out. Custom biomes/terrains were great - particularly enamored with overhanging cliffs and the desert-mesa-plateaus. Large sandstone deposits in desert were a godsend. Suggest diversifying actual biome type - e.g. very little mesa biome proper even in mesa-looking terrain. Land:water ratio was fine. Prefer custom terrain to worldpainter (though throwing some WP/WE terrain on top could be interesting) and prefer WP to vanilla. Ore Distribution: Was neat to find ores at weird y levels. Seemed to be harder to mine for materials in bulk. I missed the sponge recipe lol. MapWorld: Gib FAWE Misc: No to flatworld on P - that niche is nicely filled by C - perhaps can ask cadmins to carry testworlds forward? Spawn: Multidirectional exits from the start, food was fine, size was fine for me but could be problematic for weaker computers. Odd/misc ideas: have a spawn not at the center of the map, have spawn move around the map each week (flying spawn would work best for this), have rail station within spawn itself. Themes: Ruins of a previous P spawn/build, megalomaniacal evil lair of doom, walking nuclear castle, the bovine digestive system, any single color (e.g. orange), an art nouveau or art deco style art museum, giant subterranean cavern with stalactite buildings inside (actually no, don't do this - I have a patent pending on the concept since 2011). Special Spawners: Maybe try alternate spawners in premade protected "dungeons" with higher rates of spawns, and lower spawn rates for grinder-buildable spawners? No-danger grinding would still be an option, but underpowered compared to actually fighting the mobs in question. Custom structure spawners were nice. Events: Hunts are cool. Holidays: Halloween, Thanksgiving, Christahanukkwanzaa, New Year's are the standards. Other possibilities include Earth Day, Labor Day, Mother's/Father's Day.
  6. Planned Inactivity

    Computer troubles mean I won't be online for a bit. :(
  7. Planned Inactivity

    The next few days I'll be less active due to visiting family.
  8. UNP Note appeal

    Apologies for the delay, UNP - I've been out of game for the past week or so. Seeing as a long time has passed without any further notes or bans, I'll remove the notes I made when I log in later today. Edit: All 3 of my notes removed as of now.
  9. Your political compass

    Left-right is a scale of government involvement in economics, with a command economy (e.g. Stalinism) on the far left and absolute free market on the far right; up-down is a scale of importance of the state vs that of the individual, with dictatorships at the far top and anarchy at the far bottom. In other words, right-to-left is a measure of increasing scope of government *duties* while top-to-bottom is a measure of increasing *constraints* on government power. These are very broad strokes, as the final value does not encapsulate specific philosophical or policy preferences, nor does it reflect how important a position is to you. Also a lot of the authoritarian-litmus questions appear to focus on conservative rather than strictly authoritarian positions, causing leftists to skew anarchic in this graph. Electifried, your result is mildly left-anarchic: a centrist who is okay with a little government intervention in the economy / use of taxes to support worthy causes and supports some modest restraints on the powers of the state over individuals. Emphasis on centrist. As for me, I have a (0.13, -5.79):
  10. Note Appeal [Shererererer]

    Sure thing torteela, note removed.
  11. PvE - Protecting Natural Foliage

    This brings to mind the similar situation of beach evisceration that was brought up in yesteryear: https://redd.it/40faxw The consistent consensus on this sort of thing in the past was that it was impolite and would be socially discouraged, but not a rule violation in any sense. If someone were to painstakingly fill the beach/tree/what-have-you back in, it would then count as a build and be protectable. I am of the opinion that natural surroundings can be an integral part of a build and should be given more leeway in protection, depending on the regional demand for territory. We protect builds, not effort expended per se. This is a sort of regulation that works best with subjective interpretation imo, liberally applied. +1 for move to public discussion
  12. Planned Inactivity

    I will be unavailable in-game for the next week or so.
  13. Suggestions for potential gamemodes.

    Perhaps some kind of tower defense, or a cooperative gameplay involving combat against waves of mobs of increasing difficulty (e.g. firefight from the halo franchise).
  14. Planned Inactivity

    Will be unavailable in-game until after Nov 27th.
  15. PvE Rev 18 Awards

    @Nilate: https://redd.it/5agxdu