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EeHee2000

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Everything posted by EeHee2000

  1. I guess I put that the wrong way - I generally meant to emphasize that many of us don't have the time/patience to go mining for extended periods of time.
  2. I believe that plumped ores, coupled with less powerful enchanting abilities would lead to more clan/Faction styled PvP. Going out onto the streets alone with a set of Protection II Diamond Armor would be a stupid idea, because 3 decent fighters running around in Iron have a decent chance of taking you down. As a result, players would be more inclined to roam in packs. Once we eventually die, we can go mining for a few minutes, stumble upon a branch of Diamond, make a suit, grab a sword, get food, pearls, pots and jump back onto the roads; however most players simply don't want to do this. Why? Because most of us are terrible at finding Diamonds. Plumped ores would give us a much better chance of actually getting any Dia in the first place. It'd be nice to try out a revision with less powerful enchants, especially considering we're trying to make some drastic changes at this point. Weapons/armor enchants would need to be toned down a few notches, such as Sharpness III being a top-tier enchant for swords, Protection II being top-tier for armor, etc. What I would hate to see, however, is the nerfing of tools such as Pickaxes, Shovels etc. If anything, I actually wouldn't mind them being a little more powerful. Fortune IV enchantments on picks would surely mean more Diamonds, which in turn leads to more suits/swords, which then leads to PvP. Personally, I see a lot of people saying that they have one godsword but they're too afraid to bust it out - the same goes for suits. The reason there's such a small amount of PvP is because there aren't enough people with decent gear to use in the first place. For the people in that situation, it's suicidal to go up against a pro with 10+ suits of Diamond Armor at their disposal. From my eyes, ore plumping is a great way to fix this - bringing in one of your suits is always better than fighting in your only suit. In regards to the maps themselves, I really think we should encourage players to explore the Amplified zone at the edges of the world. This doesn't mean everyone running off to the border, setting up a lavish 1x1 hole in the dirt and never returning to civilization, but rather people having a reason to venture to the Amplified biomes, spending a bit of time there and then returning to base. One way to go about this springs to mind: Plumped Mob Spawning: The reason for this is fairly obvious. It's actually become very rare to run into a Cow on the Survival server, which isn't really a good thing. Some days, I see people in chat jumping for joy about finding a Pig. A good way to resolve this is to try and set the passive Mob spawning rate many notches up in Amplified biome - that'd kill two birds with one stone should people be inclined to go to the world-border.
  3. I think it's great that we're having another meeting, it's nearly always a great way to keep the entire Survival playerbase (staff and defaults alike) up-to-date on current issues, as well as things that we need to look into improving. I'll be there if I can make it.
  4. I agree with gdavisdon, it's pleasing to see that we're seeking out every way to make these servers better. The mod nomination cycle, which is atrocious in my opinion, is one of the best places to improve.
  5. Just a minor issue, no hurry to fix this. Noticed it about 3~ months ago.
  6. That moment when your ban appeal is the reason a new rule is made. #JustScrubThings

  7. That moment when your ban appeal is the reason a new rule is made. #JustCreativeThings

    1. twilexis

      twilexis

      You're a terrible person :p

  8. How scrubby are you on a scale of 10-10? When's the next episode going to come out? If you pull through the modvote and become a mod, what will be your first goal in order to improve Survival/the servers? What're you looking forward to in 1.8? Where did you get your username? If you could change one thing about nerd.nu, what would be be and why?
  9. Is ConmanGryphon a member of the Griffin family from Family Guy? Is ConmanGryphon half-lion, half-eagle, but with the special ability to con people out of their money?
  10. Hey there tompreuss. I was banned for "setting off a lag machine". I flipped on a large lag machine a couple of times or so for short periods of time, 5~ seconds each in order to test how bad it actually was. You then logged in and warned that if we triggered the lag machine, we would earn a ban. I can't disagree with that, however I can point out that after this warning I did not activate the machine again, yet I still found myself looking at the "Banned" screen. I hope we can sort this out, thanks. http://www.mcbouncer.com/userban/13785046
  11. It's a shame they can't rise to the European masterrace, you masterful saint. Irish.
  12. What changes would you like to see on each of the servers that you frequent? Are you a scrub? How to I am even be do?
  13. Oh, I never replied to Admanta's question. I do have some special.. contraptions in mind. I dare not whisper such glorious information here, in plain sight of the Unholy Ones. Now go, Noahdmanta - build an Ark. The flood is coming - a flood made not of water, but dribble.
  14. Can you count to 5? DAE le reddt? Are you a redneck? How many bowls of cereal do you eat per 3.7 days on average? Do you dip cheese wheels in paste? If not, why? How clean is your shirt right now? Did you ever see Steve Irwin dipped in raspberry cordial? Do you ever drink raspberry cordial? (If so, does it contain traces of Steve Irwin?)
  15. Just plug your HDD into your optical drive and you should be good to go.

  16. Hey, let's chill a little. Whilst change for the servers is always a pos- oh wait, it isn't. At all. Drastic changes to a fundamental part of S can, and likely will fuck shit up if we jump straight into it. Long discussions are required for huge changes, and even then it's hard to come to a good conclusion. There's a keyword in here: "community". Servers shouldn't have gaping rifts plotted against eachother. I know I'm one of the people that founded the hate of many Creative players for PvE, but my mindset since then has changed drastically. I think a lot of us forget, myself included, that we shouldn't be promoting a hate of other servers. It's gotten to the point where if a Survival player joins a PvE channel in Mumble, the room goes quiet. Same goes for the opposite. That isn't really how it should be. The tension the servers is a bit ridiculous if you look at it from a distance. I'm not telling you all to forget incidents that have happened between servers, but rather pointing out just how fucked we are in that regard. I love a little competition between servers, but it's gotten to the point where we despise eachother - something went wrong.
  17. Survival can be a dick server at times, I get that - but we aren't nearly as bad as you would think. I've seen many of our experienced players avoid killing new players, allowing them to get settled in and generally feel a little welcome. I often Skype with a few of the more "toxic" labelled players of S, but I've noticed that there's recently been a good-guy personality when it comes to meeting a new player. I've seen clans attack and kill another member of their clan because of killing a new player. Something that's becoming more frequent is people seeing a new player and leaving him alone, saying something like "Ah, he's new, I'll let him live this time." People are starting to understand that killing people the minute they step onto PvP-enabled ground is going to drive them away - because it does drive them away. - DerpyNewPlayer has joined the game. <DerpyNewPlayer> Hello to all. <DerpyNewPlayer> Where can I find land to build upon? DerpyNewPlayer was killed by ToxicCockwad using Diamond Sword. DerpyNewPlayer has left the game. I've seen the above scenario happen far too many times in the past, and it still happens. It's not necessarily a horrible thing to do, this is a PvP server after-all. However, it's healthy for us as a server to allow new players to actually settle in, rather than being insta-killed. I can understand how people can be a little intimidated if they're killed by a player in full Diamond Armour within one minute of setting foot on the ground. Sure, you can just jump back into the game, but if you're server-hopping, you're looking for something that you will thoroughly enjoy. Being killed by a Golden Apple isn't really what you're going to be looking for. Don't get me wrong, I love being a toxic asshole, most of you should know that by now. But if we want a playercount injection, we're going to need to go easy on the new players a little. I don't mean treating them as gods, but rather allowing them to at least build a shitshack in the woods before hunting them down. And hey, if you really need to go so far to kill them, at least have the courtesy to leave their shit behind for them. You most likely won't be needing it. Going onto the lockpicking idea, I'm a very strong no. That would kill PvP very effectively. Lockpicking a clan's supplies would become more important than killing them, because that's all you would need to do in order to kill in the first place. Having a chest full of Stone Swords out the front of your base would be useless, and any other chests you'd have would be completely ransacked to the point where a rivalry won't mean shit - because you're going to be forced to fistfight a fully armored player. A newbie effortlessly scoring all of your Diamond Armour, Swords, Bows, Potions, without needing any experience of any sort would be terrible. A new player could just jump on, take your shit and leave. I can't comprehend a plugin like that being able to outweigh its negatives. </rant>
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