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Hollifer

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Everything posted by Hollifer

  1. This is still a possibility. After reaching a limit a moderator or admin can manually give ownership to a player of a plot. Perhaps we could just change the policy around claiming and only allow a base # of automatic claims (to avoid spam-claiming) and then after said automatic claims are filled we can open that person up to modreq'ing for another. This is similar to the old system, yet still allows for a comfortable way for new players to get started. So would that be something that players would have interest in?
  2. Personally, i'd like to give a thank you for posting this issue here. I'll have to say that I am in strong agreement of allowing more plots per person. The idea that someone can be punished for productive behaviors does seem a bit over the edge, and maybe it is a narrow perspective from a cadmin's point of view. When nerdplot was introduced it was rushed in, and there was a lack of discussion about what terms we would agree to allow plots to be used, and sadly ended up very strict. This is where we can aim to fix this. Considering DoctorTim & Challengers feedback, we're already discussing a plot claim increase, and (hopefully) dropping aggression over the case of productive building. If a few more people would like to provide their thoughts/feedback on the subject, that'd be wonderful,
  3. The only time it's acceptable to have two regions right up against eachother/less than 10 blocks is when: - the two regions have the same owner (you're extending a protection with another protection). - two parties agree on removing the buffer space. If both parties are not online to contact, it's best to elevate the request or ask the player if they'd mind reducing one of their sides. If they say yes, go ahead and wait for them to remake their border so that it's the appropriate 10 blocks away, then protect. If they say "no" or "she/he said i could" just elevate it, and an admin will deal with the request. It's better to be safe than sorry in these cases, because it can cause a lot of drama over nothing. [REDACTED] A statue right on the border of a player's region is a land dispute. Moderators should not deal with land disputes. Builds should not be moved/removed by moderators unless it is obvious grief/troll/malicious edits (dicks,swastikas, lag machines). I'll add this a little later in the doc.
  4. Thank you torteela, I was sleeping. Wow a lot happens overnight
  5. Oh nice, that'd be interesting. I'm not a big user of schematica or it's website, so it'd probably be best to get others who use it more on board :D
  6. https://drawception.com/player/578746/hollifer/
  7. DoctorOwl's post office will be placed near spawn and warped, for everyone to share and use! any other participants who wish to have their builds moved out of the region, please contact me on relocation. Again, thank you all for participating, and I hope to see all your wonderful builds next time.
  8. The pictures were only to number the entries. They're still up in game, I encourage you to explore them yourself. Taking screenshots of each of the insides, pairing with current images and updating the poll would be more effort than it was worth, considering you could get MUCH more of a perspective actually looking at them. /warp PostContest is still working.
  9. GO HERE TO SEE THE ENTRIES: http://imgur.com/a/IlJLZ Well it's finally over, and time to vote on which post office you'd like to see near spawn soon! Please choose your top favorite 3! Voting will end Thursday night 9pm ET. What would you like to build next? Comment below sharing and discussing ideas for future contests!
  10. Due to high demand to extend the length of the contest, i've decided to go ahead and do so. You'll have until Saturday the 27th at 9PM EST to finish your builds.
  11. Make sure you finish up your builds before Saturday before speedbuild. That's when the contest will be coming to a close.
  12. Oh wow, alright well I added more. Great to see people participating
  13. Hold tight on your warp, we may bring back the PvP warps. I'll further discuss this with the other Cadmins. We'll close the req when we've set things straight.
  14. Hello all. We're bringing you an fun and quick contest to participate in this week! We'll be having a building contest to create a post office build that contains a minimum of 150 single-chest (or double-chest) PO boxes for creative players to claim and share mail in! The winner's build will be placed by spawn and warped. To participate login to C and type /warp PostContest, There are 12 plots (more will be added once all are claimed) each of varying sizes. You may claim 1 plot, and you'll have until August 20th to finish your build, then it will be put up for show for voting all of Sunday. Monday the winner will be finalized from the poll results, so act fast. Users will be able to claim chests for PO boxes (donation chests) where we may give you those 1000 cookies we've been waiting to give you while you've been away. [ Or send you that novel-length /mail message in a book instead of blowing up your inbox ] Have fun nerds! All welcome. EDIT: Due to high demand to extend the length of the contest, i've decided to go ahead and do so. You'll have until Saturday the 27th at 9PM EST to finish your builds.
  15. HMMMM I'm not sure this is possible, but neat idea indeed. We can possibly look into blindness effects while entering a region. This would be a start to having effects upon entering a region in general, which I was hoping could be implemented sometime.
  16. Sure that's fine. I'll be on board, the ark -- for when the server floods with the tears of PvE players who realize they should have stayed. They should have protected themselves from the TED. Once it gets inside you, it's a plague, irresistible, foul-mouthed meme'ing bears. They will become them, they will go to PvE and the plague will spread. Where will I hide when the sane half of nerd.nu goes TED? I've prepared a bunker for this moment, where all-chat is disabled, and I am the only trusted owner. RIP nerd.nu.
  17. Technically speaking, this is what we already do when protecting these large areas for players. We reserve whatever they claim, and then if significant progress is not made within a decent portion of their claim, the claim is reduced to what they have built. I take about 2 days about a month after the launch to do nothing but clean up oversized claims, fix terrain and take down borders. This is what we do, but the rev only just started, so you have not seem any of it just yet. This sounds very complicated to accomplish exactly what we already do. We check to make sure there are reasonable edits to the area you've claimed. For example: if you claim 1500x500, and after a month you've only build just 100x100 of it up, it's most likely going to be reduced straight to 100x100. It's not going to stay just because there were some edits. I tell people who claim a lot we're looking for "reasonable" progress, and in my opinion 100x100 in a 1500x500 claim is not by any means reasonable progress. There's also taking into consideration the amount of claims players have. If a player claimed a 900x500 claim, and that being their only claim, only managed to build up 1/4th of it after a month. It may be ok to say that's a bit more reasonable than a player who claims many 200x200 areas and never builds. As you said, we're on quite a bit, and we actively monitor this kind of stuff. 300x300 can be very tiny for some players who build very rapidly. But being overly greedy or picky about neighbors is something I feel should be taken out your consideration for claiming, and a reason I believe players over-claim to begin with. "buffer space" is already provided when claiming a region, 10 blocks minimum, and generally speaking it's usually 15-20. When all is said and done, the player's planned buffer space within that claim can make it even larger and contribute to the confusion of being between regions/builds and not actually being free. As we're seeing, and as action has been taken-- expanding to a greater map size at the very start seems to be a good solution for a lot of the early rev claiming issues. I dislike seeing the c.nerd.nu server going in the direction of having a flatworld, and we would love to point out that during our making of the map, we even took into consideration that players liked flat land. Of the world painting we did 70% of it was flattening areas to address that unspoken demand. Along with plenty of ocean, we were astonished to see someone mow down a world painted mountain this revision, as we only have just a few. Last revision we actually did keep track of large claims on our trello board, making dates to check up and reduce large regions that we reported protecting. It seemed to work very well, but perhaps we may make an easier way to accomplish this. After all we still have the map to give us a general guide. So after reading all this, I can conclude that it is probably best to make sure the map be expanded more earlier on. This will solve a lot of the claiming issues people face earlier on, and has already seemed to be decided on! Also one last question to all of you: Do you think that any claim with more than 1000 meters wide or long should be our upper limit? After reading those who support the idea of adding an upper limit, and also taking into consideration those who would have trouble with a limit such as 300x300, it makes sense we would still create a limit that can extinguish all possibilities of overly-massive claims we've been seeing as of late (that nobody appears to agree with). Also I forgot to quote Barlimore's reply: This would be a great idea for at least clearing up some confusion whether or not you're on soon-to-be developed land. I'll start adding those on the current standing massive regions so confusion is minimized.
  18. Keep these replies coming, i'm reading them as I go and i'll address your replies specifically/discuss on saturday when I get back from a day trip.
  19. This is a good topic to bring up for discussion before we expand the map again, thank you for bringing your concerns to the forums to get more feedback from other players. I myself want to address by first saying that the claims this revision are quite large, and in numbers i've never seen before.This will become tedious and complicated to reduce later on, and that's putting much more stress on players as well as staff. Also taking into account all of the moving of small builds we have to do because people do not see large borders awaiting approval can get messy. There is no hard limit to claim sizes, however we do start to deny players claiming new regions if they develop habits of not building on their existing protections. C has a fairly small community and I can understand how large claims dominating the map could deter newer players, and i've always wanted to address that. So, with all that said: Can you please share this thread with some players, so they may give their input here. Tell us if they'd like to see limits on regions sizes? If so, then how big is "too big" We could make all these decisions ourselves, but it would be much more valuable to understand a collective of opinions on the subject by people who it will be affecting. I know topics like this have been opened in the past and quickly denied any action regarding them, confirming that we do our best to reduce region sizes that are not removed. Let's shine a new light on this, and hopefully it may produce some results. I'll be watching and replying to any commends made, all ears. As for my personal suggestion: I think claims should be limited to 500x500. I know some who build cities would be affected by this, however I believe that it's better to have quality over quantity. Another thing we could do is reduce the time we actively monitor claims, however this may negatively affect players who only get on every 2 weeks, but are otherwise productive builders. But again, this is a very narrow view from someone who does not build cities, or roads. I hope I can get more feedback from others as well. Again, thank you for bringing this into light again.
  20. It's been a few days since your ban, so i'll be lifting it. Please refresh yourself on our rules before rejoining us. I'm sure you'll find it more pleasing to actually participate. http://redditpublic.com/wiki/Rules
  21. Hello Poketoke The bypass was as equally as important as the fact that you were harassing players, and being disruptive in chat. Disrespecting the players, then disregard your mute as if it's just an annoyance to you, even after I reached out to you in PM. You have other notes for similar behavior in the past, so i'm going to ask that you take the time to consider which rules you have broken, and how you may avoid breaking these rules in the future. I would like to see a statement here in reply of some steps you'll be taking to improve your relationship with the servers. You will be unbanned tomorrow at 12pm at minimum with a reply. If you choose to take more time, that's fine too.
  22. I've been reading all these as they come, and i've loved seeing the feedback. It really does give us good direction for the revision. Feel free to keep posting any ideas you might have throughout the next few weeks. What about just having spawn city on one side of spawn, and then having just everything off on the other side of the spawn being freebuild? Casual suggestion for spawn city: have only half the side of spawn be plotted out, and keep the other half as free land to demonstrate that most of the map is free-to-build. Mumberthrax & schererererer: I'm unsure how such an obvious solution managed to fly over my head. Again, as the other two said this sounds like a great plan. Tedbear: The deathmatch games sound interesting. You'll have to show me how that works a little more some time, to see if it's something that would be good to run monthly as an event perhaps :) XkinOEC & tobylane: As suggested by Mumberthrax and schererererer: having half of spawn openly facing towards free-build and half spawn city might be a good solution to this. We'll surely keep this in mind while building spawn, I think visibility is important too. I thought this was a good idea, but I hadn't previously considered what point Bardidley made: I don't think we should split half the player base into another world, and doing so would wipe all the beautiful cities off the normal map. Perhaps keeping a city board with people looking for help or interested in collaboration may be useful. JCS617 & Electrified: Spleef would be great, i'm glad to see someone else showing interest in this. Like Toker said, perhaps we could get another poll separately on what players what to see out of these Spleef events. Poketoke: I see a common theme with wanting to separate the redstone world and "space". We will likely discuss getting a separate end world for space builds. I don't know what to say about the cringey builds in spawn city, as we try to keep them cleared up as much as we can. If you think of maybe some suggestions to aid that, let me know. Barlimore: I sure hope that's possible. If it is, it'd probably be worth getting it in a command that has two settings and not just a toggle, so that we can use entry commands to set regions to only allow that style of building. I'll get out the whip for when we bring this up to Challenger.
  23. The redstone/end world's radius has been expanded from 500 to 1200 to accommodate all the space nerds.
  24. Hello friends! We're preparing to work on the new map, and looking for some feedback from you all! Comments are highly encouraged-- give us a piece of your mind! The estimated launch date will be in July. We'll release the official launch day a month in advance, as always. Not mentioned in the poll area: we'd also be interested in what you believe was or wasn't successful in the early parts of the current revision (30) Did the map meet your expectations? What could be changed? Thank you for your time and consideration. -The Cadmin team.
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