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ieuweh

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About ieuweh

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    Female
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    South America

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  1. Revision 22: Changelog

    22nd of July Admin Hunt Wrap-up! https://goo.gl/ar6Y9J
  2. jembun [ieuweh]

    Thank you @Jem. You have been unbanned!
  3. jembun [ieuweh]

    Hi jembun! Thank you for appealing your ban. You were banned for griefing other players' builds, farms and gardens. Despite being warned several times last week and being talked through the necessary steps you need to take to avoid being banned (for example, how not replanting public farms is considered grief), that didn't seem to be enough to discourage you from this behavior. I have taken a small sample of your last destructive edits over the past 2 days. In these screenshots, all the highlighted areas are builds, gardens and public farms that you destroyed or edited without the owner's consent: Any player built structure, no matter how developed or big, should be respected and not doing so is considered grief. Protecting these structures is a preventative measure some players take to avoid being targeted, but it doesn't mean that builds that are kept public are free to take without replanting, or edit without the owner's consent. Please, make sure you read the rules of the server. Once you have done so, and after you have let me know in this thread that you understand them, I will unban you.
  4. Admin Hunt - July 21st

    This Saturday, 21st of July, at 6:20pm EST, we will all embark on an archaeology trip to hunt for treasures! [Time converter here!] What is an Admin Hunt? Admins from across the servers will disguise themselves as blocks, items or entities and hide at a themed arena built for this event! It will be your task to help the archaeology team to find them and “dig” them out of their disguise (aka kill them!!!) to obtain the treasures (aka admin drops!). The event will last about 45 minutes. How do I participate? You can warp directly to the event hub by using the command /spawnme, or: 1) Head to spawn, at /place A_Guild 2) Go through the portal as shown here. Once at the event hub, empty your inventory in the green area, and punch the warp sign at the purple area! This will teleport you to the Admin Hunt arena. What are the treasures? Upon death, admins will drop a shulker box containing their skull, an admin hunt token and a cosmetic item with lore of the server’s past attached to it. There will be 10 admin hunt tokens hidden in various chests around the map too! You can later trade these at the event hub for special souvenirs, fragments of amber and saddles. The artifacts we will discover during this expedition! For the price of 1 Admin Hunt Token you can get: - 16x Fragments of Amber - 1x Bat Saddle - 1x Old Bronze Chalice [custom skull] For the price of 2x Admin Hunt Tokens you can get: - 32x Fragments of Amber - 1x Vex Saddle - 1x T-Rex Skull [custom skull] For the price of 3x Admin Hunt Tokens you can get: - 64x Fragments of Amber - 1x Elder Guardian Saddle - 1x Moai Head [custom skull] We hope to see you there!
  5. PvP discussion

    How often would everyone like to see PvP events on PvE? @tobylane I haven't been around the servers for long enough to know for sure, but at least recently, there hasn't been a town that successfully became a PvP town, either for lack of space or players and motivation :c
  6. [GAME] Make-A-Story

    they are soft and cuddly
  7. Revision 22: Mid-Rev Feedback Topic

    Sadly I wasn't present to witness rev's 20 rail and roads development, so I was careful to not comment about that in my response, but I used the data available in deadmap as a tool to compare the infrastructure development between this revision and the last one. The number of lines between settlements and density doesn't seem to be noticeably better, at least not on par with what was expected after implementing a delay in obtaining elytra. But I think we are very close to reach a healthy resolution and we have definitely found, as you point out, some very good tweaks to boost rail production. Thank you so much Herr_Fawkes! The server doesn't run without us all, including you and the entire community, and we truly appreciate and welcome your feedback on how things could become better for everyone.
  8. Revision 22: Mid-Rev Feedback Topic

    @I_c_e_ Tulio disapproves the bacon eating but I will not tell him nor tict0c :0 is a sekrit between us...
  9. Revision 22: Mid-Rev Feedback Topic

    @robr!! I agree, it would have been nice to have more artifacts from older revisions at spawn. I'm sure there are a million great memories we could include from so many revisions that have gone before! Moderators added things that were special to them, but not all our longstanding team members managed to find time to add something - though I did try my best to represent historical areas by looking through the wiki and exploring a lot of old maps! No building can hold all the wonderful times we have all had on P, but I think that in the end we got a lovely reflection of lots of different areas of the server and it turned out very well. If we do something like this again, we will definitely continue to advertise when staff members can help with spawn building, so you don't miss out! There was some experimentation around the rules at Spawn, but many seem to agree that the usual board with signs works the best. Oh no! How were you mining for quartz? I could find plenty of it by branch mining underground and inside the Didy-tentacles :3 You are not alone inquiring about iron grinders! More people have brought up the wish to be able to upgrade one spawner alone, and this is something that we will discuss once the preparation for the next revision starts! We appreciate your detailed suggestions specifically related to the dragon fight and elytra. These are area which we plan to improve upon for Revision 23. Thank you for sharing your feedback with us!
  10. Revision 22: Mid-Rev Feedback Topic

    @Ruthlessssss! Thank you for pointing out the lack of refreshments and hot beverages in Map World. I have noticed the same thing! Now that I think of it, also cobwebs… as the Map World Official Ambassador (shhhh) we will review the available blocks and commands for next revision for sure! (please?) As for the dragon fight, we will continue to review its mechanics to hopefully improve the experience for everyone, be it for selfish reasons or not ;)
  11. Revision 22: Mid-Rev Feedback Topic

    Hey @SilentRecon! Thank you for adding more thoughts to the nether discussion! During last Revision’s Mid-Rev Feedback, the overwhelming majority wanted, or was in favor of, a player built Nether Spawn, which is what was implemented for this revision. Right now, it is as safe as players make it out to be, but we have noticed that the lack of planning or having someone taking the lead has resulted in the issues you have experienced. If anyone wants to take this task upon themselves, such as adding stables and cauldrons for the horses, improving the custom mob displays (might be necessary to request help from the Padmins to move them to a better gallery), and so forth, feel free to do so! As for improving the custom mobs themselves, if after reviewing all the feedback we conclude that they are a welcome non-vanilla addition to the server, we will consider making some changes to improve the experience both for older and newer players :)
  12. Revision 22: Mid-Rev Feedback Topic

    Hi @teli_pinkerton! This revision we have started to diversify the ways people can obtain the Fragments of Amber required to trade for an elytra, from mining to participating in various events, to hopefully appeal to different players, but the dragon fight itself seems to be an important component in the recipe which we intend to keep. It is encouraging to hear that you found the custom fight balanced. We will continue to carefully review all the feedback to narrow down any kind of improvements it might need for next Revision. Thank you for sharing your thoughts about it with us!
  13. Revision 22: Mid-Rev Feedback Topic

    Haha, don’t worry @PPGOME! I know that slip came from a place of profound excitement for the new Revision. Thank you for getting back to us! We will have to experiment with the phantom membranes and mending before we reach a conclusion.
  14. Revision 22: Mid-Rev Feedback Topic

    Hey @torteela! Thank you for expanding on your concerns about the dragon fight! Alongside the nether custom mobs, it seems to be one of the features that could have some *takes scissors from pocket* snips snips polishing here and there! I agree that diamonds have lost their original value since the introduction of mending, but there are a lot of players that seem to enjoy using them to obtain player skulls for decoration instead, so we might have a fun use for them after all. I found your idea interesting though, and now that the phantom membrane is going to be introduced with the new update, we will definitely have to review how it affects elytra for the next Revision. Off the record: Please, teach me your mending tricks! I am mining a 3x5 tunnel from -3000 to 3000 (x) and I have had to go repair 5 diamond pickaxes with unbreaking III and mending and I am not even halfway through my tunnel yet.
  15. Revision 22: Mid-Rev Feedback Topic

    Hey @Herr_Fawkes! I am personally a big fan of embassies, and I agree it would be an approachable way to introduce new players to the server’s current towns! We will have to see how these ideas could fit within our plans for next Revision… lots of fun food for thought for sure, thank you! We really appreciate your encouraging words about custom mobs and drops, I am happy you have been enjoying the experience so far! Other players have suggested improvements for next rev, which might end up fulfilling your wishes or not… who knows! We will review your ideas carefully too. Regarding Elytra, we have learnt a lot from the changes that have been implemented this Revision, both from people unhappy and happy with them. Interestingly though, there hasn’t been a noticeable increase in overall ground infrastructures such as roads and rails since last Revision, despite the delay and the increase in difficulty in obtaining elytra. It only seems to have made the task more tiresome and frustrating to some of our most productive road and rail builders that consider it an essential tool to cover distances now that the map is considerably larger than before. Your interest in a smaller map seems to echo many others, and it does sound appetizing, but we will consider all the pros and cons during our rev preparation meetings before we make a final decision about it.
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