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  1. Hello everyone, let me first say sorry for not keeping you guys update on the status of the second general meeting. Right now we are working on restructuring a few things and, I would like to hold off on having the second general meeting until those things are done.
  2. Hello Everyone, I am looking to push out the next issue of the Nerdpaper this upcoming Friday. If you have anything you would like to be highlighted in this issue please get them to my by Thursday (Oct. 30th). Thanks so much for your help! -djt832
  3. djt832

    Newspaper

    Hello all, I'd like to start a sort of newspaper for the nerd community. Basically, the motivation for this idea is to make sure we keep everyone updated on the stuff going on around here. Its hard for staff that are busy with other things, like setting up revs, to keep everyone informed. So this would hopefully fix that issue. What I would need from you (admins, techs, staff, community members even) is just a short update (screen shots too!) on what you're working on. It doesn't matter what server its from, as I'd like this to be for all of them, events included. Im willing to do all the work compiling and writing up the stories and posting it in a newspaper type format. Any opinions on this idea?
  4. Grand Champion: Hollifer Reserve Grand Champion: totemo Champion Lite: dnynumberone Please also check out our subreddit for photos of all the winners (minus the Championship build). The other Championship build pumpkins will be on display (two per day) in the lobby starting tomorrow! Thank you for all who attended and all your hard work. You were all amazing!
  5. Don't have a pumpkin for this Halloween or live in an apartment? No worries! This Saturday, October 25th, at three different times so I can cover all player time zones, you can carve one on Event! Rules of Engagement Each round will have 20 minutes to carve out their pumpkins You may use Halloween related blocks (including but not limited to orange clay/wool, yellow clay/wool, obsidian, cobwebs etc) in addition to your pumpkin You may edit your pumpkins shape by adding and deleting pumpkins but your end result must be some sort of carved pumpkin (Note that pumpkins need a block under them to place them) The inside of your pumpkin will not be judged unless visible You may request flowing lava and water from a moderate, just ask! :D General speed building rules apply Please see secondary notes located at the bottom of this post During this speed build there will be three rounds with three winners from each round. The fourth round will be a build off between the nine winners. The three winners from the final round will have their pumpkin on display in the Pumpkin Patch of the maze Halloween weekend. Walk-ins are welcome but you can guarantee a spot by PM-ing me here or using server mail with the time slot you would like to build: SLOT ONE - Aussieland SLOT TWO - Brits&Friends SLOT THREE - North America The Champion build round will take place at 7p CDT on October 25th. Translate for your time zone here. Please note: People who signed up will be given precedence to walk-ins. :D You may reference this post by LetsBFehr for more background on speed building: Speed Building I look forward to seeing you all there and may the odds be ever in your favour! Secondary notes: NSFW builds and signs will not be tolerated. All server rules apply to this contest and the Event server. If you interfere with the builders in any way (including but not limited to blocking them and altering their build) you will be given ONE warning kick. If this persists then you will be banned from ALL servers for the duration of the Speed Build. Please be respectful of the builders and the event.
  6. In the before time, long before the age of moving pictures (live) maps, ancient wiki's tell us there used to be a direct link on the Nerd.nu webpage to a vision of the world from a different angle than we see it today. Some called it "The Cartograph". For those who've not been around a few revisions, and that haven't explored the darkest depths of the wiki, there used to be links on the Nerd.nu webpage for daily (Not live! ) updated isometric projectections of the Creative and PVE maps. I provide those here now for your interest, scrutiny, and aboos: Creative: http://nerd.nu/maps/creative/ PVE: http://nerd.nu/maps/pve/ Archived versions from previous revisions (including PVP) also are told of: http://redditpublic.com/wiki/Carto
  7. Though I'm sure jChance may have told the tech admins, just in case he forgot to mention it, I thought I'd bring it up here. When using World Edit to move my castle, it changed the azure bluet flowers into oak saplings (which was a pain in the butt to change back). So I'm not sure if there's anything the techs can do or not, but, I just wanted to let you guys know.
  8. For the past month a few of us have been working on a community Halloween event to be held on the Event server. The event features two main attractions: Pumpkin Carving Speed Build This part of the event will be held on Saturday, October 25th, at three different times so I can cover all player time zones. There will be three rounds with three winners from each round. The fourth round will be a build off between the nine winners. The three winners from the final round will have their pumpkin on display in the Pumpkin Patch of the maze Halloween weekend. Space is limited so please sign up for one of the slots below by PM-ing me here with the time slot you would like to build: SLOT ONE - Aussieland SLOT TWO - Brits&Friends SLOT THREE - North America The Champion build round will take place at 7p CDT on October 25th. Translate for your time zone here. For those of you unfamiliar with speed building but think you may want to give it a try, speed building is a game where you build (or in our case carve) within a certain amount of time while in creative mode. I will make a defining post closer to the event with the time allotment etc. You may reference this post by LetsBFehr for more background on speed building: Speed Building The Night Is Dark and Full of Terrors Opening again to the public at 12a CDT, October 31st, the Event Server will be showcasing our second attraction, a multi-area (and in some cases multi-level) maze. Don't worry, while I am known for building mazes with no exit, I assure you this one can be solved! More than just getting through the maze though, the surrounding area of the maze is full of different things including, but not limited to, the Pumpkin Patch that will have our three winners from the speed build. Different areas will have different enemies and different upgrades. Prepare for riddles and combinations locks to get through the maze, it'll be the most fun you'll have fighting for your life. Special Tiny Sneak Peak While I'm at this I would like to take this moment to give special thanks to the staff members and players helping me make this possible: Maze Spawn: SwitchViewz Creative Speed Build Arena: unce Everything Technical and Training Me to Use World Edit: slide23 Writing a Plug-in For Aesthetic Purposes, the Barn, the Rivers, and other building: JudgeDread Redstone: TheRandomnatrix General Testing: All server admins & Mrgauthier34 You guys really have been fabulous and I really appreciate all your hard work. Also thank you for helping me stay stress free and sane (well more sane-ish).
  9. 1:52AM PST - I finished building my doorway when suddenly I got kicked back a few blocks, and my work had been undone. A lot of other people just got kicked from it as well. Will post further lagspikes/problems I run into on C here.
  10. Creative is having some major issues with lag and connectivity stating around 5:30PM CDT.
  11. The meeting will take place on September 27th at 6:00 pm EDT. The time of the second meeting will be announced at a later date, and we will open the floor for new question at the end of the second meeting. Discussion on new nerd.nu website What is the status of it? Suggestions for the new site? Donating Should we add some sort of badges on the forums for donators? Should we add something in game to distinguish donators? How else could we encourage donating? Should we have more donation drives/events? Forum Badges/Subreddit Flair Should we add some sort of forum award/badge system, and then when players win events they can have a badge/flair added to there account? Should we give players that win events a special subreddit flair? How can we make the flow of progress faster? Right now it seems staff members do things in there own time and seem to randomly work on things. How can we make it so that we have a better system for completing jobs?Modded Servers/Mini Games Should we expand our current servers to more then just vanilla minecraft? Such as FTB or minigames?Thanks to SwitchViewz for putting together this agenda.
  12. The aim of this is to group ideas into 1 thread thus making it easier for us to note down what the community wants, also to allow users to upvote ideas in one location to help prioritise them and also to allow the users to see that we are listening to their input. So post any ideas you have for creative into this thread, you may pm me on the forums if you don't want to make a public post. Ideas brought up in here shall be discussed with the other CAdmins and then depending on the topic moved over to the archives to allow players to see the outcomes of the discussions. I know this is primarily creative based however if you would like to add in input for any other aspects of the server that could do with changing/removing/improving then feel free to put it down.here. Please keep suggestions serious and I will review them and hopefully we can improve our community as a whole from this. :)
  13. Hello everyone, We have been keeping an eye on this post in Server Discussion, and we were hoping that people would bring up specific topics they would like to be discussed in a general meeting. This did not happen, so we have decided to create a google form, similar to the one we had for the survival meeting, where people can submit things they would like to be discussed. You can find the form by clicking here. As of right now, we have not decided on a date for a meeting. If we do, we will make sure to give everyone plenty of notice.
  14. It's quite clear that there is some tension regarding the way things are and I believe that the time has come for us to sit down in a mumble channel, and figure out where things are and most definitely where we want them to go. In a civilised manner, of course. So, I would like to formally request that the Head Admins and Server Admins begin to plan for another meeting (especially since it's been a year since the last one). I would also like to ask that the other players and moderators give their support and gather as much information as they can (comments, concerns, questions) to make the admin's jobs a little easier during this process. Any input can be provided below.
  15. This post is going to be a rollup of all the new features, permission changes, and plugins in Creative Rev 27: New Pets Plugin: Added Barnyard, a custom "pets" plugin written by Dumbo. (command: /pet) spawn up to 3 personal pets that can not be harmed, like the current horse plugin choose your pets species (includes cow, pig, chicken, squid, bat, ocelot, wolf... all the non-aggressive mobs) ride your pets. If the pet is steerable (like a pig with carrot on a stick) you can do so. if not, you're in for a random ride Wear your pets on your head. Always wanted that leather hat? Now you can have the whole cow. stack your pets. or, wear a pet while riding a pet and make a pet sandwich. Fun times. despawn / change your pets if you get tired of having 4 chickens, or you lost your bat. You will lose your bat. Oh yeah, you can spawn villagers too. Have your own NPC populating your build. Fixed the permissions allowing you to drop these items if they're in your inventory: /i 90 (nether portal block) /i 119 (end portal block) /i 8 Flowing water /i 9 Still water /i 10 Flowing lava /i 11 Still lava These items will now be usable: Snowballs Eggs Fire Charges Fishing Poles Brewing Stands Furnace minecarts Hopper Minecarts Chest Minecarts This is a test run. If they are abused too much they'll probably go away. Fireworks will be craftable and usable: The current fireworks command we have now isn't that great. We're going to start with having to craft them manually from your creative inventory. You should be able to craft stacks of fireworks quickly for fireworks shows if desired. Dispensers Fire Things: Arrows, eggs, snowballs, fireworks. Fire all the things. Item Drop Regions: Dumbo has created a custom region item-drop flag plugin. You can request moderators "/region flag <region-name> item-drop allow" When this flag is set, items are droppable in that region. This can be used for mini-games that require drops, PvP areas, etc. New Region commands for players: Players can now list their own protections using /region list, which will give them a list of regions they own with an ID# Players can now teleport to their regions by doing /region teleport ID# Command Blocks: We're researching how we can allow limited command block usage (placed by admins) and the conditions around that. Once we figure out policy and procedures (protecting redstone around command blocks against editing to prevent abuse, what commands will be allowed, etc.) then we'll post another update.
  16. Information about the map The map is mostly vanilla terrain with some areas of worldpainted and amplified land. Spawn has two exits : one exit goes directly to spawn city (plots) and the other goes directly to free land. Cardinal roads featuring DumboCurvesTM The initial map size will be 3200 x 3200. New pets pugin Added Barnyard, a custom "pets" plugin written by Dumbo. (command: /pet) Spawn up to 3 personal pets that can not be harmed, like the current horse plugin Choose your pets species (includes cow, pig, chicken, squid, bat, ocelot, wolf... all the non-aggressive mobs) Ride your pets. If the pet is steerable (like a pig with carrot on a stick) you can do so. if not, you're in for a random ride Wear your pets on your head. Always wanted that leather hat? Now you can have the whole cow. Stack your pets. or, wear a pet while riding a pet and make a pet sandwich. Fun times. Despawn / change your pets if you get tired of having 4 chickens, or you lost your bat. You will lose your bat. Oh yeah, you can spawn villagers too. Have your own NPC populating your build. New inventory plugin Added InvSwap, a plugin made by elan_oots that allows saving inventories. (command /invswap) Save up to 10 inventories. (/invswap save <name> and load it with /invswap load <name>) Use a public inventory. These can only be made by admins but if you have a good idea for an inventory we can add it. (Current ones: roads, redstone, terraforming) (/invswap public help) Fixed the permissions allowing you to drop these items if they're in your inventory: /i 90 (nether portal block) /i 119 (end portal block) /i 8 Flowing water /i 9 Still water /i 10 Flowing lava /i 11 Still lava *Fireworks will be craftable and usable: * The current fireworks command we have now isn't that great. We're going to start with having to craft them manually from your creative inventory. You should be able to craft stacks of fireworks quickly for fireworks shows if desired. Dispensers Fire Things: Arrows, eggs, snowballs, fireworks. Fire all the things. Item Drop Regions: Dumbo has created a custom region item-drop flag plugin. You can request moderators "/region flag <region-name> allow-drops allow" When this flag is set, items are droppable in that region. This can be used for mini-games that require drops, PvP areas, etc. New Region commands for players: Players can now list their own protections using /region list, which will give them a list of regions they own with an ID# Players can now teleport to their regions by doing /region teleport ID#
  17. That's right folks, a fresh new Creative revision (27) will be coming live on Friday September 12. --- Schedule : 1 PM EDT Final save and beginning of TNT party. When is this for me? 7 PM EDT End of TNT party and start of revision 27. When is this for me? --- Changes & Information : The map is, like the current one, mostly vanilla with some areas of worldpainted and amplified land. The spawn building is significantly smaller, rule boards have been simplified. Spawn has two exits : one exit goes directly to spawn city (plots) and the other goes directly to free land. Cardinal roads featuring DumboCurvesTM The initial map size will be 3200 x 3200. Pet plugin! Some items, like fishing rods and snowballs, will be unbanned. More to come.
  18. I could talk about S, but that isn't my specialty. I'm going to focus my efforts on C for the time being. Many of you might have seen my post which I've decided to hide, for my own reasons. But I do feel that we shouldn't be getting the short end of the stick in regards to our server. C is in need of more players and bigger builds. The question is, how do we get more players? That's is why we're here. So I propose a discussion that mainly consists of players that are new to C, veterans of C, or plan on playing a lot of creative in the coming months. Anyone else is absolutely free to join in on the discussion, but I'm just pointing out that I want to prioritise players that will be on C because whatever comes of this (if anything does) will be for them. Any relevant threads can be posted in the chat, but to make it easier for those reading I request that you quote the specific suggestion of the thread you're linking to. Keep your ideas reasonable, but don't be afraid to post something wild out there either.
  19. Well, we have arrows, we have fire charges, lets get some fireworks on the go shall we? As far as im aware firework explosions cancel each other out to reduce lag and i don't really see any harm in adding them. Some creative player firework shows would be pretty awesome and could even help show off the server to people from P or S coming to the event. If fireworks where implemented, could a command be made that would make spawning fireworks in a possibility? In normal creative they need to be crafted. A command such as /firework RBO (red blue and orange mix) Firecharge/feather/goldnugget/head 64 (stack of red blue and orange fireworks with a modifier. A useful command such as that would sure make life easier.
  20. As far as im aware the /me command is disabled on c due to it being spammed. Just wanted to point out that /bukkit:me (action) is still enabled.
  21. In this thread I want to address a few suggestions on items on C and griefing. I'd like to further discussion into the comments, possibly with more suggestions. I'd rather this thread be more about tools to measure and aid with identifying griefing rather than banning policy. I do have some scruples/suggestions on banned items and permissions regarding those items. On C especially, there are some items and blocks that seem to be unable to be interacted with, placed, or even dropped (which makes no sense to disable on C, to be honest). I even notified the Cadmins that you could technically place your own flowing water and lava using /i 8 and /i 10 (that issue has since been fixed). The following, when using the /i command, don't give anything in inventory, despite giving a confirming message. I'm not sure if this is intended or a deal with minecraft itself. I personally don't think they're necessary, but it's a nice list to have. /i 34 (piston extension) /i 55 (redstone wire) /i 59 (wheat crops) (which is weird because you can get carrots and potato crops with /i 141 and /i142 respectively) /i 132 (tripwire) /i 149 (inactive comparator) /i 150 (active comparator) These are items are banned from placing, but cannot be dropped from inventory with Q for some reason. I'd like to be able to drop these items easily without having to drop them out of my inventory. I don't see much sense in not being able to drop these. /i 90 (nether portal block) /i 119 (end portal block) /i 8 Flowing water /i 9 Still water /i 10 Flowing lava /i 11 Still lava These are items that are not allowed to be placed. I'd like to note that hopper minecarts and command block minecarts (/i 422) are currently allowed to be placed on rails while these aren't. I'd also like to note that Command Blocks are disabled on the server, and can only be enabled by changing the server config files. Chest Minecart Furnace Minecart Command Block These are items that "spawn" entities upon usage that quickly dissipate, but are banned for some reason. Keep in mind that while these are banned, splash potions are allowed to be thrown (and are thrown) all the time. It's not logically consistent to ban these two items when they can be replaced with splash potions readily. Snowball Fire Charge When someone right clicks anywhere with a TNT minecart, they are immediately kicked to the lobby. I don't have any qualms about this for server security's sake, but I would like input from a mod/admin on if/how TNT minecarts can be used to circumvent worldguard among other things. TNT minecarts also cannot be dropped with Q, which like I said doesn't make much sense. Additionally, brewing stands are not allowed to be interacted with, but can be placed. Hoppers cannot be placed on brewing stands either. Brewing potions on C seems a bit unnecessary, but creating a demonstration for use on P or S, or just demonstrating how redstone works, should be allowed. Example: (Note on the last image: the hopper immediately disappeared after the screenshot was taken. I had to get the timing just right) Essentially what I want to do by addressing this is work towards a more logically consistent banning of items. --INSERT SEGUE HERE-- After playing on the Creative and PvE servers a lot, I'm glad that we have competent admins, moderators, and community members that quickly point out griefing, let the proper authorities know of the situation, have the offending party kicked or banned after collecting evidence, and rollback malicious edits. I've noticed that on especially C, new players are often characterized as suspicious by other players. While it's nice for our player base to have solidarity against griefing and spam, we might be alienating potentially constructive players. I propose to evaluate this threat with a weekly metric to potentially use on all the servers: use the server logs to evaluate how many new players are banned within 4 hours (or some arbitrary length of time) of their joining the server. You could get this by checking the time the griefer joined and what time he was banned, and evaluating if it was within the arbitrary time window. This will indicate how many people specifically join the server to grief, and separates those cases of regulars being banned; I do contend, however, that there will be some people who misunderstand the server rules from the beginning and unfortunately are banned as a result, though this is a VERY rare case. This metric can be applied for each server, and it can be used to gauge the usefulness and effectiveness of ad campaigns on server listing sites as well. I'd very much like a tech admin to comment about the possibility and efficacy of such a method. I'd also like input on whether such data should be available to the public or kept secret to the administration or even just the techs and heads. Like I said at the top, I'd very much like to see more constructive suggestions on these topics and related topics. Also, if I missed any information, please feel free to correct me.
  22. The 2:00 AM CDT restart failed. Creative is currently sitting offline.
  23. Now the last few mod nominations made me a bit curious to how a mod is picked out from the rest of the players. I just want to know how the staff picks out the person and what traits do they look for? Another question i have is when a staff member picks someone to be mod, is it well discussed before voted on?
  24. Recently, we have been tweaking C and adding some things such as compasses, horses, and /hat in order to make C a better and more fun place to play. In our relentless pursuit to always improve, we are currently discussing even more changes that we believe will improve the C experience. We would love to hear feedback on two changes that I am proposing to be added to C. Moving Policy For as long as I can remember our policy on C for admins moving things have been for "land disputes". Now for those of you who play enough, you know that this isn't really strictly enforced, and us Cadmins move things like cars for roads, and builds that may have been built in the wrong place. I would like to change this rule officially to state that "If you have a valid reason for your build to be moved, you can request a move by using /modreq and explaining why you need the build moved. Abuse of this system will result in move requests from you no longer being granted". I think this is a step in the right direction, and it's honestly a policy that all 3 of us cadmins follow anyway. ModMode on Creative We had a discussion a while back about this, and it got shot down. I would like to revisit the topic though. C is the only server where ModMode is not used by mods to do staff stuff. Although it is present, I know of very few people who actually use it. I think a big argument back then was not having compasses and that it would be a pain to move around just to check without /modmoding and getting a compass, but with compasses and water now available for all players, I think implementing modmode only for staff powers would be beneficial. Also from a staff view, I really don't like it when I tp to someone or jump in the PVP arena illegally because staff powers overrides any and all protections. It's also hard doing some things like spleef without destroying the walls on accident. ModMode would fix this and lessen the gap between staff and regular players. Let me know your thoughts, critiques, or suggestions. These changes are by no means final, but if feedback is good I would like to see them changed sometime soon. Thanks LetsBFehr
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