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unce

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Everything posted by unce

  1. Enabling beds would spread the map out too much. It is hard enough to find pvp as it is.
  2. This already exists. http://redditpublic.com/wiki/PvE "The PvE (Player versus Environment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas."
  3. This wouldn't prevent a player from holding armour in their inventory, locking players out of their bases, or activating traps. In my opinion, the pvp timer should block the new player from interacting with anything until disabled. The timer should only be used to allow the new player to reach their desired build location.
  4. It is an interesting idea, but I feel that enchanted items would have a negative effect on the way KOTH is played.
  5. Unless the mineshaft runs through something that is clearly marked as part of a base it will most likely not be reverted. With such a small distance between bases near spawn and such a high number of mineshafts branching off each base, it is nearly impossible for a player to determine which shaft belongs to which base.
  6. Like glass and smoothstone, the materials for bookshelves are easy to obtain. I would not consider them griefbait.
  7. Anyone can edit mineshafts created by other players.
  8. The DBAD rule isn't something that should ever be used to "get people banned" that bother you. (From your previous posts, this is what it looks like you want to use this for) It is an admin catch all for "special circumstances", and that only.
  9. What type of shit environment are you trying to create? Try resolving PvP conflicts with PvP. Players that share your mentality are what make PvP on S non-existent.
  10. A more spread out map is the last thing S needs right now, IMO. It is hard enough to find players to fight the way the map is set up currently.
  11. The /nv command does work, but gets quite annoying as it fades. A /mytime command would be a great addition to creative.
  12. This applies to all potions that use glowstone. Definitely needs to be fixed ASAP
  13. I see this doing more harm than good. The only group that it would benefit would be those getting spawncamped, which is a very small number. Getting placed at a random location on the map would be more of an inconvenience than anything.
  14. Secondary bases and placing a few chests outside your primary base make this not an issue. If a player is inside your base, go grab gear from your secondary base and kill them. If you lack the resources to do so, now is the perfect time to gather them.
  15. I believe that you were at fault in this situation. Your destination could have been reached easily with an alternate route. There is no need to get rustled when you are making the decision to approach players who are holding pointy things.
  16. I would define spawn camping as repeatedly killing a player right outside spawn (right under the drop onto the road). No more than that. If a road is being camped, any destination can be reached easily with portals or an off-road route.
  17. I disagree. The rule exists only for "special circumstances." A rule as vague as DBAD shouldn't be something that is tossed around on a daily basis. This has already been addressed, camping the spawn point is against the rules.
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