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Everything posted by Ridiculous
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I am nickeynickey123! Founder of Snowpoint City and the KotCT.
Ridiculous replied to nickeynickey123's topic in The Archives
dooodijudgiowhatsisoosucsucyaticghoakpucfred? -
The driving is fine if you go slow and brake with people
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How about a "looking to play something/anything channel"?
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Events, Staff Transparency & Things I'd like to Accomplish
Ridiculous replied to SwitchViewz's topic in Minecraft General
I think the biggest challenge for an event admin is timing. Nerd attracts players from every timezone so we either have to find time brackets which work for mostly everyone or run events in shifts. I've wanted to get on some TF2 with you guys, but not so much that I'd stay up till 4am GMT. Talking about expansion into new games, GTA 5 is coming out this month and if enough people on here are interested we could establish a real presence there. Killing floor 2 also sounds like it'll be blowing other co-op fps into bloody chunks. Here's some killing floor gameplay: https://www.youtube.com/watch?t=12&v=4prIMTtR8-M -
I'd really like to spawn on the portal of the server I just left so I automatically log back in when it's up. Then if I'm idling in my grinder for 20 mins while I make lunch or brew a cuppa I could just leave mc running without having to worry about relogging.
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I wish you hadn't done that. Some stuff it would be cool to buy in the future: mob spawners Nether and end portals Beds that work in the nether Buckets that don't need re-filling Custom enchantments a boss mob or group of mobs to spawn in an enemies base
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You can't walk around inside the big one, you have to be tp'd.
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I've missed the special block types used in the civ rev. So I've thought of some ways of reincorporating them with this new economy system, with the aim of providing simple objective focused ways of farming and stealing money. The idea is that each block provides money when specific conditions are met and that other players can break and steal them for instant cash and to cause long term disruption to an enemy's set up. They would be obtained from chests like with horse armor or saddles and from the server store at a huge premium. red (the snitch) Works just like the snitches in civcraft did, but now when a player pings the snitch the owners gain a small amount of money Gameplay: these work best when placed in busy areas, but are much harder to defend and keep secret. When someone breaks it they gain the block along with half of the money it earned since it was last placed. green (the vault) Builds money over time. Can be harvested like 3-5 times before exploding. Gameplay: the deeper you bury it and the longer you leave it the more money you can collect, but the greater the chance of someone finding and stealing your entire stash. blue (the randominator) Triggers a random money effect when the owner dies in PVP. This could mean you or your opponent gaining or losing large or small amounts of money. Gameplay: spices up PVP and encourages people to risk death. If somebody breaks it they gain a quarter of the money it earned since it was last placed. black (the finder) Pay large amounts of money to get a random co-ordinate of someone else's block. Not sure if this would have to be a limited use item. Gameplay: makes raids profitable and uses money to fuel pvp Once we make gaining money more fun, we need to look at bringing in cooler things to spend it on.
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Speed up mining plump ores make blocks that haven't been placed by players break much faster Incentivise raiding Allow players to make money from animal products Let other players kill all their animals Some mechanic for stealing money would be nice Misc tighten up protected regions, some of the no pvp areas are exploitably sloppy allow access to the arena via foot can we buy xp?
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No on all points. I'll try to post a clarification tomorrow.
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SAdmins: Should all questions be asked via the forums?
Ridiculous replied to Four_Down's topic in Minecraft General
Just take your question to a mod or sadmin ingame and they should be able to answer you in chat or via PM edit: they're also always in mumble so you can catch them there -
Most players who got the toxic label didn't care either to begin with. Then all their cool block stuff got shut down and their friends pushed out of the community by a clique of staff and their asskissing orbiters who thought not liking someone's attitude was justification for using their power within the community to get rid of them. Typically shitty kiddy drama that should never have gone as far as it did on either side. I think that the toxic players that are still with us just want their friends and fun times with blocks to come back again. The strategy of freezing them out doesn't seem to have worked so maybe bringing them back onto the staff team would be a more sensible option. At the very least future staff appointments should reflect more viewpoints from within the community, not just those that tow the party line or come solely from players who are pals with existing staff. That's the kind of thing I would suggest if I was an embittered toxic renegade.
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So what you're saying is that S will be exactly the same? HAAHAHAHAHAHAHAHAHAHAHAHAH VERYR FUNNEY +1
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You're the one who thinks attitude is important, so stop venting with bullshit insults and passive aggressive sarcasm. The decision about uservoice can't be suddenly reversed without causing more shit. Calm down and give it some time to even out.
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You come across as dickish as the people you're complaining about cdmrtbeok
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Is this the star plugin for next rev or have you other aces up your sleeves sadmins?
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SAL Community Feedback: Floor of the arena
Ridiculous replied to dizney07's topic in Minecraft General
Would these changes be purely cosmetic or would they effect gameplay and prizes? -
This thread is no longer going places. Can we sum up the discussion and pick out some conclusions to move forward with?
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How many spiders have you killed? How many spiders have killed you?
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K thanks bae <3
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I'd rather there was no rule on homophobia at all and instead bans were made where hate speech was a part of persistent personal harassment. I don't feel the need for that additional protection and would prefer that people were honest in their speech so that I could identify the closet homophobes and handle them myself. That's how 99% of these issue get dealt with IRL. We know the rules are well-intentioned and maybe they do work best for more vulnerable LGBT, but I feel that the majority of users know how to take care of themselves and aren't anyone's victims. I know how to mute a user and I know even better how to rekt them in the banter department.
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nu glasses gotta win
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The new pre-alpha is up, free to play and looking pretty darn good. Does anyone want to play? http://www.unrealtournament.com/blog/ (dl link in top right corner) It's looking like a solid arena shooter: https://www.youtube.com/watch?v=J-MRWJW2SwE