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Zaliek

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About Zaliek

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  1. Staff Inactivity Notices

    I probably won't be around much for a while. Going through some changes in my life (good ones) and haven't had the time to play.
  2. A Spooky Time of Year

    Hype! I loved the zombie event. I'm assuming egyptian theme? Would be fun to reskin zombie villagers as mummies
  3. Rule Clarification: Chat Rules Clarification

    As someone who works with actually autistic people this is quite insulting and not representative of the majority of autistic people. Typically I see it used to insult someone who is getting frustrated by something someone is doing that they don't consider a big deal; implying "What is wrong with you? You must be autistic if this bothers you.".
  4. Clindonhilltrum [Zaliek]

    Thank you for ackowledging the impact of your actions. Please take a moment to re-read our rules as they have changed since you were banned. You have been unbanned.
  5. The End Islands... 2.0

    You seem to think that emeralds are worth far more than they actually are. Emeralds are pretty much infinite. You don't need to mine them. For the most part the only valuable things on the server are Elytra, gold (this rev), wither skulls, and shulker boxes. We already have a shulker spawner so those are now worth less now. At some point we'll have a gold grinder and that will be less profitable. Getting an elytra requires a dragon, which brings them to the main end island. Wither skulls are what keep people coming back to the nether If we wanted to encourage people to go to the outer islands more, maybe instead of putting a shulker spawner in the overworld they could put one in the end cities instead.
  6. Tree Repository ( Suggested by Thwomppifer )

    I like the idea of having a tree catalog. Interior decorations. There are so many builds that are empty inside because people don't know any designs. Having a catalog of interior stuff would probably help with this.
  7. 2017 Fundraiser Planning!

    While CTF is fun, I think having shorter rounds of a few hours would help with pacing & interest. We should also have a few PvE rounds on the same map where teams compete by killing the most monsters or other environmental challenges (Lighting round?). Also a building round would be a great finishing round where creative is enabled and people can relax and build after getting burned out on killing stuff.
  8. If people deleted their accounts what does it do with their posts? Do we have threads where people are talking to themselves?
  9. Planned Inactivity

    I guess I should post something here. Currently doing other things, not sure when I'll be back. Burnout's a drag
  10. PvE Rev 18 Feedback

    A few notes about how I voted: I like the custom trees, but I think we should mix vanilla and custom trees together. Not sure how this would look. Might help with variety and ease land clearing. I feel like the iron spawners are both expensive and too cheap at the same time!? The conflict with wither skulls made it harder for people who play at prime time to get iron spawners. The emerald ore requirement was a highly accessible requirement that anyone could fulfill on their own time schedule. I would suggest dropping the wither skull requirement, keeping the emerald ore requirement, and maybe bring back the villager requirement but instead you have to kill villagers to get a special drop from them? Set the probability to match the number of villagers you'd normally need for one iron pod. That would bring back the need (and challenge) of villagers, but prevent people from collecting large amounts to redeem.
  11. Planned Inactivity

    Headed out for the weekend, back probably sunday nite unless I'm too tired
  12. NedKelly_ [Zaliek]

    Please note that our general rules always apply regardless of server or event. While modifications were allowed during CTF the nature of your edits (and killing all the animals) was clearly malicious and not in the spirit of the PvP rules. Please take a moment to re-familiarize yourself with http://wiki.nerd.nu/wiki/Rules You have been unbanned.
  13. [PMC] Community chat - input needed

    So I have setup a mattermost test server at [Redacted]. Setup was fairly simple for someone familiar with the linux command line. Setup ufw firewall, created a postgresql database, downloaded mattermost binary, setup mattermost systemd service, setup nginx for reverse SSL proxy, got certificate from letsencrypt. For email you don't have to run your own email server, you can just enter the smtp credentials for another server (I used my domain provided email) With everything installed my server is using 1.2GB of disk space. Server has 512MB of ram and 1 cpu (digital ocean $5 vps). Running mattermost with 3 online users there was still 300MB of ram to spare. Each new user seems to take up a tiny bit more ram (5-10MB?). Reading the documentation it seems most of that 4GB ram need is if you allow large file uploads. I have the server capped at 2MB file uploads right now. Loading the chat page in a browser is really fast and lite on resources. In comparison loading slack causes my latop to freeze for 10 seconds while it loads the page. Same story on mobile browsers. Silversunset tested the iOS app with mattermost and it seems to work fine, including notifications of @ mentions. I had mattermost configured so only team admins can create/edit/delete channels. Apparently that setting is ignored unless you have an enterprise key. There is also no way to restore a deleted channel, even thou the system just archives the channel instead of deleting from disk. So at this point we cannot use mattermost for public chat because of the lack of control over channels. It would however be a suitable replacement for staff slack should we ever need to abandon ship. My hope is eventually channel permissions will make it into the free version. It is a new feature which are usually restricted to enterprise versions of business funded open source projects. Enterprise features eventually get added into the community version after several months. There is a lot of people in the forums complaining about it so there's a lot of pressure to include it.
  14. 2016 CTF Fundraiser - Give us your feedback!

    There was much I enjoyed about the event. The feeling of being a space miner, floating around asteroids picking up resources. The space stations, the othello, the fucking cave spider nopenopenope asteroids. And all of the amazing variations of asteroids made exploring fun. That being said there was a few things that I felt were rather unfair, esp to people unwilling to spend all day playing. The jetpacks were expensive and without them you were regulated to staying in the dome. I'm not much a fan of PvP. I tried to participate but found the imbalance frustrating. Richer players could move faster. If you were found by the opposing team you lost everything and had to spend hours recovering. I would love to see more support for PvE mode (yellow team). You guys hacked that in the last round and it was appreciated but by then the majority of PvEers had given up. So I guess I'm advocating for support for us carebears, cause working farms for the PvP teams isn't the same as making a separate colony.
  15. Next rev, make it easier to get out of spawn

    Some of these people are ones who read the rules, and do not agree to them. Also the pirate ship had many new players confused about how to exit, even thou no teleport sign was involved. I have to agree that teleport signs are frequently not understood as a transport method by many new players and many won't even really read the signs because they're too busy searching for the exit. Maybe instead of a sign we could use an actual portal as an exit, with a floating nametag like what is used on creative right now. Also while we're on the subject of people understanding rules before they leave spawn... The existing examples for protections, claims, and lwc that are in the flowercopter are great but I really think we should add example crops and animals to draw players that are seeking food. Some people are more visual or by example learners. Of course they won't be able to harvest and that's an opportunity to remind them they need to replant anything they take, and leave two animals behind. We could also remind them that melons are availible, cause lots of people somehow still miss them.
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