I really like the idea of having treasure troves in the No-man's land, both buried and in the open (like the Hunger Games Cornucopia). Basically if some of these troves are resource based, and others are buffs, you get a more widespread KOTH experience trying to maintain control of available treasure troves. I like the wool mountains, and hate the holes. I'd like to second the idea that all but the Flag's immediate area should be unprotected. As an alternative to using 2 teams so that outmatched teams don't unbalance the game, I propose that, beyond simple flag capture, holding a flag area continuously for an hour should "destroy" the base, awarding 50 captures to the destroyer's team. At that point the base becomes no-mans land, the flag area blows up, and the players on the "destroyed" team are randomly distributed to the two teams that didn't destroy them. Holding a flag area more than 15 minutes would automatically give the defending team buffs to bolster their defense.