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MasterCommaThe

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Everything posted by MasterCommaThe

  1. For those of us who don't know the history, or Reddit for that matter, I suggest this theme name be changed to be more descriptive; "Dirt Block" or "Minecraft" would be much more informative to newbs.
  2. What if one team was mobs at night, and the other team was mobs during the day!?
  3. Definitely justified then, glad to better understand why. Thanks!
  4. Actually I figured out what had occurred yesterday, and for the benefit of other players locally re-applied your edits to the Underground city.
  5. Umm, amateur question, but, If we help build the base and such, are we still allowed to play in the event, or must we moderate? I'd like to do both, but would rather play more than build if I had to choose. (odd for a C mod, I know.)
  6. Recently a greifer was interacting with players and in the process of banning them the open conversation got cut off abruptly. To clarify why the user left when players started theorizing why, I /o'd "User <name> has been banned for griefing and a hacked client." I figured, there's no harm since mcbans information is public knowledge to those with the know-how of how to access the logs, and ban appeals certainly are public on our own forums. I've done this repeatedly and received some praise from regular players for the announcements and questions of whether it would continue to be done in the future. Another mod though made me aware that there was some reprimand to mods who had done this in the past, but couldn't remember why. So I'd like to ask what our policy is, and if we'd consider continuing this at will?
  7. I think early rewards for mini-games should be in the form of quantities of valuable ores or livestock. Buffs are much more important later in the game.
  8. Since the original BUMP appears to have been missed, you've been patient and reasonable with that, you have a clear understanding of the rules and agree to abide by them, and you're not on any permaban list I know of. I will take responsibility for unbanning you. Be aware that Luke_Gardner may choose to reverse that decision later if he decides this was an error. Please enjoy your time on our servers! Unbanned.
  9. The progressive volcano is a fantastic idea. I'm not sure whether players will appreciate the lava flows coming into their builds, so I recommend a moat around the mountain, in fact, for aesthetics this volcano should be in the middle of the lake with all the islands. That way it is surrounded by frequently visited builds. I suggest that we make a small temple at the top of the volcano, with "native shamans" and sacrificed mod heads on pikes around the opening. :3
  10. I love the idea of a shipyard spawn. I can imagine a busted container with creeper heads (read: "Tribbles") spilling out. I personally really liked the huge lava lake in the nether area. I didn't really care about the nether itself, so maybe we should turn a few regular lakes in the next revision into lava lakes...or, make a couple of mountains volcanos with those lakes inside! Now my big question for the admins. As a mod, how do we police the degraded free build area? From the sound of it, these free build areas seem like they will be especially vulnerable to greif. Will this be a small "chaos" area, or have I missed a part where we will only give perms for that area to players we find are trusted not to be greifers? I can see a player completely wiping one of these structures off the map, and claiming to have "improved" it. Is that grief? How do we choose who's modifications should get protected, if any? I'm sure this has all been considered, so do you have any suggestions on how we should police that area? Lastly, I like bringing back old builds for players to improve, but don't understand the purpose of degradation. I think players will feel free to modify them without the extra effort on our part. In addition, degradation will reduce the appeal of build quality around spawn. (Though Laputa degraded would only look better!)
  11. I've been thinking for a while that it is about time that we set rules for, and allow modreq-ing the draining water on C within confined structures. The process that goes into clearing structures of water by sand filling and mining is not at the heart of what I believe C players want to do with their time. Many do it because they have to. Many form community projects to get it over with sooner. I feel we should give our players a place where they can have a choice. The rules I propose are simple: Players may modreq the removal of water within "watertight" structures. Please do not make this modreq for trivial amounts of water (<50 blocks). Mod Policy: Such structures will be immediately protected greifers from "breaking the dam" That covers the logistics, now to head off a few opposing arguements. "But what if some players want to mine?" - Nothing is stopping them from mining as usual on C, or if they want such an experience with meaning, we have three other worlds where it can be had. "If we allow WorldEditing of one block, won't we have to do them all, opening up land holes everywhere?" - Nope. Water is fundamentally more difficult to remove by hand than normal blocks and deserves to be treated differently. In addition, the rule I proposed ensures that for larger removals, players will first have to construct a proportionally larger water-tight "bowl". This reduces the likelihood that a player will modreq water removal, and then never do anything with the space. "Won't we see a lot of skyscrapers move out into the open ocean then?" - Yes, until we make future maps with "low altitude" biomes on land so this only gets done for aesthetic appeal. Honestly, this isn't a problem. So how about it?
  12. I'm definitely voting for islands. Similarly, extreme hill biomes are great for me as well. The few snow hills in C are perfect, if sparse. What I would really like to propose, and know is contentious, is that we eliminate the need for a dig. I propose we clear a large section down to bedrock. There's nothing stopping people from performing a great community dig (read: "dome"), but I think most people really want to build, and only clear space because they have to. To be aesthetically pleasing I think we should make the transition to this "shallow biome" smooth and natural with the terrain around it, albiet with a few sheer cliffs, and then have a couple layers of soil covering the bedrock. My personal take on this is that I'm a builder, not a miner, that's why I'm on C. I like to build with a community, and frankly show off what I make, so that's why I'm not on single player.
  13. Oh, and players as mobs should not be able to dig...we don't need a herd of creepers tunneling right up next to a base. We should be careful with whatever abilities we grant that "mob zerging" isn't more effective than regular zerging as a team.
  14. Ok, here's an idea. Every morning, everyone who died the previous day respawns fresh. However, for the time the player is dead during the day and night, they come back as a mob, unable to place blocks, but able to cause damage in various ways depending on the type of mob they respawn as. Players spawned as Creepers will basically perform a suicide run, but be 1 hit kills. That way their tactics lead much more to sneaking up on unsuspecting players, rather than a frontal assault. Players spawned as bats should be able to fly, or maybe just jump continuously, even when not in contact with the ground so they get the bobbing effect. Their damage will be minimal, and rightly so since they'll be tough to kill with anything but a bow. Players spawned as zombies and zombie pigmen get normal melee abilities, except bows, and whatever armor they were wearing when they died. These will be the tanks. Players spawned as skeletons get bow melee ability, but nothing else, and whatever armor they were wearing when they died. Players spawned as spiders get normal melee abilities including a poison effect. I doubt you can give them the ability to climb walls... Players spawned as Enderman will get normal melee abilities, no bows, and a stack of enderpearls for teleportation. No armor. An award for a mini-game will be that a player can spawn as a Ghast, or a Blaze, given the bow ability and the ability to fly. Another award for a mini-game will be the ability to spawn as a cow or sheep, with minimal melee ability. This "mob player" will act as a spy within the opposing team's base, with the ability to do melee damage. All "mob players" will spawn at a central location in the map, giving them a fair chance to get to a team's base before respawning as a normal player the following morning.
  15. Austo43, that idea is a fantastic twist on Capture the Flag, I want to try that! EeHee2000, I'm not sure if I understand this completely, but it sounds like a fantastic combination of spleef and CTF!
  16. I think your last point really seals the deal. Accepted. A fun thought exercise though. Thank you!
  17. Palm Islands Resort - Which was inspiration for me to make truly large builds like Laputa back when I was making things on no more than 15x15 plots. The Wave - I still have no idea how this was made.
  18. I did not see "Spamming items is the rule I broke" when I wrote my last comment. My apologize for not recognizing your correct statement of the rules. Your ban length is 3 weeks (1 for skull spamming + 2 for ban evasion). Please open a new appeal on the 18th of June, stating that you will abide by these rules from now on and you will be unbanned at that time.
  19. No. Your attempt at ban evasion through your alt account CrazyTiger2000 has earned you further need for appeal, and when given a short list of rules to choose from (I don't know why I offered that.) you still could not identify the rule you have broken. Until you can do that, your new extended ban length will not be set. CrazyTiger2000 is permabanned and will not be allowed appeal.
  20. Take care Vortex! Hope to see you again.
  21. Can you find it in this abbreviated list? No griefing, including but not limited to:Destroying blocks placed by other players. Placing blocks or leaving inappropriate signs on other player’s structures. Flooding structures. Spamming items. Destroying crops without replanting. Note that this rule is not applicable on the chaos server. If you can identify the correct rule 1 week from today, on June 4, 2013, and agree to abide by it, you will be unbanned. Please make the appropriate post at that time.
  22. Hello crazylizard04, please read through our rules and reply back here quoting the rules you broke by skull spamming to be unbanned.
  23. This is just someone I know, you won't find this on any tumblr...yet.
  24. Getafever, those two links in your post above don't appear to work.
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