TornadoHorse Posted January 26, 2014 Report Share Posted January 26, 2014 In the most recent Survival Mumble Meeting the idea of an enderpearl cooldown was brought up. Everyone present agreed that a cooldown shouldn't be implemented to stop people pearling to and away from fights since that'd be taking away a big part of PvP, but would rather implement a shorter cooldown of around 3-5 seconds to prevent players from spamming enderpearls to get away from fights so easily. It gives you a chance to see where the player has thrown the pearl and allows you to chase It doesn't stop you from using pearls in general play or PvP You're still able to pearl away from fights, just not spamming pearls This is an example of an Enderpearl Cooldown plugin that could be used. After 7 days the results from this poll will be counted and we can go from there to see if we want to add a plugin like this. 3 Link to comment Share on other sites More sharing options...
Diznatch52 Posted January 26, 2014 Report Share Posted January 26, 2014 (edited) Just want to make it known that although I voted for 3 seconds, I'm a big pearler within fights and feel that within the context of two non-fleeing fighters, 3 seconds could make or break it for either of them. If you mispearl and need badly to pot, 3 seconds is more than enough time to lose that fight. If I throw a pearl and then my foe immediately throws one in the opposite direction, he's got the time it takes me to pearl back to him, which could be as much as 2 cooldowns. Just some food for thought. EDIT: howto grammar plz Edited January 26, 2014 by Diznatch52 1 Link to comment Share on other sites More sharing options...
buchanman Posted January 26, 2014 Report Share Posted January 26, 2014 The issue with having 5 or lower seconds is how quickly the fights seem. Whenever I fight, the match feels like 1 minute but it ends up being 3. My point is, time flies way to fast to see the difference of pearling every 3 seconds. Just imagining in my head, I can say that 3 seconds is the time it takes for a pearl to land if you pearl far away. There really is no point in setting it to 3 seconds, as the issue that caused this discussion is how people run away too easily. 5 seconds may be the best option, but to really prevent players from pearling to run away, I chose 5+ seconds. 1 Link to comment Share on other sites More sharing options...
Denevien Posted January 26, 2014 Report Share Posted January 26, 2014 The issue with having 5 or lower seconds is how quickly the fights seem. Whenever I fight, the match feels like 1 minute but it ends up being 3. My point is, time flies way to fast to see the difference of pearling every 3 seconds. Just imagining in my head, I can say that 3 seconds is the time it takes for a pearl to land if you pearl far away. There really is no point in setting it to 3 seconds, as the issue that caused this discussion is how people run away too easily. 5 seconds may be the best option, but to really prevent players from pearling to run away, I chose 5+ seconds. I'm at work so can't reddit look into the plug in presented, but dies the time start when you throw it, or when it lands? That would change things so you couldn't their another as soon as you land (even if the pearl was in the air for a few seconds) Link to comment Share on other sites More sharing options...
Magnyus Posted January 26, 2014 Report Share Posted January 26, 2014 Minecraft: the RTS, coming soon to an S near you. I voted for 5 seconds because it gives anyone without pearls time to close the gap, while still allowing the player enough time and leeway to heal and pot up. Or to keep running. Link to comment Share on other sites More sharing options...
NinjaWolf Posted January 27, 2014 Report Share Posted January 27, 2014 This is a repost from my reply on the subreddit post. Two years ago on nerd this same idea was brought up and i went and made it into a working plugin so that was an option but the demand for it died down and it never got implemented. The plugin you linked was made some months after mine, and its outdated. Mine is here:https://github.com/NinjaWolf/PearlControl Once brought up to date it will work fine and can be merged into kitchensink instead of using a whole new plugin. My plugin is completely configurable If any admins would like me to update it or make a commit to kitchensink as a new feature just let me know. 1 Link to comment Share on other sites More sharing options...
Natdog Posted January 27, 2014 Report Share Posted January 27, 2014 It gives you a chance to see where the player has thrown the pearl and allows you to chase It doesn't stop you from using pearls in general play or PvP You're still able to pearl away from fights, just not spamming pearls Not having the plugin does make it harder for someone to track where the last pearl landed, but its not impossible. It doesn't "stop" you per se, but it does hinder you from using pearls normally. If I throw a bad pearl and hit a side of a tall object i'm gong to have 3+ second delay before I can throw my second pearl and stop my fall to my death. Also in PvP I can throw a pearl to eat/refill bar with pots if I make a bad throw here and end up close to my opponent with hunger bar lowered and no health pots on the bar I'm very much likely to lose the fight. Adding a plugin to prevent people from pearling away from a fight,but also have it so you can pearl away from a fight? This plugin just makes it easier to kill someone,giving an advantage to a player who already has the upper hand in the fight and a disadvantage to the other. This is a Survival server, the objective should be to survive. 5 Link to comment Share on other sites More sharing options...
TornadoHorse Posted January 27, 2014 Author Report Share Posted January 27, 2014 1 Not having the plugin does make it harder for someone to track where the last pearl landed, but its not impossible. 2 It doesn't "stop" you per se, but it does hinder you from using pearls normally. If I throw a bad pearl and hit a side of a tall object i'm gong to have 3+ second delay before I can throw my second pearl and stop my fall to my death. Also in PvP I can throw a pearl to eat/refill bar with pots if I make a bad throw here and end up close to my opponent with hunger bar lowered and no health pots on the bar I'm very much likely to lose the fight. 3 Adding a plugin to prevent people from pearling away from a fight,but also have it so you can pearl away from a fight? This plugin just makes it easier to kill someone,giving an advantage to a player who already has the upper hand in the fight and a disadvantage to the other. 4 This is a Survival server, the objective should be to survive. 1 We want this plugin to be implemented so you can't just spam pearls in every direction making it impossible to track you down. You'll still be able to pearl away from the fight without being followed, it'll just be a bit harder. 2 That's a fair point, but that's why I think that having a 3 second delay would be good. In all likelihood you'll still be able to throw a second pearl as most of the 3 seconds is taken up whilst the first pearl is travelling. 3 It's not to prevent pearling away from a fight, just to prevent enderpearl spam so the opponent has a chance of following you. 4 I'm not sure what this has to do with the suggested plugin. Link to comment Share on other sites More sharing options...
Natdog Posted January 27, 2014 Report Share Posted January 27, 2014 1 We want this plugin to be implemented so you can't just spam pearls in every direction making it impossible to track you down. You'll still be able to pearl away from the fight without being followed, it'll just be a bit harder. 2 That's a fair point, but that's why I think that having a 3 second delay would be good. In all likelihood you'll still be able to throw a second pearl as most of the 3 seconds is taken up whilst the first pearl is travelling. 3 It's not to prevent pearling away from a fight, just to prevent enderpearl spam so the opponent has a chance of following you. 4 I'm not sure what this has to do with the suggested plugin. "Not having the plugin does make it harder for someone to track where the last pearl landed, but its not impossible." Would need to look up how fast a pearl travels/amount of time it takes a player to fall from a height over 24 blocks It's a plugin that removes a way to get away from a fight the objective is fairly clear A plugin that hinders your survival on a survival server was my point 2 Link to comment Share on other sites More sharing options...
CROCKODUCK Posted January 27, 2014 Report Share Posted January 27, 2014 What about just nerfing ender pearls all together? Like 1/10 enderman drop a pearl? Link to comment Share on other sites More sharing options...
TheRandomnatrix Posted January 27, 2014 Report Share Posted January 27, 2014 What about just nerfing ender pearls all together? Like 1/10 enderman drop a pearl? Wouldn't do any good once end grinders got up 1 Link to comment Share on other sites More sharing options...
Richi Posted January 29, 2014 Report Share Posted January 29, 2014 Enderpearls (in my opinion) are a staple need for servers like s. Running away during pvp is way too easy, you can just fountain pearl and the opponent who is chasing will get easily confused and pearl the same direction of the pearler's first pearl, while the pearler used another pearl the opposite direction. This gets terribly annoying sometimes to many straight-out pvpers who don't want running involved. This is just my opinion. Link to comment Share on other sites More sharing options...
SpiderMan Posted January 29, 2014 Report Share Posted January 29, 2014 Or modifying the pearl trajectory so that it works somewhere between a snowball and a potion ;D -gsand ;D 1 Link to comment Share on other sites More sharing options...
BeastBruiser Posted January 30, 2014 Report Share Posted January 30, 2014 Or modifying the pearl trajectory so that it works somewhere between a snowball and a potion ;D -gsand ;D Modifying the trajectory would definitely be a bad idea. pearls are used for many things other than simply fighting, I never go into the nether without them as they make exploring way easier and are able to save my ass when i am falling towards the lava. nerfing pearls so they didn't travel as far would have a negative effect of the multitude of other uses of pearls besides fighting. 2 Link to comment Share on other sites More sharing options...
Elephant Parade Posted January 30, 2014 Report Share Posted January 30, 2014 Personally, I think a pearl cooldown is a good idea. While I'm not involved in high-level PvP, I think a long cooldown would give low-tier players a chance to escape from those in diamond armour. As it is, escaping from powerful players without pearls is practically impossible, and winning is even less likely. In addition, this change seems like it would make escapes more entertaining. If you can't just throw a ton of pearls, you need to throw each one to the best possible location. 2 Link to comment Share on other sites More sharing options...
TornadoHorse Posted February 3, 2014 Author Report Share Posted February 3, 2014 Okay, 1 week has passed since this was setup and this is what the voting tells us: Opinions are pretty balanced but with a few more in favour of having a enderpearl cooldown than not. The length of the cooldown is also very evenly balanced, so if we went ahead with this that would need some more discussion. Good points have been presented for both the pros and cons of enabling a cooldown. What do you think about having a short trial period where we enable a cooldown? Link to comment Share on other sites More sharing options...
Denevien Posted February 3, 2014 Report Share Posted February 3, 2014 What do you think about having a short trial period where we enable a cooldown? This worked well on pve when switching to hard mode. Many who were against it decided that it was actually better. I'm all for a trial run Link to comment Share on other sites More sharing options...
Diznatch52 Posted February 3, 2014 Report Share Posted February 3, 2014 I am against having a trial period. I think the "let's just start it" attitude doesn't work well long term for things like this. It's unlikely that those opposed would care enough to mount a meaningful protest. I'd only be ok with having a trial period if the start and end dates are set in advance, and if a poll is set up immediately afterwards to gauge how the community feels post-trial. 2 Link to comment Share on other sites More sharing options...
Denevien Posted February 3, 2014 Report Share Posted February 3, 2014 I am against having a trial period. I think the "let's just start it" attitude doesn't work well long term for things like this. It's unlikely that those opposed would care enough to mount a meaningful protest. I'd only be ok with having a trial period if the start and end dates are set in advance, and if a poll is set up immediately afterwards to gauge how the community feels post-trial. That is exactly how we did it in the example I gave. 2 Link to comment Share on other sites More sharing options...
djt832 Posted February 4, 2014 Report Share Posted February 4, 2014 What do you think about having a short trial period where we enable a cooldown? I would love to have a trail period. I think its the best route to go at this point in time. I've never experieced pearl cooldown before, so it would help me form a better opinion about it. Link to comment Share on other sites More sharing options...
Rhydderch7734 Posted February 4, 2014 Report Share Posted February 4, 2014 I agree with Natdog and a few others above; this benefits PVPers who want to fight on their own terms, and hinders people who merely want to play Survival with PVP enabled. I have been saved many times in non-PVP situations by having the ability to have more than one pearl in the air at a time. Link to comment Share on other sites More sharing options...
djt832 Posted February 4, 2014 Report Share Posted February 4, 2014 Mumberthrax brought up a great idea in chat. He suggested the cooldown only affecting those in armor. This would then target what we want to accomplish with the cooldown (people escaping fights too easily) and keep those opposing it happy. I'm not sure if something like that would be at all possible though. 2 Link to comment Share on other sites More sharing options...
Elephant Parade Posted February 5, 2014 Report Share Posted February 5, 2014 Er, would this interfere with travel-by-pearl? If so, could it be tied to Combat Tag? I don't generally throw a pearl every three seconds, but if it's based on when the pearl lands there might be issues. 1 Link to comment Share on other sites More sharing options...
Rhydderch7734 Posted February 6, 2014 Report Share Posted February 6, 2014 Mumberthrax brought up a great idea in chat. He suggested the cooldown only affecting those in armor. So only people who want to PVP can use armor? What about those who wear armor to avoid being killed by Creepers or Endermen while we're out hunting, farming, mining, etc.? It would be impossible to disrobe in time to pearl away from a fight we wanted to avoid. 1 Link to comment Share on other sites More sharing options...
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