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[PMC] Rules-at-a-glance proposal


schererererer

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So as suggested and promoted by various people, I've written a draft of rules-at-a-glance that would complement the full (and true) ruleset. This would be helpful for the casual player and aims for very swift readability while still conveying the intent of the rules. The rules-at-a-glance would also have hyperlinks to elaborations in the full rules, or even better, subsection expansions for each bullet point here. I think the complete ruleset (and dispersed policies) also needs a full review and consolidation, but that is a bit more monumental task. Please let me know your suggestions or thoughts here.

 

ALL SERVICES

  • Be respectful and civil toward your fellow players
  • No harassment
  • No bigotry / hate speech
  • No disruptive arguments/discussions in global chat
  • No excessive trolling
  • No public accusations of rule-breaking
  • No hacking/cheating
  • No griefing
  • No inducing excessive lag
  • No spam
  • No advertising
  • No posting personal information (i.e. doxxing)
  • No offensive/inappropriate constructions or skins
  • No impersonating other players, particularly staff
  • [Other Miscellaneous]
  • If banned, no evading the ban - request unbans at nerd.nu/appeal
  • No public discussion of bans

CHAOS

  • Griefing of blocks is permitted

CREATIVE

  • These items are banned [Link to list of banned items]
  • These items must be placed by staff for you, request using /modreq [Link to staff-placed banned items]
  • [Other]

PvE

  • These items are banned. [Link to list of banned items]
  • These items must be placed by staff for you, request using /modreq. [Link to staff-placed banned items]
  • No killing/trapping other players except in approved PvP arenas
  • No killing/stealing mobs "owned" by other players
  • Do not restrict access to buildings or land, except for rare exceptions. [Link to elaboration/exceptions]
  • Only these client mods may be used. [Link to approved client mods] If you have questions about a mod not on a list, ask a P admin
  • [Other]

SURVIVAL

  • These items are banned. [Link to list of banned items]
  • Players may make a few temporary edits for purposes of pvp pursuit or exploration, but must fix these immediately
  • No spawn or bed camping
  • No use of login as a function of PvP
  • No use of any method of teleportation (e.g. end portal or /spawnme) to re-enter no-PvP zones to avoid pvp encounters
  • No abuse of server protections (e.g. Worldguard or LWC, for base defense)
  • All beacons must be protected with Worldguard
  • Only these client mods may be used. [Link to approved client mods] If you have questions about a mod not on a list, ask an S admin
  • Land claims are respected but must be used within a certain (long) period of time [Link to elaboration]
  • [Other]

SUBREDDIT

  • Posts must be related to Minecraft and the servers
  • General Minecraft content should be posted in /r/Minecraft
  • Advertisements for other servers should be posted in /r/mcservers
  • Silly/off-topic things should be posted in /r/mcpubliccirclejerk or /r/mcpublicofftopic

MUMBLE/IRC/FORUMS/WIKI

  • On mumble, No "spamming" with loud or annoying noises
  • On mumble, Please use push-to-talk
  • Please mark all NSFW links as such - do not send NSFW material to minors or people who are not interested in seeing it
  • No "griefing" the wiki
  • Upvote 4
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I like this but think a few things could be simplified down a bit as well as a few minor things added. My thoughts:

 

ALL SERVICES

  • Be respectful and civil toward your fellow players
  • No harassment or excessive trolling
  • No bigotry / hate speech
  • No disruptive arguments/discussions in global chat
  • No public accusations of rule-breaking
  • No xraying/hacking/cheating
  • No griefing or block spamming
  • No inducing excessive lag
  • No spam or advertising
  • No posting personal information (i.e. doxxing)
  • No offensive/inappropriate constructions or skins
  • No impersonating other players, particularly staff
  • If banned, no evading the ban - request unbans at nerd.nu/appeal
  • No public discussion of bans

 

Besides those few minor changes this looks great in my opinion.

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Not to nit-pick too much, but why not use "exploiting bugs" in lieu of "cheating"? Seems like more direct language. 

 

Are we assuming alt doxxing is implied within doxxing or no?

 

Any reason we've moved away from the phrase "excessive trolling" or do we think "disruptive arguments/discussions" covers that? I think the two have a little overlap but are different in severity. 

 

Otherwise I like this setup; it's much more straightforward than previously. Great job Scher and Switch! I'll look over later and update this comment more if I have any other questions/suggestions. 

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This is something I'm curious about- it doesn't have anything to do with this set of rules specifically, but how should it be approached if players are having a dispute in genchat that is excessively disruptive? Assuming both players are violating the first rule, to what extent should we go to mediate the issue?

 

I know it gets worse at the beginning of each revision but I'm wondering if there isn't something that can be done to help differentiate between players with legitimate grievances and players just picking fights.

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This is something I'm curious about- it doesn't have anything to do with this set of rules specifically, but how should it be approached if players are having a dispute in genchat that is excessively disruptive? Assuming both players are violating the first rule, to what extent should we go to mediate the issue?

 

I know it gets worse at the beginning of each revision but I'm wondering if there isn't something that can be done to help differentiate between players with legitimate grievances and players just picking fights.

Depending what they are arguing about, it usually normal to tell them to knock it off and after a few warnings if they don't stop mute them, or you can ask them to take it to PM or Clanchat.

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I think this "at a glance" ruleset is fantastic.

 

I am of the belief that shorter, more concise rules are always better- thats why I condensed the rules on C to 5 signs instead of 20+ when I was a cadmin, and why I am all for simple, bullet point policies.  With that in mind, I don't agree with using these rules and linking to a long essay form list of rules.  

 

Administrative actions and bans will always be at the discretion of the mod or, if put up for review, admins, so I don't see the reason for having a long description.  "No bigotry / hate speech"  means no bigotry or hate speech.  Why does this need to be expanded?   I don't think, in a game of blocks, we need to link to a more verbose, expanded set of rules.    Having long, verbose rules only leads to rule lawyering because by making more descriptive rules that cover specific cases you just make it easy to operate outside those specific cases and come back with "well you said I couldn't do this, but I did this so bad ban aboose aboose."

 

How about we just have these simple, easy to understand rules and leave it at that?   Why make long rule lawyer versions for the 1% of players who will use it to be a pain in the ass?  If they want to lawyer, let them do it in their ban appeal and and tell them how it is.

 

I guess the point I'm getting at is this:

 

These concise rules are great for 99% of players.  For the other 1% of players that need long drawn out descriptions- fuck em.  We are not here to cater to the trouble makers, we're here to keep the general server population happy and have fun.

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As a point of general principle, to me eliminating the longer set of rules and replacing it with a more concise but less specific set of rules will open up questions of interpretation.  While discretion is expected in some cases (and in some cases explicitly legal) it is not something I'd like to see used liberally - regardless of what the rules may claim, over-reliance on discretion to handle issues feels unacceptably arbitrary.  

 

I like the idea of consolidating the longer ruleset to something more readable/understandable/less ambiguous, and if after doing so it does come down to the same set of short and concise rules, then awesome.  But I treat it as one of the ultimate authorities to consult in times of dispute because it is the most specific, and using rules designed more as a summary as that ultimate authority would run counter to that purpose.

 

As a quick reference though, having a shorter and concise set of rules as an easier-to-read summary of the longer ones would be excellent for new players, being much easier to read and understand.  I took a cursory glance down the list of universal and P rules and think it looks great so far.

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jchance summarized this perfectly, it's always great to have things short and sweet. With having the short rules on the servers I feel like it would be easier for the appealing folks to read through and feel more comfortable about coming back. We don't want to look stuck up!

 

Someone recently told me he veered away from these servers in the past because the rules practically stated "No building allowed." He said it was horribly rigid and just felt like it was all too strict and too damn drawn out.

 

 

 

These concise rules are great for 99% of players.  For the other 1% of players that need long drawn out descriptions- fuck em.  We are not here to cater to the trouble makers, we're here to keep the general server population happy and have fun.

 

For the 1%, we should definitely keep the long drawn out rules just for those special people.

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I have always advocated for simpler and not as complex rules and that is part of why I was not fond of the Community Interaction Policy. This may not be a popular opinion but I vote to abolish the CIP as it doesn't do anything besides add more rules on to our already monstrous pile of rules. The only thing I think we should keep from it is the forum warning system.

 

I agree with both jchance and SirTacoFace, we don't need a massive rule list for the 1% but we also need a page to give examples/define what something is. I propose we split all the rules and community interaction policy into 2 categories. First being the Rules-At-A-Glance where they are short and to the point, and then the Rule-Definitions (or some other name) page where we explain what things are. Such as it gives example of bigotry speech or griefing and lists of banned items, ETC.

 

Going back a bit to the Community Interaction Policy what was the real purpose for implementing it? To explain exactly what doing certain things would result in? If we are going to do a complete rule overhaul then we need to either abolish the CIP or rewrite it as well. I am for abolishing it as it doesn't add anything new besides make the current rules even lengthier and I can definitely say that if I'm just a regular player I don't want to read a entire document on the rules of the community. Most of that stuff should be pretty common knowledge. We have catered long enough to the rule benders and the rule pushers and the rule lawyering. Enough of it. They can either follow the rules or they can not and be banned. The CIP does nothing but cater to the rule lawyering by trying to prevent it. Just follow the rules it isn't that difficult.

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  • 2 weeks later...

 

Going back a bit to the Community Interaction Policy what was the real purpose for implementing it? To explain exactly what doing certain things would result in? If we are going to do a complete rule overhaul then we need to either abolish the CIP or rewrite it as well. I am for abolishing it as it doesn't add anything new besides make the current rules even lengthier and I can definitely say that if I'm just a regular player I don't want to read a entire document on the rules of the community. Most of that stuff should be pretty common knowledge. We have catered long enough to the rule benders and the rule pushers and the rule lawyering. Enough of it. They can either follow the rules or they can not and be banned. The CIP does nothing but cater to the rule lawyering by trying to prevent it. Just follow the rules it isn't that difficult.

 

The community interaction policy was written so that:

 

1.  It was vague enough to avoid lawyering (Its says I can't do "this" so I did "this").  Instead of naming specific little things, it outlined broad categories of shit that is "not ok."

2.  It had teeth so we could remove people who needed to be gone.  There is no "you'll get a 3 day ban for this" and more "We're going to keep escalating this until you're gone."

 

The people who troll the forums don't like it and I'm 100% fine with that.   Those are the people who it was designed to control if we need to.  I know there will be some discussion about if head admins should have that power, but I should point out that its been used only a few times, and one of those times the head admins didn't agree in its application and we overturned the ban before anyone even saw it, which is why nobody even knows about it.  We don't use it all willy-nilly.

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Alright, I'm extrapolating from this to make a full replacement of the current rules by using short form headers (as above) with (potentially collapsible) elaborations for specificity. Short form are top level bullet points, long form are sub-bullets.

 

Saving this as a draft, will update again to finish up, pending rules rewrites from server admins as desired.

 

ALL SERVICES

  • Be respectful and civil toward your fellow players
  • No harassment or excessive trolling
  • No bigotry / hate speech
    • This includes, but is not limited to, bigotry based upon ethnicity, age, gender, sexual orientation, nationality, and religion.
  • No disruptive arguments/discussions in global chat
  • Staff will ask you to take these to private message or clanchat if you wish to continue.
  • No public accusations of rule-breaking
  • No xraying/hacking/cheating
  • No griefing or block spamming
  • In particular, do not allow huge numbers of entities to build up, e.g. by idling at a non-kill mob grinder or breeding an absurd amount of animals.
  • 'Spam' includes a high volume of lines and/or repeated characters entered into chat. In particular, non-nerd.nu servers should not be advertised in public chat.
  • No inducing excessive lag
  • No spam or advertising
  • No posting personal information (i.e. doxxing)
  • A minimum of 2 weeks will be added to the original ban length for every account used to evade a ban on any of our servers.
  • Any accounts used to evade a ban will be banned for the same amount of time as the original banned account.
  • Admins reserve the right to add additional time depending on the circumstances.
  • Only appealed bans will be lifted.
  • At the time at which an appeal is allowed or afterward, a player may appeal for their other accounts to be unbanned, and if the "main" account is unbanned then the alts are as well.
  • Unbanning of all alt accounts will be done by an administrator or higher.
  • At the discretion of an admin, alternate accounts could remain banned if we believe that the person appealing isn't the actual owner.
  • Bans for the alt accounts will include the name of their "main" account.
  • No offensive/inappropriate constructions or skins
  • No impersonating other players, particularly staff
  • If banned, no evading the ban - request unbans at nerd.nu/appeal
  • No public discussion of bans

CHAOS

  • Griefing of blocks is permitted.

CREATIVE

  • These items are banned:
    • Stationary water (#9)
    • Stationary lava (#11)
    • Mob spawner (#52)
    • Portal (#90)
    • Dragon egg (#122)
    • Command block (#137)
    • Snowball (#332)
    • Storage minecart (#342)
    • Powered minecart (#343)
    • Egg (#344)
    • Fishing rod (#346)
    • Eye of Ender (#381)
    • Spawn eggs (#383)
    • Bottle of enchanting (#384)
    • Mobs of any kind - passive and hostile
    • Drops of any kind
  • Growth is also disabled on the server
  • These items must be placed by staff for you, request using /modreq:
  • Flowing water (#8)
  • Flowing lava (#10)
  • End portal (#119)
  • Item frame (#389)

PVE

  • These items are banned:
    • TNT
    • TNT minecarts
    • Maps, and maps in item frames
  • For your placed water/lava sources to flow, request using /modreq
  • Portals cannot be made by players - a predefined number are claimable in the wild at the beginning of a revision.
  • No killing/trapping other players except in approved PvP arenas
  • This includes direct and indirect forms of PvP, such as using mobs to attack players.
  • This includes any named mobs, mobs that are enclosed/restrained, claimed pet-type mobs and villagers.
  • Farm animals may be harvested but must be bred beforehand to that at least two of each type remain.
  • Rare exceptions would include: a structure to hold villagers for trading; killing box of iron grinders (assuming iron is available to the public); animal farms.
  • Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities.
    • Requests to protect empty land or to protect a very large buffer around a structure will be denied.
    • Land that has been significantly improved through road/plot making or terraforming can be protected at admin discretion.
  • Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.
  • Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.
  • Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.
  • We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.
  • Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning.
  • If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.
  • Scaffolding, 1x1 towers, and other temporary builds should be removed as soon as no longer needed. Such structures may be removed by moderators at any time.
  • Be respectful of the map and do not mar the experience of view for other players. Certain "very low quality" structures including but not limited to cobble/netherrack boxes, floating skyrails, and abandoned incomplete builds may be removed if they significantly impact the surrounding area in a negative way. Such removal will be done entirely at the discretion of the server admins.
  • No killing/stealing mobs "owned" by other players
  • Do not restrict access to buildings or land, aside from rare exceptions.
  • Protections are only to prevent grief and other unauthorized edits.
  • Be mindful and respectful of other players.
  • Only these client mods may be used. If you have questions about a mod not on the list, ask a P admin.

SURVIVAL

  • These items are banned:
      1. Players may make a few temporary edits for purposes of pvp pursuit or exploration, but must fix these immediately.
      2. No spawn or bed camping
      3. No use of login as a function of PvP
      4. No use of any method of teleportation (e.g. end portal or /spawnme) to re-enter no-PvP zones to avoid PvP encounters
      5. No abuse of server protections (e.g. Worldguard or LWC, for base defense)
      6. All beacons must be protected with Worldguard
      7. Only these client mods may be used. If you have questions about a mod not on the list, ask an S admin.
      8. Land claims are respected but must be used within a certain (long) period of time. [Elaborate]
      9. [Other]

      SUBREDDIT

      MUMBLE/IRC/FORUMS/WIKI

      • On mumble, no "spamming" with loud or annoying noises
      • On mumble, please use push-to-talk
      • Please mark all NSFW links as such - do not send NSFW material to minors or people who are not interested in seeing it.
      • No "griefing" the wiki
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Banned items on C:

 

Spawner Eggs

Mob Spawner

Command Block

Dragon Egg

Eye of Ender

Invisibilty Potion

Bottle of Enchanting

 

 

Banned items that can be placed upon request:

 

Item Frames

Flowing Water

Flowing Lava

End Portal

Nether Portal

Barrier Blocks

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  • 2 weeks later...

So I can't get the forum to format this as desired without retyping the whole thing, so here's a link to a [redacted] of it. We should be able to get this reviewed in the next week or two, and hopefully have it up on a new dedicated nerd.nu/rules page (not on the wiki) for readability and prominence. Note that there are a few new things included in here, particularly rules relating to the S shop and an official rule on "ban baiting".

Edited by Barlimore
Removed link to doc which contained personal information.
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  • 2 weeks later...

I juxtaposed the current P ruleset with the new summary to see how closely the new one matches the old one, and found some wording that might alter their meanings (note that the Padmins may decide to change these later; these are just things I noticed when looking for preservation of rules):

 

"Land that has been significantly improved through road/plot making or terraforming can be protected at admin discretion." - the current ruleset simply says "our discretion" which implies not necessarily admins only; would also recommend wording of "our discretion." (If, in practice, these are all done by admin only discretion, then I take this back)
 
"This includes any named mobs, mobs that are enclosed/restrained, claimed pet-type mobs and villagers." - maybe add "Hostile mob "pets" must be enclosed such that they cannot harm players who pass by [and players cannot enter the enclosure without breaking in]." (The bracketed part is unwritten but enforced through precedent - if someone can enter the enclosure through doors or falling in or something similar, it also nulls the possibility of refund if the mob is killed. Unsure if that should be added in, but it is in line with current policy.)
Edited by buzzie71
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I changed 'admin discretion' to 'staff discretion' since 'our discretion' is unfavorably ambiguous, and added ""Hostile mob" pets must be enclosed such that players cannot enter and be harmed (without breaking in)."

 

If no one else has further suggestions or objections, we can roll this out pronto.

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  • 2 weeks later...

In the meanwhile, if someone has the time to go through the new rule setup and convert it to wiki markup to replace what's currently at wiki.nerd.nu/rules, that would be greatly appreciated.

Edited by Barlimore
Removed link to doc which contained personal information.
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Guest Former Staff

In the meanwhile, if someone has the time to go through the new rule setup and convert it to wiki markup to replace what's currently at wiki.nerd.nu/rules, that would be greatly appreciated.

 

Try:

 
= '''ALL SERVICES''' =
*Be respectful and civil toward your fellow players
*No harassment or excessive trolling
*No bigotry / hate speech
**This includes, but is not limited to, bigotry based upon ethnicity, age, gender, sexual orientation, nationality, and religion.
*No disruptive arguments/discussions in global chat
**Staff will ask you to take these to private message or clanchat if you wish to continue.
*No public accusations of rule-breaking
**To report rule violations, make a /modreq ingame or contact a staff member.
*No xraying/hacking/cheating
**Any use of xray / ore detection will result in an immediate 1 month ban and rollback of all edits.
*No griefing or block spamming
*No inducing excessive lag
**In particular, do not allow huge numbers of entities to build up, e.g. by idling at a non-kill mob grinder or breeding an absurd number of animals.
*No spam or advertising
**'Spam' includes a high volume of lines and/or repeated characters entered into chat. In particular, non-nerd.nu servers should not be advertised in public chat.
*No posting personal information (i.e. doxxing)
*No offensive/inappropriate constructions or skins
*No impersonating other players, particularly staff
*If banned, no evading the ban - request unbans at nerd.nu/appeal
**A minimum of 2 weeks will be added to the original ban length for every account used to evade a ban on any of our servers.
**Any accounts used to evade a ban will be banned for the same amount of time as the original banned account.
**Admins reserve the right to add additional time depending on the circumstances.
**Only appealed bans will be lifted.
**At the time at which an appeal is allowed or afterward, a player may appeal for their other accounts to be unbanned, and if the "main" account is unbanned then the alts are as well.
**Unbanning of all alt accounts will be done by an administrator or higher.
**At the discretion of an admin, alternate accounts could remain banned if we believe that the person appealing isn't the actual owner.
**Bans for the alt accounts will include the name of their "main" account.
*No public discussion of bans
*No “ban baiting”
**Ban baiting is enticing or aggravating someone into saying or doing something that will result in a ban – this may result in a ban for both parties.
= [http://wiki.nerd.nu/wiki/Chaos CHAOS] =
*Griefing of blocks is permitted.
= [http://wiki.nerd.nu/wiki/Creative CREATIVE] =
*These items are banned:
**Mob spawner (#52)
**Dragon egg (#122)
**Command block (#137)
**Eye of Ender (#381)
**Spawn eggs (#383)
**Bottle of enchanting (#384)
**Invisibility potion
*Growth is also disabled on the server
*These items must be placed by staff for you, request using /modreq:
**Flowing water (#8)
**Flowing lava (#10)
**Nether portal (#90)
**End portal (#119)
**Barrier block (#166)
**Item frame (#389)
= [http://wiki.nerd.nu/wiki/Pve PVE] =
*These items are banned:
**TNT
**TNT minecarts
**Maps in item frames
*For your placed water/lava sources to flow, request using /modreq
*Portals cannot be made by players - a predefined number are claimable in the wild at the beginning of a revision.
*No killing/trapping other players except in approved PvP arenas
**This includes direct and indirect forms of PvP, such as using mobs to attack players.
*No killing/stealing mobs "owned" by other players
**This includes any named mobs, mobs that are enclosed/restrained, claimed pet-type mobs and villagers. “Hostile mob” pets must be enclosed such that players cannot enter and be harmed (without breaking in). 
**Farm animals may be harvested but must be bred beforehand to that at least two of each type remain.
*Do not restrict access to buildings or land, aside from rare exceptions.
**Rare exceptions would include: a structure to hold villagers for trading; killing box of iron grinders (assuming iron is available to the public); animal farms.
*Protections are only to prevent grief and other unauthorized edits.
**Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities.
::*Requests to protect empty land or to protect a very large buffer around a structure will be denied.
::*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion.
**Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.
**Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.
**Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.
*Be mindful and respectful of other players.
**Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning.
**If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.
**Scaffolding, 1x1 towers, and other temporary builds should be removed as soon as no longer needed. Such structures may be removed by moderators at any time.
**Be respectful of the map and do not mar the experience of view for other players. Certain "very low quality" structures including but not limited to cobble/netherrack boxes, floating skyrails, and abandoned incomplete builds may be removed if they significantly impact the surrounding area in a negative way. Such removal will be done entirely at the discretion of the server admins.
*Only <u>[https://nerd.nu/forums/topic/2640-list-of-approved-pve-mods-and-macros/ these client mods]</u> may be used. If you have questions about a mod not on the list, ask a P admin.
= [http://wiki.nerd.nu/wiki/Survival SURVIVAL] =
*These items are banned:
**Maps placed in item frames
**Hopper Minecarts
*Killing animals owned by other players is allowed, but you must leave two of each kind.
**This rule does not protect villagers or horses.
*Only <u>[http://www.redditpublic.com/wiki/List_of_approved_client_mods these client mods]</u> may be used. If you have questions about a mod not on the list, ask an S admin.
**Pretending to use a hacked client is not allowed.
*Although badmouthing and trolling are parts of the survival server experience, excessive direct verbal or textual attacks against a person will not be tolerated.
*No inappropriate clan names or tags.
*No interfering with any arenas in any sort of way.  Doing so may result in a ban.
*Players may make temporary edits to access others’ bases for PvP or exploration.
**Edits must be minimal and fixed immediately.
*No spawn camping
**This includes bed respawn points.
*No using login or any method of teleportation as a function of PvP, including:
**Logging off to avoid PvP
**Logging off while engaged in combat
**Relogging to gain an advantage such as invulnerability for PvP or to prevent fall damage while being chased
**Timing logins to attack players at specific locations, including shop
**Use of the shop to give any PvP advantage or avoid combat
**Playing with multiple accounts to give yourself a PvP-related advantage
**Use of endportal, /spawnme, etc. to re-enter no-PvP zones in order to avoid PvP encounters
*No abuse of server protections, including LWC and WorldGuard
**No use of LWC-locked blocks for the purpose of base defense, obstruction, or any other use besides protecting items within the locked block. Valid protection extends to locking containers involved in larger ‘machine-type’ builds such as auto-furnaces or auto-brewers.
**Admins reserve the right to remove LWC-locked blocks or WorldGuard regions used for base defense.
*Any public containers may be looted.
**Unlocked containers themselves may not be taken nor locked, but their contents may be taken.
*All beacons must be protected with WorldGuard, requested via a /modreq for protection, made standing at your beacon.
**Non-protected beacons will not be rolled back.
**Abusing beacon protection in any way will result in a ban.
*Shop Rules:
**No non-shop items in chest.  This includes furnaces, hoppers, brewing stands, enchanting tables (at this time), etc.
**You are permitted to have 3 storage chests for stocking purposes.  Shop chests are subject to random checks to ensure compliance.
**Non-storage chests are only allowed to contain buyable and sellable items and must be labelled appropriately; everything else must be in storage chests.  **Non-compliance with these rules will result in a notice and if not corrected, the removal of the chest and items.  Multiple offenses will result in the removal of the offending shop owner’s shop with no refund.
**No player traps of any sort.
**You may buy the shop directly next to you and request to have the wall removed.  Corner shops may not have the walls removed to combine adjacent shops.
**You may not sell any items that are in the admin shop or items that craft into those items.
**You can find a tutorial of how to set up your shop at the entrance of the shop, for any additional questions please PM an admin.
**You may modreq for an admin to put barrier blocks in your store in the shop world.  However, this block placement is at the discretion of the admins.
**You may purchase a spawner from the shop for 40,000 coins (subject to change) and using /modreq at the location with the mob type of your choice.
::*The spawner can be placed anywhere of your choice in the overworld
::*You cannot have the spawner spawn any passive mobs, nether mobs, endermen, guardians, witches or slimes.  Any other mobs are allowed.
*In order to claim land you must build a border around what land you want to claim. Borders must be on the surface of the land in order to be considered valid (no underground borders).
**A claim extends from bedrock to sky limit. However, mine-shafts that intersect with this claim are not considered griefing.
**If your claim goes without use for a long enough period of time, an admin can choose to give it to a user who requests it.
**Admins reserve the right to resolve land disputes in a manner they deem appropriate.
= EVENT =
*Event server rules will depend on the event type, typically following the mold of one of the previous four server rulesets. Specific rules are established per-event. 
= [http://www.reddit.com/r/mcpublic/ SUBREDDIT] =
*Posts must be related to the Nerd.nu Minecraft servers or gaming events
*General Minecraft content should be posted in <u>[http://www.reddit.com/r/Minecraft/ /r/Minecraft]</u>
*Advertisements for other servers should be posted in <u>[http://www.reddit.com/r/mcservers/ /r/mcservers]</u>
*Silly/off-topic things should be posted in <u>[http://www.reddit.com/r/mcpubliccirclejerk /r/mcpubliccirclejerk]</u> or <u>[http://www.reddit.com/r/mcpublicofftopic /r/mcpublicofftopic]</u>
= MUMBLE/IRC/FORUMS/WIKI =
*On mumble, no "spamming" with loud or annoying noises
*On mumble, please use push-to-talk
*On mumble, no recording unless you have permission from everyone in the channel
*Please mark all NSFW links as such - do not send NSFW material to minors or people who are not interested in seeing it.
*No "griefing" the wiki

Edited by Barlimore
Removed link to doc which contained personal information.
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