knapptime18 Posted September 26, 2013 Report Share Posted September 26, 2013 Hey all, Something that came to my attention with the start of this new rev on C is the fact that when in survival mode, PvP is enabled. I'm not sure if this was intentional but I figured I would bring it up to get some opinions on the matter. Personally, I think PvP should be disabled on C altogether. I believe this is what was done previously. Allowing PvP could cause a lot of drama and annoyance for people who enjoy building in survival mode. Another thing worth mentioning is the fact that pearls, potions, and bows are all disabled on C, so even if people were to set up PvP arenas, they really would be lacking key features in the PvP experience. What do you guys think? Should we be asking the CAdmins to remove PvP from C when in survival mode? Quote Link to comment Share on other sites More sharing options...
Guest Former Staff Posted September 26, 2013 Report Share Posted September 26, 2013 I understand the creative admins had spoken with the survival admins sometime recently to discuss this being enabled, the decision was to keep this disabled. I'll pass this onto the creative admins to expand upon the decision and make sure is disabled as this does not seem to be intentional. Quote Link to comment Share on other sites More sharing options...
totemo Posted September 26, 2013 Report Share Posted September 26, 2013 Yeah, thanks. I think it's just an oversight. Although there may be some plans to allow for PvP minigames, those would be confined to designated game arenas. I'll disable pvp in the global region. 1 Quote Link to comment Share on other sites More sharing options...
MasterCommaThe Posted September 26, 2013 Report Share Posted September 26, 2013 Just weighing in an opinion. I enjoyed having PVP'ers on C the last few days. I don't see the purpose of denying someone the ability to quickly construct a PVP arena in Creative, and then use it. Least of all, I don't think I've seen how PVP on C disturbs any of the creative process, especially since the advent of clanchat. I'm all for intentionally enabling this for players to give them more options, even if they are limited in some ways. 1 Quote Link to comment Share on other sites More sharing options...
MasterCommaThe Posted September 26, 2013 Report Share Posted September 26, 2013 I think the key to my above reply is a question of: "What is the cost of enabling PVP on C? I don't see one, only a potential benefit." Quote Link to comment Share on other sites More sharing options...
knapptime18 Posted September 26, 2013 Author Report Share Posted September 26, 2013 The problem I see with this is, let's say I'm digging in survival mode with an enchanted pick and a beacon because it's faster than clicking. What's stopping somebody from teleporting to me with an enchanted sword, switching to survival, and killing me with one hit? Now I have to teleport back to my build, give myself all the items that I lost, and re-enchant my tools. Quote Link to comment Share on other sites More sharing options...
MasterCommaThe Posted September 26, 2013 Report Share Posted September 26, 2013 I agree, any cPVP will have to be with honorable players. I still don't see the need to take the function away. Quote Link to comment Share on other sites More sharing options...
Difficult1 Posted September 26, 2013 Report Share Posted September 26, 2013 I dont see the need to remove it really, knapptime18 talked about tping to people digging in survival and killing them, but reality is this NEVER happens. Also if it did happen you could always use /tpmode ask. The only problems with the current status of pvp on creative are things that 1. are very rare, and 2. never happen. Quote Link to comment Share on other sites More sharing options...
knapptime18 Posted September 26, 2013 Author Report Share Posted September 26, 2013 I was afraid there might be some disagreements. Hopefully we can get a CAdmin in here and have a full length discussion. If this is something that a majority of the players want, then I'm totally cool with cPvP. I'm just afraid of the possibility of it being abused versus the limited benefit that I see it having. Quote Link to comment Share on other sites More sharing options...
Guest Former Staff Posted September 26, 2013 Report Share Posted September 26, 2013 I think the key to my above reply is a question of: "What is the cost of enabling PVP on C? I don't see one, only a potential benefit." When looking into creative alone, there are only benefits. Considering that taking pvp away from our survival server which has dwindling numbers was one of the main concerns. Quote Link to comment Share on other sites More sharing options...
marting11 Posted September 26, 2013 Report Share Posted September 26, 2013 I'd keep the pvp off by default on C, simply to encourage pvp to happen on the pvp server.Though I don't see any problem with players requesting their arena to have pvp enabled, it can be done with region flags, I think. 1 Quote Link to comment Share on other sites More sharing options...
SpiderMan Posted September 27, 2013 Report Share Posted September 27, 2013 Make it toggle-able. Easy Peasy 4 Quote Link to comment Share on other sites More sharing options...
Magnyus Posted September 27, 2013 Report Share Posted September 27, 2013 The only concern I encountered last night was that it is quite possible to spawncamp someone and prevent them from changing modes if you can kill them fast enough. All that the attacker would have to do is kill them once, use /spawn and hack away. I don't want the PvP removed from C but it would be a good idea to make spawn a non-pvp zone to prevent this. Ideally gsand's idea would be best suited to preventing this altogether. 2 Quote Link to comment Share on other sites More sharing options...
knapptime18 Posted September 27, 2013 Author Report Share Posted September 27, 2013 Make it toggle-able. Easy Peasy Gsand, you brilliant bastard :) 1 Quote Link to comment Share on other sites More sharing options...
tobylane Posted September 30, 2013 Report Share Posted September 30, 2013 The more we can do on each server, while still not disrupting others wanting vanilla, the better. Toggle-able PVP with safe areas like spawn (and possibly protections at warps?) seems to fit that perfectly. Quote Link to comment Share on other sites More sharing options...
Cyotie911 Posted October 2, 2013 Report Share Posted October 2, 2013 The only concern I encountered last night was that it is quite possible to spawncamp someone and prevent them from changing modes if you can kill them fast enough. All that the attacker would have to do is kill them once, use /spawn and hack away. I don't want the PvP removed from C but it would be a good idea to make spawn a non-pvp zone to prevent this. Ideally gsand's idea would be best suited to preventing this altogether. I actually fixed this possible problem. I made the spawn region so that everyone in the spawn region is now forced into creative mode. 2 Quote Link to comment Share on other sites More sharing options...
knapptime18 Posted October 2, 2013 Author Report Share Posted October 2, 2013 So what seems to be the general consensus with this? Is toggle-able PvP and/or PvP regions something that would be worth exploring on C? We could set up a poll as long as the staff doesn't see any reason why we shouldn't have PvP on C. Quote Link to comment Share on other sites More sharing options...
buzzinbee Posted October 2, 2013 Report Share Posted October 2, 2013 I had discussed this with tharine, I suggested PvP arenas however we decided that we would not like to draw any attention away from survival. The servers are set, creative shouldn't really have survival involved. 1 Quote Link to comment Share on other sites More sharing options...
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