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Trooprm32

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Everything posted by Trooprm32

  1. Doesn't hurt to discuss it anyways, since it's the topic at hand. I didn't like how we handled iron golem spawners last rev; it was too easy. This rev there has been an understandable step back, and it is in essence more vanilla, but I still prefer the grandiose vanilla method of spawning iron golems. We got rid of them then due to hundreds of idle villagers, and I think we could have probably done a better job with the "replacement". Thinking of new ways to do things that replace detrimental vanilla mechanics, but also feel vanilla unto itself is very difficult.
  2. I really like tower defense so this could be cool
  3. We only migrated from IRC to Slack because IRC is an outdated hard to use piece of software. It's not just Linux users that may have problems with Discord chat; from my experience chatting with people outside of America on a different Discord server, most of them have a shit time trying to talk because of connection issues. Personally I think Slack chat looks/flows better and I also like having a general channel where I can just talk in Slack, it's a lot lighter on mobile data for me compared to Discord; so considering I run on 50mb/month I'd be pretty pissed if I couldn't just chat there anymore.
  4. We only originally started a discord channel for the community to text chat; how would that be perceived as useless without voice functionality in which we already provide. If anything letting discord voice channel will just split the community between this and mumble.
  5. Saving the world would take little to no effort when switching revs.
  6. It is very well possible to mix in regular vanilla trees with the custom ones, all it takes it adding the schematics to the rest of them. As for the spawners, originally I wanted to remove that requirement because people were hoarding them, and with infinite spawners, people would also forget about them. This all added to the ongoing lag problem... so it made sense to eliminate that component with something similar lore wise. Now that most mobs drop their own heads, I'm sure something could be configured that all mobs have an extremely rare chance to drop -something- that could possibly replace wither skulls.
  7. Hi fozzzyyy, thanks for appealing. Since you didn't initially appeal when you were banned, I'm just going to stick an album with a few screenshots here without going into detail. You have been unbanned. Please make sure you read and follow the rules this time. http://imgur.com/a/e0uYe
  8. You have been unbanned, please make sure you read the rules and follow them this time.
  9. Oh whoops, I forgot to reply, sorry. :( I was very surprised when I had saw what you have done... and it's not often you catch regulars doing something like this. Safe to say I was disappointed :/ We take xray very seriously here, as it can give the user an unfair advantage over others. With that, you are banned for the standard 1 month, so feel free to re-appeal back on the 24th of August. Your edits all existing progress have also been removed... so you'll be coming back with a fresh start.
  10. Even if it was your brother that Xray'd on your account; it still falls to you the account holder. While it's good that you have changed your password, the punishment will remain the same. You are banned until August 18th, 2016 and all of your progress thus far has been rolled back. Hope to see you appeal back on the specified date so you can start fresh.
  11. Next CTF event maybe take away WG bypass perms for all non-head/tech admins? At first I was breaking into planets I didn't realise were protected until i did /rg i.
  12. The good: Loved the map itself, had a lot of fun exploring all the island/planets on the map. The jet packs were a really neat way to traverse the map. Death messages were awesome The bad: The team balance also seemed to be a big issue, at one point during round 2 and 3, the team I was on had double or more the amount of players than the other team. Needs to be fixed or overhauled for next year. PvP was incredibly unbalanced, it was nearly impossible to kill anyone who was moving around with a jet pack. It was impossible to catch a flag holder, let alone kill him while he flew 1000 blocks through space to get back to his flag. Unlike past CTF's, enderpearls cannot be used in the void, so you couldn't catch anyone. At one point last night, someone was flying in the other teams dome and no one could kill him. My suggestions: Balance PvP better for space battle. Flag holders should be debuffs put on them so they can't run/fly as fast as the people who may be chasing them. Arrows are basically useless in space; hitting someone on a 3d playing field is so much more difficult. Make arrow travel time a lot faster, take away the gravity and drop factor because why would arrows fall in space, and make each bow shot a volley, to increase the chance of hitting the enemy. To all the people who made posts on the subreddit or the forums wondering why the servers were down; maybe redirect them all straight to the event server, or when the attempt to join and are sent to the lobby, inform them a CTF event is ongoing. While I am 100% a PvE player, I don't think having separate modes or events would be beneficial. For example; having the yellow team was not a good idea, it just took people away from the game. Instead if people would like to be neutral they can choose to be, but they still face the possibility of being raided.
  13. Nether is a lot different than the overworld, a lot of changes have happened since 1.7. I can't say I'm willing to generate a very dated version
  14. Waypoints We will also be retaining personal waypoints this rev. This system is like having your own personal /places, which you can then share with others to point them to your location of choice! Functionally similar to /home, simply run /wp for a list of commands that can point you in the direction of personal places, list personal places, and enable you to add or remove them as well! We will still handle /place requests according to the criteria described Here, but it no longer needs to be relied on exclusively to point players to a location.
  15. Mob Limiting PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed. This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair. To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped. For this and more information, type /moblimiter in-game. As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.
  16. Doppelgangers The Doppelganger plugin, written by totemo, will be active again and gives players the ability to obtain player heads as well as provide an extremely difficult mob boss to fight. Simply name a pumpkin on an anvil to the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else). Place this pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek! The head can be found in the monster’s remains once you’ve bested it in combat. Word of warning: they’re deadly. As with other forms of indirect unwanted PvP, do not spawn these intentionally to murder players.
  17. Region Greetings You may /modreq for a region greeting to be placed using the following guidelines: One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. You may request ONE color for your region greeting. The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) Only the region owners may request a greeting. The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!
  18. Arenas PvP Arenas Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly). You may also request an open-air arena provided the arena is set to disallow enderpearls and there is a wall that prevents players from entering except at designated entrances. All other PvP arena rules still apply. PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter. These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 100x100 blocks, and may not interact with other PvP areas in any way. Enabling of the PvP flag will be done entirely at the discretion of server admins. Spleef Arenas You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.
  19. Land Claims Land claims are returning this rev. As a reminder, land claims are not protected; they are meant to be an indicator of future building. How to create a valid claim; Area must be fully enclosed in a solid wall of fence/cobble wall (not blocks) with access points at reasonable intervals (gates, carpet, something) to allow players to escape if they are trapped. Claims are only valid from top layer of terrain upwards. These claims are intended to identify areas where there will be building not to reserve resources or prevent others from making rail tunnels or mining. You are not required to keep the land claim fence up for the entire rev. You may remove them once your build is finalized to keep the land easy to traverse. Ocean Claims - claims are valid to the ocean floor, regardless of where the fence is placed. Nether/End Claims - Claims in the nether and end follow the same rules as the overworld Buffers: There are no buffers to a land claim - where you place the fence is where other players can build. If buffers are deemed too large admins reserve the right to remove/replace claim borders as needed Players must place signs at reasonable intervals displaying username / date (and town name if applicable - ideally something like: Trooprm32 / Polis / May 27, 2016) so others know who to contact should there be any issues. Claims will EXPIRE if they are not used. **Players may /modreq an expired claim, at which point admins will make an effort to determine if the area will be used or not. This does not mean you can take over someone’s claim, it is so that claims do not sit unused through the rev.** Expirations are: [250,250] - [-250,-250] = no land claiming allowed [1000,1000] - [-1000,-1000] = land claims are valid for 2 weeks Anything outside [1000,1000] - [-1000,-1000] is valid for 4 weeks. Unauthorized builds within a claimed area may be removed by admins at the request of the claim owner. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.
  20. Personal Water Flow Region owners will continue to be able to flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen. If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically. If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement! Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.
  21. Ahoy me hearties! We come to the end of another revision, and the start of a new one! Tomorrow we’ll be launching our 18th revision on PvE, and here's some important information and new exciting stuff! Click here for a super cool hype video, courtesy of the lovely Zomise Rev 17 (PAvE) is taken down at 8pm EST Friday May 27th, and Rev 18 comes up about an hour later. Time Converted Maps The Overworld, Nether, and End maps are all 6000x6000 blocks. The map is once again a blend between vanilla and Worldpainter, so keep an eye out for some new neat terrain! The server will continue to be on Hard mode, and ores are once again plumped this rev. Custom spawners will also make a return to the map. Custom Nether The custom Nether from last rev will be returning this rev! It will have all of the same features and biomes as the previous custom nether, but with some improvements. The biggest and most important changes are listed below: Chests now spawn with loot in them! No more empty loot chests! Gold ore is now findable in the mushroom biome underground. There are three custom spawners (that can not be found in the Overworld) to be found, as well as a large group of blaze spawners. Nether fortresses have been removed. This is due to loot chests not being fixable in them, and spawning mostly in the ground. They might return next rev as custom structures. Other small changes include: Glowstone forests made less dense, glowstone forests are on netherrack instead of mycelium now, black clay plumped in obsidian spire biomes. Mobs At the start of the new revision, the existing custom mobs such as Cuddles will no longer spawn. Look for announcements regarding new custom mobs later in the revision. Mapworld There are a few changes to the MapWorld this revision. You now have a separate inventory from the Overworld and Creative mode to aid you with building your masterpieces! There will be 168 plots available at the start of the revision, and we now use the NerdPlot plugin, meaning you can claim your plots without a modreq! Simply use /nerdplot claim while standing on an available plot to claim it. Use /nerdplot for more info. We’re going to set the limit at 5 plots per person to start, please be reasonable and only claim what you will use. All the plots from last rev have been cleared, so you’ll have to start over again from scratch. To access the MapWorld, just use the designated portal at spawn. To get a map from the MapWorld to the Overworld, modreq in the Overworld at an item frame with an empty map inside, and include the plot number to have it transferred over! All server rules still apply in MapWorld, including no NSFW builds. Iron Grinders We will continue to use iron golem spawners, and based on our observations from this past rev, we have made a few changes. Material cost has now been updated to 22 doors, 10 stacks of Stone Brick, 16 emerald ore, and a wither skull per spawner tier level (Each upgrade of a spawner, which increases the amount of golems spawned, will cost an additional wither skull). If you have questions, please ask a Padmin. Portals This rev we will have a total of 7 Nether Portals, 6 in the world and 1 at spawn. Portals will be found in the world as a piece of bedrock with an announce sign on it. Click the sign to clam the portal. When you are ready, build a square or rectangular portal frame anywhere within 100 blocks of the bedrock, but at ground-level ONLY. When you are ready for the portal to be lit, make a modreq. The inside area of the portal cannot exceed 25 blocks. If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions). Villagers Villagers have always been a fickle part of the server; keep them hidden away or out and available to the public? Well, hopefully that problem is now solved! Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced! Mob grinders All mob grinders; guardian, iron golem, custom and vanilla must be open to the public. In drop grinders such as the creeper, guardian, and iron golem, at least 50% of the drops must be available, either in a public chest, or available for players to pick up at a killing floor. All experience grinders must be open for anyone to take advantage of. New Stuff Dragon heads can be obtained through regular means, and also by summoning one of the fabled admin doppels! Using the same method as a regular doppelganger, but using the shape of an iron golem instead of a snowman (4 Diamond Blocks) will spawn an admin doppel, which is tougher to defeat than your regular, run-of-the-mill doppel. Kill it to receive your prize! Elytra will be obtainable as normal in the End, but there is another way! Monsters in the Overworld have a small chance to drop a special “Essence of Flight”. Trade one of these with a Dragon Head to a villager at spawn for an Elytra! Safe flying! Blog Posts Starting this revision we will be posting monthly blog posts here and on the website that details the things the PAdmins are working on and upcoming events. The purpose of this blog is to provide better insight to what the admins are working on and provide more staff transparency. Please let us know if there is anything specific you would like us to cover. We might also include some cool stats like how much stone has been mined, or how many diamonds have been mined. Recipes We will be retaining the custom recipes for packed ice (2x2 square of ice in a crafting grid) and podzol (grass and leaves) from the previous rev.
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