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dizney07

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Everything posted by dizney07

  1. Hey all, today we have a big announcement about the upcoming revision of Survival. We know you guys want more information about Rev28, so here it is: Survival will be implementing an economy plugin. There were debates, some arguments, and I’m pretty sure LadyRavenOwl made rtr69 cry once (confirmed, she did), but as a team this is what we have decided to go for to add new and interesting dynamics to our gameplay. First of all, with this new economy plugin, we had to find a way to make it work without it being completely abusable, while still making it worth it to play. With that, we have decided to make a server side shop. Within this server side shop, players will be able to buy and sell the following items for a set amount of currency : Lapis Gold Emeralds Diamonds These items are non-renewable, so there would be no way for players to create more to gain an advantage; iron is not listed is due to iron grinders. Players will not be able to sell these items to other players however. The reason for this, is that if a player decides that they have a much higher amount of diamonds than they need, they can effectively sell their diamonds for a lower price than the server shop. This can be abused by another player being the diamonds for cheaper, then selling them back to the server shop and repeating the process. Player 1 might be getting a bad deal but if they’re still making a decent amount of money, they might not care. However, while players cannot sell the four above items, they will be free to sell any other item they want, for any price they want, through sign shop set ups. We will also be opening a player shop hub, where players can purchase a room within the shop to sell their items at the same location that the Server Shop is located. This will function as a mall does in real life, players are free to sell what they like while other players are free to browse and purchase what they would like. Although some players might be fear that this new plugin might deteriorate PvP on S, we hope it’s the opposite with PvP stimulating the economy. Armored PvP will now be rewarded with currency. The types of PvP that give a reward of currency listed from the most amount of currency received to the least amount are as follows: Prot 4 Diamond Prot 3 Diamond Prot 4 Iron Prot 3 Iron Misc Enchanted Diamond Misc Enchanted Iron With this, we will also have a place to repair armor for currency and purchase levels of XP as well, so PvP can now fund PvP. There will also be more secret things to purchase from the server shop that you can’t normally obtain in game, though those are gonna be kept a secret for now. Despite a cooldown period implemented by the plugin we are using, there may be a potential way to abuse this system, so we’re forced to create a new rule: Players are NOT allowed to abuse economy for monetary gain through the constant killing of the same players. This means that players are NOT allowed to continuously kill their friends, allies, or alts to receive monetary bonuses. Please be advised, this is easier to track than other things such as x-ray or player logging, so please just do not do it. This will result in a ban for BOTH players involved. We really didn’t want to add anymore rules, but we feel this is necessary to implement now rather than later when clans start abusing this. Adding this new feature to Survival gives us the opportunity to offer a new bounty system, new rewards, a lottery system, and new betting systems for arena fights. We’re excited about the possibilities that this will open up in the future and we encourage all of you to approach us with any ideas of things you would like to see in addition to the things we’ve already mentioned.
  2. Prizes wouldn't be affected by the flooring, since all results will be recorded with SAL. Gameplay would probably be a bit affected since every change would affect movement, if we added in a small pool of water somewhere, made it a bit more hilly, etc. The changes would basically be to keep SAL fresh each week
  3. Hey guys, during discussions on SAL we were discussing having the floor of the arena changing every time we host an SAL. The arena itself (stands, doors, etc.) wouldn't change, just the floor itself. We wanted to see what you guys thought of this, or if we should just leave it alone. So voice your opinion! :D
  4. While this is true, the gamecube adapter doesn't support brawl titles, so players wouldn't be able to use the gamecube controller. I also think this is the case for the game pad and pro controller, but I haven't tested them yet
  5. ooooo m8 you don't wanna catch these hands in smash fam sign me up lets go
  6. Sign me up, steam name is just Dizney!
  7. An easy way to keep track of brackets, winners, etc. could be to use challonge.com. I use this when I run smash and other gaming tournaments, and it's as easy as typing in the names of who signs up and clicking begin. From my perspective of the arena, it was pretty fun and I had a good time. One of the only complaints I would have was the time it took between matches, but that can easily be put onto the fact that this was the first one you guys ran and there's always going to be little kinks in the system. Overall I thought it went well and I look forward to working with you guys more in the future during these events!
  8. Hey guys, I just wanted to bump this and let everyone know we are still looking at suggestions on here as well. Remember if you have any suggestions, big or small, you can use this, PM us on the forums, message us on IRC or Skype, or find us in Mumble. Every suggestion will be talked over and considered, so please don't hesitate to approach us!
  9. We're looking into different options, but our focus at the moment is to make the server more survival based while not having drawbacks from PvP. The gameplay will be a bit more difficult, but will also be more rewarding. Events are going to be more prominent, and not just arenas either. We have no issues with players running player run arenas on Survival, nor would we be against having a trial run of players running arenas on Chaos. If people can be responsible then we can perhaps work out a deal with players having access to green text for player ran arenas. As far as SAL, it's likely going to be more admin ran than anything. I don't think this will be an issue at all though with the active team we have. At the moment, we're not going to be giving away many details on the plug ins we'll be using. However we’re always open to suggestions. None of us are against the community contributing with plug ins at all. But at the same time some of the custom plug ins we don't exactly want out there. If there are custom plug ins we need made to advance and we believe our best option is seeing if the community can assist, then that will be our stance. If you feel that you have a skill set that could contribute to plugin making, please send us a PM about it, or if you have any plugin suggestions. We're still discussing raiding at the moment, there isn't any set plans for this yet. The biggest thing is we don't want everyone hiding at bedrock. We have no set end date yet, this will be discussed more closer to launch.
  10. Hey guys, just wanted to let you all know that these will be answered shortly after we hear everyones opinions on each. In the mean time, you can blame rtr!
  11. Thanks, but it's not just me. The entire admin team has this same drive and desire, I'm excited where this is going to lead us :D Hahahahahahahahahahahaha. You messed up.
  12. What’s up guys, I’m dizney07 and I just wanted to make a short post basically introducing myself and talking about survival and what not. This kind of "inaugural" post was an idea I had a while back, and while I don't expect this to be the standard for server admins, I wanted to basically test it out. I know I might be a surprising choice for sadmin to some, so I wanted to try and talk about my views and what not. I started out not really caring about pvp honestly, but the “hostile” environment was much more fun for me than P or C. It wasn’t until later I actually began to pvp. So I joined S in Rev 17 for a total of 3 days before the revision reset. In Rev 18 I had a nice and tall smooth stone fort that I rarely ever left. Rev 19 I had a nice underwater base that got camped and griefed daily, and rev 20 I lived in the grand city of Egreth. Rev 21 I actually pvp’d a bit, while helping with the city of sanctuary. After that, I kind of got burned out from minecraft and decided to leave. During this whole time, I never took notice to the subreddit or forums (did the forums exist back then?). I stuck to focusing purely in game, and never entered any politics. I knew mods based off /list, and I had no idea sadmins even existed. Fast forward to rev 24 and one of my good friends I play other games with, DementedM0nkey, let me know he played minecraft. We decided to start (and never finish) a Survival Lets Play on youtube. It was fun for a bit, but we failed to really get any good pvp action because.. well it was nonexsistent. Rev 25 was pretty boring. Yeah it was a test rev, but we just could not find anything fun to record so it ended there. This started our discussion on different ideas to try and make S better and more fun. Over time, I’ve probably made around 15 full fledge survival ideas, submitted 6 to the sadmins at the time, and ended up making a few public (some with good, some with bad responses). Leading up to rev 27, I started talking with the sadmins more and more, and came up with a few different ideas for rev 28 to reinvigorate S. This is my main reason I wasn’t hugely active on Rev 27. Rev 28 planning was where I actually put a lot of my time. I probably still have pages in my google docs with over a hundred different plug-ins listed to review and test just to see what would work. I went as far to create a timeline set up for the sadmins, listing when to have the set idea by, when to have rev 27 shut down, when to have rev 28 start, etc. I was working/talking with the sadmins daily to try and come up with ways to make S better. At one point, I felt cut out of the planning, and eventually I felt it was just too late for me to join back in as I felt S was going to reset soon (it ended up lasting another month or so) so I decided to wait until rev 28 to rejoin and focus on S. And that’s where we are today. As a sadmin, I want to be completely open and not have this stigma that “Oh it’s an admin, I can’t approach him”. In the past, I never really spoke to any of the sadmins aside from one maybe two on a regular basis. I actually want to hear from you guys, hear your thoughts and ideas, see what you think works and what doesn’t. If you need anything, make a post in the forums/subreddit, or send me a message on here. If you’re really looking for daily communication, ask for my skype, I’m always on there. If you have any questions just ask. And one last thing, if rtr lures you into his swamp with candy, do not take the candy.
  13. I've seen something that I think MrGauthier set up, where when you spawn for the first time you have to walk through a room full of questions, and the only way to advance is to select the right answer to each question. It would be as simple as "Ore on this server during this revision is:" -Plumped -Vanilla -Scarce "Diamonds can be found in a different way than mining. This way is:" -Respawning Chests located in built in areas. -Underwater -Neither, only by mining This way they are well aware and are forced to see what changes have been made. Again this is MrGauthier's idea, but it works. This also works for some of the more basic rules such as logging or griefing
  14. Yeah I agree, which is why this is a relatively vanilla idea. While the concept is to reward exploring, we also want to focus on PvP, so having a massive map might take that away. Having around 4-6 of these "areas" I think would be ideal, while having a few smaller areas could be in as well (maybe only having 1 or 2 chests). We don't want another rev 25 where everyone is so far away from each other pvp is nonexistent.
  15. I don't know, from my perspective it seemed like it was heavily supported aside from the enchanting. Honestly there would be no way to truly balance players entering the areas and sitting there aside from other players coming along or by having the timer on respawn times long enough to where players get bored of sitting there (i.e. 15-20 minutes). This gives advantages to players who play on the server more, but on any server players who play more are likely to be more powerful and be richer than those who play less. It would be listed at spawn, along with any other change that would be put into place. Mining would still be a thing, I don't mean to have it gone completely. Just a bit less than vanilla MC to put an emphasis on leaving your base to try and gather/explore/pvp. Why would the world have to massive for it to be effective? Sure, this one feature could be on other servers, I don't get why that's a problem though? Many servers try stuff from other servers to see how it would work with their player base (for example, civcraft). But how would this affect the server running? If it would work I would be interested in hearing more for sure.
  16. I should clarify, the chests aren't in minecraft villages/mineshafts, but set protected areas built into the map. The chests found in these areas have random items in them, and are set to respawn items after a certain amount of time. So there would never be a shortage of chests on the map, as they would always be respawning. It gives players the option on how to get armor and ores, and creates hotspots for pvp
  17. I personally think it's a great idea
  18. I don't know if this is just me, but the main forum seems a little cluttered in my opinion due to all the change logs. Would it be possible to pin one thread being the "Change Log Thread" that would link to the specific server change logs and the head admin change log? Also why is the "January General Meeting" still pinned? Maybe I'm the only one, but it just bothers me a little. If I am the only one, ignore this post :]
  19. So this morning during my shower, I started thinking about Survival and what can be implemented into a revision in order to make it more fun without taking away from the survival aspect. One of my ideas I truly liked was this one: https://nerd.nu/forums/topic/2250-a-survival-idea/ Now some people didn't seem to like the enchanting idea, and to be honest, I don't either as much now that I think about it. Not being able to enchant based purely on luck would be...well annoying. Enchanting has never really been the problem due to enchantism and grinders, so really there's no point in making that aspect harder. So instead, I would like to propose a few changes to the idea itself. Instead of making enchanting harder, I determined it would be better to make mining harder. Now I know, that sounds dumb at first but hear me out. - Ores are not plumped, but are more scarce than usual. - The areas, ghost towns, whatever/wherever the chests are will no longer hold enchanted books. Instead they can house any kind of ore, and any kind of armor. This puts an emphasis on going out into these areas to try and scavenge for armor and diamonds, instead of focusing on the mining aspect. Maybe I'm wrong, but mining in general tends to be a bit boring, and while it's still an option, this just feels like it adds more to gameplay having to explore and search. At the same time it's a risk/reward situation. More balanced enchants/kits for pvp. Honestly I have seen this come up in countless threads about S and I think it would be very important now that I actually know what it means. I'm not huge on PvP that doesn't require a stone sword and an angry person who just lost his carrots, basically because I never thought it was worth it to spend maybe an hour on a set for a 5 minute fight that I'll likely lose because I don't have great pvp experience, or I win and now I have two broken kits that need repairs. So with this, enchants and potions would be balanced out in the best way the community sees fit. Since I don't pvp a lot, I don't know what is the "perfect kit" to make pvp rewarding (actually earning a kit instead of having two broken ones) but I have talked to a few players about it and many seem to know what would be the best. Honestly this post is for mainly community feedback. Obviously we only have one sadmin at the moment, so that's not the target audience. I want to hear what the community thinks, for no other reason than to see what the community thinks. We have a ways to go to get back to where S once was so we might as well start now.
  20. I heard kits were being supplied, so I was thinking more of fun iterations of arenas that could happen in addition to regular arenas. I had assumed normal arenas and maze arenas would be a thing during this already.
  21. An underwater arena. No I'm actually being serious. How cool would it be to be in an area that's almost completely submerged in water, with little air pocket areas that you have to retreat to to get air. No respiration and no bows
  22. Wow this is really cool honestly, I hope this sees some good use. Can we add this to the important links for mods?
  23. I think this is hard, because we've always had some form of this. Obviously the Jauris example is really is highly disgraceful and awful. But we've also seen other accounts such as rscrub who were mainly just doing it as laugh for both players (at least as far as I'm aware it doesn't bother rcub). Are we looking for a policy to stop all names like this or are we looking for players that are taking it too far?
  24. Everything will be unlocked, LWC will be removed. Griefing will also be allowed!
  25. I think this happens when I sign in and am still in modmode. At least that seemed to solve the problem the two times it happened to me
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