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dizney07

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Everything posted by dizney07

  1. jchance pls this thread is for players who actually play on survival and everyone who actually plays on survival knows that carrots are the only way to go
  2. Well now do we need to have griefing allowed to have that feeling? Most ideas I come up with revolve around uncraftable loot of some sort (such as books when enchanting is turned off). If you come across one of these, and are far away from home (assuming there's no enderchests), it creates fear, anxiousness, and excitement. We don't know how the admins judge success. For me, last rev was successful due to the fact that we finally tried something new, and it worked. It may not have worked for the entire time, but it worked for about the first two weeks. So why not try and build off early success. But now I'm repeating my earlier post
  3. Right now it feels like we're accommodating the casual players that want to build with some threat, when the core majority S players that have been here throughout many revs don't want to play that way. They want to pvp, raid, and be better than the other clans all around. S was fun last rev because we had a pvp oriented goal we were trying to achieve. A group of jerks came on to our server and was trapping and raiding people. We wanted to destroy them so badly that we all came together and focused on something that we all thought would be pvp oriented. I don't have any kind of goal for next rev like that. A group comes onto the server and harasses someone? It doesn't matter. It doesn't affect me or anyone else actually playing without pearling and raiding. So what's my goal? Build a base, fight on some road for a bit, get bored and leave after two weeks again? I want a reason to play. I want to be scared to log in, I want to fear someone turning the corner, I want to feel the rush that pvp used to bring (and brought last rev).
  4. Completely agree with this and Djt's statement. Our old formula proved to not work, so we tried something new that worked for about 2 weeks and then fell off. Why not try something else or build off of the success we had early on in rev 26? Going back to the way which proved to be stale gameplay after a week won't fix our problem in my opinion.
  5. Well my idea wasn't to remove them, but to make them more difficult to get and make it so you have to take a risk to get them. It would create pvp and would pro long revisions as players would have to play more to get higher level enchants. EDIT: Don't get me wrong, I like enchanted prot 4 dia fights. They're fun and intense, but in my opinion it's really easy to get the resources needed. My ideas (not just this one) are built around making pvp happen without forcing it. With the idea of loot, people will spend hours trying to get the right book while other players may just pass through trying to find something of value. The two players meet and are left with a dilemma, do they stay and fight or run? That's the kind of situations I want to create some how. Not just running down the roads and killing unarmed builders, but fighting someone else who may or may not have better gear than you. The intensity, the fear, the excitement, the anxiousness, that's what pvp should be about in any game based around risking a lot of gear. I'm not saying the idea is perfect, but I think something based around loot creates what we want in pvp and this server. But of course, I could always be wrong.
  6. On S, if someone builds in another persons build they're asked to remove it. If they don't within a certain amount of time, it's removed. Of course the admins handle it, but that's just how it's worked (not counting this past rev where griefing was allowed so no claims existed).
  7. So if I go through and clear/flatten my 200x200 block square of land, and someone else decides to build right in the middle, I can't do anything about that? That seems a bit silly that all my time and effort went to clearing land for another person.
  8. With these additions you would have my support, but we definitely aren't removing S for it. Players will still want a pure pvp 100% of the time server. Though I could see E being used for this since it's barely ever ran for events.
  9. I disagree. I know it's not the mods fault for the death, but if I was killed because I was "digging to fast" I would be pretty upset depending on the items I lost. For example, if I lost a fortune 3 pick I would be pretty upset if it was my only one, forcing me to go wait in line at the end grinder and try and reacquire an item that I shouldn't have lost in the first place. If they died over lava or something of the sort than that's different, but being tp'd out of being stuck (since there isn't another way out) and then dying because of built up fall damage would be pretty annoying. I don't think it would be the mod or players fault, but the games fault.
  10. I agree with roast, if the servers are doing well we shouldn't have players with some sort of distinguishing icon that shows they're different than others. Some players won't be able to donate, it doesn't make them any less of a member of the community. While I know the icons wouldn't be there to make a player look better than another, people will always think that it means more to be donator than to not be. Another point is do players always have the icon from then on? If a player donates a quarter once, do they always have the donator icon from then on?
  11. Sometimes as a moderator, you have to do what's right for the player in my opinion. It's a special case that's probably not listed in the rules (because let's be honest, do we really need to add another rule to the already long list)? If anything that's putting a player more at a disadvantage than an advantage. Of course this is my opinion based on what I would do on S. As many know, I'm not a major P player so I'm not always aware of the procedures.
  12. I agree, while I'll likely watch the vid either way, it would be nice to just put the meeting on in the back ground as I study or do something else without completely watching the screen.
  13. I probably would have teleported you back as well, if there was really no way you could have prevented the death. I'm not saying it's the moderators fault, I don't think it's anyones fault. But like Torn said, there's no advantage to being teleported back to where the player was glitch killed, so why wouldn't you?
  14. I actually like this idea, but not with Citadel on blocks. It would take away any point to protect builds that isn't an obsidian bunker. Would chests/furnaces be rolled back if broken (if implemented with citadel)? In my opinion the best part of citadel was breaking into other bases and taking their loot. Without that, citadel is just more of a hassle. Also I feel like players could take advantage of this by duplicating ores, for example placing diamond blocks and having someone else break them as they respawn. I think it would have to be closer to 8 hours for it to work, as players break into bases, it wouldn't be fair for them to be trapped inside by diamond reinforced obsidian.
  15. Would it be possible to at least add an "Other Games" thread option below Off Topic Discussion (similar to /r/ama)? A lot of requests have been going around about expanding to other games, as minecraft can get stale from time to time. I think this would be a simple addition where players can talk about other games or maybe set up times to play with one another. In my experience, playing games with the same people has been great, and I would love to see it explored more here in the nerd community.
  16. Yes. Events and mini games will also help bring in players to all 3 of the main servers as well with the right advertising on the event server.
  17. Just wanted to point out that while the original idea had focused on no enchants, I agreed it would be better to have enchants better balanced: The problem is that loot means nothing to players if it's already available to them. A chest with one diamond is nice, but you can mine one diamond in 10 minutes (the same amount as the chests would regen). So with this, there are still enchants through the loot. This centralizes pvp (which is a plus) and gives players a reason to play. Without having something different to offer, we're just another pvp server without factions.
  18. I've compiled a list of items based purely off my opinion what they should be ranked/how much should be given: https://docs.google.com/spreadsheets/d/1uJCRzm42VdD7DJxGyI4b_-wptsMAyaLXrDOw4lfhcpU/edit#gid=0 I've also found a few plug ins that seem to be similar, maybe just need to be tweaked a bit if possible: - http://dev.bukkit.org/bukkit-plugins/treasurehunt/ - http://dev.bukkit.org/bukkit-plugins/loot/
  19. -I agree with the size of claims in the area as well, unless we were using the citadel gameplay again in which case it wouldn't matter as much. -How about setting up contests on C for the ghost towns? It would be cool to utilize the other servers and players in our community to help! -I'll create a document tonight of the list of loot I think would be good to include in the chests. - Essentially yes, just the chests would be reset every 10 minutes or so with one or two randomized items from the chests. Honestly I have no idea about plug ins, I'm terrible with that kind of stuff. Maybe we could talk to a tech to see if it's possible? -One of the problems I could see would be bigger clans camping out at an area trying to gain the loot, but I don't really see that as a disadvantage. Players would still be able to loot one of the few (I was thinking 4) ghost towns playing solo, and it would centralize pvp in areas. It would also encourage players to be on as much as possible to try and keep up with other players getting loot. Side note: Time Splitters 2, fantastic game. 11/10. Honestly this could be a lot of fun to randomly implement. I think it would make for a really fun game mode, but if I think if implemented into the rev randomly could give players huge advantages. I think it would be a lot of fun in an arena setting though, and I love these ideas to try and encourage pvp!
  20. Well them we welcome the competition of a company that's been out of business since rev 20. Good luck to you sir, and if you need any help, don't hesitate to let us know :D
  21. Aw only saying Djt and I came up with this is a little harsh, we talked to a lot of players regarding this idea (including the person who submitted it who wasn't me or Djt). On the topic of the idea, I obviously support it. When I saw moderators before I became one, I thought they were so much more included in the decision making, but being here I don't really feel as involved. Players like MrGauthier, Djt, Tornadohorse, Smdavis etc. are players that can really help come up with ideas and build upon what we already have to make S a great server. We wouldn't be taking over, we just want to help the sadmins out to make their life a little easier and maybe let them play a little bit during the revisions.
  22. With the recent emergence of Dizney Co. (most recently known for it's Condos on rev 25 of S, and major plans for a Dizney World in the current PvE rev) what do you think about the competition that might be brought in future S (and P) revisions?
  23. Basically the chests would have completely random loot, and would be reset every 10 or so minutes. It would be in a location that was public and can't be griefed, such as an abandoned ghost town. The idea is to keep everyone having to go to these chests to get better gear, encouraging PvP and bases to be set up near the chests. Centralizing pvp and bases would make the game a lot more fun rather than having everyone spread out far away in my opinion
  24. I still argue that players need a reason to play on the server. Something to keep them going. On P, cities and large projects keep players busy, while on C major projects also help to keep player numbers. My biggest problem with S the past few revs is that I would get on and there would be nothing to do. If I actually had a reason to be on (i.e. killing discharge) then I would be on all the time (this past rev I had 60 hours within the first week and continue to be in the top 10 usage on S).
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