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Everything posted by Pyr0mrcow
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Our rules of conduct and how pointless they are
Pyr0mrcow replied to Darkelmo's topic in Minecraft General
You said that every staff member was guilty, in response to the quote about them handing out punishment based on who they like and don't like. Personally, I've mostly seen neutrality, particularly from the newest members. There are times that a member of the staff team will do something pretty disagreeable, one example would be being harsher on players that they don't have good relations with, but that doesn't mean that their entire course of actions having to do with the server follows that route. They're human, some are even prone to innapropriate emotionally driven outbursts, but they still try. Should bring up when there's a problem. Should definitely point it out. But combatative wording gets us nowhere. Ending a post with 'les b frens' doesn't have much of an effect when the people in question just got slapped around in the beginning of it. -
That is literally perfect. Well...you know, if it wasn't distorted. Then it'd be perfect. I like the idea. Maybe Marting could give it a swing?
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Our rules of conduct and how pointless they are
Pyr0mrcow replied to Darkelmo's topic in Minecraft General
Saying that every current staff member is guilty of the cases you've described doesn't exactly help your case, just saying. I doubt that the brand new mods have anything to do with your problems. It's fine to have disagreements, and point out crappy situations when they happen, but not all staff are the same person, and one bad decision, hasty ban, ect doesn't invalidate them. Anyway, rules of conduct, secondary ruleset, people not listening to it. I realize that people are likely to overlook a longer ruleset, which is why I suggested 2 seperate ones (there are probably a lot of people who don't even look at the current ruleset). At the very least, it would give everyone a point of reference for situations that the staff have had to deal with in the past and decided specifically whether or not to act on. It'd be a way of clearing up whether a specific case that's been handled in the past is against the rules or not, if someone's confused. As with the current rules, it'd ultimately be up to the staff to decide how lenient or strict to be with the specified set, but it'd still give people an idea of what is and what isn't ok. One example that comes to mind is the whole thing surrounding 'homophobia', which may mean different things to different people, but on the enforcement side, so far, has meant even mentioning certain words. Specifying a case like that would make handling banning and unbanning more straightforward, rather than a battle of intentions. -
The main reason I usually do 'planning' building/testing on a planning server or single player world is the ability to spawn/expiriment on mobs, use general commands, ect. Also, item dropping, and some other things that don't come to mind at the moment. Sounds like C would be more useful with WorldEdit being implimented, but without item dropping and mobs, that's mostly irrelevant to me. I could see more P planning in C if we had more of P's tools, but in Creative mode. There are of course problems that would come with that. As far as treating P players badly, I had a mess of an expirimentation area/excavation site a couple revs ago and never got a complaint about it...I even got a couple collaborators out of C players. With how bad it looked, I was expecting hate-mail, but nothing happened. Seems like a fine community, even if it's a little smaller.
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Our rules of conduct and how pointless they are
Pyr0mrcow replied to Darkelmo's topic in Minecraft General
I'm glad that this was brought up...while it seems like the staff's vastly improved since the time of what was described in the initial post, the other parts are still pretty valid. There's been discussion about the rules recently, and shortening them, which I'm all for, but we do need some way of covering 'common sense'... So, what about 2 rulesets? One covers the basics, short enough that new players might actually read it. The second covers the same subjects, but in much greater detail. What cases does 'griefing' cover? 'Harassment'? What words are banned? What words are banned only in negative context? What subjects are completely off limits? When discussing something contraversial, how far is too far? What are the rules on name changes? While those all may seem like obvious things to the people here, an occasional trip to the ban section of the forum begs to differ. Like I said, I wouldn't expect most new players to bother reading the larger set of rules, but it'd at least give us a point of reference for warnings and enforcement. Since political/religious/similar discussions were brought up...personally, I think it's fine, so long as people don't actually get argumentative about it, because that usually leads to verbal hell. So long as people don't try to shove their opinions down people's throats, and I haven't seen that happen in a while, there's nothing wrong with that subject. Just keep in mind that there is a difference between civil discussion and an argument. Related to a previous comment about S but I don't want to derail the topic: -
There was also a bug a while back that made their inventories...become full of nothing, basically. But I think that was fixed. Keeping breeding and harvesting villagers seperate is heavily advisable. Also, what color/attire/profession was the baby (when it grew)? I forget if they change professions or not when growing up. Only certain professions are supposed to be able to farm, and I think it's limited to those with brown clothes (and no apron).
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Maybe LWC is blocking the movement of items into their inventories? I hadn't thought of this previously, but with the plugin update made specifically to make Hopper Carts unable to take items from protected chests, this could be a side effect. That's a complete guess, though, and a fix would likely be something they'd have to fix, rather than staff here. Again, a guess, I haven't tested. Another possibility is that their inventories are full of wheat, so they don't have seeds to plant with. They have 8 inventory slots, which all should be filled with seeds before any farming starts to prevent slots from filling with wheat, if the farm's too efficient. Also make sure that they have purely brown clothing. No apron. I don't think other types tend crops. Remember to keep them in a sealed area, away from eachother, so that they don't share items in the case that something does go wrong; if they have edible items, they'll share them with others. If the crops themselves are edible, they may use up the items for breeding rather than planting. Personally, I'd stick to wheat so that you can keep planting and breeding items seperate.
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Tested our item sorter design on the Yowie planning server after it was updated to 1.8, and it did the same thing; splitting flow seems correct, though I hadn't thought of that possibility until this post came up...I thought it was just lag causing weird movement. If this can be even mostly fixed with just a config, that'd be wonderful.
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Well, it's possible to check whether an account had previous names or not, and what the previous names were, simply by entering the player's UUID into this URL where mine is: [Previous name checker] [uUID checker] That should help clear up at least some cases. If a name change is done by a known player on the server, then we know that they know that choosing a name similar to another player is something that's undesirable, and they should avoid doing so; it might be for comedic purposes, but there are plenty of people out there who can't take a joke, so they know that it's asking for trouble. If someone actually pays for an extra account for the purpose of having a similar name, acts like a seperate player, goes behind a proxy and doesn't try to impersonate the person whose name they're similar to...then there wouldn't actually be a problem, so it'd be kind of an irrelevant subject. For application purposes, as far as anyone knows, they'd be a new player that happens to have a coincidental name, and we already have those. It'd also be really weird for anyone to go that far just to have a similar name.
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Non staff members, post your name changes here!
Pyr0mrcow replied to jllmprrt's topic in General Discussion
pyr0mrcow/Rytokos - Pyr0mrcow/rytokos Now you finally know who those mysterious new people were. -
Expansion of pet management, maybe through CCorral? Mainly thinking of dogs (I think this also applies to cats), which can easily be left behind in cities, on rails, or at Nether Portals for any variety of reasons, but it mainly revolves around their teleportation mechanics; which are blocked by mob-spawn-preventing areas, such as tunnels with slab flooring (which is common), any area covered in not-blocks like Rails (last Rev, usually CARBON), and the entire area around the Spawn Portal on both sides. A solution to that would be much appreciated. Maybe a command to teleport a dog to your current location, or to teleport multiple ID's with one command. I realize that mob teleportation is probably an iffy subject, but it's a way of fixing the flawed teleportation abilities that they already have in Vanilla MC. Another thing that could be helpful is a command to manage their sitting/standing state; one problem is that, when traveling through portals, they randomly sit or remain standing. This can be very problematic if they end up in unseen places, or if you're transporting a lot of dogs. However, that's lower priority. Alternatively, if it's possible to alter their method of following their owner without a mod, that would be much more useful.
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Definitely encourage them to change the name, but if all else fails, people can just /list to see who's really staff, and they'll get used to recognizing the minor differences over time. The main time any of this would result in a ban is if it's a preexisting player changing their name, because they know better and they don't really have a claim to the name like a new person might.
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Hopper carts, 1.8, long-standing LWC update
Pyr0mrcow replied to Pyr0mrcow's topic in Problems & Issues
Thanks! This'll help a lot. -
Comments, Questions, Concerns on Rev 28
Pyr0mrcow replied to LadyRavenOwl's topic in Minecraft General
Nice sig change. What about raiding? You said you'd be "bringing back in aspects of raiding", and I've been wondering what was meant by that. I'm a PvE person, but I used to greatly enjoy servers that allowed destruction of property (mainly wiping out anyone who got too nosey in my territory), so that interests me. Might pop on Survival from time to time depending on the extent of raiding allowed. -
Also, I would prefer using the white backdrop with black lettering one as the 'official' logo, maybe using the others in various places, like the black one on the subreddit. Brown and green would be good for MC, maybe the wiki? 3D glasses if we end up with some sort of Oculus enthusiasm. Different varients for different things, like maybe orange and black for Halloween, blue and gold for a League group, add that Santa hat from one of the Xbox skins on top during the winter holidays, ect. Very neutral, versatile.
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Bringing up an old idea with some changes
Pyr0mrcow replied to dizney07's topic in Minecraft General
Yea, used that on an old server that had 100-200 usual traffic and it worked well while we were up. However, I suggest only using it for major things, since asking about ore generation and whatnot could seem tedious and unnessecary to a new user. Have them answer a max of 5 questions, preferably 3. Focus on the major rules that are the most likely to get new players banned, like the general feelings on homophobia across servers, no 'improper' builds, ect. Maybe include a question based on how to get help from staff (Modreq). Also, I'd say limit the possible answers to 2; if the player really is reading in the first place, it doesn't take more than 2 tries to remember which one was right. I'm thinking this would be a first login to the server cluster thing, rather than one for each server. Maybe a seperate world players are redirected to, rather than the lobby. At the end, tell them how the lobby portals work, then teleport them to the lobby; that way, people aren't so confused during their first restart. -
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Bringing up an old idea with some changes
Pyr0mrcow replied to dizney07's topic in Minecraft General
Smaller supply areas near the larger ones, so that newer players have a chance at stocking up before breaking the older players' hold over the large areas? People could of course camp all supply locations within their area...but that'd require bringing more people on the server to help, which would make the camping less of a downside anyway. I don't know how the past suggestions were or how S has done it so far, but I'm thinking along the lines of State of Decay, if anyone's ever played that game; area has a primary building with minor defensive positions and whatnot, but with seperate, small buildings/camps nearby containing lesser supplies of different types, such as food, maybe minor beneficial potions, ect. If you're able to hold the primary settlement for a while, you could stock up on armor and whatever else the area has and move on; but you simultaneously make yourself a bigger and bigger target the longer you stay, and people who want to take your earnings do have a fighting chance, given the outer supplies. Make the areas accessible and well known, increasing the risk for the potential gain. I would even say don't allow people to set their spawn point. That should be managable with regions, if I remember right. I'm probably thinking of a more fast-paced server than is planned, though... -
You might have more luck asking for the settings relevant to the grinder than asking for a world upload.
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Hopper carts, 1.8, long-standing LWC update
Pyr0mrcow replied to Pyr0mrcow's topic in Problems & Issues
Thanks for taking time to look into it! Here's hoping that it goes well. -
Basically that. I would have been for it in the past though, heh... I suppose if we really want to, we could just change our names. Steam doesn't restrict that whatsoever as far as I'm aware. Whether or not we make an official tag though, we should decide on which tag would be preferable for people who do decide to use one. Personally, I don't like it being 'nerd' because...you know. It could be seen as having some other meaning without the 'nu'. 'Nnu'? 'Nenu'? nenunenunenu Actually, that one might be a bad idea. Capitalization's worth discussing, too. Capital placement can alter perception of the group.
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11/10 would lose again gg Ok but really those look great. Good work. Personally, I'd pick that. Very crisp, very...modern.
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Hopper carts, 1.8, long-standing LWC update
Pyr0mrcow replied to Pyr0mrcow's topic in Problems & Issues
Enderman grief is still a thing, so I'm fairly sure that the actual farming/planting won't be a problem. After they've had time to test, of course. The problem I'm asking about is the current disabling of Hopper Minecarts, originally disabled due to an old LWC bug that allowed said Hopper Minecarts to steal from locked Chests. I thought about it, and the LWC people actually fixed that bug way back when I was working plugins on another server...so I was wondering if they'd be enabled with the PvE update, so that we can use them for the new autofarming functionality included in 1.8. Or, if not, I wonder what makes them continue to be a prohibited item. -
Mossy's post got me thinking about how the actual name could be a logo in itself. I put together a few more with that in mind. NU: Slanted: Blocky (with forum backdrop version for visibility): Adding these to my initial post at the 3rd slot of the topic for organization, and updating the PSD there. All the logos I've put together have their parts accessible through that file.