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ultrahub

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Everything posted by ultrahub

  1. I agree, it could get really convoluted easily. I'll use my own town Vinhaven as an example, we could be considered a well developed town as we typically get a lot of done in a very short amount of time, but as everyone knows by now the town becomes more or less abandoned after a month or two (to the point we now intentionally make the place look like ruins lol). Theoretically I could apply for a portal, as Vinhaven has been around for quite some time and we have experience with managing portals before. But then what happens when the inevitable activity dies down? We would have developed all our portal roads and stuff by then, but we would still be considered abandoned. Even I'm not sure If I would give a portal to myself. There's absolutely no guarantee that any town will/won't be abandoned. And then of course you would have people bickering about who actually receives portals, "Why do they get [X] portal and we can't get [X] portal, when [TOWN] has been here since rev [X]!" which is a whole other monster of issues. I think portals as we have them now is as good as we can get without causing too many issues.
  2. Troop pls, give info ༼ つ ಥ_ಥ ༽つ We go way back, let me in on your wizard Padmin secrets.
  3. I would be in favor of this, but it would have to be executed well, we already have a ton of suggestions floating around with no real direction. I'm all for trying new things across the board with the servers.
  4. Your idea seems like a very reasonable solution, I would be in favor of such a system. My only extra thought is what happens when we actually get down to voting. What if we are split very evenly, or if there is demand for more options to vote on? I'm sure other issues may arise, but for this idea to work we would need a solid mindset on going in. Do we want to say the vote is final? While I don't know, I could see potential backlash and "drama" (god I hate that word) if a vocal group doesn't agree with the vote. Just some thoughts.
  5. That sounds very interesting, we may need another thread just for that when the time comes. (although screw skeleton blinding, I have enough issues with them lol)
  6. I typically stop playing a rev when personal issues arise and I can no longer find the time to play, which leads me to find other things to do, which then makes me forget about minecraft when I do have time to play it again. For the most part I feel "left behind" in a sense when I am able to return, I see no one in my town or people I typically talk to on anymore which quickly makes me lose motivation to keep building stuff. I would start something fresh, but then I may as well wait for a new rev in my opinion. All that being said, this is what I think: 1. What do you mean by slowing down progression? Minecraft has enough tedious mechanics in my opinion, I doubt adding more would help. However I am very interested in what you have in mind for alterations to the map. The last few P maps have been woefully boring, I think we can all agree that vanilla generation just isn't cutting it. There was a whole other thread about this so I won't talk about that. I am in favor of random custom dungeons, in fact, random custom anything would be interesting. Maybe find some cool ruins to explore and get some loot, or unique landmarks to make the map feel special, I don't know, but some thing like that would be nice. 2. I would be in favor of official community events, I don't think they would really affect the spirit of the server, but that really depends on the event I suppose. Anything to shake things up every month or so would be nice. I know I would participate in events if I have the time. 3. I think the rev length right now is fine, just needs an actual time table. Right now it's "maybe it's this time, or maybe it's that time", many of us have expressed we want clarification. I personally think there should be a 4-5 month maximum for revs, but that's just me.
  7. Lol I didn't even think about that when making them, I just did it because they were complimentary colors and looked nice.
  8. Wasn't sure what direction to go, so here's a few ideas I was playing around with. The color scheme is just one I was toying with, I can change it if people want. I may submit more if my schedule allows for it. [Dropbox for psd files]
  9. A few quick questions: Is there a deadline for this contest? What is the maximum number of submissions per person? Is there any sort of style that would be more favorable than others? (color scheme, font, etc.) Do the admins have a particular direction/theme in mind outside of a general gaming theme? I just want to narrow things down a bit, makes working on this stuff easier.
  10. ultrahub

    PvE Map Poll

    I would love to see a map generated differently than the last few revisions, the last few maps have been rather plain in my opinion. I think a custom made map like the one we had rev 11(I think, might have been rev 10) would be cool to have again. Another suggestion would be the realistic world generation mod or something else that modifies how terrain is generated. I say let's mix it up this rev!
  11. I disagree with this, that link is how I found these servers, and in turn I brought several friends to these servers. For the most part I would agree that we should drift away from Reddit, but I personally feel that we would end up losing more than we would gain. I think we could advertise as Nerd.nu (a reddit server). or something like that, keeping the Reddit side of things on the low end in comparison to the Nerd.nu assets, which should be more prominent.
  12. Games I would play here would be: Team Fortress 2- For reasons stated above, I also enjoy this game, despite sucking at it. Unturned- A cool little free to play game that is like a cross between DayZ and Minecraft. We would probably be better off going with just DayZ or an Arma mod, but for a free game this one fills that open world survival niche pretty well in my opinion. Maps are a bit small from last I played, so not sure how it would work out there, but hey, the game is free and fairly low-end friendly. The Hidden- Basically one player gets to be a semi-invisible monster while the other players are a spec op team hunting it down. This game is also free, though it requires downloading the source engine from steam for it to run. This game is pretty fun from my experience with it, I'm sure some of you have seen some youtubers play it a while back when it was gaining popularity. Not sure how it would run on low-end systems however. Gmod- I don't know anything about the drama that took place, but Gmod is awesome. The amount of variety in game modes alone makes it worth considering in my opinion. There's a few others I would like to see such as Space Engineers(minecraft in space!) or Mount and Blade Warband(good old medieval murder), but I doubt we have enough people who would be interested in those.
  13. That's what I'm getting at here, I think we can incorporate something successful while keeping our own style.
  14. I only mentioned removing the server lobby because you seemed opposed to it, how else would people access the new server without a lobby or commands while on the other servers? And personally I don't think it would be interrupting anything, it would be entirely voluntary, we wouldn't be advertising based on a games server alone. I have been playing minecraft for a long ass time as well, I have literally server hopped for over a year before staying at these servers for a bout 2 or 3 years now, before all that I frequented other servers since multilayer was released for minecraft. I have played on towny servers, mcmmo servers, faction servers, no rules servers, hardcore survival servers, and many other various modded servers. So trust me, I'm not making all these suggestions without some form of prior knowledge. I will agree with your point about the average player's attention span to some degree, but my own personal experience proves to me that people really do like picking one, reliable, friendly server that they know they can log into every day for some guaranteed fun, even if it is only for a little while at a time. Well, that was the entire point of this whole series of posts, I knew my idea had some flaws in it, I didn't know which flaws, but through discussion we can learn them and work to sort them out. You won't be hurting my feelings by opposing my ideas, I love good old fashioned honest discussion. That being said, I will try my best to sort out the "not a standalone" miscommunication we seem to be having. Yes, the new server would be a separate entity, I never meant to say it wasn't. Resources would have to be put aside to run it I know, but how much resources it would take to do so, I do not know, only the admins would know, so I wait for if they will comment with more information on that. When I keep saying "not a standalone", I mean the games server won't be advertised as G.Nerd.nu alongside P, C, and S. Yes, it will be it's own server, but it will act in a different fashion than our current ones, sort of like event or chaos, they are still hosted on the same hardware, but are different entities with a different set of parameters. However, I still don't how it would be best for this server to be set up, the cross server queuing was just a suggestion, I'm not really sure of how else to set up a server like that without forcing people to log into it directly and take away from the other servers. Let me ask you a couple things: What exactly do you think would be detrimental to these servers with this idea? What good, do you think could come of my ideas? If this idea were to be implemented, how would you implement it? I'm not an unreasonable person, I'm a game designer, it's what I'm going to college for. So far I'm having a lot of fun debating these ideas, I appreciate your directly oppositional points.
  15. I never said I knew if the servers could handle this or not, for all I know it's not possible, but I am waiting for if an admin will respond with more information before contemplating that further. Merely examples, I went with those because they are the most familiar to me, and probably to others as well. There's tons of games plugins out there, I'm sure we could find an interesting variety of them for the server. Personally, I don't think either you nor I can answer that, there's a lot of different types of people out there. Who's to say they won't be interested? If 1 or 2 people stuck around out of every 10, 15, 20, 100 people, would it really be that bad? I know I used to server hop a ton before I found these servers, there were a few that had set-ups similar to what I am suggesting, but they did not have the community our servers had, hence why I didn't stick around. Most of these other servers are like you said, cold, quick, cheap fun. Which is exactly why I think we can incorporate an idea like this an an enhancement to our already great servers. If people stay, it's because this is Nerd.nu, and not one of the servers you mention. So how do you suggest we build interest in the server then? And I think you are missing my main point, this sever would not be stand alone, you would need to be on one of the existing servers to queue up for it. It may be a separate server in a physical sense yes, but in practice it will be a cross-server feature that ties them all together. Heck, we could even make it so there is no lobby for this new server, and that everything is accessed as commands while playing on our current ones. If anything, I think this is at least something worth trying as an experiment.
  16. I can understand why you think that, but isn't vanilla minecraft overdone just as much if not more? And this wouldn't be an entire server in the sense of P, C, or S, it's an add-on, an expansion pack for our current servers. It would run in the background so to speak, I know that it very well can't hold up on it's own, but combined with the other servers I think we could have a complete experience overall. This server doesn't have to be a kitpvp server exactly either, it can have whatever we want on it, personally I'm partial to hunger games or battle royale setups. I know it may seem not worth it because "it's been done before", but people are drawn to these types of servers, that's why it's so overdone in the first place. Not having something engaging like this only puts us behind the curve of other servers. Obviously we wouldn't just copy-paste someone else's server, we are too creative for that.
  17. The thing is though, you can't build an arena on P and have everything become fully automated. With a battle server you can customize it with a number of plugins, you can have class kits such as archer, alchemist, warrior, etc. You can have destructible maps with tnt and firespread that reset after every match. The whole point of this server is that we wouldn't have to change an existing server to try out something new. As for drawing in players from P, I know plenty of people on P who would enjoy something like this, and I mentioned earlier about using community maps right, well, why not "town sponsored arenas" or something of that nature. I don't think it would be that difficult to have a town make an arena on P or C, then have the admins world edit a copy of it to the battle server, so long as it met a set of requirements of course. *edit: Had a thought, imagine if a town did build an arena, and it got put on the battle server. That would give the town free advertising! Think about it: you join a match of team death match, the arena is really awesome! The announcement message informs you: "Now playing on: Vinhaven Arena (P)". Now you know that arena exists somewhere on P, and you can go check out the town that made it. I think that's actually a pretty cool idea, thanks for inspiring me! Honestly, not a whole lot. However, the discussions I saw about having minigames didn't quite touch on what I had in mind, hence my post here. These posts are more about having a supplemental server where we could put all this new crazy stuff without having to drastically change our current ones. The biggest point I want to make is the automation, the easier it is for people to join in on a battle server, the more people will be willing to give it a go, that's why i think a cross-server queue system may work the best.
  18. I'm not sure how familiar you are with this concept, but I have seen setups on other servers that went like this: You type something along the lines of "/join ctf" it now queues you for the next ctf match which is in say 15 minutes. You go about your business, 15 minutes later you get a message saying you are about to be transported to the battle server. You get automatically switched over, you are now on the separate battle server in the lobby. After a short period all players who have also queued for ctf are transported there as well. Whatever plugin we would be using would then handle everything, splitting people up onto teams, resetting the maps, keeping track of score, everything. You go about the match, the match ends. All players in the match are taken back to the battle lobby, where they can join into the next starting game, or go back to their server. The whole concept revolves around having the battle server run a match automatically at set intervals, some have it for every 15 minutes, others every hour, or even at a single time each day. Not every match will be full of people, you may even have a match where it's just 1v1, and if there is only one person then the match won't happen. The point here is that anyone, on P, C, or S, can queue up for the battle server, so they wouldn't need to drop what they were doing just to trek across a different server to find an arena. The reason I keep saying this is supplementary is because it is just that, something extra, not the full package. I don't expect people to be on the battle server 24/7, but having one in place would makes things a heck of a lot more convenient for these types of things. wouldn't it be nice to queue up for a battle, without having to swap servers, navigate terrain you don't know, find your way through someone's build, wait for night to fall so you can set your spawn, then have to walk all the way back? It's all about convenience and ease of use.
  19. Come on man! There was more than that to my post. |:[
  20. I would love too, but I simply don't have the schedule for that, that's why I thought if we took the the time to automate the process, it wouldn't be such a hassle to round up people and move them to a specific area on the map. I think a good deal of people simply can't commit to specific dates/times/locations, I know I can't, which is why I proposed this being it's own server. Something that's running all the time ensures no one is left out.
  21. Yeah I have to agree about the advertising, but if you believe people are not coming to us for our community, then what are they coming to us for? I feel I should clarify, when I mention bringing in new players, I don't mean hundreds of new players will be cycling through on a weekly basis like a massive server, but anything that can bring in people who otherwise wouldn't give us a second glance can't hurt can it? I think our servers are great, but they don't feel "complete" to me. There seems to be this gap in between P, C, and S, I feel. Right now it's you either build, or be thrown into the wolf den. While I think this contrast is great, we seem to be missing the "casual pvp" middle ground. And your mention of servers existing with better setups only furthers my point, we don't need to compete with them, but I feel we should at least be a little more relevant to the majority of minecraft players out there. I fully believe we can have our cake and eat it too, obviously an additional server would have our own unique spin and style on it I'm sure. This doesn't need to big the biggest change ever in the history of the server, but I would love to see this implemented for at least experimental purposes. Nothing ventured, nothing gained right?
  22. I understand that, but at the same time we don't offer as much as other servers. Why would some random player choose us over another server with similar features? Our best asset is our community, but people won't see that at first glance. I know a lot of people may not want to lose the magic of our servers, but at the same time we can't stay stuck in the same stuff forever, that's why I proposed this as supplementary rather than a drastic overhaul of another server. If we can draw more people in with something familiar to them, they will get a chance to see our community and decide for themselves if they want to stay. Like I mentioned, I don't know the inner workings of the servers, I would need an admin's input on this to formulate more ideas.
  23. Hello everyone, long time lurker ultrahub here with an idea that has been rattling around my head for some time now. Based on recent discussions that have come up, I feel now would be an appropriate time to put my idea out. The Idea I would like to see some sort of battle server for organized pvp and possibly minigames, I'm thinking hunger games, capture the flag, team deathmatch, and other game modes. This server would run separate to the others, so no major changes would be needed for any existing server. The idea is to have a server that everyone else on the other servers can hop to and from at their leisure to participate in the games. Maybe have some sort of command that let's you queue for the next round of something while building or hunting down your enemies. Then, once it's time you are transported to the battle server for a quick battle, and once it's done you are taken back to a lobby. From there you can go into another game or take a portal back to the server you were previously on. Why I Think It Will Help I believe that we can solve a few of our issues with a server like this, namely bringing in new players. Admitably I think Nerd is falling behind a little when it comes to some other servers I have played on, however no other server has the same attitude and community feel. I think by having a more direct pvp environment, it will attract a lot of "tourists" if you will, then those people would be more inclined to explore the other servers once they had their fun on the battle server. This will undoubtedly draw a lot of pvpers, and many may stick around on S. The reason I think this is simple, people want action immediately. Not everyone wants to start from scratch when it comes to a survival pvp server, as most servers offer a "starter kit". However people will be more inclined to stay and explore our existing servers if they have a direct way of getting to some action. I also think this would be a great compromise for the rest of our servers as well, as I know many people who like to pvp but don't want to play on S, myself included. I feel this may be the closest we can get to pleasing new and old players alike, without drastically chainging our existing servers. End Comments I don't know how possible this would be, and I don't know jack about plugins or the inner workings of the server hardware, but I really do believe this would be a great help to our servers. I know we pride ourselves on being as close to vanilla minecraft as we can, but I think we can't fall too far behind other servers. I'm not saying we should change our ways, but adding in something new as a separate entity to spice things up in addition to our current setup may be just what we need. We could even take this a step farther and have community made maps for our games, I would be more than willing to make a few if needed. I think our community could make a battle server like this stand out from the rest with our... "charm"... or whatever you would call it. Thanks for reading my wall of text, would love to hear constructive comments and suggestions, ultrahub out.
  24. Here's my submission for the snowfort building arena: https://www.dropbox.com/sh/7xxn2mok4fgpvg2/AAAeuNVLrEMXLX5XSWgEzHPTa?dl=0 If there's an issue with the drop box let me know. *edit here's some pictures, I should have added them before lol.
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