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EeHee2000

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Everything posted by EeHee2000

  1. I agree with Scrap. Perhaps we could even throw a couple villages in, maybe a Desert/Forest temple or two. We could even have a competition to find the temples.
  2. Guns are something that Creative really doesn't need.
  3. Eh, if you forget to leave the queue, staff can do it for you. :D
  4. I'm kinda on the fence about disabling friendly-fire. I'd prefer it to stay as it is, as I'm accustomed to it, but I'd be all for experimenting with it. I think that with FF turned off, clans could properly go to war with each-other without regard of harming team mates. That's the best case scenario in my mind, at least.
  5. It's essentially a way to save time from flying around everywhere. When we want to explore the map and want to get somewhere quickly, we spash ourselves with Speed 2 potions and hold down 'W'. Enderpearling would be a lot more fun and far more convenient, but my main argument is that the positives of Enderpearls depend on the scenario. Oh, you want to escape a massive building and there's a 1x1 hole in the wall? Sorry bud, you'll have to go all the way ar- oh, wait, I have Enderpearls! Pearls are a fun tool in Creative mode, and could even help with enclosed PvP arenas. Another point I'd like to raise is that there really aren't many negatives if players can /modreq for a place they own to be off-limits to pearls. Whether we want to dick around with eachother or build massive structures, Enderpearls are always a nice thing to have around.
  6. Okay, I can agree with those reasons. But, how's about Enderpearls? As Skraps said, they're vanilla. I know for a fact that it's possible to prevent people from pearling to certain places, perhaps maze-makers, parkour-makers and spleef-makers, (etc) could just /modreq No Pearl Zone ? That's with less abilities than Compass, and with added /modreq-able restrictions. "But Eehee, people won't know that it's modreq-able!" If it's implemented, it'll likely be announced in the new revision's subreddit/forum post. If people still don't pick up on it, we could set a [server] announcement for it.
  7. What's your most entertaining long-winded description of Australia?
  8. Alright, I'm just going to start typing whatever comes to mind, after having skimmed through this. Wayne, I very much agree with having /tpmode allow as default. This'd also clear away a problem that many players have been having for quite some time now, and that's the bug in which a /tp request doesn't show up in a player's chat. Players usually have the common sense to to /tell (player) tpaccept, but that isn't always the case. In all honesty, I don't think this is something we should put off until the next rev, I'd prefer having this in sooner as it's not so much an addition but a simple improvement which'll make player interaction so much easier. Compass? Pretty please, yes. I honestly can't see negatives to implementing it, other than users accessing places they shouldn't. Correct me if I'm wrong, isn't there a way to stop users from Compass-ing to certain places, as with Enderpearls? If so, that essentially just makes Compass a more convenient way of pearling to somewhere, just without the wait time and with an added ability to pass through walls. Arrows? Again, yes please. As I've said elsewhere, a bunch of Survival-Creative users have wanted this implemented as of late, the only thing in the way is TNT activation. But surely there's a fix for that. I can think of two - disable Flame enchanting for bows, or modify our version of Bukkit to prevent TNT from being ignited by arrows (not sure how the technical stuff there works, but I believe it's possible.) As for the Nether/End biomes, I guess an End biome isn't really needed, but a Nether world would be nice. Every time we have a Nether world, it's interesting and fun to explore. There's fountains of lava and small crannies that lead into giant chasms. If we kept the size of it small, say 1000x1000, the lag wouldn't be as severe. We'd have to cut back on the lava/fire heavy areas, but that wouldn't affect the terrain too much, which is what most players actually like about the Nether.
  9. Favourite hot sauce? Favourite alchoholic beverage? Favourite soda? Okay, I'll stop now. What would you rate your ceiling from 0 to 10, 0 being disgusting?
  10. 'twas a great competition, can't wait to see who won! I had a blast with Admanta using WorldEdit. Perhaps we could do something like that again in the future!
  11. The Dribble dimension and this one. How do you think I got here? Perhaps a dingo, but they usually come in packs. If I had a 1v1, I could have a reasonable chance of winning, but they're fast and hard to firmly grasp.
  12. "Yeah, the redstone seems to be broken, someone's already fu-.. broken it." "If someone fell asleep in my class, I would set them on fire."
  13. Y'know, I really wouldn't mind having a bit of worldpainted land, just for the bits that are generated extra-terribly by the game. But hey, either way works fine for me, we can terraform after all.
  14. In response to Difficult1's post above, (Sorry, I can't seem to quote on this laptop I'm using) that would be terribly inefficient, disruptive and simply lazy. If anything, it would drive players away from the servers altogether because they may've been looking forward to finishing x build on PvE on x day, but they cannot simply because there is a event they would rather avoid attending taking place on Creative. Sorry if I sound rude here, but that's simply a terrible idea. It wouldn't do any good for Creative except force players to join it for a short while, eventually logging off out of frustration due to being unable to access other servers. It would require a lot of organisation, every single week, and would send nearly all the admins into an overwork. We need a well thought out, all around passive solution, not one that forces players to do something they mightn't want to - that's not what nerd.nu wants to be.
  15. We've also finally got a punt arena, made by Mrgauthier34, Mrloud15 and Mumberthrax. The teleporting signs are next to the KoTV signs, under spawn and above.
  16. I've been having some loading problems too, but that's probably maintenance as djt832 said above. It's back up now, room should be functioning.
  17. Andrew4210, Twitchy1138 and myself are currently staffing an unofficial plug.dj room for nerd.nu! Here's the link: http://plug.dj/nerd-nu-1/ What is it? It's essentially a live music sharing website, on which you can search media from YouTube or Soundcloud, add it to a playlist, rearrange said playlist and queue for your turn to play media to whomever is in the room. It's intended for music uses but there can be exceptions at times. There's an upvoting system which gives users points, which can be spent to buy a small in-site avatar. Downvoting increases the likelihood of a song being skipped, depending on the amount of users in the channel. It's great fun and is an excellent way of getting to know eachother's tastes outside of Minecraft. If we can get some general traffic into the room, it'd be step in the right direction for nerd.nu's expansion into new areas. Hope to see you there! (You'll need to log in with Google+, Facebook or Twitter, have an account ready.)
  18. After a read of this, I'm very strongly against ranks. As scher posted on page 1, having a tag next to your name is how you are defined. Your playtime, kill count, overall reputation is immediately decided by a tag on your name. That essentially destroys nerd.nu's community policy on reputation.
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  20. Yeah, a lot. It's a good thing. Putting a question mark on the end of a statement leaves me unsure about how to answer this. This is not a question, /ban Magnyus .
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