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EeHee2000

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Everything posted by EeHee2000

  1. 4Kx4K seems like a good size for me, but: Will the map be expanded over time, and to what size if so? If we were to expand the map, I'd personally suggest expanding it by an extra 1K, but as Amplified land. I'm not sure how staff would go about linking up the biomes correctly, but it should be achieve-able and worth it as a result. If Amplified land is a bit of a leap, would it be possible to extend the map as End or Nether region? That's never been attempted on nerd before to my knowledge, and it could be successful if done right. Again, those would be big leaps. Some nice changes here, primarily the prebuilt roads and exiting of spawn. It makes sense that you want most of this secret, so I won't prod you too much here: Will the CTA be supported by staff at all? The current workforce is a rather small one, and whilst efficient it will need some support to get back up on it's feet. Not many players know what the CTA even is, despite its days of glory. Understood, it isn't easy to revive, but it is possible. Another question regarding the CTA, will there be a reserved spawn plot for it? I feel that if the HQ were only to be built somewhere on the usual land it wouldn't have a chance of gaining recognition. If you'd feel very strongly against a spawn plot for the CTA, would it be possible to give it a warp in the least? I'm very pleased with enabling arrows, that's something that's been in the minds of a few Creative/Survival players for a while and will go a long way in supporting PvP for Creative. Could we get a little more info on the modreqable biomes by chance? Will moderators be able to change biomes, or just admins? Would there be a size restriction? Would there be ways to prevent awkward terrain messups such as a mountain of Grass sticking out of a square in the middle of a desert? Would the terrain of a /modreq-d biome be generated randomly or staff-player selected? Sorry for the poking, was curious. Some nice things I'm seeing, looking forwards to experiencing it!
  2. I'm dissapointed that you left the 3rd question out, 3/10 would not make a song about.
  3. very plugin such implement very permissions wow chat
  4. Thinking on that, I can understand why you chose to have that in place in the first place. However, it's rather that people don't realize they'll regret making a thread/post. They could accidentally offend someone, or unintentionally sound like a huge dick. It would be nice to be able to have the ability to apprehend for that properly, rather than making an edit that probably won't be seen. It's also nice to be able to start a fresh thread on a failed topic, rather than being referred to said failed topic. There's a few conventional uses, but those are the main ones. I feel that AMA's should be delete-able, as well as Problems & Issues threads.
  5. I'm assuming you're talking about reddit. For your first problem, you may wanna check your post history to see if you've been posting anything else. Sign out of your account, close browser, sign back in. Check that your account hasn't been compromised, add a backup email to it. I don't know much else to do, sorry. Geta's advice was pretty solid, I suggest that.
  6. Bumping for admins to give some word on this.
  7. I'm guessing you know that we can't delete posts/threads on here, I'm also guessing it's intentional. My question is - why? Sure, we can edit our posts and replace text with [REDACTED], but that's a little unorthodox and takes up space in a thread. I can live with that, sure. But what about threads that we'd prefer gone that we created? Right now we can only remove our personal thread-starting posts, not the thread itself. Sure, if we could delete them, issues would occur with users deleting threads purely to delete a comment made by someone else, and I see how that would affect important threads. However, a simple way around this would to have a backup system for all threads. Have it auto-backup to an archive whenever a thread/comment is posted, edited, upvoted, downvoted, the works. We don't need a fancy, fully decked out public access website, just a simple place to backup forum posts in-case people delete their threads to troll. A Tech Admin could simply restore the post in that case. I think it's quite obvious that being unable to delete posts is a pain, and the current way of avoiding that is for no solid reason nor is it successful in doing so. Thoughts?
  8. Doesn't seem to work for certain users, thought it might be worth looking into. Haven't got much info on it. I've only had this issue on S so far. o/
  9. We've already added in WorldEdit, just recently actually. It's been tweaked, just needs some instructions for new users. We can't nessecarily make a gigantic ball of End Portals, but we can do nifty tricks like setting //pos '.
  10. What's it like to be you? I haven't seen you ingame in a while, this makes me sad. Any comment? Dribble or Waldo? What's better: A flower sized fridge or a bat sized freezer?
  11. What's it like to be a moderator? What're your best and worst experiences on Creative? Waldo or Dribble?
  12. I'm gonna assume that you don't want an immediate new revision, in less than a week? I'm sure we'll be given some time to finish this revision off, with (hopefully) some chaos, some teaser posts on the sub and eventually the new map released. Don't stress it, we won't be snapped into a rev immediately.
  13. The current revision of Creative has been going on for around 5 months, more than double than the revision length we're aiming for. It's actually fairly close to the length that last revision went for, and as we know that wasn't a good thing. It's been said a lot that the current revision is getting boring and dreary, so I figured I'd ask. Will we be cranking the gears for a new revision soon? Just to kickstart this, I thought I'd add in some pointers just-in-case a new revision is already in development. Interesting, diverse map. Yes, this revisions' map was pretty sweet to begin with. For the first two months or so players absolutely loved it, as there were some pretty cool biomes, it was a relatively open map, there were some pretty massive mountains around the place, a long river running through a distance of the map, and the lake dotted with islands. However, it was too plain. Flying around, we see the same block again, again and again. Grass. Grass. Grass. Sand. Sand. Sand. You get the point. We need a living, vibrant world. Perhaps this revision we could go a little insane and add some volcanoes, some large forests, have the End world tweaked to allow for an all around eye-tease. Rivers running down mountains and through clearings in musty forests, eventually leading to the ocean. Cliffs that overhang vast swamps dotted with ponds and creeks. Again, you get the idea. A truly exceptional world with a vast array of landpoints is what we need. Some natural-looking landmarks might be nice, too. Such as a gigantic tree somewhere. Active development. Last revision in particular and this revision didn't see much engaged development and furthering of Creative. By this, I mean that things stayed mainly the same and not much changed despite the Creative servers' best cries. I understand that we just got a bunch of new toys to play with, and I'm pleased with that. What I don't want is for that to have been a one time thing. I, along with essentially the entire Creative server would support further movement to restoring Creative to a certain standard of incredible as it once was. Moderation. Ladies and gentlemen, it's our favorite discussion on Creative. The moderating status of the server! To start with this, we now have a passable staff team on Creative. nickeox, Diamond_Lover123, NEVAstop, WayneByNumbers, LetsBeFehr, Dumbo52 and marting11 are names that come to mind. Yes, we just got a couple new staff members, which is brilliant and was very well taken by the Creative community. WayneByNumbers and NEVAstop have been more active as of late, and the CAdmins are making some smart moves after being firmly poked with many sticks. But hey, why stop there? Whilst there isn't exactly a massive palette of suitable players on Creative, there are still capable players around the place. As we've finally got some traffic coming to Creative, we should be looking out for potential staff members more than ever. Okay, that's all I've got for now. Thoughts?
  14. I've never encountered the problem on SP, even with some testing. I'm thinking it's server-side.
  15. Congrats! It's challenging eh?
  16. Perhaps this could even close some of the gap between PvE, Survival and Creative players. A big game of Garry's mod for a few hours or so could help with this.
  17. I think nerd should do something with its current Steam group. We've never done any full-blown community gaming on anything except Minecraft. Why don't we get together for a match of something? I feel that if we gamed outside of Minecraft,, the community could become much tighter packed. Pkaying other games could introduce nerdians to eachother and forge a few new friendships. I'd really love to see this happen sometime.
  18. This is essentially an exact repeat of what Magnyus said, I'm not sure how you got 7 upvotes for saying it again. That aside, I've got a question. Would these so-called trusted user groups be attached to a name in chat for all to see? If so, I'd much rather it be a lookup system, perhaps /serverstat (user). There could be an entire subforum for it, or maybe just a small website listing all the names. The only negative I see to this is how we'd go about adding every user's date-of-join, ban count, etc. Unless we have a bot to do that, It'd be a slow and tolling process.
  19. I very much like the informal reputation system that we currently have. Ranked groups (Elite, Lord, King, etc) take away from the sense that we make ourselves whom we want to be. No-one will argue with an xxxLORDxKINGxxx ranked player simply because they have a colored name. I always hated that about other servers. A nine year old kid could practically control a server simply because he pulled $200 out of his father's wallet. On nerd, we all start equal. If we want to aim higher than that, we work for it. We negotiate with one-another, decide which friendships to make, what to build, whom to kill on Survival, how involved we are in the community's various branches such as IRC. Reputation is locally recognised, rather than clogging up chat with needless titles. Players need to participate in chat to be able to create friendships and in turn be known amongst players. Sincerely, [GOD][KING][LORD]XXX-PRO-REAPERSLAYER-EEHEE2000-XXX.
  20. I'd be for a weekly contest. Also, Friday had 50+ players online, a great accomplishment for Creative.
  21. I've had this happen to me a few times before, the general fix that I know of is to place a light source nearby or drink milk and rerun the command. It's quite frustrating though, and happens often near the Void.
  22. Now that you've mentioned this, I'm curious. This could bring in some new ideas for spawn designs (future revs), much less countless hours bounding down the roads and more playing s.nerd.nu. The portals at spawn system seems to work well on P, it could work even better on S because the portal/s would hold a lot of strategic influence and bring players to make choices - Overworld or Nether?
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