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Everything posted by EeHee2000
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Great to see that you guys are still actively supporting these sorts of threads, it really does help. All we need is to act upon them for once.
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Nothing came from this, gotsa be lovin' it.
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A trait I'm seeing is that PvE mods stop being members of the community, and rather just mods of PvE. They just abandon all other servers and flock to PvE, the other servers forgotten. PvE is the last resort for all mods, and that last resort is fast becoming the only resort.
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Yes, advertising's been brought many times now, it's very likely that some ads will be done soon. However, I fully agree with not making it a contest and just doing it. EDIT: Totemo, are you fucking kidding me? Why the downvote?
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Yeah, I saw that thread, it died down a little too fast. However, Creative's been very optimistic about trying new ideas. We've been speaking to admins about advertising, we've got the SB contest coming up very soon also. We've tried a lot of options, there's a whole bunch of stuff going on behind the scenes which we've experimented with. Yes, I want to revive C, but I don't really see too many good opportunities to do so despite the best efforts of our players. This is because we need the community to pitch in a little.
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Couldn't we just use C? It'll require far less resources and will actually get C some players for a day. It's just logic to use Creative for it.
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Alright, first off, Creative is in a terrible state. You mightn't agree with this, and I'm fine with that. However you mightn't know all the facts. Here's a general summing up: Creative is considered the "old horse" of the community. We average about 5 or so players online at a time, and on a good day we can reach around 15 or so. We have zero active, dedicated moderators able to attend to Creative. With the banning of ROCKONN, a mod who's spent over 350 hours online this revision, there aren't any more frequently active, focused moderators able to attend to Creative. Sure, we have admins, such as Buzzinbee and LetsBeFehr, but they aren't always on, either. Perhaps with the low player count, there aren't all that many modreqs to do, and I agree with that. However that should change. The Creative server shouldn't be so devoid of players that there aren't even any modreqs to do. Going further into the moderators issue, I'd like to raise a few points. I was told with confidence that the Creative server would get a small amount of mods, maybe 3 or so, by 3 admins, one whom is also pushing for the development and revival of Creative. Two Creative players were put into the voting thread, and I'm perfectly okay with that. What I'm not okay with is the fact that they are the two lowest voted players, despite one of them being a veteran of the servers, and the other having spent a whopping 370+ hours on this revision alone, holding first place for usage stats. It's been raised so, so many times by many people that Creative needs new mods over the past year, yet even a player such as Magnyus, who's now left the servers, couldn't get it. It's impossible for a C player to get mod. Not to attack PvE in any way, but to rather state an obvious truth, PvE has most of the power over who does and doesn't get moderator. PvE usually has in the least 3 moderators online, which would be at about 3AM EST. During the day, they'd usually have about 10~ moderators online at some point, correct me if I'm wrong. With this taken into account, none of the PvE players come onto Creative except to plan town builds. No socialisation is done between the two servers. The contrast just completely rips apart the "community" sense of nerd, because of the huge differences between them. Here's a memory jogger: Remember the 3M meetings? A lot of people attended that, to our surprise. Run by Magnyus and Nickeox, with NEVAstop and myself running the secondary meetings, it proved to be filled with thoughtful, well spoken conversation. Dozens of suggestions were raised and none were dismissed. It was formal, it went perfectly. Now, tell me two things that came from those meetings. Fun fact: Nothing ever came from them. Nothing at all. If you think there's a reason to disagree with me on that, go ahead. But first, please listen to the recordings. Please don't argue if you just disagree for no reason, because the evidence here is overwhelming. All we can really do for Creative is watch it die, as much as I'd love to think otherwise. PvE mods will always vote for PvE mods, whom shall vote for more unnessecary PvE mods. Will Creative get a share? No. It hasn't, and after this modvote it likely never will. Because it's dying. I know there are certain admins pushing hard for Creative's revival, and I really sincerely appreciate that. But nothing ever comes from it. It's just ridiculous, and certain admins can't bring themselves to do anything about it. Why? Because they couldn't care less. That's the honest answer. Survival also needed mods quite badly, so they got their batch of mods last vote. If Creative needed them badly back then but didn't get any, how badly do we need them now? Very badly. Do we get any mods? Nope. PvE and Survival do. Let me know what you guys think. EDIT: Just to mention, I could ramble on all day and night about this. The list goes on, and on, and on. And on. I want this to be a discussion toward developing Creative and finally pulling it out of limbo, not PvE players arguing with me for no reason. If you take offence to what I've said, go ahead.
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Aw, sucks to see you go totemo. We had a couple short good memories, a bit of derp on C, some more derp on S. Although we didn't know eachother too well, it's impossible to dismiss what you've done for these servers. The work you put into all of this is staggering, and it's very much appreciated by the entire community. Take care and make the most of life, wherever it takes you. Sucks to see you go. :c We need to hire another spy. /me salutes
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It depends, from what I've seen. Usually, the player that's killed the other player whom was trying to replant will replant for them, which is good. It's a massive dick move to camp a farm and generally hold another player responsible for something that they have caused, on purpose. I guess it's grief on the killing player's behalf in my eyes. Even though Player 1 broke the block/s, Player 1 was also killed by Player 2 who now has the block/s in their inventory. I guess it's the sort of thing in which players need to use some common sense and help out, despite PvP differences. I guess whoever has the items in their inventory is then responsible for it and should be required to replace it. That's because it can get very tricky with named blocks, enchanted items in Item Frames, Anvils with a certain amount of uses, etc.
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Step one: Get a bottle/can of beer, any beer. Step two: Sprinkle in some ginger. Enjoy. It's actually kind of nice. Just remember to stir it a little.
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Yeah, with a modreq for flowing water. Perhaps we could modreq for static water? That'd be pretty cool and would fix all problems that would come from this addition,
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Some pretty good points raised there, I've gotta agree. The only problems I can see with it is the building of S spawns, but that can be fixed with some signs easily, just a couple minutes lost. I'm all for it.
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Survival Games and Events Suggestions
EeHee2000 replied to LadyRavenOwl's topic in Minecraft General
Mob-d KOTH. Generally another KOTH arena, one with a few hostile mob spawners placed inside. When players run in, they fight to the death but also need to defend themselves from hostile mobs, IE spiders. Generally KOTH with a bunch of mobs chucked in. Maybe the mobs that spawn from the grinders could be modifed to drop specific items that could help kill mobs/players? A zombie dropping an Iron Sword once every so often would be pretty cool, as it'd add a lot of strategy and luck to the game. Spleef. Not sure if we have an arena for it this revision, correct me if we do. Can't think of anything else at the moment. -
It'd be cool to have a theme change, perhaps we could even have them updated for Christmas, Halloween, etc.
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I'm glad to see this happening, there's been a bunch of problems with S lately and this is the best way to sort them.
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I kinda think that it's unneeded and won't be used often.
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I've got no suggestions for a bounty plugin, I'll leave that to other people. However, I think it could be very enjoyable if it were to be restricted. For example: Don't use an in-game currency for this. Keep it as a simple plugin that offers a reward of x many of y item. Announce bounties via [server], with perhaps a link to a webpage listing the bounties, bounty-givers and rewards. Perhaps the bounty-giver could back out on giving out a reward? I'm hoping this won't clog chat by listing bounties or by players arguing non-stop. "plzzzzzzz no kil" Thoughts?
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I believe we should stick to our free-for-all, equal and simple playstyle. That doesn't mean dicking around with things that will annoy people, such as the colored chat, donation perks, and things that generally give certain players a reputation they paid for / didn't earn. However, we should look for ways around the annoying parts of certain plugins we want to add, and look into it. That was my suggestion with the Worldedit area limitation, and this shows it can be done: Things like colored chat are fairly hard to get around, for obvious reasons. I'm all for any plugin that doesn't disrupt the current playstyle negatively and keeps our good-and-true traditions on hand. Anything that unbalances the fairness of the server is a massive no from me.
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That's the solution. Don't have Worldedit access for the entire map, don't have it as a default permission, just have a large array of differently sized plots surrounding spawn. /modreq for one, get it, and along with it perms for that area. I'm sure it can be done, we just needs the techs to work hard on it, put some care into it.
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Eggs, Snowballs and Ender Pearls can kill allies and clan members. Whilst (I think) eggs and snowballs deal no damage, enderpearls do. All 3 items knock players back a short distance, and so they can be used as a way to bypass alliance friendly-fire. Can confirm, I accidentally killed BadExample a few days ago.
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It's pretty flawless, really. Only one question: how does the player take the NPC's place when logging back in? Does the NPC forcibly die and drop all the items? Does the NPC simply despawn? Does the player respawn at their last location or the NPC's last location?
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Survival Beds and Survival: Part II - The Feedback Thread
EeHee2000 replied to Mrloud15's topic in Minecraft General
I certainly approve of the beds, a lot. It leads to far more intense fights in bases, and there's a better chance to keep the fight going on without borderline spawn camping. It saves a lot of boredom, running down the roads every damn time we die. Don't get me wrong, I loved not having beds. I guess it's just great to have a change in the spawning system, and a fairly positive one. It still allows for tough PvP fights, just closer to homes and most like with more risk. -
Yeah, I'm all for this but honestly, no fucks will be given about this until a later date when it's referenced, or if we're lucky an Admin will see this and take action. EDIT: Fucks are being given, thanks guys. <3
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I can't help but to agree with this, but even so aVo stopped griefing a long time ago. They represent no threat, and obviously they ones still hoping to inflict harm have split up as you can see after a bit of lurking on their forum. I'm all for unbanning Carver, we should look into Warchamp's unban in another thread. I don't believe that either of them pose any harm, we're mainly sorting out how much of a threat they did pose, and how much of that they dealt out. (Oh, I fixed buzzin's downvote thingy.)