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tobylane

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Everything posted by tobylane

  1. The more we can do on each server, while still not disrupting others wanting vanilla, the better. Toggle-able PVP with safe areas like spawn (and possibly protections at warps?) seems to fit that perfectly.
  2. tobylane

    Hard Mode on PvE

    Some people don't want to have to look over their shoulder for mobs either. For me, the Versus Environment means the challenge of controlling it, having the wild very separate from the city/home life, and easily accessible or farmable. Standard angry mobs are too easy, so we have wither and dopplegangers. The main reason why I'd be OK with hard after a week is Rei's death markers. That means my reasoning is somewhat invalid, as new players are much less likely to have Reis. Therefore no.
  3. Even just a limited number of sizes (say anything between 5x5 and 2x3) would allow more flexibility. I've seen various towns have roads of odd-number width that look noticeable when they go up to the portal, or plans that have to be abandoned because of this. Obsidian only. Here, Wellspring rev 8, the two-wide portal is met by the 3-wide road that leads into the town hall.
  4. 12 people disagreed with the following on Reddit, where I got no other feedback. Can anyone offer some here? No. Staff are volunteers and therefore should have no such time demands. The most you can ask for is some sort of time to acceptance, but that feels useless. What questions are there that can't be answered by either 'It depends on the tech' or by a nonstaff player?
  5. When the spaceship engines start it'll destroy UMC's farm, my home and pretty much everything to Clark Shores. Maybe we could get it looking like that in PAvE.
  6. What's your current sleep pattern?
  7. The only negative affect I'm aware of from enchanted items that everyone has access to is the quick deaths. If people are given armour, which appears to be the case, then that is equaled out. It's a minigame where there is a set number of attacks to kill a person, shouldn't it be the same for everyone and also adjustable by the admins? E.g. the first game of the night you have Fire Aspect weapons and Fire Protection armour, another game you have sharpness V and no armour, last game you have wild-pvp-like enchantments on weapons and armour.
  8. Unce people probably need to use someone's farm before they start looking for a spot to build, and might naturally collect other resources like logs. I imagine that people with the one hour timer are rare, and newbs. It sounds like a minor handicap to you, but one that is worthwhile for the growth of the server. The more of that hour they enjoy (and being alive/still heading away from spawn is often a part of that) the likelier they are to stay.
  9. Is P leeching users from S something that is to be avoided? The opposite, that P is quiet and S is busy because P players are on S, has been frequently said recently.
  10. We've grown so accustomed to nether travel that it would be a good and bad thing to have one portal. Quick travel, nether side development, lava access. There are plugins for one way portals, I'm guessing having the one portal in the pair nether side would be better. It's confusing though.
  11. Nick the people who'd misuse it have their client look for griefing the second they join. The *tech* admins recently decided for the server admins that a true plugin list would be too great a vulnerability. I guess flightspeed is the same. Compasses let you in protected structures where you can edit repeaters, so until they are protected we can't do that.
  12. This was sort of done in the past and it didn't go well as I understand. It needs so much municipal planning, as things like farms and underground development can cause issues. Bräunecador (Bräum and Seneca twinned, with Endor as a Seneca district) would be a good test of that. Bromgoth had one single farm in the middle, and rail was left to each half.
  13. Have you tried? You're a good person to do it, as you're the player who would try to find the loophole or gap in the rules if it meant more killing. This thread exists, the consensus exists, because we can imagine what you'll do. Which is wonderfully creative, but undesired.
  14. Katta this isn't a public organisation. A constitution doesn't make a country or private online organization any more responsible. They are valid ideas, but it seems like overkill that could be easily rendered worthless.
  15. On each of them a consensus of a sensible reportable number of all staff. Most bans don't need this, just as they generally don't involve a second staff member without escalation. With minimal scrubbing, posting these discussions public too, if this is the place to mention that.
  16. Is it possible to limit how many high level enchants can be done, say four a week? If this was matched with some alt-tracking (which is a big thing that could be left to later), then it could provide some balance, or some greater value to clans.
  17. Someone mentioned ingame Rei's cave radar. http://cnation.net/cn/viewtopic.php?f=11&t=5718 is a brief description of how it's enabled, and there's a picture at the bottom. Caving/splelunking. isn't a big thing on C, but this would be entirely client-side load, and would help us enjoy the caves that there are.
  18. He locked the thread when he posted, was the poll locked at the same time?
  19. The poll is 25-26. It may well have gone on for long enough, but Jcll says "looks like the poll is in favor of turning it back on". Now I know that we can see who's voted on a comment, I vastly prefer this to Reddit's system. Can we make it more obvious that clicking on the number gives more information, like your screenshot?
  20. Another possibility: Portals randomly placed between 1000 and 1400 out, border at 1500. Or 1200, 1800 and 2000 respectively. Quickly, as in as soon after the tps and population stabilise (two weeks?) expand.
  21. I said [bad words], I accept that using either in any way is wrong, I just didn't know which rightly earned me the ban. That was all that I was confused over. I'm sorry for using both, and I won't use either again. The rule I broke is Universal, part two "No sexism, racism, homophobia or any type of hate speech, especially targeted at specific users."
  22. I know, and accept, I broke a rule. I can't honestly say I've learnt my lesson as I'm not sure which rule I broke. Please could you quote what I said and point out which of the rules I broke?
  23. tobylane

    Trade signs

    Circle stone is unobtainable in vanilla. If it was put in strongholds then the strongholds would get cleaned out even faster, or be more difficult to walk through as there are holes. Good, but not ideal. Cracked and mossy stone don't run out in the strongholds I've seen near the end of the revision. Glowstone underground works well, as it is pure digging effort to get it. Somewhat the same with mossy cobble, though there spelunking helps. Lapis is rare, though that is generally solved by plumping. Lily pads are intentionally searched for and collected. Same with clay, though there's more deep down which we can get to later in the revision when potions are easier to make. Lilies are purely aesthetic, and I would be interested in seeing if having an abundance of them would be a bad thing. We've had a lot of glowstone this rev, and it doesn't seem over the top. Lilies have even less use, we might have a walkable ocean if they were common enough as there's not much else for them (very useful in farms).
  24. I haven't met an electrified creeper on multiplayer. I assume that with the settings we have and always will have, the creeper will simply hurt me more, or at longer range. I don't understand where the suggestion that electrified creepers will do block damage came from.
  25. That is more of a surprise to newcomers than the change in difficulty level. If you want something obvious and vanilla you could increase the rate of enchantments on mobs, and maybe a few creepers spawn electrified. I don't like these ideas, but they sound better than a non vanilla change.
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