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PPGOME

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Everything posted by PPGOME

  1. Hello, I'm appealing my ban due to decisions I made that I now look down upon. I decided to enter college and I am very sorry. The only proof I have for me being sorry at this time is, while not 100%, a 90% or so final grade in one of my courses. Maybe we can be a bit lenient on the terms agreed upon last night. Thank you, PPGOME
  2. PPGOME

    Remove Phantoms?

    It only takes so many players who want to keep phantoms away and then the server becomes laggy as hell with hundreds of cats defending against phantoms.
  3. Spawn I believe that spawn was, while very pretty, not laid out well for new players. I saw many leave due to their inability to locate the exits of spawn (Even I took a while on day one) I would like to see a simpler layout so that players are not confused, and maybe, like this rev, try to keep spawn not laggy, like spawns before have been. (Normally they got laggier as the rev progressed) Overworld I enjoyed the vanilla map! It was fun to see the base game again, which I haven't seen for ages. Nether and End Both the nether and end were amazing. I loved the end the most, though. It was really cool to be able to traverse the entire end without the need of bridging, pearling or flying over the big islands. I loved the different concrete in both realms, as well! I absolutely loved the ores in the end. Events I found the events to be cool but very repetitive. The ones I was there for were basically the same thing, grind, trade and continue grinding. The custom mobs were cool to trap and keep after the event, though! Thank you for a very fun rev 🙂
  4. Hytale is a game that should be coming out sometime this year. It's a sandbox and exploration game, like Minecraft. I was just wondering, would the server be willing to expand to another game?
  5. We have some great builders and other maps online which could be for servers. Maybe we could hold a thing on C to build a map and it could be one of the adventure maps? Command blocks and such can reset a section of a map quite easily. The only issue with this, however, would be admins having to discuss with every player who participates and do commands for every single command block.
  6. I do believe that would help. This is where I would recommend the RAM for M go to P and C and then this goes to E because E isn't being used (unless you don't pay for E the entire year).
  7. This has been discussed throughout chat for a while and I believe that the minigames server should close down. It's a great server but people are more interested in PvE and Creative. The RAM used on the server (Let's assume it's 8gb like the other servers) could be put towards P and C to help deal with lag. Though, I would enjoy a server that we can play on between rev switches as a group like past rev switches where 20+ players got on M and started playing games together. M gets very repetitive and I feel and I think that's the reason why FFS Friday slowly died out. Plus, this is just my opinion, players will go to bigger minigame-focused servers for minigames. Players don't usually go to a server focused on SMP/Creative to battle it out. I would enjoy it back if it was a more popular server. Playing CTF is not that enjoyable with 2 people.
  8. Tell Manhuman to hide the coffee!
  9. I must get 1000 turtles. Halfway there as we speak :O
  10. Must buy one of everything to be complete. I got 52 turtles. I like the turtles.
  11. Hey, @Sir_Didymus ! I forgot about the time that it takes to create the maps. A vanilla map would be fun and interesting since players are not used to the normal world. About the elytras, I have not gotten elytras yet on chaos. From reading the changelogs and messing around with snapshots on singleplayer, only the new membrane will repair them. Unless this has changed and mending still functions, I think elytras should be easier to obtain.
  12. The two things I would like to discuss are the map and elytras. Map: Next rev, if the mod is not updated, it would be best to go to vanilla. Although, it seems like, and Mojang has said, it will most likely be releasing this summer. If it's released in the summer, the mod should be updated if the developer is active in updating the mods. It will take a lot of effort to update, but by the pre-releases, it could be out next month, allowing 2 month development on the mod. Should be plenty of time. Elytras: Please revert to the old methods of getting elytra and the original dragon fight. With the new Phantom membrane being released, doing this would ruin elytras. The phantoms alone would be hard enough (chaos experience.) to fight for enough membrane to repair. Roads and rails are created anyways because if your elytra breaks, you need roads/rails to find a grinder safely.
  13. Thank you for being a Cadmin for this community! You were a great one and will be missed. :) 2 Cadmins too many!
  14. It's been over a year for each of these. Most of them, 2 years. I would lime them to be appealed please. I think that I've changed :) Am a good boy I think
  15. Sorry i posted this and forgot about it. I just found out the devs stopped updating it. Is there a way that you guys could get into the files and update it? TrainCarts.jar
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