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MasterCommaThe

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Everything posted by MasterCommaThe

  1. 'Merica! Also, do you celebrate Halloween?
  2. Gotcha. Got most of it explained to me in IRC. Thx!
  3. So this just performs //replace 9 8? Seems redundant if that's all it does.
  4. I'm not finding that on our wiki rules page. Would you mind pointing me in the right direction?
  5. Oh thank god! Working out the wonders of redstone is the kind of thing that stays on my mind when I'm trying to fall asleep at night, and I just couldn't figure this one out. #therealproblem My focus and experience is mostly on C so I would greatly value if P focused mods/admins weigh in their opinion on whether this rule would be a good fit for both servers. We could set a hard limit on the number of pistons that a device can be allowed to simultaneously activate in the rules, then only cite and enforce the rule when lag becomes a problem in an area. However, I don't feel like such a strict rule would be well received.
  6. Not to sound like a broken record, but I loved the mob disguise arena we hosted on C I think 2-3 rev's ago.
  7. In the C redstone area I recently noted that this melon tower was cycling two rows of its pistons continuously (about once every 15 seconds). After noticing that I went in search of the potential clock to make sure it is left in an off state but found none. Instead I found a BUD switch, which ideally only triggers when a block updates, however with melon growth disabled in this area I'm rather mystified as to how it is continuously being triggered. While my technical understanding of the phenomenon is lacking, I do understand that it is continuously cycling pistons, a cause of some lag, which our "no continuous clocks" rule seeks to address. I would like to suggest that, that the rule be expanded (at least on C) to include that continuously active BUD switches must have an off switch and be left disabled when users are not present. You can observe the phenomena by tp'ing to modreq 1332 (as it only occurs in this specific area of the redstone device). Otherwise you can view triggered and untriggered states in the images below. Whole melon tower view Untriggered: Whole melon tower view partially triggered: BUD switch view triggered:BUD switch view untriggered:
  8. Problem found: Failing Server SSD https://nerd.nu/forums/topic/3767-server-lag-update/
  9. Zombie Survial Design - Downtown Urban Sprawl from Eps. 1 of The Walking Dead/I am Legend/L4D. We can trial it with a Farmhouse setup though. Features - Players that spawn as mobs will be automatically kitted, though they may pick up weapons from killed players. Goals - People will have a running kill total and monthly total they are trying to keep up. Kills include those made while player as "people" or as mobs. Plugins - Mob Disguise for players assigned to the "mob team", Kill Count of some sort, Auto Assign Team when login (reassigned randomly every game, games last 1 day),
  10. No problem with this policy, it sounds nice, but I think a lot of players are going to ask, so I'll do it too, why?
  11. I love Miyazaki. Alas his work did not directly inspire this creation, instead it was a Ted who left their build unfinished: http://nerd.nu/maps/creative/#/1968/64/2214/-1/0/1 Now it is up to us to finish this before the end of the rev. Hope you'll contribute! (Giant Robots Welcome)
  12. The end of rev. is here! In order to race you builders to the end of the Rev. come join our final community build, the mobile city of TITANIS. Our most recent Warp. /warp titanis The interior of this massive city is open for building, and while we'd prefer tall builds that follow the winding roads paved throughout, we're interested to see whatever you will build in the final moments of the Rev. Residences, a library, entertainment venues, a market, fireworks cannons,...anything your heart desires. The interior is unprotected and ready for new builds without any waiting. /msg, /mail, forum PM, IRC, email, and smoke signal any questions to MasterCommaThe, and don't wait, the Rev. is NIGH!
  13. It has been over a month since your original ban date. You are unbanned. Please ensure you retain control of your account (perhaps make a password your brother doesn't have). Further infractions will be dealt with proportionally harsher regardless of who is in control of your account.
  14. Can I suggest that this topic be moved to the suggestions section of the forum for the event server?
  15. We should probably add the inactivity expectations to the new mod training if it hasn't been already. Including how to properly keep admins appraised of planned absences. (Wasn't in my original training 2.5 years ago.)
  16. I've been training up a few people on how I WE terrains, hopefully so I'm not the only "landscaper". PM me what you want/need done?
  17. How about, when modreq status is not enough, the original stats we consider for making them a moderator are reviewed. On creative we would consider, are they organizing community builds, making significant build contributions to other projects, or organizing mini-events (Speed Build)? As a moderator I sometimes devote a lot of time to building spawns and structures for future server maps (I think I spent an entire month building nothing but CTF stuff), off of our primary serers. I'm not really sure how/if you can measure activity on our planning servers. (<-- planning servers used to be the only ones with WE, and you know how much I love that.)
  18. Gah, sorry, been out on vacation. Still need my help?
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