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Magnyus

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Everything posted by Magnyus

  1. Oh! You had me worried for a second there. I thought you found my Molon rail prototype. http://i.imgur.com/UtXADMB.jpg Which albeit isn't very well hidden anyways.
  2. How do you know about the Molon Rails!?!?!?!?
  3. That is precisely what I had in mind. Although it could be "sponsored" by the CTA. We need to rule the server with an IRON FIST. *ahem* A thousand pardons.
  4. As stated, I believe that the Classic CTA should be the closest (if not inside) of spawn that way, new players can immediately hop on and explore.
  5. *phew* Now that that's out of the way, time to show you guys what I've been doing! Here are my designs for the subway which will be used for the Classic CTA. http://imgur.com/a/51d6s#0 Any feedback is appreciated.
  6. *sighs, stretches fingers* Prepare yourselves for a massive wall of text. It is no secret that the Creative Transit Authority has been in a funk for quite some time now, and despite things like the Contest on C and this forum topic, absolutely everything in regards to the CTA is an absolute mess. I feel that if things are to remain like this, the beginning of the next rev is going to be a nightmare. WayneByNumbers makes some excellent points, and I have discussed my thoughts more or less with him. And I'll be using his comment as a template. 1. Do we or don't we want a PvE-style data system that allows you to choose your destination, but requires rather complex stations and junctions? I think that PvE's Carbon system would not work very well on C, it requires taking up A LOT of underground space and an excessive use of rails that can easily be griefed if not protected properly, and protections can become rather complicated and cumbersome because of the erratic nature of Carbon railways. Wayne has designed his own system, which intrigues me but I would like to incorporate it in a different fashion. 2. Do we want this to be more of a transit system, or more of a touring system? Do we want multiple lines accomplishing more than one of these ideas, i.e. a scenic line and an express line? Do we want subterranean, ground-level, or elevated tracks, or some combination of these? As far as I can tell, the only ones who are ever inclined to use the CTA are newer players that heve yet to figure out where everything is, the warps, major builds/cities. Anyone else tends to use the rails out of leisure. I propose that we split the CTA into different "factions". The main CTA railways would consist of the original formula that's always existed. Ground-Level Stations with access to subways, than connect in accordance to colour. The purpose of the stations would be to make it as easy as possible for new players to use, (place cart, push button). That way they can explore what the server has to offer, instead of flying two feet from spawn and complaining everything looks like shit. The next part of the CTA is what I would like to call the CTA Express, which will use either a CARBON system or most likely Wayne's new system, unless something better shows up. I was hoping that the Express would be a system used by more experienced players because it would use more of a "choose your destination" format. Ideally it would be located at the first stop of the blue line, which by tradition is always the CTA HQ, the reason for doing so is because locating it at spawn may confuse newer players. It will presumably be the most used system therefore, should be located at ground-level and will be decorated very thoroughly. The final part of the CTA is what I like to call the AFK rail. The Skyrail/Edge of the World rail, which will clearly be located at the edge of the maps, the concern with this idea is that the may be in the way once the map expands, but if the layout is done correctly, then moving and extending the rails shouldn't be much of a problem. The reason behind this is because the Skyrail is to be a straight shot from each of the corners, therefore, the protections will consist of four very long rectangular boxes. It should consist of three (maybe four) different rails, two obviously heading in both directions and the other an endless loop for anyone that would like to go afk. Stations along the Skyrail will be located at set coordinates, i.e. 1500,0 to 1500,-1500 etc. I would like to use the Skyrail as a border because it would help clean up the edge of the map where we often get builds sort of pushed up against the edge, or worse, the obnoxious massive walls certain players in the past have had a tendency of doing. I had another idea in mind but it might not be used simply because it would be a bit annoying and possibly difficult to incorporate. A "detour" railway that could be used to tour around certain areas and showcase any particular builds. For example, a rail that can tour around 8-Pit/Pixel Art so players can see all the pieces without having to hunt. I think it would be a great idea but I can't think of way to connect it to the other parts of the CTA, it can be done but it would have to separate. 3. Who has the final say on these questions? From what I have been told, the current heads of the CTA are JohnAdams1735 and buzzinbee. Summary: 1. We are disorganised as shit. 2. I don't like CARBON, it doesn't work well on C. WayneByNumbers came up with something cool. 3. Only people who actually "use" CTA are experienced. 4. Split the CTA into "Factions" - Classic CTA = best suited for noobs trying to explore, lots of stations, place cart, push button, rinse and repeat. Ground-level stations with subways. - CTA Express = most used, better for experienced players, CARBON-like system, go directly to destination. Completely ground-level, very scenic. - Skyrail = Edge of the World rail/AFK rail, good for cleaning up the area and touring, extra AFK rail which is an endless loop. All above-ground, will most likely move when map expands. - "Detour Rail" = used for showcasing builds, may have to be completely separate. 5. I've been told John and Buzzin are the heads of the CTA.
  7. Goddamn it. Here I've spent the last few days on my single player world making a ridiculous amount of designs and you go off and make this. Could I just post my pictures? I really don't want to replicate everything I've done.
  8. Shoot. I forgot to mention Wayne also showed interest in CTA. I've gone ahead and made a topic for anything in relation to the CTA, here you go: https://nerd.nu/forum/index.php?/topic/548-creative-transit-authority-cta/
  9. Assuming that the rails will be protected, in a long rectangular shape, why not split the four stretches into four protections and move them to the edges of the map once we expand? I'll be glad to continue extending and connecting the tracks again.I would hope to put something on the edges of the map because some players have a tendency to build right smack on the borders, and they can't access the back of their buildings and they usually end up looking a bit ugly. Also the obnoxious walls that others in the past have made, I believe we could do without those. Side note: Funnily enough, I too was inspired a bit by Kowloon and Hong Kong's architecture whilst building Mira, unfortunately, I have yet to express that idea into the build, and it seems that others aren't really seeing my vision for it.
  10. Due to my many "ADMIN" modreqs, I think it would be safe to say that I've probably had to to wait quite a bit longer (about a day's worth) than many other players for my modreqs to be answered, so I wouldn't be bothered by this at all. But that's just my case, a lot of players on C tend to be a little... impatient, when it comes to their modreqs and I usually end up seeing on nerd.nu/modreq that there are many requests that are simply messages asking why no mods have answered them, or what's taking so long, or the usual "water, water, water, water". Not really sure how that might go. I say we trial it anyways. Most probably don't even realise that the restarts have anything to do with the queues.
  11. Agreed, I had no idea others have been thinking about the CTA, and a proper planning thread would help gather the maximum amount of information and also assist in reaching a consensus.
  12. Here's a good one. But it's a massive stretch. Have rev (regardless of server) long "event" where players build according to a theme, a story, a lore, and near the end of the revs all builds that qualify are combined into a massive adventure map using plenty of aspects from the server games and events. If anyone is interested, I'll be up for discussing exactly what I mean.
  13. RPG... COD... Nope. All joking aside, I think this is a good idea, I tend to play a decent amount of League of Legends and have met a few others that also play on the servers. I will need to re-download Steam onto my PC and hopefully see who else I can play with through that. As for Playstation Network, if anyone would like to play with me, send me a private message and we'll see if that's a possibility.
  14. I am completely against this idea. A lot of people I know on the servers aren't exactly fond of the idea of being doxed, and I can assure you that those that have been aren't exactly okay with it even now. We aren't a sort of organisation or group of people that know each other on a personal level (although some may be) and it's not really something that we can even encourage others to do. But if another source of nerd.nu content is made I don't exactly want to miss out on it simply because I refuse to use Facebook as a means of viewing it. I don't feel that Facebook would be the place for people to post pictures of their creations, I would suggest that we (or I) make another to subreddit to celebrate even the smallest of creations throughout the servers, rather than have a cluster of different content on the main subreddit. That being said, major builds and such could still be posted on the main subreddit to gather attention. The alternative subreddit could be used to keep the simpler things out of /r/MCPublic. If such a thing was created, a lot more players would be tempted and encouraged to post as much as they'd like, and it would make for an interesting way to get the most out of the nerd servers. I don't know man, how hard can it be find "He who drank the ****"? I jest, of course.
  15. Frankly, large amounts of terraforming that come with World Painted maps is a bonus to the players of PvE because they will be granted a larger amount of materials as opposed to Vanilla which is quite flat in comparison. Also, the slightly more immersiveness that is apparent on PvE would benefit greatly from a larger variety of biomes and locations, such as, but definitely not limited to: Tropical (volcanic) Plateaus Canyons Lakes Savannahs (Pinko_Eric's idea) Extreme Mountains thicker, larger Forests Valleys Fjords hell, put a damn Glacier in there. Etc. Interesting terrain will force players to get as creative as possible, and the newer and interesting regions may even inspire other to do something different. Hope I could've been of help, -Magnyus
  16. In that case, why bother even posting? ROCKONN, I was going to tell you in-game to make the crest of Miracles (I even tried building a tiny one). But I didn't since when I TP'd you only had four on display for me to choose.
  17. I too, have plenty of high hopes for Rev 25 since in the past I haven't been able to work on a rev since the very start of one. I'll try to list all the ideas I have. --DISCLAIMER-- Just because I am listing something, does not necessarily mean I will actually go through with it, if you are interested in any of my ideas I request that you give me any feedback you may have or inform me whether or not you would like to take up that idea. As far as Dome 7 goes, I am still very much up for being in charge of it come next rev, but at the moment I haven't the right to say that I will be in charge, what I might soon do it post a topic on both here and the subreddit with my ideas as blueprints of what I have in mind. I also claimed Dome 7 for myself because as far as I can tell, no one has even spoken about it. For some time now, Nickeox, NEVAstop and myself intend to take charge of the rev 25's CTA. But we haven't seriously discussed it as of yet. What I personally would want out of the CTA is an organised rail system that connects all the major builds on the server thought the use of an underground subway system. Now there are many arguments against having a boring underground railway, but the problem with above ground rails is that because they're so accessible, other players are easily prone to tampering with them. This usually leads to broken tracks, and a plethora of unnecessary personal lines, another issue with above ground tracks is the ability to fly, it is well known that rails are slower than flying, so any player that gets impatient will ditch their minecart and fly to their destination. Underground rails are also convenient to those players with weaker computers because the plain walls don't really require a lot out of your system (yes I know, that's a pretty minor reason). Something that has always existed is the CTA Skyrail which serves a more aesthetic purpose, it'll probably be set up to tour around the server as well as replace this revs (24) border rail, the Skyrail will also be useful for anyone that would like to go ark in an interesting fashion. That's as much as I can remember for what I have planned for the CTA. Lately, I've been intrigued by the idea of having builds that are based on texture packs. Something I've wanted to do for a long time now is to create an area similar to the Grid from the Tron universe (especially considering I could change music with resource packs). I would go about making it in a slightly similar fashion to the domes, to give the city that dark sky with plenty of artificial light. A pretty straightforward idea. Another very fun idea belongs to NEVAstop, who would like to recreate the city from Mirror's Edge which I think would be a FANTASTIC idea. Unfortunately, default would severely ruin the aesthetics and especially colours of that setting. I have informed NEVAstop that building that would most likely require a texture pack. I'm also quite willing to assist in other major builds such as Spawn City (if we have one) and frequently do my best to enter any contests. That should wrap up all I've got so far, your welcome for the wall of text. -Magnyus TL;DR 1. I wish to be in charge of Dome 7. 2. Nickeox, NEVAstop, and I plan on taking over everything CTA related. 3. I'd like to see more builds based on texture packs. 4. The Grid from Tron 5. NEVAstop's City from Mirror's Edge. 6. I'll be willing to contribute to other builds.
  18. I was browsing the subreddit recently going through some older posts and I believe Andrew4210 had the idea of having PvP area's in C, I think this would be a pretty cool idea when building arenas and just to add a little extra features to the server. After a short discussion with GMMan, we realised that if we want to get started on any massive builds, the durabilty bug needs to be fixed in order to make goldenpicks and shovels last longer while digging large areas. I've also noticed the increased traffic lately due to all the contests currently being hosted on the server, I think it further proves my point that having more contest promotes creativity and more traffic from the other two servers. I would also like to inform those that don't know, MasterCommaThe also has a major contest going on found here: https://nerd.nu/forum/index.php?/topic/446-contest-on-creative-build-a-zombie-survival-event-base/#entry3229 which should see a few more competitors.
  19. Sounds fun, I'll bite. (get it?) No, in all seriousness, stuff like this is what we need on C to get the community more involved.
  20. Why not epic violin guy instead?
  21. I rather like what some subreddits do when they remove the downvote button entirely, Because it makes people actually think about whether they should or shouldn't upvote. Then again, there are a lot of people that just upvote everything in sight..... Why not an "agree" button to make it easier to gauge the number of people that support an idea? (Although I am aware it would not be relevant in some topics)
  22. As the title indicates, this is a general discussion about any questions, comments, concerns, ideas, issues, etc. that you may have in regards to the Creative server. I made this topic to see how much information we could extract from the community to give Staff a better idea of what's going on. Mostly because the meeting on June 15th made it pretty clear that we aren't as organised as we could be. Your contributions will be much appreciated.
  23. I'm not dead! Although the Last of Us........... Hmmm. No sleep.. We need a backup me.
  24. An idea I discussed with Dumbo is to include a Plateau region like the Tepui Mountains of Venezuela, The flat surfaces would make building easier, incorporating waterfalls into them is a given, and the massive cliffs could overlook a decent jungle biome. There also appears to be a slight misconception about flat land, flat land (in my opinion) is boring, what I commonly hear new players asking is if the server has any good hills, which to my surprise on the carto, we don't! Hills are a natural part of the plains biome and isn't exactly flat but definitely easier to build on than having to clear forests. Another biome that I believe should be replaced (with an idea similar to totemo) is the icy lakes it seems that they are instantly reserved for any pixel art and tend to be a waste of space (due to not being able to dig under them) ideally, an extremely low area would be nice to maximise the space needed for the art. As for the distribution, I hope they can be placed in a very natural looking way, without being in the typical Minecraft sense. Stuff like combining biomes is certain ways to create interesting locations, for example, combining ocean, jungle, desert, and mountains for a tropical island or coast (with a volcano, if you want). Fjords using a bit of forests, mountains, snow, and rivers. Plains, forests, and mountains to create lush foothills. Or even something as simple as a grand desert with a lot of sand dunes. Play around with those ideas, and glad to be of help!' Edit: Forgot to mention. PLEASE SAVE THE SERVER FROM WATER POCKET SYNDROME.
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